pxb5763 发表于 2016-7-9 22:28

[MOD] ==+++全面战争战锤玩家BUFF加成MOD修改所有派系的以帖出

本帖最后由 pxb5763 于 2016-7-9 22:34 编辑

全面战争战锤玩家BUFF加成MOD修改所有派系的以帖出,{:3_135:}

所有派系BUFF加成玩家自己有效

就不一个个翻译了,在DATA的DB目录下campaign_difficulty_handicap_effects_tables加入

PS;我知道有点乱,有点不好看,太多了我也懒得编辑有需要的可以看看,


如图自己测试的外交加成







看不懂的可以百度翻译{:3_132:}

wh_main_effect_religion_conversion_undeath region_to_region_own
wh_main_effect_religion_osmosis_undeath province_to_province_own
wh_main_effect_force_all_campaign_replenishment_rate province_to_army_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_force_all_campaign_replenishment_rate province_to_army_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_force_all_campaign_replenishment_rate province_to_army_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_agent_action_success_chance_enemy region_to_character_enemy
wh_main_effect_agent_action_success_chance_enemy region_to_character_enemy
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_textonly_walls region_to_region_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_economy_gdp_trade_sea building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_economy_gdp_trade_sea building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_economy_gdp_trade_sea building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_tech_recruitment_cost_reduction_brt_swordsmen_knights province_to_province_own
wh_main_effect_tech_unit_xp_levels_brt_swordsmen_knights province_to_province_own
wh_main_effect_tech_recruitment_cost_reduction_brt_horse_units province_to_province_own
wh_main_effect_tech_unit_xp_levels_brt_horse_units province_to_province_own
wh_main_effect_tech_recruitment_cost_reduction_brt_bowmen_spearmen province_to_province_own
wh_main_effect_tech_unit_xp_levels_brt_bowmen_spearmen province_to_province_own
wh_main_effect_construction_slot_dummy this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_dummy this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_dummy this_building
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_construction_slot_dummy this_building
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_unit_recruitment_points province_to_province_own
wh_main_effect_force_army_campaign_recruitment_points province_to_faction_unseen
wh_main_effect_unit_recruitment_points province_to_province_own
wh_main_effect_agent_cap_increase_champion_paladin faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_champion_bretonnia province_to_province_own
wh_main_effect_agent_cap_increase_champion_paladin faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_champion_bretonnia province_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_agent_action_success_chance_enemy region_to_character_enemy
wh_main_effect_defence_tower_level_hidden region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time region_to_region_own
wh_main_effect_textonly_tower_projectile_brt_1 this_building
wh_main_effect_agent_action_success_chance_enemy region_to_character_enemy
wh_main_effect_defence_tower_level_hidden region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time region_to_region_own
wh_main_effect_textonly_tower_projectile_brt_2 this_building
wh_main_effect_agent_action_success_chance_enemy region_to_character_enemy
wh_main_effect_defence_tower_level_hidden region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time region_to_region_own
wh_main_effect_textonly_tower_projectile_brt_3 this_building
wh_main_effect_agent_cap_increase_wizard_damsel faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_wizard_bretonnia province_to_province_own
wh_main_effect_religion_conversion_untainted region_to_region_own
wh_main_effect_agent_cap_increase_wizard_damsel faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_wizard_bretonnia province_to_province_own
wh_main_effect_religion_conversion_untainted region_to_region_own
wh_main_effect_agent_cap_increase_wizard_damsel faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_wizard_bretonnia province_to_province_own
wh_main_effect_religion_conversion_untainted region_to_region_own
wh_main_effect_agent_enable_recruitment_champion_dwarfs province_to_province_own
wh_main_effect_agent_cap_increase_champion_thane faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_champion_dwarfs province_to_province_own
wh_main_effect_agent_recruitment_xp_champion_dwarfs province_to_province_own
wh_main_effect_agent_enable_recruitment_engineer province_to_province_own
wh_main_effect_technology_research_points faction_to_faction_own
wh_main_effect_agent_cap_increase_engineer faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_engineer province_to_province_own
wh_main_effect_agent_recruitment_xp_engineer province_to_province_own
wh_main_effect_technology_research_points faction_to_faction_own
wh_main_effect_force_all_campaign_replenishment_rate province_to_army_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_force_all_campaign_replenishment_rate province_to_army_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_force_all_campaign_replenishment_rate province_to_army_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_force_all_campaign_replenishment_rate province_to_army_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_agent_action_success_chance_enemy region_to_character_enemy
wh_main_effect_agent_action_success_chance_enemy region_to_character_enemy
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_textonly_walls region_to_region_own
wh_main_effect_economy_gdp_agriculture_animal_husbandry building_to_building_own
wh_main_effect_economy_gdp_agriculture_animal_husbandry building_to_building_own
wh_main_effect_economy_gdp_agriculture_animal_husbandry building_to_building_own
wh_main_effect_economy_gdp_agriculture_animal_husbandry building_to_building_own
wh_main_effect_economy_gdp_trade_sea building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_economy_gdp_trade_sea building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_economy_gdp_trade_sea building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_economy_gdp_culture building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_region_resource_beer_production building_to_building_own
wh_main_effect_economy_gdp_culture building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_region_resource_beer_production building_to_building_own
wh_main_effect_economy_gdp_culture building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_region_resource_beer_production building_to_building_own
wh_main_effect_economy_gdp_culture building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_region_resource_beer_production building_to_building_own
wh_main_effect_economy_gdp_manufacture building_to_building_own
wh_main_effect_region_resource_dyes_production building_to_building_own
wh_main_effect_economy_gdp_manufacture building_to_building_own
wh_main_effect_region_resource_dyes_production building_to_building_own
wh_main_effect_economy_gdp_manufacture building_to_building_own
wh_main_effect_region_resource_dyes_production building_to_building_own
wh_main_effect_economy_gdp_manufacture building_to_building_own
wh_main_effect_region_resource_dyes_production building_to_building_own
wh_main_effect_force_all_campaign_replenishment_rate province_to_army_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_region_resource_furs_production building_to_building_own
wh_main_effect_force_all_campaign_replenishment_rate province_to_army_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_region_resource_furs_production building_to_building_own
wh_main_effect_force_all_campaign_replenishment_rate province_to_army_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_region_resource_furs_production building_to_building_own
wh_main_effect_force_all_campaign_replenishment_rate province_to_army_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_region_resource_furs_production building_to_building_own
