(2016.6.1更新)平衡性mod:Radious Total War Mod的简单介绍和中文翻译
本帖最后由 aquinas 于 2016-6-1 12:17 编辑简单翻译了一下(基本直接扫一眼然后码中文了),没有仔细斟酌措辞,错误也许在所难免,只能说看懂就行
mod可以在steam的创意工坊里下载,点关注后就能自动下载,然后在游戏的mod管理器中选择是否载入
注:出现问题自负,我不负责(简单玩了一下,比较明显的特点是因为维护费降了50%,一下子经济富余不少,可以爆大量编队——当然电脑也会爆大量编队。适合喜欢大场面的人。关于维持费这个问题作者特意强调过,他对全战的理解就是如此,大编队互爆。这是他mod的核心,动谁都不会动这个。所以不喜欢这一点的就不用碰这个mod了)
创意工坊下载地址链接:
http://steamcommunity.com/shared ... 357&tscn=1464100147
mod作者页面
http://www.twcenter.net/forums/f ... dious-Total-War-Mod
改动历史
http://www.twcenter.net/forums/s ... ARHAMMER-Changelogs
Updated 31.5.2016:
2016.5.31更新
Radious Total War Mod:
Radious全战mod:
- Several baalance changes. 一些平衡改动
- Various AI recruitment tweaks.
对AI的招募进行了许多微调
- Last 4 levels for agents/heroes grant 1 skill point instead of 2 (to prevent having unspent points at the max level).
事务官/英雄的最后4级的升级将只获得1点每级的技能点,而不是2点(避免他们到达等级上限时还有多余的技能点未分配)
Radious Total Units Mod:
Radious 单位mod:
- Several balance changes.
一些平衡改动
- Each unit got own unique weapon and its stats to ensure each is unique on the battlefield and campaign.
每个单位有着各自的独特武器以及相应属性,从而保证它们在战场以及战役中的独特性
- Several recruitment changes.
一些招募方面的改动
- 2 brand new units:
2种全新单位
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Updated - 30.5.2016:
2016.5.30更新
Radious Total War Mod:
Radious全战mod:
- Vortex Spells improved and rebalanced.
加强并重新平衡了旋风法术
- Garrisons for higher tier city buildings slightly increased - by 1 unit per level.
略微增加了高级城市建筑对应的守备队:每等级增加1单位
- Various unit balance changes.
各种单位平衡性改动
- Income bonuses from technologies reduced by 20%.
降低20%来自科技的收入加成
- Chaos main building will provide replenishment bonus - higher building level = higher bonus.
混沌主建筑将会提供人员补充加成:建筑等级越高加成越大
- Several basic units from each faction are now recruitable in major and minor citty building from level 3.
每个势力的3级大城与小城现在能够开放各自的部分基础单位的招募
Radious Total Units Mod:
Released!!!!
Radious 单位mod发布!
TWC - http://www.twcenter.net/forums/s ... 991417#post14991417
STEAM - http://steamcommunity.com/shared ... 3667798&searchtext=
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Updated - 29.5.2016:
2016.5.29更新
- Fatigue effects rebalanced - due to longer battles soldiers should not get tired so quickly. Various changes to what tire units and what replenishes their stamina.
重新平衡了疲劳效果:既然延长了战斗时间,那么单位不应该如此之快地出现疲惫。在这个意义上对那些使得单位疲惫以及促使他们体力回复的因素进行了各种修改。
- Several technologies rebalanced, few effects tweaked (mostly various bonuses to units).
重新平衡了一些科技:少数效果得到了微调(主要是各种对单位的加成)
- Each of 4 settled major factions got 1 building which can be fully build in minor citties (its level 3 no longer requried only from province capital level 4, no millitary buildings).
4大定居类派系的小型城镇现在可以建造1类建筑的最高级形态(该建筑的3级形态不再有只能建造在4级省会里的限制条件——改动不包括军事建筑)(?)
- Several building effects rebalanced, added small technology bonus to orkish workshop buildings.
重新改动了部分建筑的效果,给兽人工坊(orkish workshop)增加了一点科技加成
- Various unit cost changes, most of the artillary is more expensive.
