2.0更新内容打不开啊,谁能发一下,最好有机翻
有大神发一下吗,3DM每次都只给个不知道怎么打开的连接,要是能把更新内容也贴一下出来就好了,https://forums.obsidian.net/topic/104324-update-53-beast-of-winter-launch-day/
以下是内容
Hail, Duskspeakers.
Welcome back to another Backer Update, and rejoice! We've launched three major pieces of content today, including our first major DLC - "Beast of Winter". Check out the trailer below:
Of course, none of this would have been possible without our incredible DLC team, which will continue to push new boundaries for players in "Beast of Winter" and other upcoming DLC's. We interrupted their busy lives for a few moments to catch a glimpse of what it means to work on Deadfire's DLC in our newest Update video below, so take a look!
See what Rymrgand's Harbingers have in store for you on Steam, Gog, or Origin.
Patch 2.0
Alongside "Beast of Winter", Deadfire itself has an update today. Those of our community who have made Path of the Damned bow to their prowess may want to look for the secret menu in our main menu to access Magran's Fires, or the challenge modes we've implemented into the game. While we've officially brought back Triple Crown and Solo modes, we've also included two new modes named after Magran and Berath, respectively. Starting a game with any of these challenges will automatically put you in Path of the Damned with all cheats and mods disabled and with level scaling only going upwards.
Triple Crown mode activates both Trial of Iron and Expert modes simultaneously - which, in turn, means that players will get no helper features and only one save... which is deleted if you die.
Solo mode prevents any recruitment of party members. That means no companions, no sidekicks, and no adventurers!
Magran's Challenge prevents players from pausing or slowing down the game - though you can, of course, increase the speed at your own risk.
Berath's Challenge prevents players from fleeing combat and will kill any party member that is Knocked Out for six seconds.
Remember, Watchers can mix and match any of these challenges as they see fit, and we look forward to the ingenuity and resourcefulness that we've come to expect from our community. If you stream these challenges, let us know by tagging us on Twitter so we can have the team hop in and watch, and get you showcased on the Community Page of our website!
If you want to see the full patch notes for the 2.0 release of Deadfire, you can find them on our forums.
The Deck of Many Things
"The Deck of Many Things" free DLC is here! Many of the countless fantastic stories shared by sailors across the Deadfire include an ancient merchant ship of strange construction, filled to the brim with treasure and relics of ages past. While its crew never stays the same in these stories, the Deck of Many Things is always willing to trade its wonders away and equally willing to crush the pirates that dare try to steal from it. Check out this free DLC for a chance to seek out this legendary ship and gain access to its many treasures through trade - or attempt to take them by force!
Developer Insights
In our most recent stream, "Beast of Winter" Game Director, Brandon Adler, and Lead Producer, Alec Frey, showed off more of the "Beast of Winter" DLC as well as some new features coming with Patch 2.0. We also got to see mods in action as QA Tester, Andy Artz, showed off his "Producer Mod" to great effect. Be sure to check out the video for fun insights on the development of "Beast of Winter".
As always, if you subscribe to our channel on Twitch, you get access to emotes that you can then use across all of Twitch. All money we receive from Twitch subscriptions and cheers goes to benefit the Children's Hospital of Orange County. You can also donate to our Extra Life team and help raise money for the children's hospital that way. We'll be doing a marathon stream in November where we'll have an entire weekend of games and special guests while raising money for a great cause, so be sure to join us then as well. Do it "For the chids!"
Conventions
Going to Gamescom this year? Keep an eye out for Game Directors, Josh Sawyer and Brandon Adler, who will be on the show floor showing off Deadfire and talking to press. We'll also be doing a panel at PAX West this year on September 2nd! We'll be discussing how we bring characters from conception, to in-game for "Beast of Winter" and will be taking questions from the audience. The theater is open to anyone at the convention and will be streamed, so come by, hear from members of the "Beast of Winter" team, ask us questions, and hang out with us afterwards for a bit!
Creating Vox Machina
Our friends over at Critical Role recently did a live stream from their new Twitch channel where Matthew Mercer showed off how to create Vox Machina in Pillars of Eternity II: Deadfire. If you missed the live stream, the video is now up on their YouTube channel so you can watch it any time.