wh_main_effect_economy_gdp_culture building_to_building_own
wh_main_effect_region_resource_gem_production building_to_building_own
wh_main_effect_economy_gdp_culture building_to_building_own
wh_main_effect_region_resource_gem_production building_to_building_own
wh_main_effect_economy_gdp_culture building_to_building_own
wh_main_effect_region_resource_gem_production building_to_building_own
wh_main_effect_economy_gdp_culture building_to_building_own
wh_main_effect_region_resource_gem_production building_to_building_own
wh_main_effect_economy_gdp_mining building_to_building_own
wh_main_effect_economy_gdp_mining building_to_building_own
wh_main_effect_economy_gdp_mining building_to_building_own
wh_main_effect_economy_gdp_mining building_to_building_own
wh_main_effect_economy_gdp_mining building_to_building_own
wh_main_effect_region_resource_iron_production building_to_building_own
wh_main_effect_economy_gdp_mining building_to_building_own
wh_main_effect_region_resource_iron_production building_to_building_own
wh_main_effect_economy_gdp_mining building_to_building_own
wh_main_effect_region_resource_iron_production building_to_building_own
wh_main_effect_economy_gdp_mining building_to_building_own
wh_main_effect_region_resource_iron_production building_to_building_own
wh_main_effect_tech_recruitment_cost_reduction_dwf_melee_infantry province_to_province_own
wh_main_effect_tech_unit_xp_levels_dwarf_miners province_to_province_own
wh_main_effect_tech_unit_xp_levels_dwarf_warriors province_to_province_own
wh_main_effect_tech_unit_xp_levels_hammerers province_to_province_own
wh_main_effect_tech_unit_xp_levels_ironbreakers province_to_province_own
wh_main_effect_tech_unit_xp_levels_longbeards province_to_province_own
wh_main_effect_economy_gdp_mining building_to_building_own
wh_main_effect_region_resource_marble_production building_to_building_own
wh_main_effect_economy_gdp_mining building_to_building_own
wh_main_effect_region_resource_marble_production building_to_building_own
wh_main_effect_economy_gdp_mining building_to_building_own
wh_main_effect_region_resource_marble_production building_to_building_own
wh_main_effect_economy_gdp_mining building_to_building_own
wh_main_effect_region_resource_marble_production building_to_building_own
wh_main_effect_force_all_campaign_replenishment_rate province_to_army_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_force_all_campaign_replenishment_rate province_to_army_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_force_all_campaign_replenishment_rate province_to_army_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_force_all_campaign_replenishment_rate province_to_army_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_economy_gdp_manufacture building_to_building_own
wh_main_effect_region_resource_salt_production building_to_building_own
wh_main_effect_economy_gdp_manufacture building_to_building_own
wh_main_effect_region_resource_salt_production building_to_building_own
wh_main_effect_economy_gdp_manufacture building_to_building_own
wh_main_effect_region_resource_salt_production building_to_building_own
wh_main_effect_economy_gdp_manufacture building_to_building_own
wh_main_effect_region_resource_salt_production building_to_building_own
wh_main_effect_tech_recruitment_cost_reduction_dwf_blackpowder_fire_units province_to_province_own
wh_main_effect_tech_unit_xp_levels_dwf_blackpowder_fire_units province_to_province_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_region_resource_timber_production building_to_building_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_region_resource_timber_production building_to_building_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_region_resource_timber_production building_to_building_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_region_resource_timber_production building_to_building_own
wh_main_effect_construction_slot_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_construction_slot_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_religion_conversion_untainted region_to_region_own
wh_main_effect_force_army_campaign_experience_base_slayers province_to_province_own
wh_main_effect_religion_conversion_untainted region_to_region_own
wh_main_effect_unit_recruitment_points province_to_province_own
wh_main_effect_agent_enable_recruitment_runesmith province_to_province_own
wh_main_effect_unit_recruitment_points province_to_province_own
wh_main_effect_agent_cap_increase_runesmith faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_runesmith province_to_province_own
wh_main_effect_agent_recruitment_xp_runesmith province_to_province_own
wh_main_effect_force_army_campaign_recruitment_points province_to_faction_unseen
wh_main_effect_unit_recruitment_points province_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_economy_gdp_mod_all province_to_region_own
wh_main_effect_economy_trade_good_commodity_mod faction_to_faction_own
wh_main_effect_economy_trade_tariff_mod faction_to_faction_own
wh_main_effect_economy_gdp_mod_all province_to_region_own
wh_main_effect_economy_trade_good_commodity_mod faction_to_faction_own
wh_main_effect_economy_trade_tariff_mod faction_to_faction_own
wh_main_effect_agent_action_success_chance_enemy region_to_character_enemy
wh_main_effect_defence_tower_level_hidden region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time region_to_region_own
wh_main_effect_textonly_tower_projectile_dwf_1 this_building
wh_main_effect_agent_action_success_chance_enemy region_to_character_enemy
wh_main_effect_defence_tower_level_hidden region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time region_to_region_own
wh_main_effect_textonly_tower_projectile_dwf_2 this_building
wh_main_effect_agent_action_success_chance_enemy region_to_character_enemy
wh_main_effect_defence_tower_level_hidden region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time region_to_region_own
wh_main_effect_textonly_tower_projectile_dwf_3 this_building
wh_main_effect_agent_cap_increase_champion_captain faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_champion_empire province_to_province_own
wh_main_effect_agent_enable_recruitment_champion_kteb province_to_province_own
wh_main_effect_force_all_campaign_replenishment_rate province_to_army_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_force_all_campaign_replenishment_rate province_to_army_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_force_all_campaign_replenishment_rate province_to_army_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_agent_action_success_chance_enemy region_to_character_enemy
wh_main_effect_agent_action_success_chance_enemy region_to_character_enemy
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_textonly_walls region_to_region_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_economy_gdp_trade_sea building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_economy_gdp_trade_sea building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_economy_gdp_trade_sea building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_region_resource_dyes_production building_to_building_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_region_resource_dyes_production building_to_building_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_region_resource_dyes_production building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_region_resource_furs_production building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_region_resource_furs_production building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_region_resource_furs_production building_to_building_own
wh_main_effect_economy_gdp_mining building_to_building_own
wh_main_effect_economy_gdp_mining building_to_building_own
