《森林(The Forest)》Public Alpha v0.56游戏更新内容【英文+谷歌中文翻译】
V0.56Posted on 8 March, 2017 by Anna
Hey Everyone,
This patch adds a bunch of new particle FX to the game. Feet will now kick up dust, sand, snow or leaves when you walk on those surfaces. Rabbits and squirrels will kick up snow when they run. We also added some new particles for when cutting trees, and redid the flare, dynamite and lit stick particle effects. We also fixed a long standing bug with how particles are rendered, which was previously stopping most particles from receiving color grading and glow effects.
For enemies, we’ve increased the chance of enemies investigating large player built bases, fixed them sometimes not being able to climb structures built over water, and stopped them from being able to see players through built walls. We also re-worked all the enemy shading and textures, making them all look more consistent, higher resolution and improving how the skin shading looks (and also drastically improved how burnt enemies appear)
We fixed a bunch of issues with the quick select feature that was introduced last patch, you can no longer equip weapons or use consumables whilst swimming underwater, the state of your quick select items will now be remembered when you respawn and regather your backpack in multiplayer and now only equipment items will show on backpack and in shadow of character. You can now also assign regular sticks, rocks, the pouch and the repair tool to quick select slots.
For caves we’ve added some new skull and bone pile art, fixed a bunch of places where you could fall out of caves into nothingness and fixed some sync issues between blown up walls or doors not being correctly synced for multiplayer.
For multiplayer, we fixed a bunch of sync issues, fixed positions of tray items, fixed snow rabbits appearing incorrectly for clients, added in a missing stand up when revived animation, fixed some issues with clothing variations and more.
This patch also includes a ton of other bug fixes and tweaks, for the full list visit:
As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub
V0.56
New bone pile art added
(Multiplayer) Fixed stand up after being revived animation not playing for other players
(Multiplayer) Fixed skinny cannibal swing stick animation not playing for clients
New particles for: flare, dynamite and held fire stick
Fixed enemies sometimes blocking player movement when killed
Improved animations throughout end game cut scenes and enemies
Increased chance of enemies investigating large player built bases
Fixed enemies sometimes able to climb structures built over water
Fixed enemies sometimes not drowning when underwater
Fixed enemies able to see through player built walls
Improved light dynamite animation
Fixed being able to throw dynamite during light dynamite animation
Fixed enemies sometimes launching player through the air during combat
(Multiplayer)Fixed some issues with meat left on fires after saving and loading not syncing correctly
Flare and dynamite textures improved
