kavisgo 发表于 2016-12-25 21:56

《戰場兄弟(Battle Brothers)》 免安裝解壓即玩版 [v0.7.0.12][策略回合][英文]

本帖最后由 kavisgo 于 2016-12-25 22:14 编辑

商店頁面:
http://store.steampowered.com/app/365360

關於此遊戲:
http://cdn.akamai.steamstatic.com/steam/apps/365360/header.jpg?t=1479486556
Battle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign.

http://cdn.akamai.steamstatic.com/steam/apps/365360/extras/store_header_3.png?t=1479486556
Battle Brothers is a turn based strategy RPG mix which has you leading a mercenary company in a gritty, low-power, medieval fantasy world. You decide where to go, whom to hire or to fight, what contracts to take and how to train and equip your men in a procedurally generated open world campaign. Do you have what it takes to lead them through bloody battles and to victory?

The game consists of a strategic worldmap and a tactical combat layer. On the worldmap you can freely travel in order to take contracts that earn you good coin, find places worth looting, enemies worth pursuing or towns to resupply and hire men at. This is also where you manage, level up and equip your Battle Brothers. Once you engage a hostile party the game will switch to a tactical map where the actual fighting takes place as detailed turn based combat.

http://cdn.akamai.steamstatic.com/steam/apps/365360/extras/features_1_1.jpg?t=1479486556

[*]Procedurally generated worldmap, tactical combat maps and mercenaries.
[*]Open and dynamic world simulation that is not scripted - your actions can actually alter the balance of the world.
[*]All characters come with their own background stories and traits. Want a stuttering ratcatcher, a greedy witchhunter or a drunkard disowned noble?
[*]Permadeath. All characters that die in combat will stay dead - unless they return as the undead.
[*]Field up to 12 Battle Brothers on large and varied tactical combat maps with different terrain and multiple height levels.
[*]Character development without a restrictive class-system. Each Battle Brother gains experience through combat, can level up and acquire powerful perks.
[*]Equipment that matters. Different weapons grant unique skills – split shields with axes, stun enemies with maces, form a spearwall with spears or crush armor with a warhammer.
[*]Diverse enemy roster. All enemies have unique equipment, skills and AI behavior.
[*]A dynamic event system with atmospheric encounters and tough decisions outside of combat.
[*]One full hour of orchestral soundtrack with more on the way.


http://cdn.akamai.steamstatic.com/steam/apps/365360/extras/features_2_2.jpg?t=1479486556

[*]A memorial wall for the fallen.
[*]A more dynamic world with faction warfare and invasions, and more ways to influence how the world develops.
[*]More content: More enemies, items, contracts, character backgrounds and events.


http://cdn.akamai.steamstatic.com/steam/apps/365360/extras/about_02.jpg?t=1479486556
Overhype Studios is an independent game developer studio from Hamburg, Germany. We are devoted to making great games that we want to play ourselves. With Battle Brothers we thrive to reflect the creativity, complexity and originality from the old days when game developers where passionate gamers, not corporate businessmen. While doing this we took a lot of inspiration from some of best games out there: The original X-Com, Warhammer: Shadow of the Horned Rat, Mount & Blade and Jagged Alliance.

開發日誌:
Dev Blog #92: Late Game Crises (16 Decmber)
http://battlebrothersgame.com/wp-content/uploads/2016/12/crisis_header.jpg
Here we go with a dev blog many of you have been waiting for. After ambitions and retirement, late game crises, also known as the ‘Greater Evil’, are the third aspect of adding more purpose and challenge to the game that we’re going to introduce with the upcoming update. Let’s find out what it’s all about!

The Greater Evil
Older players may remember that when Battle Brothers first entered Early Access, enemy factions would keep on growing and eventually overpower the world of man, if not kept in check by the player. For all the many balancing issues this raised, it certainly had a cool thing about it: the world was changing around you, and what you did had a tangible impact on the world. As we’re nearing the point now where all of the game mechanics are done, we’re going to re-introduce the ability of enemy factions to start an invasion and overrun the world. Only this time, it will be part of one of three different late game crises, and it will be supported by unique contracts, events and gameplay mechanics.

So, where to start? A late game crisis happening is not optional, but you do have some options on customizing them for your campaign. As you start a new campaign, you’ll be able to choose between a random late game crisis (the default), a war between noble houses, a greenskin invasion or the undead arising. A random crisis is probably slightly harder, because you can’t prepare for a specific enemy right from the start, but if you prefer fighting any particular enemy, or just want to see them in action, you can determine the flavor of your future challenge here.

http://battlebrothersgame.com/wp-content/uploads/2016/12/new_campaign.jpg
As the name implies, a late game crisis only really kicks in until after some time into your campaign, allowing you to build up your company to a respectable level first. Once the crisis starts, it occurs in two phases.