对多种单位的耗费进行了改动,大多数炮兵的耗费将更为昂贵
- Several recruitment and AI army compositon changes.
部分单位招募以及AI编队构成有所改动
- Few missile weapons rebalanced, small changes in damage and range stats.
重新平衡了少数远程武器:对伤害和范围进行了小改动
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Updated - 28.5.2016:2016.5.28更新
- New main menu and logo
新主菜单和logo
- Increased population growth bonuses from buildings for Chaos.
提升混沌势力的建筑所带来的人口增长奖励
- Complete Magic and Spells Overhaul: Original abilities and spells are made for very fast and short battles, which means big buffs or debuffs for few seconds. his is now changed, since mod rebalanced (and still is doing) battles, their speed reduced, same for massive morale and all unit stat changes so the battles take longer and are not end within 2 minutes it was necessary to change all abilities and magic system in the game. These changes goes to every single ability, spell, magical item, rune and passive auras. Here are the changes:
对魔法、咒术系统的彻底大改:原版技能和魔法所对应的是节奏爆快而持续时间短的战斗,也就是说这些东西所带有的大规模增益或者减益效果只持续几秒。鉴于本mod以及对战斗进行了重新平衡(并且现在这样的再平衡会一直进行)——不仅减慢了战斗速度,同时也修改了群体士气以及所有单位的能力来配合这一点——于是战斗时间得以延长而不会在2分钟内结束。在这个意义上,对游戏中的整个技能以及魔法系统进行改动也就很有必要了。这些改动涉及到每一个能力、咒术、魔法物品、符文以及被动光环的改动。下面是具体的改动内容:
-- Duration of most buffs and debuffs increased 2-3 times (from original 5-20 seconds now most buffing/debuffing spells and abilities take 20-60 seconds).
持续时间:绝大多数增益和减益效果的持续时间增加了2-3倍(从原来的5-20秒改变为大多数具有增益或者减益效果的魔法以及技能能够持续20-60秒)
-- Recharge time for buffing/debuffing abilities and spells increased (again from original short recharte rates, it was increased by 30-50% so some stuff cant be spammed every few seconds).
CD时间:增加了上述这些技能和魔法的CD时间(改动了原来的较短的CD时间,增加幅度在30-50%左右,在这个意义上某些技能没法出现常驻效果)
-- Effects of all abilitites and spells are completely rebalanced - some are stronger, some are weaker (depends on their duration and cost).
效果:所有技能和魔法都得到了彻底的大改:一部分的效果增强了,一部分的效果削弱了(取决于这些技能的持续时间以及消耗)
-- Upgraded versions of various spells has been totaly rebalanced - they are stronger in duration, damage, bonuses, range but also cost more and take longer to use again).
魔法升级:大多数魔法的升级都得到了彻底的大改:升级后在持续时间、伤害、收益、范围上都加强了,但同时也增加了消耗以及cd时间
-- Magic points for various spells slightly reduced - again depends on all previous balance changes, if its buffed or nerfed, magic wind points cost is rebalanced.
魔法消耗:稍稍降低了大多数魔法的法力消耗,具体取决于上文所涉及到的系统平衡改变、具体魔法师增强了还是削弱了。同时对法力之风的点数消耗也进行了平衡
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Updated - 27.5.2016:
2016.5.27更新
- Fixed confederation (previous update disabled them).
修复了联邦功能(上个版本让这个功能失效了)
- Various tweaks to occupation decisions (income, damage, public order effects...)
对占领选项进行了多种调整(收入、设施破坏、治安度影响等)
- Several unit rebalances (buffed Vampire Necromancer slightly, gave them armor + several other units)
单位方面进行了一些平衡(稍稍增强了吸血鬼亡灵法师的能力,给予他们护甲以及其他一些单位)
- Chaos Invasion reworked - Invastion will come later - first wave at turn 75 (50 vanilla) and second wave at turn 150 (100 vanilla). From difficulty Hard+ each wave will get 1 additional Chaos army.
改动了混沌入侵机制:入侵将延后,第一波开始于75回合(原版50回合);第二波开始于150回合(原版100回合);困难以上难度每一波会多出一支混沌编队
- Siege engines (rams and towers) will be created 25% faster - no need to wait so long while you siege city.