Fixed player able to get tree sap by hitting tree with severed arm or leg
Fixed player able to see down neck when sitting on a bench
Fixed player moving at wrong speed when climbing walls at very low fps
New abandoned small wood boat art (replaces placeholder art)
New burnt creepy enemy textures, and new graded textures/better resolution and better balanced regular, blue and dead textures
Improved particles when hitting trees and added fine particle dust effect
It is no longer possible to use quick select while swimming/on rope/driving raft
Flashlight will no longer be replaced with lighter when loading a save whilst holding flashlight
Added fail safe in inventory when loading a save to prevent losing an item if an issue occurs while restoring an equipped item
Fixed an issue of first time equipping through quick select stashing back the item and returning to previously held item
(Multiplayer) Quick select items selection is now preserved after respawning
Added a fail safe to prevent the lighter system to never reset if a race condition causes it to be in a wrong state
(Multiplayer) Fixed dropping spoilt oysters
Trapped enemies in happy birthday, Noose and Dead Fall traps, are saved and loaded. (loaded enemies in noose trap will always load in dead)
It is no longer possible to build structures attached to traps
Added new yacht sail art (replaces placeholder art)
Snow blowing effects added to snowy area of map
Added sound effect to flare lit held
Added new incandescent texture to lit flare and new lit dynamite wick
New cut trunk ends art!(replaced placeholder art)
Fixed enemies sometimes triggering animal traps causing them to vanish or error
(Performance) Added pooling system to quick item selection views to reduce memory usage
Fixed items like herbs missing SFX when assigned to quick select
Targeting quick select assignment cogs on backpack now works the same regardless of monitor resolution
Assigning an item to a quick select slot, if it is already assigned to a different slot will change its assignment to the newly assigned slot
Stick, rock, pouch and repair tool can now be assigned to quick select
Fixed catapult not properly receiving damage hits
Increased amount of pooled animals to fix issue where animals would vanish from traps if you had several traps (may still occur with very high number of traps)
(Multiplayer) Fixed fire not saving it’s lit state on server when loading
Fixed hole in title scene cave walls visible on ultra wide monitors
It no longer rains inside the shipping containers
Fixed timing of start/stop walkman sometimes not synced to animation of pressing button
Fixed hoodie outfit popping off sometimes on player when looking up and down
Fixed splash particles when hit with spear looking overly dark
Caves- fixed some cave areas where players can fall through collision
Assigning quick select is now done with the “AltFire” button (right click with K/M) when hovering the little cogs to make it consistent with pressing on the large cog
(Multiplayer) Fixed game locking up if trying to add more than 6 different items to the metal tray