The first phase is the buildup where you’ll encounter warning signs – like events about more greenskin sightings, greenskin camps creeping up closer to settlements, and more contracts that deal with their presence – and can choose to prepare accordingly. Not that long after the first phase, the second phase will start, and this is where the crisis really begins. What happens exactly depends on the type of crisis;

In the event of a greenskin invasion, orcs and goblins will combine forces and no longer fight each other, even sometimes attack in mixed units, which will challenge even experienced companies. They will aggressively expand into human territory with new camps, send raiding parties to pillage any attached locations (e.g. wheat farms, mines, watchtowers) and ultimately burn settlements to the ground. Attached locations act as hitpoints for settlements – only after every single such location has been destroyed, can the settlement itself be destroyed. Burned-down locations will eventually be rebuilt, if you defend a settlement for long enough, but settlements destroyed entirely will remain so permanently. Contracts against greenskins will be more frequent, and there’ll be several new contracts in the game specifically for the greenskin invasion, as well as around a dozen new events.

http://battlebrothersgame.com/wp-content/uploads/2016/12/ruins-1.jpg
In the event of the undead arising, the ancient dead will combine forces with necromancers and wiedergängers, which otherwise are independent factions. The air will be filled with dark magic, and there’s a chance that anyone, no matter how they died, will return as a wiedergänger. Like with the greenskin invasion, there’s several new contracts in the game specifically for dealing with the undead, as well as around a dozen new events that focus on them. The undead, too, seek to destroy the world of man and will burn down locations attached to settlements. Unlike greenskins, however, they won’t destroy settlements entirely but rather turn them into an undead necropolis – a heavily fortified base from which the walking dead pour down to sow dread and despair.

http://battlebrothersgame.com/wp-content/uploads/2016/12/necropolis.jpg
In the event of a war between noble houses, regiments will be sent forth from fortifications not to destroy settlements, but to capture them in the name of their lords. Contracts and events will allow you to partake in the assault on fortifications and large battles, but siding with one of the warring factions will make enemies of the other. You’ll more frequently have to face other mercenary companies on the battlefield, and bandits and deserters, too, will thrive. All three late game crises will introduce new mechanics and objectives with their contracts – such as the greenskin siege engine shown below.

http://battlebrothersgame.com/wp-content/uploads/2016/12/greenskin_catapult.jpg
The late game crises tie into both ambitions and retirement; you’ll be able to choose the ambition to repel a greenskin invasion, for example, and doing so will make sure that the name of your mercenary company will live on for a long time, unlocking a new step on the retirement ladder. Ending one of the crises is a ‘soft end’ to the game – you’ve basically won and will be asked if you want to retire from the company at this point, but you can also choose to keep on playing if you want. If you do choose to keep on playing with your company, a new and different late game crisis will eventually start, and you’ll be tested in a different way, and so on.

There’s a lot of work going into these late game crises, so we’ll be working for several weeks exclusively on those.

See You Next Year!
With the Christmas holidays rapidly approaching, this has been this year’s last dev blog. We’ll resume our schedule of weekly dev blogs starting with a new one on January 6th, 2017. Take care and see you next year!

系統需求
最低:
作業系統: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
處理器: 1.2 Ghz
記憶體: 1024 MB 記憶體
圖像: OpenGL 3.0 compatible video card
Storage: 1000 MB 可用空間
Additional Notes: Make sure to update your video drivers when running the game on integrated Intel HD Graphics!

建議配備:
作業系統: Windows 7, Windows 8, Windows 10
處理器: 2+ Ghz
記憶體: 2048 MB 記憶體
圖像: OpenGL 3.0 compatible video card
Storage: 1000 MB 可用空間
Additional Notes: Make sure to update your video drivers when running the game on integrated Intel HD Graphics!

最新更新:
Update 0.7.0.11 (30 September)
http://steamcommunity.com/games/365360/announcements/detail/894352973047856381

[*]Added 'Defend Settlement' contract against greenskins.
[*]Added overhauled Necromancer with new visuals and additional skill.
[*]Added new Fallen Hero Wiedergänger and potential bodyguard for necromancers together with a few new lootable armors and helmets. The classic skeleton variant will eventually be replaced as part of the upcoming undead overhaul, but remains in the game for now.
[*]Added hint to injury tooltip reminding the player that injuries will only heal if the company has medicinal supplies on stock.
[*]Changed introductory contract to no longer show the 'Hire at least 3 more men' objective once the player has done so but not yet completed the other objectives.
[*]Changed introductory contract to have one less opponent in the final battle on lower difficulty levels.
[*]Changed bonus effect of 'Spear Mastery' perk to having the 'Spearwall' skill no longer be disabled once an opponent manages to enter the Zone of Control, and continue to work on any further opponents attempting to close in.
[*]Changed attribute gain per levelup to be slightly higher for initiative.
[*]Changed position of fatigue and morale bars in panel for selected character of tactical UI.
[*]Fixed amount of provisions/ammo/medicine not being properly displayed in red when at zero on the worldmap.
[*]Fixed raiders stopping their attack on a settlement when the player cancels an ongoing 'Defend Settlement' contract.
[*]Fixed issue with 'Defend Settlement' contract getting confused about kidnappings that didn't happen because the player already killed all attackers before they could act.
[*]Fixed player being able to fast travel by ship to hostile settlements and get contracts there.
[*]Fixed morale flags not getting removed in after-combat-report for suvivors with permanent injuries.
[*]Fixed inventory filters resetting on actions such as equipping an item.
[*]Fixed 'Bruised Leg' injury not reducing initiative like it should.
[*]Fixed 'Footwork' skill being usable when rooted.
[*]Fixed various minor issues.