wh_main_effect_economy_gdp_mining building_to_building_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_region_resource_iron_production building_to_building_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_region_resource_iron_production building_to_building_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_region_resource_iron_production building_to_building_own
wh_main_effect_tech_recruitment_cost_reduction_emp_swords_knights province_to_province_own
wh_main_effect_tech_unit_xp_levels_emp_swords_knights province_to_province_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_region_resource_marble_production building_to_building_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_region_resource_marble_production building_to_building_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_region_resource_marble_production building_to_building_own
wh_main_effect_force_all_campaign_replenishment_rate province_to_army_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_force_all_campaign_replenishment_rate province_to_army_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_force_all_campaign_replenishment_rate province_to_army_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_tech_recruitment_cost_reduction_emp_horse_units province_to_province_own
wh_main_effect_tech_unit_xp_levels_emp_knights_reiksguard province_to_province_own
wh_main_effect_tech_unit_xp_levels_pistoleers_outriders province_to_province_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_region_resource_pottery_production building_to_building_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_region_resource_pottery_production building_to_building_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_region_resource_pottery_production building_to_building_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_region_resource_salt_production building_to_building_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_region_resource_salt_production building_to_building_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_region_resource_salt_production building_to_building_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_region_resource_timber_production building_to_building_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_region_resource_timber_production building_to_building_own
wh_main_effect_economy_gdp_industry building_to_building_own
wh_main_effect_region_resource_timber_production building_to_building_own
wh_main_effect_tech_recruitment_cost_reduction_emp_crossbowmen_spearmen province_to_province_own
wh_main_effect_tech_unit_xp_levels_emp_crossbowmen_spearmen province_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_region_resource_wine_production building_to_building_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_region_resource_wine_production building_to_building_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_region_resource_wine_production building_to_building_own
wh_main_effect_construction_slot_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_construction_slot_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_construction_slot_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_construction_slot_multiple_dummy this_building
wh_main_effect_economy_gdp_subsistance building_to_building_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_unit_recruitment_points province_to_province_own
wh_main_effect_force_army_campaign_recruitment_points province_to_faction_unseen
wh_main_effect_tech_unit_xp_levels_emp_infantry province_to_province_own
wh_main_effect_unit_recruitment_points province_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_agent_action_success_chance_enemy region_to_character_enemy
wh_main_effect_defence_tower_level_hidden region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time region_to_region_own
wh_main_effect_textonly_tower_projectile_emp_1 this_building
wh_main_effect_agent_action_success_chance_enemy region_to_character_enemy
wh_main_effect_defence_tower_level_hidden region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time region_to_region_own
wh_main_effect_textonly_tower_projectile_emp_2 this_building
wh_main_effect_agent_action_success_chance_enemy region_to_character_enemy
wh_main_effect_defence_tower_level_hidden region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time region_to_region_own
wh_main_effect_textonly_tower_projectile_emp_3 this_building
wh_main_effect_agent_cap_increase_wizard_empire faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_wizard_empire_bright province_to_province_own
wh_main_effect_agent_enable_recruitment_wizard_empire_celestial province_to_province_own
wh_main_effect_agent_enable_recruitment_wizard_empire_light province_to_province_own
wh_main_effect_agent_enable_recruitment_wizard_kislev province_to_province_own
wh_main_effect_agent_enable_recruitment_wizard_teb province_to_province_own
wh_main_effect_agent_cap_increase_wizard_empire faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_wizard_empire_bright province_to_province_own
wh_main_effect_agent_enable_recruitment_wizard_empire_celestial province_to_province_own
wh_main_effect_agent_enable_recruitment_wizard_empire_light province_to_province_own
wh_main_effect_agent_enable_recruitment_wizard_kislev province_to_province_own
wh_main_effect_agent_enable_recruitment_wizard_teb province_to_province_own
wh_main_effect_agent_recruitment_xp_wizard_empire province_to_province_own
wh_main_effect_agent_cap_increase_dignitary_warrior_priest faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_dignitary_empire province_to_province_own
wh_main_effect_religion_conversion_untainted region_to_region_own
wh_main_effect_agent_cap_increase_dignitary_warrior_priest faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_dignitary_empire province_to_province_own
wh_main_effect_agent_enable_recruitment_spy_empire province_to_province_own
wh_main_effect_agent_recruitment_xp_dignitary_empire province_to_province_own
wh_main_effect_religion_conversion_untainted region_to_region_own
wh_main_effect_agent_cap_increase_dignitary_warrior_priest faction_to_faction_own_unseen
wh_main_effect_agent_cap_increase_spy_witch_hunter faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_dignitary_empire province_to_province_own
wh_main_effect_agent_enable_recruitment_spy_empire province_to_province_own
wh_main_effect_agent_recruitment_xp_dignitary_empire province_to_province_own
wh_main_effect_agent_recruitment_xp_spy_empire province_to_province_own
wh_main_effect_religion_conversion_untainted region_to_region_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_religion_conversion_untainted region_to_region_own
wh_main_effect_agent_enable_recruitment_spy_greenskins province_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_religion_conversion_untainted region_to_region_own
wh_main_effect_agent_cap_increase_spy_goblin_big_boss faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_spy_greenskins province_to_province_own
wh_main_effect_agent_recruitment_xp_spy_greenskins province_to_province_own
wh_main_effect_public_order_base province_to_province_own
wh_main_effect_religion_conversion_untainted region_to_region_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden region_to_region_own
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_force_all_campaign_replenishment_rate province_to_army_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_force_all_campaign_replenishment_rate province_to_army_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_force_all_campaign_replenishment_rate province_to_army_own
wh_main_effect_province_growth_building region_to_province_own
wh_main_effect_agent_action_success_chance_enemy region_to_character_enemy
wh_main_effect_agent_action_success_chance_enemy region_to_character_enemy
wh_main_effect_settlement_walls_hidden region_to_region_own
wh_main_effect_textonly_walls region_to_region_own