As an added bonus, they also released a fun commercial for Pillars of Eternity II: Deadfire and Critical Role that we can't get enough of!
If you're so inclined to take a leaf out of Matthew Mercer's book and create a party of Vox Machina for yourself, the "Critical Role" DLC pack is available on Steam, GOG, Origin, and Macplay!
Physical Backer Rewards Updates
As we posted on our forum, we sincerely apologize for the lack of updates over the past few weeks - without your interest and faith in us, Deadfire could never have become what it is today and you deserve better from us. We wanted to have firmer dates to communicate with you before our newest update, but we realize now that the lack of communication was worse than the lack of firm dates. With that, we need and must do a better job updating all of you on what's going on.
With regards to current status, for those of you in North America, South America, and Oceania, our Ohio distributor has confirmed that they are sending shipments out starting early next week. Unfortunately, our fulfillment center for the rest of the world let us know recently, that they can no longer handle fulfilling for us and we're working on an agreement with a promising vendor in the coming days, with expediency in mind.
Going forward, every Monday (and more often as news arrives), we will update this support thread with the latest information we have. If you're ever curious about what is going on, we will update this page with the latest status.
Thank you most sincerely again for your patience and we promise to do a better job of keeping all of you updated.
Community Corner
The community has voted and your weapon is in the game! There is a new hunting bow available for purchase in Henric's shop in Port Maje. Beware, however - the animancer that created this bow may not have fully understood what they were doing and results may...vary.
Mod Highlights
In case you missed it, our own Andy Artz created a mod to show off the capabilities of modding Deadfire. The Producer's Sword was debuted during our stream last week, and can be found up on the Nexus. The Bloody Blossom, a modded pollaxe that was also used during the stream, was modded by Mortimermcmire and can also be found at Nexus Mods.
Current Timeline
Curious to know what's in store for Deadfire for the rest of the year? Check out our timeline above! In addition to the DLC's that we have planned after "Beast of Winter" and the God Challenges to come with them, keep an eye out for more news about the Mega Bosses that will be placed into the game. These giant monsters and constructs will be sure to add new challenges and rewards to your runs, should you decide to confront them.
Thank you again for your continued support! If you have any issues with the game, contact us through our support portal to help you on your journey.
Cheers,
The Deadfire team
Reach out to us on our various social media channels (Twitter, Facebook, Instagram, here on our forums) and let us know your comments, your critiques, and what you love about the game.
Did you miss our last update? Check it out!
下面是不带dlc的补丁
Update 2.0 is now live along with the Beast of Winter and Deck of Many Things DLC!
Hello everyone!
Welcome to Update 2.0.0! This update Features the launches of both the Beast of Winter and Deck of Many Things DLCs. As well as many fixes and some balance changes. Below is a list of many of the fixes and changes that the community has mentioned.
Build 2.0.0 Update Notes
New Features & Updates
Beast of Winter
The first paid DLC that has the Watcher travel to Harbinger's Watch to investigate an ever expanding iceberg in the Deadfire Archipelago.
Deck of Many Things
The fifth free DLC that includes a Junk that sails around the Deadfire selling magical items and goods.
Magran's Fires - New challenges and old favorites have been added for players that want a difficult experience with a twist.These challenges can only be done on Path of the Damned difficulty and can be found by clicking the head of Magran at the bottom of the Title Menu.
Triple Crown
Expert Mode
Trial of Iron
Solo
Cannot recruit companions, sidekicks, or adventurers
Berath's Challenge
Any party member Knocked Out for 6 seconds is Killed
Cannot flee from combat
Magran's Challenge
The game cannot be paused
The game time cannot be slowed
Essence Interrupter - A new Hunting Bow created by you, the community, that has been infused with animancer technology to provide interesting effects to attacks. You can find this for sale in Henric's shop in Port Maje.
Major Issues
Fixed an issue where users would crash upon getting into combat with Cave Grubs.
Fixed an issue where users would crash upon getting into combat with the Giant Cave Grub.
Fixed an issue where users would crash after leaving the pre-Ukaizo god Scripted Interaction.
