高手们请进
相信很多人觉得用鼠标点击战斗非常不爽,并且觉得该作鼠标移动过快。我自己摸索了一阵子,在C;USERMYGANESRise of the ArgonautsLiquidGameCONFIG文件夹下,用文本打开LiquidInput.ini可以进行修改。
试了半天,只成功修改了鼠标灵敏度:MouseSensitivity=35.0
键位的修改一直没有摸清楚。
但是应该就在以下的几项中,请高手们看看,解决下。
Bindings=(Name="W",Command="MoveForward")
Bindings=(Name="S",Command="MoveBackward")
Bindings=(Name="A",Command="StrafeLeft")
Bindings=(Name="D",Command="StrafeRight")
Bindings=(Name="F",Command="FreezeRendering")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="LeftMouseButton",Command="Fire")
Bindings=(Name="RightMouseButton",Command="AltFire")
Bindings=(Name="LeftControl",Command="Jump")
Bindings=(Name="SpaceBar",Command="Jump")
Bindings=(Name="BackSpace",Command="Jump")
Bindings=(Name="E",Command="Use")
Bindings=(Name="MouseScrollUp",Command="PrevWeapon")
Bindings=(Name="MouseScrollDown",Command="NextWeapon")
Bindings=(Name="C",Command="DoDuck")
Bindings=(Name="P",Command="TogglePhysicsMode")
Bindings=(Name="Up",Command="MoveForward")
Bindings=(Name="Down",Command="MoveBackward")
Bindings=(Name="Left",Command="TurnLeft")
Bindings=(Name="Right",Command="TurnRight")
Bindings=(Name="LeftShift",Command="Walking")
Bindings=(Name="F1",Command="viewmode wireframe")
Bindings=(Name="F2",Command="viewmode unlit")
Bindings=(Name="F3",Command="viewmode lit")
Bindings=(Name="F5",Command="quicksave")
Bindings=(Name="F6",Command="quickload")
Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False",Control=False,Shift=False,Alt=False)
Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Control=False,Shift=False,Alt=False)
Bindings=(Name="F9",Command="shot")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="MouseScrollUp",Command="PC_Pressed_MouseScrollUp |FE_PC_Pressed_MouseScrollUp" )
Bindings=(Name="MouseScrollDown",Command="PC_Pressed_MouseScrollDown | FE_PC_Pressed_MouseScrollDown" )
Bindings=(Name="LeftMouseButton",Command="PC_Pressed_LeftMouseButton | FE_PC_Pressed_LeftMouseButton | onrelease PC_Released_LeftMouseButton | onrelease FE_PC_Released_LeftMouseButton" )
Bindings=(Name="RightMouseButton",Command="PC_Pressed_RightMouseButton | FE_PC_Pressed_RightMouseButton | onrelease PC_Released_RightMouseButton | onrelease FE_PC_Released_RightMouseButton" )
Bindings=(Name="MiddleMouseButton",Command="PC_Pressed_MiddleMouseButton | FE_PC_Pressed_MiddleMouseButton | onrelease PC_Released_MiddleMouseButton | onrelease FE_PC_Released_MiddleMouseButton" )
Bindings=(Name="ThumbMouseButton",Command="PC_Pressed_ThumbMouseButton | FE_PC_Pressed_ThumbMouseButton | onrelease PC_Released_ThumbMouseButton | onrelease FE_PC_Released_ThumbMouseButton" )
Bindings=(Name="A",Command="PC_Pressed_A | FE_PC_Pressed_A | onrelease PC_Released_A | onrelease FE_PC_Released_A" )
Bindings=(Name="B",Command="PC_Pressed_B | FE_PC_Pressed_B | onrelease PC_Released_B | onrelease FE_PC_Released_B" )
Bindings=(Name="C",Command="PC_Pressed_C | FE_PC_Pressed_C | onrelease PC_Released_C | onrelease FE_PC_Released_C" )
Bindings=(Name="D",Command="PC_Pressed_D | FE_PC_Pressed_D | onrelease PC_Released_D | onrelease FE_PC_Released_D" )
Bindings=(Name="E",Command="PC_Pressed_E | FE_PC_Pressed_E | onrelease PC_Released_E | onrelease FE_PC_Released_E" )
