《森林(The Forest)》Public Alpha V0.65游戏更新内容【英文+谷歌中文翻译】这个版本已经更新官方简体和繁体中文语言啦!
V0.65发表于 2017年8月9日 由 安娜嘿大家,
这个补丁包括一个新的64位发射器。这将允许您使用与您的硬件一样多的RAM,这对于具有大型基础的玩家或托管游戏和运行内存不足的玩家来说尤其有用。32位系统中的播放器仍然包含32位exe。
火炬枪现在具有新的重新加载动画和声音效果,以及瞄准镜的模式。持有的耀斑也有新的声音和动画,闪耀现在将在被点燃之前被明显地引发。
当你击中动物时,你会感到血腥,这些伤害是基于位置的。当您实际上用箭头射击或部分受伤时,这有助于使其更加清晰。我们还向空姐和世界上一些死亡的尸体添加了同样的系统。
在食人族村庄周围有一些新的道具,以及一些海滩小屋内。新的桶,床垫,长凳,板和椅子,以使这些位置感觉更加生活。
最后的老板已经通过了更多的战斗,包括更快,更多的攻击和更多的攻击,以及更积极地追逐尝试保持距离的球员。在合作模式下,老板健康将根据房间中的玩家数量而增加。除了这些难度变化之外,玩家现在可以在房间前面的床上重新产卵,而不是让您在遇到这样的情况下死亡时一路走遍。
与此同时,我们做了一些音效波兰,包括降低电锯的数量,改善皮肤动物的纹理,对我们发布的最后一个补丁的成就做了一些修改,改进了控制器支持和更多的完整列表,如下所示。
如果您正在运行专用服务器,则需要使用最新版本重新启动服务器才能与此补丁版本兼容。
一如以往,请继续在社区中心的讨论区发布您的错误报告和反馈
V0.65 更新日志:
(多人)固定摄像机表带剪辑到玩家手中
如果瞄准按钮在点火后按住,固定燧发枪不能正确地返回目标模式
固定的玩家可见度不受持续的火焰箭头灯的影响
改善兔子,蜥蜴,鹿和鳄鱼皮肤纹理
火炬枪现在有瞄准模式和重新加载动画
固定的立火在燃烧/摧毁后倍增
一些终端游戏动画和资产的进一步记忆优化
固定的死兔子从手上使用错误的纹理
(翻译)固定的“添加到背包”的动态文本不翻译
(多人)固定睡眠游艇成就为客户
(多人)固定建筑相关任务和客户成就
通过gamepad功能改进了库存中的项目,现在它将目标对象具有相同的属性(使得它能够在一次点击中通过一堆棒,但允许在正常情况下定位火箭,腐烂的肉等)
筏子和船屋更新了鬼和建筑要求
Ghosts更新为小型和大型持有者匹配完成日志的视觉效果
(音频)杀死持有的活兔子时修复了SFX
(音频)调谐链锯的音量
(音频)在终端游戏中添加了一些高贵的资产
(音频)添加重新加载声音到火炬枪
(音频)添加声音到新的持有的火炬点燃动画
装备的火焰现在有一个“光耀斑”的动画
当打击动物或敌人时,头顶的粉碎攻击现象会正确地产生血液喷雾
死空乘员现在可以用武器和血腥的打击
(翻译)芬兰语翻译
如果攀岩斧没有装备,玩家现在将从攀岩墙上掉下来
修复了建筑系统的一些部分仍然使用旧的“Take”动作而不是“Build”动作
由于海洋系统优化导致海洋游泳时滞后而导致的补丁在以前的补丁中得到改善,优化现在只有在不在海洋中游泳时才有效
固定的敌人纹理有时在陷阱中死亡时变黑
洞穴固定的玩家头衔与攀岩墙相交
固定资产捆绑系统卸载依赖关系在捆绑完全失去使用之前
洞穴 - 洞穴中的固定孔9
(性能)修复了LOD脚本之一,以便在站在可见性阈值范围时不断上下移动
在装备塑料手电筒时,会增加轻微的电池充电高潮,现在装备并闪烁一秒钟,然后才能收到电池显示电量不足
固定的对讲机没有装备在塑料手电筒电池充电时
(多人)现在同步Zipline和起重机sfx
(多人)在游戏浏览器x7中加快滚动
动物现在出现血淋淋的时候!