Fixed an issue where some players could not turn in A Shrewd Proposition if Aeldys relocates to Dunnage.
Fixed an issue where solo Rogues could instantly win ship boarding combat by using Smoke Veil.
Fixed various issues where interactables would only highlight from certain angles or positions.
Fixed an issue where some users would crash after declining to help Berath during the Prologue.
Fixed an issue where a save file would be deleted if the player created a save, didn't move, then saved on the same file.
Fixed an issue where leveling a companion could turn the player character into a duplicate of the companion.
Updated many French, Italian, German, & Spanish strings UI strings that were still referencing Pillars I mechanics (such as Endurance instead of Health).
Companions/Crew
Fixed an issue where Pallegina's Exalted Focus buff would stay on the party after she was removed from the party.
Fixed an issue where the Crookspur Archer SI was only using Xoti's reaction even if she wasn't in the party.
Fixed an issue where Monk Xoti was dealing less base damage than what was intended.
Fixed an issue where some players would still see Baltia in Motare o Kozi as well as on their ship after recruitment.
Fixed an issue where Mirke would come back to life if the player had killed her and later spoke to Aeldys.
Fixed an issue where Aloth could gain infinite negative reputation with Serafen.
Fixed an issue where the Watcher could gain infinite reputation(positive and negative) with Maia in a conversation with Fleet Master Okaya.
Fixed an issue where Eder would still have dialogue on Vilario's Rest even if he was dead.
Fixed an issue where players could ask Rekke about Eder even if Eder had not been recruited.
A "Serafen wants to talk" option now appears after completing A Sorcerer and a Gentleman.
User Interface
Fixed an issue where the skill assist tooltip progress bar was populating incorrectly on its first activation.
Fixed an issue where Berath's Wrath would display incorrectly on character status windows.
Fixed an issue where negative effects would permanently display a negative effect timer.
Fixed an issue where some players would get a blank Enemy Defeated window after winning a ship battle.
Fixed an issue where the Crafting UI would show players being able to craft more food than they have materials available.
Fixed an issue where modals would not display active or inactive properly when one was on cooldown and another was clicked.
Fixed an issue where skill indicators in Scripted Interactions would display when playing on Expert Mode.
Fixed an issue where players could have more than the max value of ship supplies by looting the items and putting them in personal inventory.
Fixed an issue where players could enchant items belonging to vendors while they were in the trade section of the store UI.
Ship injury count label refreshes when a character recovers and on load.
Quests
Audio
Fixed an issue where Corrosive Splash was missing its sound effects.
Miscellaneous
Fixed an issue where weapons would be removed from the third and fourth sets after level up.
Fixed an issue where Wahai Porga was missing its stat block and hover tooltip.
Fixed an issue where interrupts or disables could lead to weapons not rendering.
Fixed an issue where spell casts would not cancel immediately upon combat ending. This caused issues with summoned weapons where players would have the ability to save then load the game and have the summoned weapons get stuck in slot.
Fixed an issue where sigils would continue to pulse attack during cutscenes and conversations.
Fixed an issue where characters would become transparent after swapping in normal weapons to replace summoned weapons in a weapon slot.
Fixed issue with being able to pickpocket miscellaneous loot from Bertenno.
Fixed an issue where weapon and shield effects would sometimes work when they were unequipped.
Fixed an issue where Corrupted Blade enchant would not replace the Tainted Blade enchant on Hel Beckoning.
Fixed an issue where Vailian Plate Armor was not displaying its unique appearance on female characters.
Fixed an issue where one of the merchant vessels could not be engaged.
Fixed an issue where Rotghasts could get stuck in an attack loop.
Fixed an issue where monetary values were not appearing in dialogue when response qualifiers were disabled.
Fixed an issue where "resting" NPC's were showing detection circles.
Fixed an issue where the rightmost pirate lord chair in Balefire Beacon had more than one description attached to it.
Fixed an issue where the Island Aumaua passive Among the Waves would persist outside of combat.
Fixed an issue where Heavy Draw on Saint Omaku's Mercy wasn't scaling Survival properly.
Fixed an issue where some NPCs in the Kraken's Eye were not playing their barks.