攻城器械(攻城锤、攻城塔)建造速度提高25%,攻城不用再等那么久了
- Resize of Lords and Heroes - Empire, Princes, Kislev, Bretonia and Dwarfs - all heroes/lords have now same size as their regular units.
改动了领主和英雄的模型大小:帝国(Empire)、亲王(Princes)、基斯雷夫(Kislev)、巴托(Bretonia )以及矮人(Dwarfs),所有相关的英雄以及领主现在模型大小与他们手下的普通单位大小一致
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Updated - 26.5.2016:
2016.5.26更新
- Chaos (horde) infighting reduced by 50% - range and attrition effect.
混沌势力(部落)内斗效果降低50%:涉及内斗判定范围与带来的减员效果
- AI wont do confederations so often (useless feature makes which after 20-40 turns made campaign map covered by 5-8 factions only)
AI不再频繁地形成联邦(糟糕的设定,会使得20-40回合后大地图上只剩下5-8个派系)
- Various morale effects rebalanced.
再平衡了多种士气效果
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Updated - 25.5.2016
2016.5.25 更新
- Towers nerfed - range and damage reduced by 50%
削弱了防御塔:射程和伤害降低50%
- Fix for skillpoints, now correctly from level 10 - 3 points for generals/lords (previously from 11)
技能点修正,现在开始10级开始将军/领主每级得到3点技能点(之前从11级开始)
- New armies for Chaos slightly cheaper in population amount
稍稍降低了混沌势力新军队所要求的人口值
- Several basic Dwarf units got morale decrease, was too high before as for more advanced units.
降低了一些矮人初级单位的士气值,相对比那些更高级的单位来说之前这些初级单位的士气值太高了
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Battle Changes:
战斗改动:
- New morale system - progressive, changes during battle rapidly, various effects changed. Overall longer and more interesting battles. Big differences between races (each behaves differently).
新士气系统:逐级式,战斗过程中士气改变会非常快,改动了多种士气效果。总体来说战斗时间会变得更长同时也更为有趣。种族与种族之间有着巨大的差异(各自有着不同的效果)。
- Battles last longer - reworked melee hit chance and almost all unit stats to ensure its not over within 2-3 minutes units clash.
战斗持续时间更久:修改了近战攻击的命中率、同时也修改了几乎所有单位的能力值,从而使得单位对打不会在2-3分钟内分出结果
- Almost all units are rebalanced in terms of health, stats, ammo, leadership.
从血量、能力值、弹药以及领导值的角度对几乎所有单位进行平衡
- Wider differences between various weapons, missile weapons, armors and shields to ensure much wider variety on the battlefield.
提高武器、远程武器、护甲、盾牌内部的差异,从而带来更丰富的战场表现
-Complete rebalance of all projectiles - every single bow, javelin, rifle, crossbow and tons of other missile weapons has been edited to offer larger differences between types including reworked ranges, standard and AP damages, reload times etc.
对所有弹道投射进行了彻底的重新平衡:每一把弓、标枪、火枪、十字弩都重新编辑过,同时也编辑了海量的其他投射类武器,从而在各方面带来更丰富的变化:包括修改射程、通常伤害和穿甲伤害的伤害值、再装填时间等
- Various unit abilities and spells slightly rebalanced.
稍稍平衡了不同单位的技能以及法术
- Rebalanced level up bonuses for units - more experienced units will play higher role.
重新平衡了单位的升级奖励:单位越老练所发挥的作用也会越突出
- Fatigue numbers and its effects rebalanced.
重新平衡了疲惫值(?)以及对应效果
Campaign Changes:
战役改动
- Economy rebalanced and reworked.
修改并重新平衡经济系统
- Changes to religion, cultural coversion and population growth.
改动了信仰、文化转换以及人口增长
- Almost all building effects are rebalanced, many buildings got additional effects to make any sence to actually build them.
重新平衡了几乎所有的建筑效果,很多建筑获得了额外的效果,从而使得建造它们变得有点意义
- Building costs rebalanced, higher tiers are more expensive.
