zzkln 发表于 2018-10-28 21:37

商人无法浏览货物啊!!!!求助!!!

一点就出红字,然后点不开Mono path = 'D:/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data/Managed'
Mono config path = 'D:/Steam/steamapps/common/The Scroll Of Taiwu/Mono/etc'
PlayerConnection initialized from D:/Steam/steamapps/common/The Scroll Of Taiwu/The Scroll Of Taiwu Alpha V1.0_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55457
Multi-casting " 192.168.2.100 55457 2 2014739266 1973333919 1048832 WindowsPlayer(SKY-20180927NIL) 0 WindowsPlayer" to ...
Started listening to
PlayerConnection already initialized - listening to
Initialize engine version: 2018.2.13f1 (83fbdcd35118)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:Direct3D 11.0
    Renderer: AMD Radeon HD 7560D (ID=0x9904)
    Vendor:   
    VRAM:   2277 MB
    Driver:   12.105.0.0
Begin MonoManager ReloadAssembly
- Completed reload, in0.212 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.134916 ms


Version '0.12.0'. Initialize.
Parsing mods.
Reading file 'D:\Steam\steamapps\common\The Scroll Of Taiwu\Mods\Breeder\info.json'.
Reading file 'D:\Steam\steamapps\common\The Scroll Of Taiwu\Mods\HappyLife\info.json'.
Reading file 'D:\Steam\steamapps\common\The Scroll Of Taiwu\Mods\NpcScan\info.json'.
Reading file 'D:\Steam\steamapps\common\The Scroll Of Taiwu\Mods\TaiwuSpeed\info.json'.
Sorting mods.
Loading mods.
Version '0.0.4'. Loading.
Active.
Version '1.0.7'. Loading.
Active.
Version '1.4.0'. Loading.
Active.
Version '1.0.2'. Loading.
Active.
FINISH. FOUND 4 MODS. SUCCESSFUL LOADED 4 MODS.


Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.907338 ms
System memory in use before: 66.1 MB.
System memory in use after: 66.6 MB.

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 9964.
Total: 99.343673 ms (FindLiveObjects: 3.810885 ms CreateObjectMapping: 1.162652 ms MarkObjects: 94.112302 msDeleteObjects: 0.257266 ms)

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Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.342484 ms
System memory in use before: 156.0 MB.
System memory in use after: 163.9 MB.

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 168992.
Total: 379.713016 ms (FindLiveObjects: 60.995103 ms CreateObjectMapping: 7.448843 ms MarkObjects: 310.272266 msDeleteObjects: 0.996235 ms)

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2].get_Item (Int32 key) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:151
at DateFile.MakeNewItem (Int32 id, Int32 temporaryId, Int32 bookObbs, Int32 buffObbs, Int32 sBuffObbs) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:763
at ShopSystem.SetShopItems (Int32 shopTyp, Int32 moneyCost, Int32 levelAdd, Int32 isTaiWu, Int32 shopActorId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Spine\spine-csharp\Animation.cs:379
at MassageWindow.EndEvent9013_1 () in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:63
at MassageWindow.EndEvent () in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\QuquBattleSystem.cs:1254
at MassageWindow.ChangeMassageWindow (Int32 chooseId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\QuquBattleSystem.cs:858
at OnChoose.SetChoose () in <filename unknown>:0
at UnityEngine.Events.InvokableCall.Invoke () in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () in <filename unknown>:0
at UnityEngine.UI.Button.Press () in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)

(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs Line: 151)

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KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2].get_Item (Int32 key) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:151
at DateFile.MakeNewItem (Int32 id, Int32 temporaryId, Int32 bookObbs, Int32 buffObbs, Int32 sBuffObbs) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:763
at ShopSystem.SetShopItems (Int32 shopTyp, Int32 moneyCost, Int32 levelAdd, Int32 isTaiWu, Int32 shopActorId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Spine\spine-csharp\Animation.cs:379
at MassageWindow.EndEvent9013_1 () in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:63
at MassageWindow.EndEvent () in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\QuquBattleSystem.cs:1254
at MassageWindow.ChangeMassageWindow (Int32 chooseId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\QuquBattleSystem.cs:858
at OnChoose.SetChoose () in <filename unknown>:0
at UnityEngine.Events.InvokableCall.Invoke () in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () in <filename unknown>:0
at UnityEngine.UI.Button.Press () in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)

(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs Line: 151)

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2].get_Item (Int32 key) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:151
at DateFile.MakeNewItem (Int32 id, Int32 temporaryId, Int32 bookObbs, Int32 buffObbs, Int32 sBuffObbs) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:763
at ShopSystem.SetShopItems (Int32 shopTyp, Int32 moneyCost, Int32 levelAdd, Int32 isTaiWu, Int32 shopActorId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Spine\spine-csharp\Animation.cs:379
at MassageWindow.EndEvent9013_1 () in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:63
at MassageWindow.EndEvent () in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\QuquBattleSystem.cs:1254
at MassageWindow.ChangeMassageWindow (Int32 chooseId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\QuquBattleSystem.cs:858
at OnChoose.SetChoose () in <filename unknown>:0
at UnityEngine.Events.InvokableCall.Invoke () in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () in <filename unknown>:0
at UnityEngine.UI.Button.Press () in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)

(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs Line: 151)