添加新的桶,长凳,柳条睡垫和平板/碗模型到食人族村庄
如果初始加载失败,EndGame场景将再次加载,如果harddrive处于重负载状态,则可能会出现此情况。
固定的斧头通过玩家手夹住
手上固定的鸟类着陆不一致,同时拿着燧发枪或火炬枪
较大的动物头(鲨鱼,鳄鱼和鹿)有碰撞,所以玩家不能忍受。
固定块动画在与起重机和其他触发器交互时卡住
老板的敌人在最后的游戏部分已经使得整体更具侵略性,难以杀死
以前,如果你站在圈子里,即使你没有与楼梯相交,建在一个圈子上的楼梯也无法完成。只要你不与楼梯相交,他们现在应该是可建造的
在一些植物上固定补偿植物拾取和光泽图标
用工作版代替fxaa
固定幽灵叶庇护所渲染书
在战斗老板敌人的球员现在重新出现在床边,并有醒来的动画后死亡
(UI)修复了在选项菜单中使用游戏手柄的问题,现在可以完全导航并使用,包括滑块(使用右侧的棒)和重新映射屏幕(使用触发器,而不是右/左键编辑和删除映射)
(UI)固定DS浏览器滚动条mess +改进的perf
默认情况下,更改了库存功能中的游戏手柄快照
用新的道具和皮卡装饰海滩别墅
结束老板的健康现在可以随着游戏中玩家的数量而增加
向一些食人族村庄的地方添加草药健康皮卡
增加鹿的健康
修正了地图显示系统的准确性问题
改造的洞穴勘探任务,而不是以隐形的触发器为基础,现在是基于显示的地图区域,这应该使洞穴探索任务更加清晰,并且可能没有秘籍的成就
固定玩家不会从敌人的脚趾攻击中获取装甲伤害
固定的血液屏幕效果缺少击打与踩踏攻击
固定的地图让它活跃在手
固定箭头不正确地粘在兔子里
在开始游戏之前完成加载和平面顺序(如果玩),不可能再受到伤害
(DS)当游戏进入标题屏幕时,固定的动物池没有被正确清理,当作为客户端玩游戏时,没有可见动物的进一步运行
探索悬挂洞穴任务现在可以通过主入口,而不是在悬挂场景之后 本帖最后由 tangzhyuz 于 2017-8-10 20:07 编辑
英文原版
V0.65
Posted on 9 August, 2017 by Anna
Hey Everyone,
This patch includes a new 64 bit launcher. This will allow you to use as much ram as your hardware allows, which should be especially helpful for players with large bases, or those hosting games and running low on memory. A 32 bit exe is also still included for players on 32 bit systems.
The flare gun now has new reload animations and sound effects, as well as an aim down sights mode. Held flare also has new sounds and animation, and flare will now be visibly sparked before being lit.
Animals now get bloody when you hit them, with the damage being location based. This helps makes it much clearer when you have actually shot one with an arrow or have partially injured one. We also added this same system to the stewardess and some of the dead hanging bodies in the world.
There are a ton of new props around the cannibal villages and inside some of the beach huts. New buckets, bed mats, benches, plates and chairs in an effort to make those locations feel more lived in.
The endgame boss has had a pass at making it more difficult to fight, including being faster and attacking more often and with more variety of attacks, as well as being more aggressive in chasing down players attempting to keep their distance.In co-op mode the boss health will increase based on the amount of players in the room. In addition to these difficulty changes, the player can now re-spawn in the bed in front of the room instead of making you traverse all the way back there if you die during this encounter.
Along with this we did some sound effect polish including lowering the volume of the chainsaw, improved textures on the skinned animals, made some fixes to the achievements we released last patch, improved controller support and lots more for the full list see below.