(Multiplayer) Fixed trade system not always properly disabled after use making long range trades possible
(Multiplayer) Fixed revive system not always properly disabled after use making long range revives possible
(Multiplayer) Fixed metal door not properly initializing for clients when first joining a game preventing items already placed on the weight from showing up
Pedometer now saves the steps walked when you save the game
Removed visibility of non-equipment items on backpack quick select.
Flares now turn off when entering water and switch to dead flare material
Fixed pedometer screen vanishing when partially underwater
Fixed enemies not spawning in caves if client loaded into a cave with host being outside in the overworld
Added new foot step particles to player on snow, sand and some leafy surfaces
Fixed stashing lighter while holding a lightable item in right hand causing circle filling icon to remain visible
Lowered place distance of the rock swing trap, fixed ghost being away from completed trap position
When placing stairs while a new chunk can be locked, it automatically locks it before placing
It is now possible to lock a 1 log wide stairs chunk
Fixed platform part of stairs not registering hits
Improved look of fire smoke particles
Rock swing trap now properly saves the attached tree ID and also preserves it when rearmed (not retroactive)
Arrows hitting a partially cut down tree now remain attached to the tree
Right-click will now cancel the arrow draw and preserve the arrow
Fixed missing splash particle when using upgraded spear in water
Fixed getting hit while opening Survival book with ignitables equipped breaking camera
Caves – Fixed broken swimzone in Cave 1 hallway
(Multiplayer) Fixed rabbits not appearing white in snow area for clients
(Multiplayer) Fixed positions of all items on metal tray!
Changed order of offscreen particle rendering to account for image effects on main camera such as tone mapping and bloom
Fixed bow looking distorted when placed on weapon rack
Bon fire icons are now dynamically positioned to solve the visibility issue
Fixed caught fish flickering in traps
(multiplayer)Fixed some exploded cave in areas not syncing correctly between players
Missing repair tool icon no longer shows up when building ingredient icons are visible
Lit dynamite will be removed from hand now when placing it on a tree
Unlit dynamite can be placed on trees
Switched rendering BRDF to GGX 本帖最后由 tangzhyuz 于 2017-4-1 02:56 编辑
V0.56
发表于2017年3月8日
嘿大家,
这个补丁增加了大量新粒子FX的游戏。脚现在会扬起灰尘,沙,雪或当你走在这些表面上离开。它们运行时,兔子和松鼠会扬起的雪。我们还增加了一些新的粒子对砍树的时候,和重做耀斑,炸药点燃棒粒子效果。我们还固定有颗粒的呈现长期存在的BUG,这是以前从接收的颜色分级阻止大多数颗粒和发光效果。
对于敌人,我们已经增加了敌人的侦查大播放内置基地的机会,固定它们有时不能够爬升建在水上的结构,以及能够通过内置的墙壁看到球员拦住了他们。我们还重新制定所有的敌人阴影和纹理,使他们看上去都更一致,更高的分辨率和如何改善皮肤外观的阴影(也大幅提高的敌人怎么会出现烧焦)
我们固定了用快速选择功能一堆的问题是于去年补丁,你可以不再装备武器或使用的消耗品,而水下游泳,你的快速选择项目的状态被当你重生和regather多人你的背包铭记现在只装备项目将显示在背包和角色的影子。您现在还可以指定定期棍棒,石块,眼袋和修复工具来快速选择插槽。
对于洞穴我们增加了一些新的头骨和骨头堆艺术,固定了一堆,你可能掉出洞穴的虚无和固定炸毁墙壁或门没有被正确同步进行多人之间的一些同步问题的地方。
