motodroid 发表于 2016-10-17 21:26

Shadow Warrior 2 开发者:加密(Denuvo)会让他们的游戏更差。

本帖最后由 motodroid 于 2016-10-17 21:28 编辑



新闻链接地址:http://kotaku.com/pc-game-developers-say-anti-piracy-tech-would-make-thei-1787747680

原文大意翻译:游戏开发者不相信DRM(Denuvo),他们认为现阶段没有真正能反盗版的手段,而目前反盗版的最好手段是制作一个好的高质量的游戏,容易购买并且价格合理(便宜)。让正版玩家体验更好,吸引盗版玩家。(the best anti-pirate protection is when the games are good, highly polished, easily accessible and inexpensive.”)而不是使用Denuvo使得正版用户体验更差(原文是如果使用Denuvo将会不得不浪费金钱为正版玩家制作一个更糟糕的版本)(Denuvo means we would have to spend money for making a worse version for our legit customers.)。

PS:喜欢这个游戏且有能力的欢迎支持良心厂商的正版。
(此文文明6板块也转了一遍。)

原文英文内容:

“We don’t believe in DRM, and we don’t like DRM,” two of the developers behind the new game Shadow Warrior 2 recently told Kotaku in an e-mail, when we asked them about their game’s lack of anti-piracy protection. DRM, of course, refers to digital rights management or anti-piracy systems that are widely used to keep people from stealing games and other software. “We don’t believe it works,” they said. “Nor that it’s good for the players.”

Those were words of Artur Maksara and Tadeusz Zielinski, who both do PR for their game’s Polish studio Flying Wild Hog. We were talking DRM, because, on Monday, their colleague Krzysztof “KriS” Narkowicz had said that the studio chose not to use Denuvo, the current strongest defense software defense against piracy, because it would make their game worse.

“Dont you want to ensuer the most sales possible?” a gamer named Shredder had asked KriS on the game’s Steam forum. “Do you want people to pirate your game at release date? You know that with denuvo you will force many pirates to buy the game instead of waiting months to get cracked.”

KriS’ reply: “We don’t support piracy, but currently there isn’t a good way to stop it without hurting our customers. Denuvo means we would have to spend money for making a worse version for our legit customers. It’s like this FBI warning screen on legit movies.”

It might not be obvious how anti-piracy tech would downgrade the quality of a game, but it seems that the devs at Flying Wild Hog, which employs 110 developers in Warsaw and Krakow, see the implementation of DRM as a trade-off that would take time away from making a good game.

“Any DRM we would have needs to be implemented and tested,” KriS explained to Kotaku. “We prefer to spend resources on making our game the best possible in terms of quality, rather than spending time and money on putting some protection that will not work anyway.” Some pirates have claimed to have cracked Denuvo, but it has taken them months after games with that protection have been launched and remains an arms race.
Maksara: “In our imperfect world, the best anti-pirate protection is when the games are good, highly polished, easily accessible and inexpensive.”

Shadow Warrior 2 is coming today and has pretty good buzz. It’s an over-the-top shooter and successor to a beloved first game. It’ll be sold on the GoG marketplace without DRM and also on Steam, which some might argue serves as its own layer of DRM, but it won’t use Denuvo. The developers know it will cut into sales, but they just don’t buy the idea that using that kind of tech would be overall gain for them.

“The trade-off is clear,” Maksara and Zielinski said. “We might sell a little less, but hey, that’s the way the cookie crumbles!”

They’re banking on the quality of their game earning them enough money to counteract the lack of money coming in from people who’ll just steal their game. “We also believe that if you make a good game, people will buy it,” they said. “Pirates will pirate the game anyway, and if someone wants to use an unchecked version from an unknown source that’s their choice.”

When asked if they knew how many copies they think might be pirated and how that compares to the sales of the game they’re hoping for, Zielinski said, “’Frankly dear? I don’t give a damn’ as the wise man said. Que sera, sera. We hope that our fans, who were always very supportive, will support us this time as well.”

And what would would the perfect anti-piracy tech be like? Maksara: “Well... the world isn’t perfect and it never will be so again. Hard to tell. In our opinion, in the perfect world, people would not pirate games and pay the devs for their work. But, in our imperfect world, the best anti-pirate protection is when the games are good, highly polished, easily accessible and inexpensive.”

as8469125 发表于 2016-10-17 21:28

{:3_121:}{:3_121:}{:3_121:}赞一个!!!!

