请求各位大大帮忙研究下,无法“共结连理”是怎么回事?
新开了一个档也是这样提示,一点共结连理就出小红字。如下:ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2].Add (Int32 key, System.Collections.Generic.List`1 value) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:432
at DateFile.AddSocial (Int32 actorId1, Int32 actorId2, Int32 scoialTyp) in <filename unknown>:0
at MassageWindow.SetSpouseSocial (Int32 actorId1, Int32 actorId2, Int32 changeEventId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:377
at MassageWindow.EndEvent9001_1 () in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\QuquPlace.cs:160
at MassageWindow.EndEvent () in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\QuquBattleSystem.cs:865
at MassageWindow.ChangeMassageWindow (Int32 chooseId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\QuquBattleSystem.cs:35
at OnChoose.SetChoose () in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SkillBattleSystem.cs:1139
at UnityEngine.Events.InvokableCall.Invoke () in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () in <filename unknown>:0
at UnityEngine.UI.Button.Press () in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)
(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs Line: 432)
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