《森林(The Forest)》Public Alpha v0.58游戏更新内容【英文+谷歌中文翻译】
V0.58Posted on 12 April, 2017 by Anna
Hey Everyone,
This patch continues the icon re-work introduced a few patches ago. Building construction icons have now been replaced with 3d versions that appear at location you enter a structures trigger. These changes also include clearer icons for rotating structures, better looking custom building icons and more. Stealth icon was also re-worked, now the eye will appear either unfilled or filled when you are visible/out in the open. We also adjusted stealth values, being in a bush should now make you more hidden than before and being in the open with a light source out will make you more visible. Enemy a.i. Has also been modified to now see your flashlight at night.
For cave’s we’ve added new drip particle effects, there are also new rain particles using a refractive shader and a few other missing particle effects have been added
The placeholder boar model has been replaced with a newly made model/texture! We also added some new multiplayer hair variations in. Along with this we fixed a bunch of player, multiplayer and enemy bugs for the full list view:
We planned to include dedicated server support this patch, but had some last minute issues. We have set next patch to be much shorter than our usual 2 week cycle and plan to release a first pass of dedicated server support then.
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
V0.58 Changelog:
Added new home icon UI to tree houses
Updated boar model + texture
Players no longer intersect each other when sitting on a bench
(Multiplayer) Only 2 players can sit on a bench at one time now
Fixed enemies sometimes losing texture/material when killed
Added look around animations when players are sitting on a bench or chair
Weapons are now put away when sitting on a bench
New stealth meter icon
New unlock door icon (when door is locked)
Reduced amount of hits needed to chop down maple trees
Tweaked stealth values, player is now more visible when holding a light
New construction UI
Players can no longer spam jump to get up vertical cliff faces around the world
Enemies will now react to seeing the players torch light at night and in caves
Player now collects turtle meat when skinning a turtle, leaving the shell behind
Fixed wrong attack animation sometimes playing when attacking with a bird on player hand
Fixed some rocks around cave entrances being climbable with climbing axe
New procedural buildings UI icons
(Multiplayer) Fixed coop player sometimes falling through the floor when activating certain cutscenes in the end game
(Multiplayer) Fixed clients sometimes not seeing many birds compared to host
(Multiplayer) Fixed dropping logs as client sometimes shooting the player up into the air
Fixed dynamic objects getting stuck underneath newly built gardens, causing player to be knocked into the air when walked over
Roof ghost now turns red during the lock height phase while height isn’t valid
Fixed unlocking bridge anchors with right click
Added new rain refractive particle, and new cave drips
(Audio)Further tuned audio to work better in surround sound
(Audio) Fixed modern axe playing incorrect impact sound when hitting plane wreckage.
(Audio) Tuned existing arrow impact sounds and added new arrow impact sounds for animals and mutants.
(Audio) Added new arrow impact sounds for when arrows hit bushes, small trees and water surfaces.
(Audio) Fixed mutant corpses playing wood foots and impact sounds when walked over and hit with various weapons.
(Audio) Tuned volume for paddling sound event when on rafts and house boats.
Fixed cases of dropped logs flying off when dropped close to other physics objects
Improved collision on log sled when full of logs