Fixed an issue where weapon copies in player weapon slots would disappear when reverting from a shapeshifted form.
Fixed an issue where the Ship Storm Scripted Interaction was using the Watcher's Arcana for the skill check instead of the chosen party member's.
Fixed an issue where the Watcher's Blade was missing its description.
Fixed an issue where the Watcher's Blade had a strange glow on its crossguard.
Fixed an issue where Beakhead was displaying as Orbit for additional effects.
Fixed an issue where some corpses in the Subterranean Temple were unlootable.
Fixed an issue where some NPCs could be pickpocketed with 0 Sleight of Hand with no Party Assist.
Fixed an issue where the points of interest on the RDC Imperial Command Lower map were not positioned correctly.
Fixed an issue where the RDC Powderhouse upper door would remain locked after players exited the building via that door.
Fixed an issue where players could use Constitution Inspirations as a source of healing in the Boa Hika Pass Scripted Interaction.
Fixed an issue where some of the NPCs in the Imperial Command would not drop equipment upon death.
Fixed an issue where players could gain infinite reputation with Huana and RDC from conversations with Tipa and Wetu in Sayuka.
Fixed some pathing issues in the Deadlight Court.
Various typo fixes.
Systems Updates
General
Re-enabed tutorial and glossary entry for Counters and updated their strings to match the current in-game behavior.
Typed Afflictions that aren't given priority are considered top priority, (Petrified and Frozen now supersede Hobble, Immobilize, & Paralyze).
Halved the bonus PL poisons receive from Alchemy and status effect damage scaling has been reduced from +10% / PL to +5% (in line with other damage scaling bonuses).
Traps no longer show level scaling due to character level in their stat blocks.
Slog Zones now reapply their effects to character in the slog on interval.
Creatures
Magma Ooze emerge ability now displays a proper string when commanded to move during its emerge.
Removed Will-o-wisp redundant resistance to dexterity afflictions when they were already immune to them.
Items
Thaos' Headdress Intellect bonus from Authority no longer clears after attacking.
Trollhide Belt and Ring of Regeneration now stack their effects.
Effort's "Lacerating" and "Maiming" enchantments will now always properly apply their DoT effect when striking with the weapon.
Duskfall and Kahua Hozi "Feather Light" mod now applies properly to each weapon if these weapons are dual wielded.
"Of Intellect" effects will now properly stack if they appear in multiple item mods.
Bardatto's Luxury Nobility and Untouchable are now visible in UI.
Scroll of Wilting Wind no longer has a duplicate "Wind" keyword.
Scroll of Tornado no longer has duplicate "Wind" keywords.
All Scroll consumables have been given a keyword to properly recognize them as Spells.
Blunderbuss "Inaccurate" mod now properly applies to blunderbusses held in the off-hand.
Kapana Taga Unblockable, Removed unintended +4 base Accuracy bonus.
The frequency of vanity pet barks has been halved.
Magistrate's Cudgel will now properly show the Tier 2 lore description if the user has the item bound to the monk class.
Blazing Fury, Wild Shot, and Wild Barrage effects will now clear if you switch weapons while their effects are active.
Hel Beckoning's "Corrupted Blade" enchant now properly replaces "Tainted Blade".
Watcher’s Blade will now properly unequip itself and update its icon when inspected and obtained.
Drunkard's Regret now uses proper character reference when deciding if a hangover should occur.
Saint's War Armor enchant paths are now properly mutually exclusive if you choose Rock Solid first.
Classes:
Fighter
Fighter Charge now properly rolls against Deflection for its Stun effect.
Rogue
Rogue Persistent Distraction no longer clears all Perception Afflictions when the rogue disengages, it will now only clear its own effect.
Ranger
Ranger Companions attack speed Average Recovery -> Fast Recovery and their armor penalty has been reduced from a 0.6 factor to 0.8 (-25%).
Stalker's Link accuracy bonus now properly only applies when the animal companion threatens the same target.
Monk
Stunning Surge will no longer refund its cost twice if dual wielding and both attacks crit.
Priest
Spark the Souls of the Rightous now correctly rolls against Reflex when dealing damage.
Priest Dismissal and Paladin Abjuration will revert to their direct damage mechanic when striking "Boss" enemies.