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KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2].get_Item (Int32 key) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:151
at DateFile.MakeNewItem (Int32 id, Int32 temporaryId, Int32 bookObbs, Int32 buffObbs, Int32 sBuffObbs) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:763
at ShopSystem.SetShopItems (Int32 shopTyp, Int32 moneyCost, Int32 levelAdd, Int32 isTaiWu, Int32 shopActorId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Spine\spine-csharp\Animation.cs:379
at MassageWindow.EndEvent9013_1 () in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:63
at MassageWindow.EndEvent () in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\QuquBattleSystem.cs:1254
at MassageWindow.ChangeMassageWindow (Int32 chooseId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\QuquBattleSystem.cs:858
at OnChoose.SetChoose () in <filename unknown>:0
at UnityEngine.Events.InvokableCall.Invoke () in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () in <filename unknown>:0
at UnityEngine.UI.Button.Press () in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)

(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs Line: 151)

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2].get_Item (Int32 key) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:151
at DateFile.MakeNewItem (Int32 id, Int32 temporaryId, Int32 bookObbs, Int32 buffObbs, Int32 sBuffObbs) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:763
at ShopSystem.SetShopItems (Int32 shopTyp, Int32 moneyCost, Int32 levelAdd, Int32 isTaiWu, Int32 shopActorId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Spine\spine-csharp\Animation.cs:379
at MassageWindow.EndEvent9013_1 () in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:63
at MassageWindow.EndEvent () in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\QuquBattleSystem.cs:1254
at MassageWindow.ChangeMassageWindow (Int32 chooseId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\QuquBattleSystem.cs:858
at OnChoose.SetChoose () in <filename unknown>:0
at UnityEngine.Events.InvokableCall.Invoke () in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () in <filename unknown>:0
at UnityEngine.UI.Button.Press () in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)

(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs Line: 151)

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2].get_Item (Int32 key) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:151
at DateFile.MakeNewItem (Int32 id, Int32 temporaryId, Int32 bookObbs, Int32 buffObbs, Int32 sBuffObbs) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:763
at ShopSystem.SetShopItems (Int32 shopTyp, Int32 moneyCost, Int32 levelAdd, Int32 isTaiWu, Int32 shopActorId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Spine\spine-csharp\Animation.cs:379
at MassageWindow.EndEvent9013_1 () in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:63
at MassageWindow.EndEvent () in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\QuquBattleSystem.cs:1254
at MassageWindow.ChangeMassageWindow (Int32 chooseId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\QuquBattleSystem.cs:858
at OnChoose.SetChoose () in <filename unknown>:0
at UnityEngine.Events.InvokableCall.Invoke () in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () in <filename unknown>:0
at UnityEngine.UI.Button.Press () in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)

(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs Line: 151)

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2].get_Item (Int32 key) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:151
at DateFile.MakeNewItem (Int32 id, Int32 temporaryId, Int32 bookObbs, Int32 buffObbs, Int32 sBuffObbs) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:763
at ShopSystem.SetShopItems (Int32 shopTyp, Int32 moneyCost, Int32 levelAdd, Int32 isTaiWu, Int32 shopActorId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Spine\spine-csharp\Animation.cs:379
at MassageWindow.EndEvent9013_1 () in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:63
at MassageWindow.EndEvent () in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\QuquBattleSystem.cs:1254
at MassageWindow.ChangeMassageWindow (Int32 chooseId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\QuquBattleSystem.cs:858
at OnChoose.SetChoose () in <filename unknown>:0
at UnityEngine.Events.InvokableCall.Invoke () in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () in <filename unknown>:0
at UnityEngine.UI.Button.Press () in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)

(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs Line: 151)

KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2].get_Item (Int32 key) in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:151
at DateFile.MakeNewItem (Int32 id, Int32 temporaryId, Int32 bookObbs, Int32 buffObbs, Int32 sBuffObbs) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\DateFile.cs:763
at ShopSystem.SetShopItems (Int32 shopTyp, Int32 moneyCost, Int32 levelAdd, Int32 isTaiWu, Int32 shopActorId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Spine\spine-csharp\Animation.cs:379
at MassageWindow.EndEvent9013_1 () in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\SaveDateFile.cs:63
at MassageWindow.EndEvent () in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\QuquBattleSystem.cs:1254
at MassageWindow.ChangeMassageWindow (Int32 chooseId) in I:\Scroll Of TaiWu\Scroll Of TaiWu 1.0\Assets\Scripts\QuquBattleSystem.cs:858
at OnChoose.SetChoose () in <filename unknown>:0
at UnityEngine.Events.InvokableCall.Invoke () in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () in <filename unknown>:0
at UnityEngine.UI.Button.Press () in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:36
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\UI\Core\Button.cs:45
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:50
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) in C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:569)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:466)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:446)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\InputModules\StandaloneInputModule.cs:221)
UnityEngine.EventSystems.EventSystem:Update() (at C:\buildslave\unity\build\Extensions\guisystem\UnityEngine.UI\EventSystem\EventSystem.cs:294)

(Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs Line: 151)


zzkln 发表于 2018-10-28 21:40

求大神帮忙

3dmcx 发表于 2018-10-28 22:00

先把MOD关了吧,看报错是TAIWUSPEED这个MOD
页: [1]
查看完整版本: 商人无法浏览货物啊!!!!求助!!!