重新平衡了建筑费用,高级建筑变得更为昂贵
- Ambush chance increased on almost all terrain types.
提升了几乎所有地形下的埋伏几率
- Improved Garrisons - Garrisons slightly edited, minor citties got small boost.
驻军改良:稍稍改动驻军,小城市的驻军有少量的提升
- Unit upkeep reduced by 50% for more possible armies on battlefield.
单位的维持费用减少了50%,战场可以出现更多编队
- Experience system rebalanced, units level up slightly faster.
重新平衡了经验体系,单位的升级稍稍快了点
- Several technologies slightly rebalanced.
稍稍平衡了一些科技
- Rebalanced diplomacy status numbers: Friendly, Hostile, Unfriendly, Very friendly
重新平衡了外交关系值:友好、敌对、冷漠、非常友好
- Skillpoints changes - all generals get from level 1-10 2 skillpoints and from level 11-30 3 skillpoints. All agents get each level 2 skillpoints.
技能点的改动:所有将领在1-10级每一级获得2个技能点,11-30级每一级获得3个技能点。所有事务官每一级获得2点技能点
- Millitary morale numbers edited.
编辑了军队的士气值
- Slightly reduced effects of Vampire Counts and Chaos territory attrition.
稍稍降低了地理环境对吸血鬼势力以及混沌势力所带来的单位损耗
- Rebalanced conquest decisions - more options and potential gold income from various decisions.
重新平衡了征服选项:不同选项对应更多的效果(?)以及更高的资金收益可能
- Razing available only for Chaos and its related factions and servants.
对占领地的夷平选项只对混沌及其相关势力以及混沌的仆从开放
AI Changes:
AI改动:
- Reworked AI recruitment system - AI army composition improved and recruitment reworked so AI builds more balanced armies with larger variety of units.
修改了AI募兵机制:改良AI的编队构成并修改了AI募兵机制,AI的编队更为平衡并且在单位构成上也具有更大的差异
- Rebalanced AI campaign difficulty bonuses - on higher difficulties it will be really challenge for players.
重新平衡了AI获得的战役难度加成:对玩家来说,更高的难度真的会是一场挑战
Graphics Changes:
画面改动:
- Added new logo to the main menu and campaign loading screens, representing the mod and you know its activated.
在主菜单以及战役载入时增加了新logo,一方面是mod的标记,另一方面也方便玩家确认mod是否被激活
- Removed dust effects when arrows hit the ground.
去除箭矢撞击地面时带来的扬尘效果
- Removed various dust effects when army marches on places where no dust would ever appear.
去除了大量的扬尘效果,当军队踩在本来就不会有扬尘效果的地面上的时候
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精神上支持下 然而我是不会用的 感谢分享订阅试试 这种大规模修改mod一开始一定是充满bug和不平衡的,而且会大幅度影响战斗方式 CLAP C;LAP CLAP (⊙﹏⊙)b本体还没玩够呢,MOD就出了好多,大神们太牛。 AI 只会建低级兵种,不知道是不是出了问题
大R从中世纪2奋战到现在了…… 5.28更新~ 不错的样子·不过还是等官方自己平衡吧· 非常感谢,鸟语生疏,有楼主这样的人多好,给不懂人的推荐一下,论坛尽是撕逼文,希望楼主以后有好MOD能再次分享。 卷卷耳 发表于 2016-5-26 18:14
别乱用MOD,用了MOD不能联机!所以用MOD谨慎
呵呵{:3_127:}
的的打得动顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶 5.29更新 顶顶顶楼主太厉害了 感谢分享 谢谢楼主!!!! 6.1更新~~~~~ 支持楼主,最好能汉化R大的mod,可以在steam上联系R大申请授权发布中文版的mod吗? 前两天下的,为此开了个新档,感觉降低了不少难度,原本六七十回合的时候被混沌那帮混蛋烦死了,现在AI满编追着混沌跑 6 1貌似还没更新吧 支持一下,不过从不打个人做数据平衡mod啥的,人家公司都是有数值策划的很多都是学数学出生的,等官方平衡就好 楼主真是好人啊,翻译得真棒,如果有一直更新R大MOD就好了,STEAM有时候卡得不行
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