pxb5763 发表于 2016-7-9 22:29


wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_agent_cap_increase_wizard_orc_shaman        faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_wizard_greenskins_goblin_shaman        province_to_province_own
wh_main_effect_agent_enable_recruitment_wizard_greenskins_orc_shaman        province_to_province_own
wh_main_effect_religion_conversion_untainted        region_to_region_own
wh_main_effect_agent_cap_increase_wizard_orc_shaman        faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_wizard_greenskins_goblin_shaman        province_to_province_own
wh_main_effect_agent_enable_recruitment_wizard_greenskins_orc_shaman        province_to_province_own
wh_main_effect_agent_recruitment_xp_wizard_greenskins        province_to_province_own
wh_main_effect_force_army_campaign_recruitment_points        province_to_faction_unseen
wh_main_effect_religion_conversion_untainted        region_to_region_own
wh_main_effect_unit_recruitment_points        faction_to_faction_own
wh_main_effect_agent_action_success_chance_enemy        region_to_character_enemy
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence        region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time        region_to_region_own
wh_main_effect_textonly_tower_projectile_grn_1        this_building
wh_main_effect_agent_action_success_chance_enemy        region_to_character_enemy
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence        region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time        region_to_region_own
wh_main_effect_textonly_tower_projectile_grn_2        this_building
wh_main_effect_agent_action_success_chance_enemy        region_to_character_enemy
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence        region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time        region_to_region_own
wh_main_effect_textonly_tower_projectile_grn_3        this_building
wh_main_effect_building_upkeep_reduction_chaos_dragon_ogre        force_to_force_own_horde_unseen
wh_main_effect_building_upkeep_reduction_chaos_dragon_ogre        force_to_force_own_horde_unseen
wh_main_effect_building_upkeep_reduction_chaos_chariot        force_to_force_own_horde_unseen
wh_main_effect_building_upkeep_reduction_chaos_chariot        force_to_force_own_horde_unseen
wh_main_effect_building_upkeep_reduction_chaos_gorebeast_chariot        force_to_force_own_horde_unseen
wh_main_effect_building_upkeep_reduction_chaos_hellcannon        force_to_force_own_horde_unseen
wh_main_effect_building_upkeep_reduction_chaos_giants        force_to_force_own_horde_unseen
wh_main_effect_building_upkeep_reduction_chaos_knights        force_to_force_own_horde_unseen
wh_main_effect_economy_gdp_culture        force_to_force_building
wh_main_effect_building_upkeep_reduction_chaos_knights        force_to_force_own_horde_unseen
wh_main_effect_economy_gdp_culture        force_to_force_building
wh_main_effect_agent_enable_recruitment_wizard_chaos        force_to_force_own
wh_main_effect_building_upkeep_reduction_chaos_forsaken        force_to_force_own_horde_unseen
wh_main_effect_religion_conversion_chaos        force_to_character_own_provincetext
wh_main_effect_agent_cap_increase_wizard_chaos_sorcerer        faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_wizard_chaos        force_to_force_own
wh_main_effect_agent_recruitment_xp_wizard_chaos        force_to_force_own
wh_main_effect_building_upkeep_reduction_chaos_forsaken        force_to_force_own_horde_unseen
wh_main_effect_building_upkeep_reduction_chaos_spawn        force_to_force_own_horde_unseen
wh_main_effect_religion_conversion_chaos        force_to_character_own_provincetext
wh_main_effect_building_upkeep_reduction_chaos_marauders        force_to_force_own_horde_unseen
wh_main_effect_building_upkeep_reduction_chaos_marauders        force_to_force_own_horde_unseen
wh_main_effect_force_all_recruitment_points        force_to_force_own
wh_main_effect_hordebuilding_growth_core        force_to_force_own
wh_main_effect_religion_conversion_chaos        force_to_character_own_provincetext
wh_main_effect_force_all_campaign_upkeep        force_to_force_own_horde_unseen
wh_main_effect_force_all_recruitment_points        force_to_force_own
wh_main_effect_hordebuilding_growth_core        force_to_force_own
wh_main_effect_religion_conversion_chaos        force_to_character_own_provincetext
wh_main_effect_force_all_campaign_upkeep        force_to_force_own_horde_unseen
wh_main_effect_force_all_recruitment_points        force_to_force_own
wh_main_effect_hordebuilding_growth_core        force_to_force_own
wh_main_effect_religion_conversion_chaos        force_to_character_own_provincetext
wh_main_effect_force_all_campaign_upkeep        force_to_force_own_horde_unseen
wh_main_effect_force_all_recruitment_points        force_to_force_own
wh_main_effect_hordebuilding_growth_core        force_to_force_own
wh_main_effect_religion_conversion_chaos        force_to_character_own_provincetext
wh_main_effect_force_all_campaign_upkeep        force_to_force_own_horde_unseen
wh_main_effect_force_all_recruitment_points        force_to_force_own
wh_main_effect_hordebuilding_growth_core        force_to_force_own
wh_main_effect_religion_conversion_chaos        force_to_character_own_provincetext
wh_main_effect_building_upkeep_reduction_chaos_trolls        force_to_force_own_horde_unseen
wh_main_effect_building_upkeep_reduction_chaos_warriors        force_to_force_own_horde_unseen
wh_main_effect_agent_cap_increase_champion_exalted_hero        faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_champion_chaos        force_to_force_own
wh_main_effect_building_upkeep_reduction_chaos_chosen        force_to_force_own_horde_unseen
wh_main_effect_building_upkeep_reduction_chaos_warriors        force_to_force_own_horde_unseen
wh_main_effect_force_all_recruitment_points        force_to_force_own
wh_main_effect_agent_cap_increase_champion_exalted_hero        faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_champion_chaos        force_to_force_own
wh_main_effect_agent_recruitment_xp_champion_chaos        force_to_force_own
wh_main_effect_building_upkeep_reduction_chaos_chosen        force_to_force_own_horde_unseen
wh_main_effect_building_upkeep_reduction_chaos_warriors        force_to_force_own_horde_unseen
wh_main_effect_force_all_recruitment_points        force_to_force_own
wh_main_effect_force_all_campaign_experience_base_all        force_to_force_own_horde_unseen
wh_main_effect_force_all_campaign_upkeep        force_to_force_own_horde_unseen
wh_main_effect_force_all_campaign_experience_base_all        force_to_force_own_horde_unseen
wh_main_effect_force_all_campaign_upkeep        force_to_force_own_horde_unseen
wh_main_effect_force_all_campaign_replenishment_rate        force_to_force_own
wh_main_effect_hordebuilding_growth_core        force_to_force_own_horde_unseen
wh_main_effect_force_all_campaign_replenishment_rate        force_to_force_own
wh_main_effect_hordebuilding_growth_core        force_to_force_own_horde_unseen
wh_main_effect_force_all_campaign_replenishment_rate        force_to_force_own
wh_main_effect_hordebuilding_growth_core        force_to_force_own_horde_unseen
wh_main_effect_economy_gdp_industry        force_to_force_building
wh_main_effect_economy_gdp_industry        force_to_force_building
wh_main_effect_economy_gdp_industry        force_to_force_building
wh_main_effect_economy_gdp_subsistance        force_to_force_building
wh_main_effect_hordebuilding_growth_core        force_to_force_own_horde_unseen
wh_main_effect_unit_recruitment_points        force_to_force_own
wh_main_effect_economy_gdp_subsistance        force_to_force_building
wh_main_effect_hordebuilding_growth_core        force_to_force_own_horde_unseen
wh_main_effect_unit_recruitment_points        force_to_force_own
wh_main_effect_economy_gdp_subsistance        force_to_force_building
wh_main_effect_hordebuilding_growth_core        force_to_force_own_horde_unseen
wh_main_effect_unit_recruitment_points        force_to_force_own
wh_main_effect_religion_conversion_untainted        region_to_region_own
wh_main_effect_religion_conversion_untainted        region_to_region_own
wh_main_effect_economy_gdp_trade_sea        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_economy_gdp_trade_sea        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_economy_gdp_trade_sea        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_agent_action_success_chance_enemy        region_to_character_enemy
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence        region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time        region_to_region_own
wh_main_effect_textonly_tower_projectile_emp_1        this_building
wh_main_effect_agent_action_success_chance_enemy        region_to_character_enemy
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence        region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time        region_to_region_own