Druid
Sunlance now has the "Fire" keyword.
Wizard
Meteor Shower and Scroll of Meteor Shower now have the "Fire" Keyword.
Citzal's Enchanted Armory Breastplate now has no recovery penalty.
Ninagauth's Bitter Mooring now has the Frost Keyword.
Wizard Subclass locked spell restrictions no longer apply to variants of wizard spells (such as Trickster, Priest subclass, and item granted spells).
Concelhaut's Crushing Doom effects will now end if combat ends.
Cipher
Mental Binding now has the Mind Keyword on its base ability in addition to being on the attack.
Puppetmaster base ability now has the Mind Keyword in addition to the Puppetmaster attack.
Wild Leech now lists its targeted defense in its stat block.
Cipher's Shackle should now properly grant resistance to dexterity afflictions.
翻译你可以直接网页翻译或者复制到百度里面翻译
Hello everyone!
Welcome to patch 2.0.0! This update Features the launches of both the Beast of Winter and Deck of Many Things DLCs. As well as many fixes and some balance changes. Below is a list of many of the fixes and changes that the community has mentioned.
This Patch should be live on Steam, GOG, & Origin at 10 AM PDT. The patch will go live on the Apple Store as soon as it is approved by Apple.
Build 2.0.0 Patch Notes
New Features & Updates
Beast of Winter
The first paid DLC that has the Watcher travel to Harbinger's Watch to investigate an ever expanding iceberg in the Deadfire Archipelago.
Deck of Many Things
The fifth free DLC that includes a Junk that sails around the Deadfire selling magical items and goods.
Magran's Fires - New challenges and old favorites have been added for players that want a difficult experience with a twist.These challenges can only be done on Path of the Damned difficulty and can be found by clicking the head of Magran at the bottom of the Title Menu.
Triple Crown
Expert Mode
Trial of Iron
Solo
Cannot recruit companions, sidekicks, or adventurers
Berath's Challenge
Any party member Knocked Out for 6 seconds is Killed
Cannot flee from combat
Magran's Challenge
The game cannot be paused
The game time cannot be slowed
Essence Interrupter - A new Hunting Bow created by you, the community, that has been infused with animancer technology to provide interesting effects to attacks. You can find this for sale in Henric's shop in Port Maje.
Major Issues
Fixed an issue where users would crash upon getting into combat with Cave Grubs.
Fixed an issue where users would crash upon getting into combat with the Giant Cave Grub.
Fixed an issue where users would crash after leaving the pre-Ukaizo god Scripted Interaction.
Fixed an issue where some players could not turn in A Shrewd Proposition if Aeldys relocates to Dunnage.
Fixed an issue where solo Rogues could instantly win ship boarding combat by using Smoke Veil.
Fixed various issues where interactables would only highlight from certain angles or positions.
Fixed an issue where some users would crash after declining to help Berath during the Prologue.
Fixed an issue where a save file would be deleted if the player created a save, didn't move, then saved on the same file.
Fixed an issue where leveling a companion could turn the player character into a duplicate of the companion.
Updated many French, Italian, German, & Spanish strings UI strings that were still referencing Pillars I mechanics (such as Endurance instead of Health).
Companions/Crew
Fixed an issue where Pallegina's Exalted Focus buff would stay on the party after she was removed from the party.
Fixed an issue where the Crookspur Archer SI was only using Xoti's reaction even if she wasn't in the party.
Fixed an issue where Monk Xoti was dealing less base damage than what was intended.
Fixed an issue where some players would still see Baltia in Motare o Kozi as well as on their ship after recruitment.
Fixed an issue where Mirke would come back to life if the player had killed her and later spoke to Aeldys.
Fixed an issue where Aloth could gain infinite negative reputation with Serafen.
Fixed an issue where the Watcher could gain infinite reputation(positive and negative) with Maia in a conversation with Fleet Master Okaya.
Fixed an issue where Eder would still have dialogue on Vilario's Rest even if he was dead.
Fixed an issue where players could ask Rekke about Eder even if Eder had not been recruited.
A "Serafen wants to talk" option now appears after completing A Sorcerer and a Gentleman.