Added new hair to player crawling forward during coop plane crash cutscene
(Multiplayer) Fixed amount of chops need to fell trees being different in multiplayer compared to singleplayer
Added foam and splash particles when moving through water on rafts
Fixed rabbit cage icons remaining visible if it gets destroyed while looking at it
Fixed interacting with bonfire with nothing in the right hand
Added a failsafe in case inventory was saved with some missing/destroyed inventory views so that it keeps functioning regardless
Players can no longer climb through each other when climbing ropes
Improved lod on plane cockpit and fixed some placement/texture issues with cockpit/pilots
Fixed player movement getting locked sometimes when grabbling log sled while eating meat
(Multiplayer) Fixed other players flares visible over survival book
Fixed caged rabbits having synchronized animation
Fixed cases of tortoises spawning underwater in north area of map
(Multiplayer) Fixed wall toggle addition icon out of sync with current wall addition
Fixed holders possibly leaving icons active behind after being destroyed
(Multiplayer) Added 3 hair style variations to the original character
(Multiplayer) Fixed toy parts and toy full positioning in tray
Fixed Sapling 5 vertex colours
Added a failsafe to ensure missing repair tool icon goes off when looking away from the structure
(Multiplayer) Fixed restarting an endgame co-op session without restarting the game causing the endgame keypad door to not open for others
(Multiplayer) Added clean up when finishing the game that should help with out of memory crashes that occurred when loading the epilogue 本帖最后由 tangzhyuz 于 2017-4-14 14:12 编辑
V0.58
发表于2017年4月12日
嘿大家,
这个补丁继续在几个补丁之前介绍的图标重新工作。现在,建筑施工图标已经被3D版本所替代,这些版本出现在您输入结构触发器的位置。这些更改还包括更清晰的旋转结构图标,更好的自定义构建图标等。隐形图标也重新工作,现在眼睛会出现没有填充或填充,当你可见/在开放。我们也调整了隐形价值观,现在在布什中应该让你比以前更加隐蔽,并且在开放的光源出来将使你更加明显。敌人a.i.还被修改为现在在晚上看到你的手电筒。
对于洞穴,我们添加了新的滴滴粒子效应,还有使用折射着色器的新的雨粒子,并且还添加了一些其他缺少的粒子效应
占位符公猪模型已被替换为新制作的模型/纹理!我们还添加了一些新的多人头发变化。与此同时,我们修复了一堆玩家,多人和敌人的错误,以获得完整的列表视图:
我们计划包括专门的服务器支持这个补丁,但有一些最后一分钟的问题。我们已经将下一个补丁设置为比我们通常的2周周期短得多,并计划首先发布专用服务器支持。
V0.58更改日志:
添加了新的家庭图标UI到树屋
更新了野猪模型+纹理
当坐在长凳上时,玩家不再相交
(多人)现在只有2名玩家可以坐在长凳上
固定的敌人有时会在死亡时失去纹理/物质
当玩家坐在长凳或椅子上时,增加了动画视图
当坐在长凳上时,武器现在被放开了
新隐形计图标
新开锁门图标(门锁时)
削减槭树所需的砍伐量
调整隐形值,玩家现在在持有光线时更加明显
新施工用户界面
玩家们不能再有垃圾邮件跳起来爬上世界各地的垂直悬崖
敌人现在将在晚上和洞穴中看到玩家的手电筒灯
玩家现在在打龟时收集乌龟肉,留下壳
在玩家手上用一只鸟攻击时,修正了错误的攻击动画
修复了一些岩石,洞穴入口可爬上攀岩
新的程序性建筑UI图标
(多人游戏)固定的玩偶玩家有时会在终场游戏中激活某些过场动画时落地
(多人)固定客户有时候与主机相比看不到很多鸟
(多人)固定的日志作为客户端有时会将播放器投射到空中
固定动态物体卡在新建的花园下面,导致玩家在走过时被撞倒在空中
屋顶鬼现在在锁高度阶段变红,而高度无效
固定解锁桥锚点右键
增加了新的降雨折射粒子,新的洞穴滴水
(音频)进一步调谐音频在环绕声中更好地工作
(音频)固定现代斧子打击飞机残骸时不正确的冲击声。
(音频)调整现有的箭头影响声音,并为动物和突变体添加新的箭头影响声音。
(音频)当箭头撞到灌木丛,小树和水面时,增加了新的箭头冲击声。
(音频)固定突击尸体,当走过并用各种武器击中时,玩木脚和撞击声。
(音频)筏子和船上的调音音量。
固定的跌落原木飞行的情况下降到接近其他物理对象时
改进了日志上的冲突,当充满日志时
添加新的头发给玩家在coop飞机坠毁场景中向前爬行
(多人游戏)与单人游戏相比,多人游戏中固定量的摔跤需要与多人游戏不同
在筏上移动水时添加泡沫和飞溅颗粒
固定的兔子笼子图标,如果在看到它时被破坏,它们仍然可见
修复了与篝火相互作用,右手没有任何东西
添加了一个故障安全,以防库存被保存,但有一些缺少/销毁的库存视图,以便它保持功能
攀爬绳索时,玩家不能再爬过彼此
改进了飞机驾驶舱的位置,并修复了驾驶舱/飞行员的一些安置/质感问题
固定玩家移动时有时候抓住日志雪橇吃肉
(多人)固定其他玩家可见的存活书
固定笼式兔子具有同步动画
在地图北部水下产生的龟的固定情况
(多人)固定墙壁切换添加图标与当前墙壁添加不同步
固定的持有人可能会在销毁后遗失图标
(多人)向原始角色添加3种发型变体
(多人)固定玩具零件和玩具完全定位在托盘中
固定树苗5顶点颜色
添加了一个故障安全,以确保缺少修复工具图标在远离结构时关闭
(多人游戏)固定重新启动一个终结的协同会话,而不重新启动游戏,导致终端键盘门不能为其他人打开
(多人)在完成游戏时添加清理,这应该有助于在加载结尾时发生的内存不足 V0.58b hotfix
Posted on 13 April, 2017
Hey Everyone,
Here’s a small fix to a couple issues that came up in yesterday’s 0.58 release
Optimized rain collision settings
Fixed issues where players could end up in sky when climbing ropes
Fixed an issue with item duplication which would also cause issues with hud V0.58b修补程序
发表于2017年4月13日
嘿大家,
这是一个很小的修复,在昨天的0.58版本中出现的几个问题
优化雨碰撞设置
修正了攀爬绳索时玩家可能会遇到天空的问题
修复了项目重复的问题,这也会导致Hud问题
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