wh_main_effect_textonly_tower_projectile_emp_2        this_building
wh_main_effect_agent_action_success_chance_enemy        region_to_character_enemy
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence        region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time        region_to_region_own
wh_main_effect_textonly_tower_projectile_emp_3        this_building
wh_main_effect_agent_enable_recruitment_dignitary_empire        province_to_province_own
wh_main_effect_religion_conversion_untainted        region_to_region_own
wh_main_effect_agent_enable_recruitment_dignitary_empire        province_to_province_own
wh_main_effect_agent_recruitment_xp_dignitary_empire        province_to_province_own
wh_main_effect_religion_conversion_untainted        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_culture        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_culture        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_culture        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_force_all_campaign_experience_base_all        province_to_province_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_religion_conversion_chaos        region_to_region_own
wh_main_effect_agent_enable_recruitment_wizard_chaos        province_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_religion_conversion_chaos        region_to_region_own
wh_main_effect_force_army_campaign_military_morale_add_enemy_territory        force_to_force_own
wh_main_effect_force_army_campaign_military_morale_add_enemy_territory        force_to_force_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_agent_enable_recruitment_dignitary_empire        province_to_province_own
wh_main_effect_agent_recruitment_xp_dignitary_empire        province_to_province_own_factionwide
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_public_order_global        province_to_province_own_factionwide
wh_main_effect_religion_conversion_untainted        region_to_region_own
wh_main_effect_force_army_campaign_experience_base_knights        faction_to_character_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_religion_conversion_untainted        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_faction_xp_increase_generals        province_to_province_own_factionwide
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_region_resource_wine_production        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_region_resource_wine_production        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_region_resource_wine_production        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_region_resource_wine_production        building_to_building_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_economy_trade_tariff_mod        faction_to_faction_own
wh_main_effect_force_army_campaign_experience_base_artillery        province_to_province_own
wh_main_effect_agent_cap_increase_wizard_necromancer        faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_wizard_vampire_counts        province_to_province_own
wh_main_effect_agent_recruitment_xp_dignitary_vampire_counts        faction_to_province_own
wh_main_effect_agent_recruitment_xp_wizard_vampire_counts        faction_to_province_own
wh_main_effect_technology_research_points        faction_to_faction_own
wh_main_effect_agent_cap_increase_wizard_empire        faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_wizard_empire_bright        province_to_province_own
wh_main_effect_agent_enable_recruitment_wizard_empire_celestial        province_to_province_own
wh_main_effect_agent_enable_recruitment_wizard_empire_light        province_to_province_own
wh_main_effect_agent_enable_recruitment_wizard_kislev        province_to_province_own
wh_main_effect_agent_enable_recruitment_wizard_teb        province_to_province_own
wh_main_effect_agent_recruitment_xp_wizard_empire        province_to_province_own
wh_main_effect_agent_cap_increase_wizard_necromancer        faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_wizard_vampire_counts        province_to_province_own
wh_main_effect_agent_recruitment_xp_dignitary_vampire_counts        faction_to_province_own
wh_main_effect_agent_recruitment_xp_wizard_vampire_counts        faction_to_province_own
wh_main_effect_technology_research_points        faction_to_faction_own
wh_main_effect_agent_cap_increase_wizard_empire        faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_wizard_empire_bright        province_to_province_own
wh_main_effect_agent_enable_recruitment_wizard_empire_celestial        province_to_province_own
wh_main_effect_agent_enable_recruitment_wizard_empire_light        province_to_province_own
wh_main_effect_agent_enable_recruitment_wizard_kislev        province_to_province_own
wh_main_effect_agent_enable_recruitment_wizard_teb        province_to_province_own
wh_main_effect_economy_gdp_trade_sea        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_economy_gdp_trade_sea        building_to_building_own
wh_main_effect_economy_trade_good_commodity_mod        faction_to_faction_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_economy_gdp_trade_sea        building_to_building_own
wh_main_effect_economy_trade_good_commodity_mod        faction_to_faction_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_force_army_campaign_experience_base_infantry        province_to_province_own
wh_main_effect_force_army_campaign_experience_base_slayers        faction_to_character_own
wh_main_effect_religion_conversion_untainted        region_to_region_own
wh_main_effect_religion_osmosis_untainted        province_to_province_own
wh_main_effect_agent_enable_recruitment_dignitary_empire        province_to_province_own
wh_main_effect_agent_enable_recruitment_spy_empire        province_to_province_own_factionwide
wh_main_effect_agent_recruitment_xp_dignitary_empire        province_to_province_own
wh_main_effect_agent_recruitment_xp_spy_empire        province_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_religion_conversion_untainted        region_to_region_own
wh_main_effect_religion_osmosis_untainted        province_to_province_own
wh_main_effect_economy_gdp_mod_all        region_to_region_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_economy_gdp_mod_all        region_to_region_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_economy_gdp_mod_all        region_to_region_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_economy_gdp_mod_all        region_to_region_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_economy_tax_mod        province_to_faction
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_public_order_global        province_to_province_own_factionwide
wh_main_effect_tech_unit_xp_levels_hammerers        faction_to_character_own
wh_main_faction_xp_increase_generals        province_to_province_own_factionwide
wh_main_effect_force_army_campaign_experience_base_knights        province_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_economy_gdp_trade_sea        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_economy_gdp_trade_sea        building_to_building_own
wh_main_effect_economy_trade_good_commodity_mod        faction_to_faction_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_economy_gdp_trade_sea        building_to_building_own
wh_main_effect_economy_trade_good_commodity_mod        faction_to_faction_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_force_army_campaign_experience_base_artillery        faction_to_character_own
wh_main_effect_force_army_campaign_upkeep_cost_artillery        faction_to_force_own
wh_main_effect_force_army_campaign_experience_base_artillery        faction_to_character_own
wh_main_effect_force_army_campaign_recruitment_cost_artillery        faction_to_force_own
wh_main_effect_force_army_campaign_upkeep_cost_artillery        faction_to_force_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_religion_conversion_undeath        region_to_region_own
wh_main_effect_religion_osmosis_undeath        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_religion_conversion_undeath        region_to_region_own
wh_main_effect_religion_osmosis_undeath        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_religion_conversion_undeath        region_to_region_own
wh_main_effect_religion_osmosis_undeath        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_religion_conversion_undeath        region_to_region_own
wh_main_effect_religion_osmosis_undeath        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_religion_conversion_undeath        region_to_region_own
wh_main_effect_religion_osmosis_undeath        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_public_order_osmosis        province_to_province_adjacent_unseen
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_public_order_osmosis        province_to_province_adjacent_unseen
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own