User Interface
Fixed an issue where the skill assist tooltip progress bar was populating incorrectly on its first activation.
Fixed an issue where Berath's Wrath would display incorrectly on character status windows.
Fixed an issue where negative effects would permanently display a negative effect timer.
Fixed an issue where some players would get a blank Enemy Defeated window after winning a ship battle.
Fixed an issue where the Crafting UI would show players being able to craft more food than they have materials available.
Fixed an issue where modals would not display active or inactive properly when one was on cooldown and another was clicked.
Fixed an issue where skill indicators in Scripted Interactions would display when playing on Expert Mode.
Fixed an issue where players could have more than the max value of ship supplies by looting the items and putting them in personal inventory.
Fixed an issue where players could enchant items belonging to vendors while they were in the trade section of the store UI.
Ship injury count label refreshes when a character recovers and on load.
Quests
Spoiler Show
Audio
Fixed an issue where Corrosive Splash was missing its sound effects.
Miscellaneous
Fixed an issue where weapons would be removed from the third and fourth sets after level up.
Fixed an issue where Wahai Porga was missing its stat block and hover tooltip.
Fixed an issue where interrupts or disables could lead to weapons not rendering.
Fixed an issue where spell casts would not cancel immediately upon combat ending. This caused issues with summoned weapons where players would have the ability to save then load the game and have the summoned weapons get stuck in slot.
Fixed an issue where sigils would continue to pulse attack during cutscenes and conversations.
Fixed an issue where characters would become transparent after swapping in normal weapons to replace summoned weapons in a weapon slot.
Fixed issue with being able to pickpocket miscellaneous loot from Bertenno.
Fixed an issue where weapon and shield effects would sometimes work when they were unequipped.
Fixed an issue where Corrupted Blade enchant would not replace the Tainted Blade enchant on Hel Beckoning.
Fixed an issue where Vailian Plate Armor was not displaying its unique appearance on female characters.
Fixed an issue where one of the merchant vessels could not be engaged.
Fixed an issue where Rotghasts could get stuck in an attack loop.
Fixed an issue where monetary values were not appearing in dialogue when response qualifiers were disabled.
Fixed an issue where "resting" NPC's were showing detection circles.
Fixed an issue where the rightmost pirate lord chair in Balefire Beacon had more than one description attached to it.
Fixed an issue where the Island Aumaua passive Among the Waves would persist outside of combat.
Fixed an issue where Heavy Draw on Saint Omaku's Mercy wasn't scaling Survival properly.
Fixed an issue where some NPCs in the Kraken's Eye were not playing their barks.
Fixed an issue where weapon copies in player weapon slots would disappear when reverting from a shapeshifted form.
Fixed an issue where the Ship Storm Scripted Interaction was using the Watcher's Arcana for the skill check instead of the chosen party member's.
Fixed an issue where the Watcher's Blade was missing its description.
Fixed an issue where the Watcher's Blade had a strange glow on its crossguard.
Fixed an issue where Beakhead was displaying as Orbit for additional effects.
Fixed an issue where some corpses in the Subterranean Temple were unlootable.
Fixed an issue where some NPCs could be pickpocketed with 0 Sleight of Hand with no Party Assist.
Fixed an issue where the points of interest on the RDC Imperial Command Lower map were not positioned correctly.
Fixed an issue where the RDC Powderhouse upper door would remain locked after players exited the building via that door.
Fixed an issue where players could use Constitution Inspirations as a source of healing in the Boa Hika Pass Scripted Interaction.
Fixed an issue where some of the NPCs in the Imperial Command would not drop equipment upon death.
Fixed an issue where players could gain infinite reputation with Huana and RDC from conversations with Tipa and Wetu in Sayuka.
Fixed some pathing issues in the Deadlight Court.
Various typo fixes.
Spoiler Show
Systems Updates
General
Re-enabed tutorial and glossary entry for Counters and updated their strings to match the current in-game behavior.
Typed Afflictions that aren't given priority are considered top priority, (Petrified and Frozen now supersede Hobble, Immobilize, & Paralyze).
Halved the bonus PL poisons receive from Alchemy and status effect damage scaling has been reduced from +10% / PL to +5% (in line with other damage scaling bonuses).
