倚竹 发表于 2019-1-8 00:53

星光熔炼炉 (树精派系锻造mod)搬运与原作者。并去除各种不人道的设计

没图 爱下下下,不下走




去除原作者的各种限制(和平占领????还得同盟????)脑子抽抽了吧
去除需要琥珀,,md造个世界树就得占满半个地图。。tm一个武器就要3个琥珀。。。做这个mod的意义何在??等我占完地图了,,我还需要武器???
md上传还有限制,,
还在用其他辣鸡压缩软件的,去https://www.7-zip.org/   下载解压缩软件,,然后把你们电脑上其他的辣鸡压缩软件卸掉






这个 mod是学习版专用! 正版自己捣鼓吧。。小1000都花了 还在乎几十块???花10块去淘宝什么都能解决
这个mod千万不要和那个汉化mod一起用。。。明明没几个英文。。为什么去下汉化????查个字典能死???边玩游戏边学习不好吗??
汉化mod问题很多。。key--value如果汉化mod和原作者的key冲突。。 呵 呵






如原作者觉得侵权,请联系站长删除。联系我也白搭。我潜水起来。我自己都找不到自己。。


顺便把修改限制的代码贴出来。。想提高自己的多看看。。。没多难。。。不就是if else吗。。。不是是for吗。。。。还有啥???




events = get_events();
local daith_amber_costs = {
    { ritual_name = "daith_crafting_1_1", amber_cost = 1 },
    { ritual_name = "daith_crafting_1_2", amber_cost = 1 },
    { ritual_name = "daith_crafting_1_3", amber_cost = 3 },
    { ritual_name = "daith_crafting_1_4", amber_cost = 1 },
    { ritual_name = "daith_crafting_1_5", amber_cost = 1 },
    { ritual_name = "daith_crafting_1_7", amber_cost = 1 },
    { ritual_name = "daith_crafting_1_8", amber_cost = 1 },
    { ritual_name = "daith_crafting_1_9", amber_cost = 1 },
    { ritual_name = "daith_crafting_1_10", amber_cost = 1 },
    { ritual_name = "daith_crafting_1_11", amber_cost = 1 },
    { ritual_name = "daith_crafting_1_12", amber_cost = 1 },
    { ritual_name = "daith_crafting_1_14", amber_cost = 3 },
    { ritual_name = "daith_crafting_2_1", amber_cost = 1 },
    { ritual_name = "daith_crafting_2_2", amber_cost = 1 },
    { ritual_name = "daith_crafting_2_3", amber_cost = 1 },
    { ritual_name = "daith_crafting_2_4", amber_cost = 2 },
    { ritual_name = "daith_crafting_2_5", amber_cost = 1 },
    { ritual_name = "daith_crafting_2_6", amber_cost = 1 },
    { ritual_name = "daith_crafting_2_8", amber_cost = 1 },
    { ritual_name = "daith_crafting_2_9", amber_cost = 2 },
    { ritual_name = "daith_crafting_2_10", amber_cost = 1 },
    { ritual_name = "daith_crafting_3_2", amber_cost = 1 },
    { ritual_name = "daith_crafting_3_4", amber_cost = 1 },
    { ritual_name = "daith_crafting_3_5", amber_cost = 1 },
    { ritual_name = "daith_crafting_3_8", amber_cost = 2 },
    { ritual_name = "daith_crafting_3_9", amber_cost = 1 },
    { ritual_name = "daith_crafting_3_10", amber_cost = 1 },
    { ritual_name = "daith_crafting_3_11", amber_cost = 1 },
    { ritual_name = "daith_crafting_4_1", amber_cost = 1 },
    { ritual_name = "daith_crafting_4_2", amber_cost = 1 },
    { ritual_name = "daith_crafting_4_3", amber_cost = 1 },
    { ritual_name = "daith_crafting_4_4", amber_cost = 1 },
    { ritual_name = "daith_crafting_4_5", amber_cost = 1 },
    { ritual_name = "daith_crafting_4_6", amber_cost = 1 },
    { ritual_name = "daith_crafting_4_7", amber_cost = 1 },
    { ritual_name = "daith_crafting_5_1", amber_cost = 2 },
    { ritual_name = "daith_crafting_5_2", amber_cost = 2 },
    { ritual_name = "daith_crafting_5_3", amber_cost = 1 },
    { ritual_name = "daith_crafting_5_4", amber_cost = 1 },
    { ritual_name = "daith_crafting_5_5", amber_cost = 1 },
    { ritual_name = "daith_crafting_5_6", amber_cost = 1 },
    { ritual_name = "daith_crafting_5_8", amber_cost = 1 }
};
events.FirstTickAfterWorldCreated[#events.FirstTickAfterWorldCreated + 1] = function(context)
    local human_factions = cm:get_human_factions();
    local mixu_human_wood_elves_faction = false;
    for i = 1, #human_factions do
      local current_human_faction = cm:get_faction(human_factions);
      if current_human_faction:culture() == "wh_dlc05_wef_wood_elves" then
            mixu_human_wood_elves_faction = true;
      end ;
    end ;
    if mixu_human_wood_elves_faction then
      for i = 1, #daith_amber_costs do
            local daith = daith_amber_costs;
            if context:ritual():ritual_key() == daith.ritual_name then
                local current = context:performing_faction():get_food_factor_value("wh_dlc05_amber_crafting");
                cm:faction_set_food_factor_value(context:performing_faction():name(), "wh_dlc05_amber_crafting", current + daith.amber_cost);
            end
      end
      cm:faction_add_pooled_resource("wh_dlc05_wef_torgovann", "wh_dlc05_wef_wood_elves", "wh_dlc05_wef_argwylon","wh_dlc05_wef_wood_elves_rebels", "tmb_canopic_jars", "wh2_main_resource_factor_other", 9999);
      cm:set_saved_value("mixu_forge_activated", true);
      cm:set_saved_value("mixu_forge_first_thing", true);
    end
end;

倚竹 发表于 2019-1-8 01:07

哦。。忘了说了。。。我还去除了万恶的只能造一件的限制

陌生人8222 发表于 2019-1-8 13:00

谢谢楼主分享,学习学习,我最近在倒弄所有派系锻造武器mod,矮人能打铁,古墓能考古,为啥我堂堂帝国不能打铁呢?我大精灵可是巧手,我蜥蜴人活了不知多少年了,尼玛武器还造不来。。。

倚竹 发表于 2019-1-9 19:00

陌生人8222 发表于 2019-1-8 13:00
谢谢楼主分享,学习学习,我最近在倒弄所有派系锻造武器mod,矮人能打铁,古墓能考古,为啥我堂堂帝国不能 ...

帝国的 去除了万恶的只能造一件

q61805119 发表于 2019-1-23 01:23

楼主再改个高精装备打造的

杰克·内皮儿 发表于 2019-1-23 09:53

星光熔炉 怎么用呀 有大佬教教吗 :'(

bjp1992 发表于 2019-2-20 08:45

万分感谢楼主。。想要吸血鬼的T T

yiyify 发表于 2019-2-20 09:15

感谢楼主分享,我是离线版,能不能发个离线版也可以用的?

书中子 发表于 2020-4-5 12:11

大佬大佬
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