pxb5763 发表于 2016-7-9 22:31


wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_public_order_osmosis        province_to_province_adjacent_unseen
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_public_order_osmosis        province_to_province_adjacent_unseen
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_public_order_osmosis        province_to_province_adjacent_unseen
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own

pxb5763 发表于 2016-7-9 22:31


wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_economy_gdp_mod_all        province_to_region_own
wh_main_effect_economy_gdp_mod_all_adjacent_provinces        province_to_regions_own_in_adjacent_province
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_force_army_campaign_experience_base_cavalry        faction_to_character_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_agent_enable_recruitment_dignitary_empire        province_to_province_own
wh_main_effect_religion_conversion_untainted        region_to_region_own
wh_main_effect_agent_enable_recruitment_dignitary_empire        province_to_province_own
wh_main_effect_agent_recruitment_xp_dignitary_empire        province_to_province_own
wh_main_effect_religion_conversion_untainted        region_to_region_own
wh_main_effect_economy_gdp_trade_sea        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_economy_gdp_trade_sea        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_economy_gdp_trade_sea        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_agent_action_success_chance_enemy        region_to_character_enemy
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence        region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time        region_to_region_own
wh_main_effect_textonly_tower_projectile_emp_1        this_building
wh_main_effect_agent_action_success_chance_enemy        region_to_character_enemy
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence        region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time        region_to_region_own
wh_main_effect_textonly_tower_projectile_emp_2        this_building
wh_main_effect_agent_action_success_chance_enemy        region_to_character_enemy
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence        region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time        region_to_region_own
wh_main_effect_textonly_tower_projectile_emp_3        this_building
wh_main_effect_religion_conversion_untainted        region_to_region_own
wh_main_effect_religion_conversion_untainted        region_to_region_own
wh_main_effect_building_vampiric_mercenary_capacity_black_knights_0        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_black_knights_1        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_cairn_wraiths        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_graveguard_0        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_graveguard_1        faction_to_faction_own
wh_main_effect_force_army_campaign_experience_base_infantry        province_to_province_own
wh_main_effect_building_vampiric_mercenary_capacity_black_knights_0        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_black_knights_1        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_cairn_wraiths        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_graveguard_0        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_graveguard_1        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_hexwraiths        faction_to_faction_own
wh_main_effect_force_army_campaign_experience_base_cavalry        province_to_province_own
wh_main_effect_force_army_campaign_experience_base_infantry        province_to_province_own
wh_main_effect_religion_conversion_undeath        region_to_region_own
wh_main_effect_religion_conversion_undeath        region_to_region_own
wh_main_effect_religion_osmosis_undeath        region_to_province_own
wh_main_effect_religion_conversion_undeath        region_to_region_own
wh_main_effect_religion_osmosis_undeath        region_to_province_own
wh_main_effect_building_vampiric_mercenary_capacity_crypt_ghouls        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_crypt_ghouls        faction_to_faction_own
wh_main_effect_agent_cap_increase_spy_banshee        faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_spy_vampire_counts        province_to_province_own
wh_main_effect_building_vampiric_mercenary_capacity_crypt_ghouls        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_crypt_horrors        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_crypt_ghouls        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_crypt_horrors        faction_to_faction_own
wh_main_effect_agent_cap_increase_champion_wight_kings        faction_to_faction_own_unseen
wh_main_effect_agent_cap_increase_spy_banshee        faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_champion_vampire_counts        province_to_province_own
wh_main_effect_agent_enable_recruitment_spy_vampire_counts        province_to_province_own
wh_main_effect_agent_recruitment_xp_champion_vampire_counts        province_to_province_own
wh_main_effect_agent_recruitment_xp_spy_vampire_counts        province_to_province_own
wh_main_effect_building_vampiric_mercenary_capacity_crypt_ghouls        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_crypt_horrors        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_cairn_wraiths        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_crypt_ghouls        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_crypt_horrors        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_hexwraiths        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_skeletons_0        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_zombies        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_skeletons_0        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_zombies        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_skeletons_0        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_skeletons_1        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_zombies        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_graveguard_0        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_skeletons_0        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_skeletons_1        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_zombies        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_skeletons_0        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_skeletons_1        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_zombies        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_black_knights_0        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_black_knights_1        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_graveguard_0        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_graveguard_1        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_skeletons_0        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_skeletons_1        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_zombies        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_bat_swarms        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_dire_wolves        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_bat_swarms        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_dire_wolves        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_bat_swarms        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_dire_wolves        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_vargheist        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_bat_swarms        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_dire_wolves        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_varghulf        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_bat_swarms        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_dire_wolves        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_vargheist        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_bat_swarms        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_dire_wolves        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_terrorgheist        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_vargheist        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_varghulf        faction_to_faction_own
