求救!想请问一下各位大佬,更新185后过节保存红字提示。
这个是错误提示 不是每次都出 偶尔过节会出一次 然后档就卡住了,只要过节就卡主。An item with the same key has already been added.Key:312
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下面是错误报告。
MOD安装了一个BOSS收同道
一个番茄内置修改器。
MOD卸载 修改器关闭后还是卡主。
Mono path = 'C:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'
PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55505
Multi-casting " 192.168.200.1 55505 2 1489479584 908806026 1048832 WindowsPlayer(Careerist) 0 WindowsPlayer" to ...
Started listening to
PlayerConnection already initialized - listening to
Initialize engine version: 2018.3.5f1 (76b3e37670a4)
GfxDevice: creating device client; threaded=1
Direct3D:
Version:Direct3D 11.0
Renderer: Intel(R) HD Graphics (ID=0xa06)
Vendor:
VRAM: 1136 MB
Driver: 10.18.15.4248
Begin MonoManager ReloadAssembly
- Completed reload, in0.543 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.874225 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.649239 ms
System memory in use before: 60.7 MB.
System memory in use after: 61.2 MB.
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 9934.
Total: 31.170211 ms (FindLiveObjects: 1.480386 ms CreateObjectMapping: 0.818076 ms MarkObjects: 28.815601 msDeleteObjects: 0.053130 ms)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.991170 ms
The referenced script (FQMenuManagerNet.FQMenuDragPanel) on this Behaviour is missing!
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0x0000020A9623A249 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.AssetBundle:LoadAsset_Internal (UnityEngine.AssetBundle,string,System.Type)
0x0000020A9623A0B3 (Mono JIT Code) UnityEngine.AssetBundle:LoadAsset (string,System.Type)
0x0000020A9623A003 (Mono JIT Code) UnityEngine.AssetBundle:LoadAsset<T_REF> (string)
0x0000020A9623908B (Mono JIT Code) FQMenuManagerNet.FQMenuManager:创建_canvas_修改器 ()
0x0000020A8C4C77A3 (Mono JIT Code) FQMenuManagerNet.FQMenuManager:Update ()
0x0000020A82F9FBF0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFEA784C1B0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFEA77D21F2 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFEA77DB1EF (mono-2.0-bdwgc) mono_runtime_invoke
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0x00007FFEA98CC4B0 (UnityPlayer) UnityMain
0x00007FFEA98D34FF (UnityPlayer) UnityMain
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0x00007FFEF7703691 (ntdll) RtlUserThreadStart
(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 195)
The referenced script on this Behaviour (Game Object 'Image_标题栏') is missing!
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0x00007FFEAA2AA7A7 (UnityPlayer) UnityMain
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0x0000020A9623A249 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.AssetBundle:LoadAsset_Internal (UnityEngine.AssetBundle,string,System.Type)
0x0000020A9623A0B3 (Mono JIT Code) UnityEngine.AssetBundle:LoadAsset (string,System.Type)
0x0000020A9623A003 (Mono JIT Code) UnityEngine.AssetBundle:LoadAsset<T_REF> (string)
0x0000020A9623908B (Mono JIT Code) FQMenuManagerNet.FQMenuManager:创建_canvas_修改器 ()
0x0000020A8C4C77A3 (Mono JIT Code) FQMenuManagerNet.FQMenuManager:Update ()
0x0000020A82F9FBF0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFEA784C1B0 (mono-2.0-bdwgc) mono_get_runtime_build_info
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0x00007FFEF7303034 (KERNEL32) BaseThreadInitThunk
0x00007FFEF7703691 (ntdll) RtlUserThreadStart
(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 294)
The referenced script (FQMenuManagerNet.FQMenuDragPanel) on this Behaviour is missing!
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0x00007FFEA957193C (UnityPlayer)
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0x0000020A9623A524 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x0000020A9623A383 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x0000020A962390AB (Mono JIT Code) FQMenuManagerNet.FQMenuManager:创建_canvas_修改器 ()
0x0000020A8C4C77A3 (Mono JIT Code) FQMenuManagerNet.FQMenuManager:Update ()
0x0000020A82F9FBF0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
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0x00007FFEF7303034 (KERNEL32) BaseThreadInitThunk
0x00007FFEF7703691 (ntdll) RtlUserThreadStart
(Filename: C:\buildslave\unity\build\Runtime/Scripting/ManagedReference/SerializableManagedRef.cpp Line: 195)
The referenced script on this Behaviour (Game Object 'Image_标题栏') is missing!