黒鏡の四重奏 发表于 2016-10-17 21:27

真是個業界良心。{:3_121:}

大胃鱼davidGG 发表于 2016-10-17 21:40

这么良心的开发者?

中指朝天★蓝染 发表于 2016-10-17 21:46

波兰制作组都这么良心?

525253449 发表于 2016-10-17 21:46

我记得 植物大战僵尸的制作组 还是那个制作组说过盗版就是最好宣传。。。。。。。

123456789TUT 发表于 2016-10-17 22:02

太看浅人心了,想玩盗版的还是会玩盗版。
那话只适用于守规矩的人。

ailcemegtron 发表于 2016-10-17 22:11

斯蒂姆本体112 着实不贵 比san13良心不知道到哪里去

MAX丶夜 发表于 2016-10-17 22:38

这个游戏100来块这个价格在中国来说可以了,而且d加密只是延长破解时间

sky8786 发表于 2016-10-17 22:42

回帖的都买了?

cklim78 发表于 2016-10-17 22:47

冲着这豪气劲且价格也不算贵, 已入正支持~

zctang304 发表于 2016-10-17 22:51

那么这个板块的各位是不是应该去steam花上112支持一下呢?{:3_116:}

ldc6429759 发表于 2016-10-17 22:52

是啊,如果还是以前那样大家都玩得高兴,游戏不加密真是很好的一件事

chastity君 发表于 2016-10-17 23:01

参考巫师3就知道了也是波兰人做的游戏

motodroid 发表于 2016-10-17 23:08

123456789TUT 发表于 2016-10-17 22:02
太看浅人心了,想玩盗版的还是会玩盗版。
那话只适用于守规矩的人。

恕我直言,目前这条新闻在外网各大盗版论坛的反应是“喜欢有能力就会入正”这样的

这句话在盗版论坛被赞了好几百次(在手机端上才能看到赞)

我认为:每个人使用盗版和入正都是有自己的理由的(没钱或者死活不入正的那没办法,就算永远不破解估计他们也不会去买),只要满足了他们的需求,他们就会做出相应的选择。

hxyxiha 发表于 2016-10-17 23:06

豪华版已买,第二个波兰良心厂

895111944 发表于 2016-10-17 23:14

波兰蠢驴:用脚做买卖,用心做游戏

lau0921 发表于 2016-10-18 07:53

不用加密就是自信的表现

像巫师3,无加密,STEAM版销量也能跟主机 55开(3:3:3 XONE PS4 PC )

liaoliao890526 发表于 2016-10-18 08:37

可惜对这类型游戏并没兴趣。。。

ww75602043 发表于 2016-10-18 08:42

坐等汉化,搞不懂为什么没有中文

darkelf1 发表于 2016-10-18 09:56

:loveliness::loveliness:

kko111222333 发表于 2016-10-18 12:13

Shadow Warrior 2 开发者:加密(Denuvo)会让他们的游戏成本更高

mzb520 发表于 2016-10-18 12:45

说得好。

zwyhs123 发表于 2016-10-18 14:15

刚出第一天玩了盗版就去STEAM买了正版了。很便宜又质量好的东西。

ACE机师 发表于 2016-10-18 15:12

这个制作组有不少成员来自巫师开发商。

天神111 发表于 2016-10-18 15:15

别说了入正。

zsq15066081223 发表于 2016-10-18 15:20

工资下来先入正
      ——为什么EA是美国最烂的游戏公司?因为育碧在法国。

yy947653840 发表于 2016-10-18 15:24

波兰人良心

王者丿戰神乄翼 发表于 2016-10-18 15:40

D加密本身就或多或少对游戏性能剥削。就像人多穿了一件衣服一样,分量能减轻?

王者丿戰神乄翼 发表于 2016-10-18 15:42

895111944 发表于 2016-10-17 23:14
波兰蠢驴:用脚做买卖,用心做游戏

你这样的白痴网上还真不少,只能到处黑,做的好也黑,做的不好也黑,该去精神病院看看了。
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