wh_main_effect_agent_action_success_chance_enemy        region_to_character_enemy
wh_main_effect_agent_action_success_chance_enemy        region_to_character_enemy
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_textonly_walls        region_to_region_own
wh_main_effect_agent_cap_increase_wizard_necromancer        faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_wizard_vampire_counts        province_to_province_own
wh_main_effect_economy_gdp_agriculture_animal_husbandry        building_to_building_own
wh_main_effect_force_army_campaign_experience_base_infantry        province_to_province_own
wh_main_effect_technology_research_points        faction_to_faction_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_agent_cap_increase_wizard_necromancer        faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_wizard_vampire_counts        province_to_province_own
wh_main_effect_agent_recruitment_xp_wizard_vampire_counts        province_to_province_own
wh_main_effect_economy_gdp_agriculture_animal_husbandry        building_to_building_own
wh_main_effect_force_army_campaign_experience_base_infantry        province_to_province_own
wh_main_effect_technology_research_points        faction_to_faction_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_unit_recruitment_points        province_to_province_own
wh_main_effect_economy_gdp_trade_sea        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_economy_gdp_trade_sea        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_economy_gdp_trade_sea        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_economy_gdp_agriculture_farming        building_to_building_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_economy_gdp_agriculture_farming        building_to_building_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_region_resource_dyes_production        building_to_building_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_region_resource_dyes_production        building_to_building_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_region_resource_dyes_production        building_to_building_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_region_resource_furs_production        building_to_building_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_region_resource_furs_production        building_to_building_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_region_resource_furs_production        building_to_building_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_region_resource_iron_production        building_to_building_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_region_resource_iron_production        building_to_building_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_region_resource_iron_production        building_to_building_own
wh_main_effect_tech_recruitment_cost_reduction_black_coach_blood_knights        province_to_force_own_provincewide
wh_main_effect_tech_recruitment_cost_reduction_graveguard_black_knights        province_to_force_own_provincewide
wh_main_effect_tech_unit_xp_levels_black_coach_blood_knights        province_to_province_own
wh_main_effect_tech_unit_xp_levels_graveguard_black_knights        province_to_province_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_region_resource_marble_production        building_to_building_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_region_resource_marble_production        building_to_building_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_region_resource_marble_production        building_to_building_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_tech_recruitment_cost_reduction_forest_beasts        province_to_province_own
wh_main_effect_tech_unit_xp_levels_forest_beasts        province_to_province_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_region_resource_pottery_production        building_to_building_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_region_resource_pottery_production        building_to_building_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_region_resource_pottery_production        building_to_building_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_region_resource_salt_production        building_to_building_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_region_resource_salt_production        building_to_building_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_region_resource_salt_production        building_to_building_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_region_resource_timber_production        building_to_building_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_region_resource_timber_production        building_to_building_own
wh_main_effect_economy_gdp_industry        building_to_building_own
wh_main_effect_region_resource_timber_production        building_to_building_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_region_resource_wine_production        building_to_building_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_region_resource_wine_production        building_to_building_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_region_resource_wine_production        building_to_building_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time_hidden        region_to_region_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_settlement_walls_hidden        region_to_region_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_construction_slot_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_construction_slot_multiple_dummy        this_building
wh_main_effect_economy_gdp_subsistance        building_to_building_own
wh_main_effect_province_growth_building        region_to_province_own
wh_main_effect_agent_cap_increase_dignitary_vampire        faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_dignitary_vampire_counts        province_to_province_own
wh_main_effect_building_vampiric_mercenary_capacity_terrorgheist        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_varghulf        faction_to_faction_own
wh_main_effect_economy_gdp_culture        building_to_building_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_agent_cap_increase_dignitary_vampire        faction_to_faction_own_unseen
wh_main_effect_agent_enable_recruitment_dignitary_vampire_counts        province_to_province_own
wh_main_effect_agent_recruitment_xp_dignitary_vampire_counts        province_to_province_own
wh_main_effect_building_vampiric_mercenary_capacity_black_coach        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_terrorgheist        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_capacity_varghulf        faction_to_faction_own
wh_main_effect_building_vampiric_mercenary_replenishment_black_coach        faction_to_faction_own
wh_main_effect_economy_gdp_culture        building_to_building_own
wh_main_effect_public_order_base        province_to_province_own
wh_main_effect_agent_action_success_chance_enemy        region_to_character_enemy
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence        region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time        region_to_region_own
wh_main_effect_textonly_tower_projectile_vmp_1        this_building
wh_main_effect_agent_action_success_chance_enemy        region_to_character_enemy
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence        region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time        region_to_region_own
wh_main_effect_textonly_tower_projectile_vmp_2        this_building
wh_main_effect_agent_action_success_chance_enemy        region_to_character_enemy
wh_main_effect_defence_tower_level_hidden        region_to_region_own
wh_main_effect_force_army_battle_unit_morale_siege_defence        region_to_force_own
wh_main_effect_force_army_campaign_siege_defend_holdout_time        region_to_region_own