对于多人,我们定了一堆的同步问题,托盘物品固定位置,出现错误,为客户固定雪兔子,在丢失站起复活时动画添加,固定服装的变化和更多的一些问题。
这个补丁还包括其他吨bug修复和调整,以获得完整列表访问:
V0.56
新骨堆艺术加(多人)固定站起来正在恢复动画不玩其他玩家后,(多人)固定瘦食人族摆动棒动画不玩客户端
新粒子:耀斑,炸药,并举行火棍
杀害,当固定的敌人有时会阻止玩家运动
整个游戏结束剪辑场景和敌人改进动画
增加敌人调查大玩家建立基地的机会
固定的敌人有时能够爬上建在水上的结构
固定的敌人有时不溺水时,水下
固定的敌人能够通过建造城墙看
改进的光炸药动画
修正了能够在光炸药动画扔炸药
固定的敌人有时在战斗中通过空中发射球员
(多人)修正了肉留在大火产生的部分问题,保存和加载未正确同步后
耀斑和炸药纹理改善
修正球员能够通过击中切断手臂或腿树获得树液
修正球员能看下来脖子坐在长椅上时,
修正球员在错误的速度在非常低的FPS爬墙运动时
新弃小柴舟艺术(取代占位艺术)
新烧毁令人毛骨悚然的敌人纹理和新的分级纹理/更好的分辨率和更好的平衡规律,蓝色和死的纹理
击中树木和添加细颗粒灰尘效果改善颗粒时
它不再是可以使用快速选择,而游泳/钢丝绳/驾驶木筏
手电筒将不再与更轻的节省,同时拿着手电筒在加载时更换
添加加载失败时的库存安全保存,以防止如果在恢复的装备物品时出现的问题失去一个项目
定的第一时间通过快速选择积攒回项装备,并返回到先前举行项目问题
(多人)快速选择项目的选择现在被保存重生后
增加了一个故障安全,防止较轻的系统永远不会重置,如果一个竞争状态,导致其对错误的状态
(多人)固定下探宠坏牡蛎
在生日快乐,绞索和死秋季陷阱困住敌人,保存和加载。 (在绳套陷阱加载的敌人将死总是加载)
它不再可能建立连接到陷阱结构
增加了新的游艇启航艺术(取代占位艺术)
吹雪的效果添加到地图的雪地
以光照亮举行添加音效
增加了新的白炽灯纹理点燃火炬并点燃新灯芯炸药
新大切后备箱结束的艺术!(由占位符美术)
固定的敌人有时触发动物陷阱使他们消失或错误
(性能)新增集中系统快速项目选择的意见,以减少内存使用
固定项目,如药材丢失SFX当分配给快速选择
在背包瞄准快速选择分配齿轮现在的作品,无论显示器的分辨率相同
分配的项目快速选择插槽,如果是已经分配到不同的插槽将其分配更改为新分配的时隙
棒,摇滚,邮袋和修复工具,现在可以分配给快速选择
修正了弹射器无法正常接收命中损坏
汇集增加动物的数量来解决问题,即动物会从陷阱消失,如果你有几个陷阱(可能具有非常高的数字陷阱仍时有发生)
(多人)固定火不节能灯亮起时,加载在服务器状态
固定孔在标题场景洞穴墙壁上的超宽屏显示器可见
它不再是海运集装箱内降雨
起动/停止随身听固定的定时有时不同步到按压按钮的动画
固定帽衫装看向上和向下时,有时会突然离开的球员
固定飞溅的颗粒在与矛找过暗打
Caves-固定的,玩家可以通过掉落一些冲突地区的洞穴
分配快速选择现在与“AltFire”按钮来完成(右键点击使用K / M)徘徊在小齿轮时,使其与按压大齿一致
(多人)固定游戏锁住如果试图超过6个不同的项添加到金属盘
(多人)的固定贸易体系并不总是使用后使远程交易能够正确地禁用
(多人)固定恢复系统并不总是使用后进行正确地禁用远程复苏可能
(多人)固定金属门不能正常初始化为客户第一加入游戏防止已经放置在重量从显示出来的项目时
计步器现在可以节省当你保存游戏的步骤走
对背包快速选择非设备项目中去除的知名度。
耀斑现在关入水时,切换到死火炬材料
固定计步器屏幕消失时部分地水下
固定的敌人在洞穴中产卵没有如果客户端加载到一个洞穴的主机是在游戏地图外
增加了新的脚踏颗粒在雪地,沙地播放器和一些绿叶面
固定积攒更轻,同时持有可点亮项右手引起圈填充图标仍然可见
岩石摆动陷阱的降低位置的距离,固定鬼从已完成的陷阱位置是远
当把楼梯而新块可以被锁定,它会自动将之前将其锁定
现在可以锁定一个1数宽的楼梯块
楼梯不注册命中固定平台的一部分
改进的火灾烟雾颗粒的样子
岩摇摆陷阱现在可以正确保存的是附件树ID也重新进入工作状态时,保留它(不溯及既往)
箭击中部分砍倒的树,现在仍然附着在树上
用鼠标右键单击现在将取消箭头平局和保存箭头
修正了在使用水矛升级失踪时飞溅的颗粒
固定击中而打开生存之本与ignitables配备破相机
洞穴 - 固定破碎swimzone在洞穴走廊1
(多人)固定兔子不出现白色的雪面积为客户
(多人)固定在金属托盘中的所有项目的位置!
离屏粒子渲染的改变的以占主摄像机图像上的效果,如色调映射和开花
当放置在武器架固定弓面色扭曲
现在苯教火图标动态定位解决问题的可视性
在固定的陷阱捕获的鱼闪烁
(多人)修正了一些爆炸塌陷区没有球员之间的正确同步
缺少修复工具图标不再显示出来时建立成分图标可见
点燃炸药将手放在现在在木头上时,它被移除
熄灭炸药可以放置在树上
切换渲染BRDF到GGX
本帖最后由 tangzhyuz 于 2017-4-1 03:05 编辑
V0.56B-HOTFIX2017年3月13日Hey everyone,
Here’s a small hotfix, improving some memory usage in the 0.56 release
[*]Some texture/memory optimizations
[*]Optimized building construction icons management to use less memory
[*]Removed some enemy script logging
V0.56b - 修补程序
发表于2017年3月13日
大家好,
这里有一个小的修补程序,提高了0.56释放一些内存使用情况
一些纹理/内存优化
优化建筑施工图标管理,使用更少的内存
去掉了一些敌人的脚本日志 V0.56c – hotfix
Posted on 13 March, 2017 by Anna
Hey Everyone,
Here is another small memory fix. This time lowering the amount of memory used by initializing the save game screen.
As a result of this change, old save games will no longer display the difficulty text, until you open and re-save them.
Fixed excessive memory when opening save menu which could often result in out of memory crashes when saving. V0.56c - 修补程序
发表于2017年3月13日被安娜
嘿大家,
这里是另一个小内存修复。此时降低存储器通过初始化保存游戏屏幕中使用的量。
由于这种变化的结果,老救场将不再显示文本的困难,直到打开并重新保存它们。
打开保存菜单保存时可能经常会导致内存不足崩溃时固定过多的内存。
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