If you are running a dedicated server, you will need to restart your server with the latest version to be compatible with this patch release.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community HubV0.65 changelog:
[*](Multiplayer)Fixed camcorder strap clipping into player’s hand
[*]Fixed flintlock not properly returning to aim mode if aim button was held down after firing
[*]Fixed player visibility not being affected by held flaming arrow light
[*]Improved skinned textures on rabbit, lizard, deer and crocodile
[*]Flare gun now has aim down sights mode and a reload animation
[*]Fixed standing fire doubling up after burning out/getting destroyed
[*]Further memory optimization of some end game animations and assets
[*]Fixed dead rabbit dropped from hand using wrong texture
[*](Translations) Fixed case of “added to backpack” dynamic text not translating
[*](Multiplayer) Fixed sleep on yacht achievement for clients
[*](Multiplayer) Fixed building related tasks and achievements for clients
[*]Improved snap to items in inventory with a gamepad feature, it now targets groups of objects with same properties (so that it goes through the pile of sticks in 1 click but allows to target fire arrows amongst normal ones, decayed meats etc)
[*]Ghosts and building requirements updated for raft and houseboat
[*]Ghosts updated for small and large holders to match finished log visuals
[*](Audio) Fixed missing SFX when killing a held live rabbit
[*](Audio) Tuned volume levels of chainsaw
[*](Audio) Added gore footsteps to some gore assets in endgame areas
[*](Audio) Added reload sound to flare gun
[*](Audio) Added sound to new held flare ignite animation
[*]Held flares now have a ‘light flare’ animation as they are equipped
[*]Overhead smash attacks now produce blood sprays correctly when hitting an animal or enemy
[*]Dead flight attendant can now be hit with weapons and with get bloody
[*](Translations) Updated Finnish translation
[*]Player will now drop from a climbing wall if climbing axe is unequipped
[*]Fixed some parts of the building system still using legacy “Take” action instead of the “Build” action
[*]Fixed regression in previous patch caused by an optimization of ocean system leading to ocean looking laggy while swimming, optimization is now only effective while not swimming in ocean
[*]Fixed enemy textures sometimes turning black when killed in traps
[*]Caves- fixed player head intersecting with Climb walls
[*]Fixed asset bundles system unloading dependencies before a bundle is completely out of use
[*]Caves – fixed holes in cave 9
[*](Performance) Fixed one of the LOD scripts so that it doesn’t go on and off constantly when standing at visibility threshold range
[*]Added slight battery charge upsurge when equipping plastic torch, it now equips and flashes for a split second before getting stashed to showcase battery is out of charge
[*]Fixed walky talky not equipping when out of plastic torch battery charge
[*](Multiplayer) Now syncing Zipline and Crane sfx
[*](Multiplayer) Sped up scrolling in game browser x7
[*]Animals now appear bloody when struck!
[*]Added new bucket, bench, wicker sleeping mat and plats/bowl models to cannibal villages
[*]Endgame scene will now attempt to load again if the initial loading fails, which may occur if harddrive is under heavy load.
[*]Fixed held plane axe clipping through player hands
[*]Fixed bird landing on hand misaligned while holding the flintlock or flaregun
[*]Larger animal heads (shark, crocodile and deer) have collision so the player cannot stand inside them.
[*]Fixed block animation getting stuck while interacting with crane and other triggers
[*]Boss enemy in the end game section has been made overall more aggressive and difficult to kill
[*]Previously, stairs built in a circle could not be completed if you were standing in the circle, even if you did not intersect with the stairs. They should now be buildable so long as you are not intersecting with the stairs
[*]Fixed offset plant pickup and sheen icons on some plants
[*]Replaced fxaa with a working version
[*]Fixed ghost leaf shelter rendering over book
[*]After dying in endgame while fighting boss enemy player now respawns next to a bed and has a wake up animation
[*](UI) Fixed issues with using a gamepad in the options menu, it can now be fully navigated and used, including sliders (use the right stick) and remapping screen (use triggers instead of right/left click to edit & delete mappings)
[*](UI) Fixed DS browser scrollbar mess + improved perfs
[*]Changed gamepad snap in inventory feature to free by default
[*]Decorated the beach houses with new props and pickups
[*]End boss health now scales with the amount of players currently in the game
[*]Added herb health pickups to some cannibal village locations
[*]Increased health on deer
[*]Fixed issue with accuracy of the map revealing system
[*]改造的洞穴勘探任务,而不是以隐形的触发器为基础,现在是基于显示的地图区域,这应该使洞穴探索任务更加清晰,并且可能没有秘籍的成就
[*]Fixed player not taking armour damage from enemy stomp attacks
[*]Fixed blood screen effect missing when hit with stomp attacks
[*]Fixed stashing map leaving it active in hand
[*]Fixed arrows not sticking into rabbits correctly
[*]It is no longer possible to take damage before finishing loading & plane sequence (if playing) at start of game
[*](DS) Fixed animal pool not getting cleaned up properly when leaving the game to title screen, leaving further runs with no visible animals when playing as client
[*]Explore Hanging cave task is now made available when going through the main entrance instead of after the hanging cutscene
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