/cy黑皮蛋/cy 发表于 2016-7-12 19:45

这都是啥- -

完颜灵 发表于 2016-7-18 17:00

:dizzy::dizzy:能不能翻一下~~BUFF有没有增加招募英雄里的战斗法师数量?

saite0001 发表于 2016-7-19 17:16

求翻译分类,看的眼睛都花了!!!!!!!

GTsrc 发表于 2016-7-22 12:34

感谢分享感谢分享感谢分享感谢分享感谢分享感谢分享感谢分享感谢分享

C.kery(locker 发表于 2016-11-18 10:32

你发出来 不文字大概说明下 - -等于没发呀 哥们、、、

C.kery(locker 发表于 2016-11-18 10:33

你这个东西不文字大概说明下 等于没发呀 哥们。。。

mfs68 发表于 2016-11-29 14:01

搞哥要附体你了:lol

ecbd0167 发表于 2017-9-2 17:41

你这个代码不全啊.....好多重复的呢

rjftgvfcwd 发表于 2017-10-9 16:28

楼主,我就想知道你发这么一大堆代码干嘛,我们想要了解的是教程,不是代码,我们只是想要怎么修改,在哪里修改,改成这样进游戏会怎么样,我们就想知道这些
页: [1]
查看完整版本: [MOD] ==+++全面战争战锤玩家BUFF加成MOD修改所有派系的以帖出