Update 0.6.1.19 (11 July)
http://steamcommunity.com/games/365360/announcements/detail/886464492357957484

[*]Added 'Center Camera' button to tactical combat UI with a tooltip telling of the associated hotkey (which was only mentioned in loading screen tips before).
[*]Added mini icons above characters also for 'No ammunition' and 'Weapon in poor condition' warnings.
[*]Changed status effect icons in combat dropping on multiple characters at once to display at once.
[*]Changed highlighting of values in event dialogs to use a brighter color for better readability against the wooden background.
[*]Changed size of inventory stack from 90 to 99 items.
[*]Fixed issue with pressing hotkeys while the retreat dialog is being shown.
[*]Fixed issue with camera centering when tabbing in and out of the game.
[*]Fixed flickering of UI elements.

遊戲畫面:
http://cdn.akamai.steamstatic.com/steam/apps/365360/ss_3bc184e28a004ad810f6efcddacfbc8b429501fb.1920x1080.jpg?t=1457781085
http://cdn.akamai.steamstatic.com/steam/apps/365360/ss_116e3c647ff405cd07b8367e70acf75a0db84b72.1920x1080.jpg?t=1457781085
http://cdn.akamai.steamstatic.com/steam/apps/365360/ss_5166b5cedfc42126fb93b4bafc340e30e647210c.1920x1080.jpg?t=1457781085
http://cdn.akamai.steamstatic.com/steam/apps/365360/ss_5ebfe19e41ba5a708e8e146e042d7637210d7bba.1920x1080.jpg?t=1457781085
http://cdn.akamai.steamstatic.com/steam/apps/365360/ss_72524c5a7dd5a909f92e370bbf9af0efd50ae3ee.1920x1080.jpg?t=1457781085

下載:
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icebug02 发表于 2016-12-26 00:04

谢谢分享!!

minepig 发表于 2016-12-26 10:23

这游戏不错

会飞的雨smile 发表于 2016-12-26 11:03

谢谢分享。。。

goupinsmoke 发表于 2016-12-26 12:20

haoxiang henhao

zouzixuan 发表于 2016-12-26 13:35

1111111111111111

boyete70 发表于 2016-12-26 13:52

更新来了

感谢分享

a1982a1023 发表于 2016-12-26 14:02

好作品 求汉化

c2600gt 发表于 2016-12-26 16:58

ddddddddddddddddddddddddd

quishuang 发表于 2016-12-26 18:26

谢谢分享

kay008 发表于 2016-12-26 18:48

什么时候更新了?

sunwar01 发表于 2016-12-26 18:53

免安裝解壓即玩版 [策略回合

a3926109 发表于 2016-12-26 20:58

顶一个                     

utopiant 发表于 2016-12-26 23:50

shenmeshihouchuzhengshiban

hts1674381 发表于 2016-12-27 00:34

zczczczczczcz

mayuzeze 发表于 2016-12-27 03:20

谢谢分享!!

���fʲ�N 发表于 2016-12-27 11:03

好作品 求汉化

tango222 发表于 2016-12-27 19:12

坐等汉化               

、『修正带。 发表于 2016-12-28 20:06

好东西回复~

lalaking 发表于 2016-12-28 20:20

谢谢分享!!

凄若离 发表于 2016-12-29 18:44

谢谢分享,回复下载

crepsley89 发表于 2016-12-30 15:12

6666666666

53bp540 发表于 2016-12-30 16:48

感谢分享

chengmoyu 发表于 2016-12-30 23:15

:):):):):):):):):)

mario1984 发表于 2016-12-30 23:16

期待汉化好久。。。只能锻炼英语了,,,

just1943 发表于 2017-1-1 12:59

谢谢分享!!

rikkunic 发表于 2017-1-2 21:07

谢谢分享!!

willhang 发表于 2017-1-2 21:08

嘿嘿我就是不下游侠的本体~~~

rhine36 发表于 2017-1-2 21:12

11111111111111111111111111

bennykwong 发表于 2017-1-2 21:47


感谢分享
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