mmll888 发表于 2019-3-5 10:02

2.20 beta 1 补丁

This beta version is available for Windows (Steam and GOG Galaxy) and Linux (Steam only).

Version 2.20 Beta 1 (338019)

New Feature (BETA): TrackIR support.
New Feature: Direct Mouse Steering mode (also known as Classic Mouse Steering or Boresight Steering).
Added upgrade slot and dock information to ship encyclopedia entries.
Added resource amounts for construction to ship and equipment encyclopedia entries.
Added trade offer amount graphs to sector encyclopedia entries.
Added enforcement of formation skill requirement.
Added Radius to parameters for Protect Position.
Added Attack Targets in Range order.
Added player-owned shipyard tutorial.
Improved carriers launching fighters against targets.
Improved behaviour of station subordinate traders.
Fixed display for filled percentage of engine and turret groups being the same in the ship build menu.
Fixed player-owned ships sometimes pursuing targets outside their designated area when ordered to protect a position or a station.
Fixed yet another case involving ships moving long distances pursuing targets they attack to other sectors.
Fixed too many empty shield/turret groups on L/LX ships (not retroactive, only affects newly fitted ships).
Fixed Paranid and Teladi stations using Argon piers (not retroactive, only affects newly built stations).
Fixed Shipyards, Wharfs and Equipment Docks sometimes offering maximum price for resources they don't desperately need.
Fixed newly-built stations sometimes not respecting nearby station plots.
Fixed several instances of NPCs teleporting to their destinations instead of walking.
Fixed NPCs not paying for subordinate ships ordered at player-owned shipyards.
Fixed NPCs potentially vanishing if reassigned while moving to certain locations.
Fixed NPCs sometimes not getting out of chairs when requested.
Fixed player gliding around after getting up under certain circumstances.
Fixed neverending conversations with NPCs via the monitor.
Fixed credits not being returned when cancelling an order to upgrade a ship.
Fixed shipyards potentially building ships which they should not be able to build.
Fixed NPC ships potentially waiting forever to restock at equipment docks.
Fixed restocking missiles and units taking longer than it should.
Fixed ships in flight immediately coming to a standstill when their orders are cancelled.
Fixed case causing ships to stand still incorrectly.
Fixed case that resulted in ships not going where they wanted to.
Fixed flight behaviour of marines on boarding pods when doing Claim and Boarding operations.
Fixed carrier-based fighters not launching to engage hostile targets.
Fixed direct subordinates of carriers that could not dock once never trying to dock again.
Fixed player-owned ships telling player that they are awaiting orders if they have further orders or are subordinate to anyone other than the player.
Fixed player-owned free traders not sellling cargo that is in their cargo hold that is also in the player-defined list of wares to trade in.
Fixed ships attacking wrecks.
Fixed ships stopping to attack build storage while travelling long distances.
Fixed ships getting distracted by hostile targets in highways.
Fixed some missions treating inactive Jump Gates as active.
Fixed Deploy Object mission allowing object to be placed further away than requested.
Fixed missing localisation of objective text in Build Station mission.
Fixed welder drones launching from destroyed construction vessels.
Fixed ship chassis construction resources not being displayed.
Fixed ships under construction being destroyed when they are put into storage.
Fixed ships under construction not moving down when being put into storage.
Fixed wrecks of certain objects (especially small Laser Towers) not being cleaned up properly and accumulating over time.
Fixed position of an element in the docking UI when flying a capital ship.
Fixed being able to accidentally disable your own station for several hours by hacking a control panel.
Fixed calculation of unread entries for faction licence entries in the encyclopedia.
Fixed station build menu forgetting unconfirmed loadout changes after returning from the encyclopedia.
Fixed encyclopedia not showing 3D models when opened from another menu.
Fixed double clicks inadvertently closing menus.
Fixed turrets and shield generators sometimes left floating when Construction Vessel changes activation state.
Fixed shield generator obscuring space suit docking bay on Behemoth.
Fixed inability to enter spacesuit from Sunder.
Fixed some Argon character body mismatches.
Fixed joystick hot-plug issues on Linux.
Fixed several causes of menu crashes in various menus.
Fixed several causes of crashes.
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机翻:

新功能(BETA):TrackIR支持。
新功能:直接鼠标转向模式(也称为经典鼠标转向或视轴转向)。
添加了升级槽和停靠信息以运送百科全书条目。
为船舶和设备百科全书条目增加了施工资源金额。
为行业百科全书条目添加了交易要约金额图表。
增加了编队技能要求的执行。
为保护位置的参数添加了半径。
按范围顺序添加了攻击目标。
添加了玩家拥有的造船厂教程。
改进的运营商向目标发射战斗机。
改善了车站下属交易员的行为。
固定显示在发动机构建菜单中,发动机和转塔组的填充百分比相同。
当被命令保护位置或站点时,固定玩家拥有的船只有时会在指定区域之外追捕目标。
修复了另一个案件,涉及船只长距离追踪目标,攻击其他部门。
修复了L / LX船上太多空挡/炮塔组(不追溯,只影响新装船)。
修复了使用氩气码头的Paranid和Teladi站点(不追溯,仅影响新建的站点)。
固定造船厂,码头和设备码头有时为他们并不急需的资源提供最高价格。
固定新建的车站有时不尊重附近的车站地块。
修复了几个NPC传送到目的地而不是步行的情况。
固定NPC不支付在玩家拥有的造船厂订购的下属船舶。
固定NPC在移动到某些位置时重新分配可能会消失。
固定NPC有时在请求时不会脱离椅子。
固定玩家在某些情况下起床后滑行。
修复了通过显示器与NPC进行的无休止对话。
取消升级船舶订单时,未返还固定积分。
固定造船厂可能建造他们不应该建造的船只。
固定的NPC船可能永远等待在设备码头补货。
固定的补货导弹和装置需要更长的时间。
当订单被取消时,固定在飞行中的船舶立即停止。
固定箱导致船舶不能正常站立。
修复导致船舶无法前往他们想要的地方的情况。
在进行索赔和登机操作时,固定海军陆战队员在登机舱上的飞行行为。
固定的基于舰载的战斗机没有发动攻击敌对目标。
修复了一直无法停靠的承运人的直接下属,从未试图再次停靠。
固定玩家拥有的船只告诉玩家他们正在等待订单,如果他们有其他订单或从属于除玩家以外的任何人。
固定玩家拥有的自由贸易商不销售其货舱中的货物,这些货物也在玩家定义的商品清单中进行交易。
固定船只攻击沉船。
固定船只在长途旅行时停止攻击建筑物存储。
固定的船只被高速公路上的敌方目标分散注意力。
修复了一些将非活动Jump Gates视为活动的任务。
修复了部署对象任务,允许将对象放置得比请求的更远。
修复了Build Station任务中目标文本缺失的本地化问题。
固定的焊工无人机从被毁坏的建筑船只发射。
固定的船舶底盘施工资源未显示。
正在建造的固定船舶在进行储存时会被销毁。
固定的船舶在建造时不会向下移动。
某些物体(尤其是小型激光塔)的固定残骸未被正确清理并随着时间的推移而累积。
在飞行首都船时固定对接UI中元素的位置。
修复了通过黑客攻击控制面板意外禁用自己的工作站几个小时的问题。
修复了百科全书中派系许可条目未读条目的计算。
从百科全书返回后,固定站点构建菜单忘记了未经证实的装载更改。
修复了从其他菜单打开时未显示3D模型的百科全书。
修复了双击无意中关闭菜单的问题。
当施工船舶改变激活状态时,固定炮塔和盾构发电机有时会悬空。
固定盾牌发电机遮挡太空服套装在巨石上的停靠湾。
修复了无法从Sunder进入太空服的问题。
修正了一些氩角色身体不匹配的问题。
修复了Linux上的操纵杆热插拔问题。
修复了各种菜单中菜单崩溃的几个原因。
修正了几起崩溃的原因。


载点:


https://openload.co/f/Nbs43ajDoNU/X4.Foundations.Update.23.%5B2.20.BETA.1.BUILD%5D.CS.RIN.RU.rar


442MB




lvzhiwei 发表于 2019-3-6 06:41

Fixed too many empty shield/turret groups on L/LX ships (not retroactive, only affects newly fitted ships).修复了L / LX船上太多空挡/炮塔组(不追溯,只影响新装船)。

这句到底是个什么意思,我以为是增加了更多的L和XL船的炮塔和小护盾,正在高兴终于增强大船了,但上游戏新造船又没有任何改变,没看出影响新装船影响了什么东西。
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