0x00007FFEA9587E6C (UnityPlayer)
0x00007FFEA958B219 (UnityPlayer)
0x00007FFEA957193C (UnityPlayer)
0x00007FFEAA2AA7A7 (UnityPlayer) UnityMain
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0x0000020A9623A524 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x0000020A9623A383 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x0000020A962390AB (Mono JIT Code) FQMenuManagerNet.FQMenuManager:创建_canvas_修改器 ()
0x0000020A8C4C77A3 (Mono JIT Code) FQMenuManagerNet.FQMenuManager:Update ()
0x0000020A82F9FBF0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFEA784C1B0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFEA77D21F2 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFEA77DB1EF (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFEA9DDCF54 (UnityPlayer) UnityMain
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0x00007FF7A8F811FA (The Scroll Of Taiwu Alpha V1.0)
0x00007FFEF7303034 (KERNEL32) BaseThreadInitThunk
0x00007FFEF7703691 (ntdll) RtlUserThreadStart
(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 294)
The referenced script on this Behaviour (Game Object 'Image_标题栏') is missing!
0x00007FFEA9587E6C (UnityPlayer)
0x00007FFEA958B219 (UnityPlayer)
0x00007FFEA957193C (UnityPlayer)
0x00007FFEAA2AA7A7 (UnityPlayer) UnityMain
0x00007FFEA9DBBB08 (UnityPlayer) UnityMain
0x00007FFEA9DFD6EF (UnityPlayer) UnityMain
0x00007FFEA9DC936F (UnityPlayer) UnityMain
0x00007FFEA98CF5AE (UnityPlayer) UnityMain
0x00007FFEA98CEEA5 (UnityPlayer) UnityMain
0x00007FFEA9E98D52 (UnityPlayer) UnityMain
0x0000020A9623A524 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Object:Internal_CloneSingle (UnityEngine.Object)
0x0000020A9623A383 (Mono JIT Code) UnityEngine.Object:Instantiate<T_REF> (T_REF)
0x0000020A962390AB (Mono JIT Code) FQMenuManagerNet.FQMenuManager:创建_canvas_修改器 ()
0x0000020A8C4C77A3 (Mono JIT Code) FQMenuManagerNet.FQMenuManager:Update ()
0x0000020A82F9FBF0 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFEA784C1B0 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFEA77D21F2 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFEA77DB1EF (mono-2.0-bdwgc) mono_runtime_invoke
0x00007FFEA9DDCF54 (UnityPlayer) UnityMain
0x00007FFEA9DDA0E0 (UnityPlayer) UnityMain
0x00007FFEA9DC33D9 (UnityPlayer) UnityMain
0x00007FFEA9DC3593 (UnityPlayer) UnityMain
0x00007FFEA98CC4B0 (UnityPlayer) UnityMain
0x00007FFEA98D34FF (UnityPlayer) UnityMain
0x00007FFEA9B3B1F9 (UnityPlayer) UnityMain
0x00007FFEA9B2B64E (UnityPlayer) UnityMain
0x00007FFEA9B2B71F (UnityPlayer) UnityMain
0x00007FFEA9B2E690 (UnityPlayer) UnityMain
0x00007FFEA95A9AF2 (UnityPlayer)
0x00007FFEA95A816A (UnityPlayer)
0x00007FFEA95AD136 (UnityPlayer)
0x00007FFEA95AF4EB (UnityPlayer) UnityMain
0x00007FF7A8F811FA (The Scroll Of Taiwu Alpha V1.0)
0x00007FFEF7303034 (KERNEL32) BaseThreadInitThunk
0x00007FFEF7703691 (ntdll) RtlUserThreadStart
(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 294)
System memory in use before: 188.8 MB.
System memory in use after: 197.0 MB.
Unloading 3188 unused Assets to reduce memory usage. Loaded Objects now: 183440.
Total: 382.848173 ms (FindLiveObjects: 40.500506 ms CreateObjectMapping: 8.865410 ms MarkObjects: 330.328287 msDeleteObjects: 3.152159 ms)
ArgumentException: An item with the same key has already been added. Key: 312
at System.Collections.Generic.Dictionary`2.TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) in <d7ac571ca2d04b2f981d0d886fa067cf>:0
at System.Collections.Generic.Dictionary`2.Add (TKey key, TValue value) in <d7ac571ca2d04b2f981d0d886fa067cf>:0
at DateFile.AddSocial (System.Int32 actorId1, System.Int32 actorId2, System.Int32 scoialTyp) in <ca4f214517f94cea890bbf37125bf465>:0
at PeopleLifeAI.DoTrunAIChange (System.Int32 actorId, System.Int32 partId, System.Int32 placeId, System.Int32 mianActorId, System.Int32 worldId, System.Collections.Generic.Dictionary`2 mianActorItem) in <ca4f214517f94cea890bbf37125bf465>:0
at PeopleLifeAI+<DoPeopleTrunChange>d__31.MoveNext () in <ca4f214517f94cea890bbf37125bf465>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) in <945c24c342914372bc599495ca1ade0d>:0
(Filename: <d7ac571ca2d04b2f981d0d886fa067cf> Line: 0)
大佬们帮帮忙 刚抓了一个特别喜欢的外道,性格超合适,长相也超可爱 出现这种红字一般不是内置修改器的问题
一般是Event_Date的MOD出问题 求大佬怎么解决啊,我就是用存档修改器只要添加个东西或者任何改动就会出现这个红字之后卡死
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