Bindings=(Name="F",Command="PC_Pressed_F | FE_PC_Pressed_F | onrelease PC_Released_F | onrelease FE_PC_Released_F" )
Bindings=(Name="G",Command="PC_Pressed_G | FE_PC_Pressed_G | onrelease PC_Released_G | onrelease FE_PC_Released_G" )
Bindings=(Name="H",Command="PC_Pressed_H | FE_PC_Pressed_H | onrelease PC_Released_H | onrelease FE_PC_Released_H" )
Bindings=(Name="I",Command="PC_Pressed_I | FE_PC_Pressed_I | onrelease PC_Released_I | onrelease FE_PC_Released_I" )
Bindings=(Name="J",Command="PC_Pressed_J | FE_PC_Pressed_J | onrelease PC_Released_J | onrelease FE_PC_Released_J" )
Bindings=(Name="K",Command="PC_Pressed_K | FE_PC_Pressed_K | onrelease PC_Released_K | onrelease FE_PC_Released_K" )
Bindings=(Name="L",Command="PC_Pressed_L | FE_PC_Pressed_L | onrelease PC_Released_L | onrelease FE_PC_Released_L" )
Bindings=(Name="M",Command="PC_Pressed_M | FE_PC_Pressed_M | onrelease PC_Released_M | onrelease FE_PC_Released_M" )
Bindings=(Name="N",Command="PC_Pressed_N | FE_PC_Pressed_N | onrelease PC_Released_N | onrelease FE_PC_Released_N" )
Bindings=(Name="O",Command="PC_Pressed_O | FE_PC_Pressed_O | onrelease PC_Released_O | onrelease FE_PC_Released_O" )
Bindings=(Name="P",Command="PC_Pressed_P | FE_PC_Pressed_P | onrelease PC_Released_P | onrelease FE_PC_Released_P" )
Bindings=(Name="Q",Command="PC_Pressed_Q | FE_PC_Pressed_Q | onrelease PC_Released_Q | onrelease FE_PC_Released_Q" )
Bindings=(Name="R",Command="PC_Pressed_R | FE_PC_Pressed_R | onrelease PC_Released_R | onrelease FE_PC_Released_R" )
Bindings=(Name="S",Command="PC_Pressed_S | FE_PC_Pressed_S | onrelease PC_Released_S | onrelease FE_PC_Released_S" )
Bindings=(Name="T",Command="PC_Pressed_T | FE_PC_Pressed_T | onrelease PC_Released_T | onrelease FE_PC_Released_T" )
Bindings=(Name="U",Command="PC_Pressed_U | FE_PC_Pressed_U | onrelease PC_Released_U | onrelease FE_PC_Released_U" )
Bindings=(Name="V",Command="PC_Pressed_V | FE_PC_Pressed_V | onrelease PC_Released_V | onrelease FE_PC_Released_V" )
Bindings=(Name="W",Command="PC_Pressed_W | FE_PC_Pressed_W | onrelease PC_Released_W | onrelease FE_PC_Released_W" )
Bindings=(Name="X",Command="PC_Pressed_X | FE_PC_Pressed_X | onrelease PC_Released_X | onrelease FE_PC_Released_X" )
Bindings=(Name="Y",Command="PC_Pressed_Y | FE_PC_Pressed_Y | onrelease PC_Released_Y | onrelease FE_PC_Released_Y" )
Bindings=(Name="Z",Command="PC_Pressed_Z | FE_PC_Pressed_Z | onrelease PC_Released_Z | onrelease FE_PC_Released_Z" )
Bindings=(Name="Up",Command="PC_Pressed_Up | FE_PC_Pressed_Up | onrelease PC_Released_Up | onrelease FE_PC_Released_Up")
Bindings=(Name="Down",Command="PC_Pressed_Down | FE_PC_Pressed_Down | onrelease PC_Released_Down | onrelease FE_PC_Released_Down")
Bindings=(Name="Left",Command="PC_Pressed_Left | FE_PC_Pressed_Left | onrelease PC_Released_Left | onrelease FE_PC_Released_Down")
Bindings=(Name="Right",Command="PC_Pressed_Right | FE_PC_Pressed_Right | onrelease PC_Released_Right | onrelease FE_PC_Released_Down")
我试着修改了其中几项,想将鼠标左、右、中键修改为J、K、L,但要不就是无效,要不就是进入不了游戏。请高手们参详下。 高手们都哪去了~~~~
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