Traps no longer show level scaling due to character level in their stat blocks.
Slog Zones now reapply their effects to character in the slog on interval.
Creatures
Magma Ooze emerge ability now displays a proper string when commanded to move during its emerge.
Removed Will-o-wisp redundant resistance to dexterity afflictions when they were already immune to them.
Spoiler Show
Items
Thaos' Headdress Intellect bonus from Authority no longer clears after attacking.
Trollhide Belt and Ring of Regeneration now stack their effects.
Effort's "Lacerating" and "Maiming" enchantments will now always properly apply their DoT effect when striking with the weapon.
Duskfall and Kahua Hozi "Feather Light" mod now applies properly to each weapon if these weapons are dual wielded.
"Of Intellect" effects will now properly stack if they appear in multiple item mods.
Bardatto's Luxury Nobility and Untouchable are now visible in UI.
Scroll of Wilting Wind no longer has a duplicate "Wind" keyword.
Scroll of Tornado no longer has duplicate "Wind" keywords.
All Scroll consumables have been given a keyword to properly recognize them as Spells.
Blunderbuss "Inaccurate" mod now properly applies to blunderbusses held in the off-hand.
Kapana Taga Unblockable, Removed unintended +4 base Accuracy bonus.
The frequency of vanity pet barks has been halved.
Magistrate's Cudgel will now properly show the Tier 2 lore description if the user has the item bound to the monk class.
Blazing Fury, Wild Shot, and Wild Barrage effects will now clear if you switch weapons while their effects are active.
Hel Beckoning's "Corrupted Blade" enchant now properly replaces "Tainted Blade".
Watcher’s Blade will now properly unequip itself and update its icon when inspected and obtained.
Drunkard's Regret now uses proper character reference when deciding if a hangover should occur.
Saint's War Armor enchant paths are now properly mutually exclusive if you choose Rock Solid first.
Classes:
Fighter
Fighter Charge now properly rolls against Deflection for its Stun effect.
Rogue
Rogue Persistent Distraction no longer clears all Perception Afflictions when the rogue disengages, it will now only clear its own effect.
Ranger
Ranger Companions attack speed Average Recovery -> Fast Recovery and their armor penalty has been reduced from a 0.6 factor to 0.8 (-25%).
Stalker's Link accuracy bonus now properly only applies when the animal companion threatens the same target.
Monk
Stunning Surge will no longer refund its cost twice if dual wielding and both attacks crit.
Priest
Spark the Souls of the Rightous now correctly rolls against Reflex when dealing damage.
Priest Dismissal and Paladin Abjuration will revert to their direct damage mechanic when striking "Boss" enemies.
Druid
Sunlance now has the "Fire" keyword.
Wizard
Meteor Shower and Scroll of Meteor Shower now have the "Fire" Keyword.
Citzal's Enchanted Armory Breastplate now has no recovery penalty.
Ninagauth's Bitter Mooring now has the Frost Keyword.
Wizard Subclass locked spell restrictions no longer apply to variants of wizard spells (such as Trickster, Priest subclass, and item granted spells).
Concelhaut's Crushing Doom effects will now end if combat ends.
Cipher
Mental Binding now has the Mind Keyword on its base ability in addition to being on the attack.
Puppetmaster base ability now has the Mind Keyword in addition to the Puppetmaster attack.
Wild Leech now lists its targeted defense in its stat block.
Cipher's Shackle should now properly grant resistance to dexterity afflictions. 3zice 发表于 2018-8-3 10:17
Hello everyone!
Welcome to patch 2.0.0! This update Features the launches of both the Beast of Win ...
十分感谢,不知道更新什么会有错过的东西的
lcgeli 发表于 2018-8-3 10:19
十分感谢,不知道更新什么会有错过的东西的
增加了新的挑战难度,物品改了一部分,全是英文我也不确定对应游戏中那件装备,职业技能修复了一些BUG
steam所有的链接都已经强制HTTPS了,而论坛里面的链接依旧是HTTP,所以打不开,只要加个s变成HTTPS就行了!
反正你知道是瞎JB改就行了。。。。还附带送一堆新BUG。。。
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