神仙哉 发表于 2016-3-17 23:57

1.0.0.2升级档的普通翻译

本帖最后由 神仙哉 于 2016-3-18 19:29 编辑

Grim Dawn Version 1.0.0.2
v1.0.0.2 (b31 hotfix 4)

动画
[*]Updated the Cast animation for Aether Ray to be more responsive
降低了Aether Ray的前摇!
技术
[*]Fixed Savagery for players in multiplayer games.
[*]Updated Skill Select menu for the Hotbar and Devotion window.
[*]Fixed "Tag not found" on the DPS tooltip.
[*]Fixed issues where skill tooltips would show inaccurate retaliation values.
[*]Fixed the chat window interfering with clicking on items in your inventory as well as general improvements. (Clicking on text in the chat window will now open chat input)
[*]Improved chat window functionality for smaller resolutions.
[*]Fixed a bug where community localizations would fail to work after the game intro was played.
[*]Fixed a bug on XInput controllers where the left stick x axis deadzone was too large.
[*]Fixed a bug where the game window would hide other windows when switching out of fullscreen mode.
[*]Fixed certain pets not receiving their proper Celestial powers in multiplayer.
[*]Fixed boss creatures from not utilizing their speed reduction resistance against percent based speed reduction attacks.
[*]Holding CTRL when looking at an equipped item will hide the tooltip for easier inventory visibility.
[*]Component use highlight colors should now be more visible.
[*]Certain on hit skill buffs will no longer benefit from Refresh Cooldown skills.
[*]Having enough WeaponPool attacks can now properly knock off the default attack from available attacks list.
[*]Added the ability to shift-click items into the Trade Window.
[*]Fixed left hand weapon damage not being included in the Skill damage breakdown tooltip under certain situations.
[*]Fixed racial damage bonuses not working on some items.
[*]Fixed inventory full message playing when starting some quests.
[*]Faction vendor items more clearly indicate when they can't be purchased due to reputation restrictions.
[*]Fixed item tooltips appearing in upper-left corner of the screen.
总的就是修正了不少完全不知道没遇过的BUG,增加了些人性化设置,比如更新了快捷栏的技能下拉菜单和星座的窗体,在声望商店买东西声望不够的时候会有明显的提示,shift-左击物品会放到交易窗口.
游戏
[*]Elite and Ultimate enemy damage reduced.
[*]精英和终极难度下怪物的伤害降低了.
[*]Reduced the rate at which common (white) items should drop off enemies.
[*]降低了白色装备的掉落比率.
[*]Treasure Troves now always drop a random rare crafting material (yes, even Manticore Eyes) and have a high chance of dropping Blueprints. Overall quality of loot increased.
[*]现在宝藏(炸出来的宝箱)一定能开出各种稀有制作材料(狮蝎的眼睛),并且有很高的几率开出图纸.总体质量提高.
[*]Increased the number of locations where Dynamite can be found in the world
[*]可以炸的地方增多了.
[*]Dynamite can now be crafted at the Homestead Blacksmith (3 Dynamite for 5000 Iron Bits, 1 Aether Shard, 1 Searing Ember and 1 Scavenged Plating)
[*]铁匠可以制作炸药了.
[*]Dynamite is no longer sold by vendors
[*]商店不卖炸药了.
[*]Significantly increased the chance of generating rare crafting materials from Dismantling, particularly for Epics and Legendaries
[*]显著提高分解装备出现稀有材料的几率,分解史诗和传奇装备尤其明显.
[*]A new Blacksmith now appears in Tyrant's Hold on Elite and Ultimate difficulty that can turn rare crafting materials into random items of Legendary quality. If your character is too low level to roll a Legendary, it will be an Epic item instead, but this should not be much of an issue for players not power-levelling through Normal/Veteran.
[*]精英和终极难度下暴君要塞出现了一个你没见过的铁匠,他可以把稀有材料随机转化成传奇的物品(可以材料换传奇装备了)!!!没50级是转化不出传奇物品的,那些没power-levelling(这是什么?)通关普通或者老兵难度就不用考虑了.
[*]Adjusted Faction Reputation requirement tiers as follows: Revered now requires 25000, Hated now requires -8000 and Nemesis now requires -20000. Overall, Nemesis took a little too long to reach and introduce this fun twist into farming runs while the extra heroes came a bit too soon.
[*]调整势力声望奖励等级:尊敬需要25000,厌恶需要8000,复仇需要20000.
[*]Kymon's Chosen and Order of Death's Vigil Champion monsters now grant 100% more reputation gain while Common monsters now grant 100% more reputation loss.
[*]Kymon's Chosen和Order of Death's Vigil 这2个对立势力杀精英怪物增加的声望比以前提高了100%,同时白怪减少的声望比以前提高50%.
[*]Slaying the Outcast now grants 50% more reputation loss.
[*]杀流放者声望减少比从前提高了50%
[*]Nemesis bosses now always drop a shoulder armor Monster Infrequent, two versions per Nemesis.
[*]复仇BOSS必掉特有肩甲,每个复仇2种版本.
[*]Fixed an issue with the Chthonian Nemesis that could cause it not to spawn or even crash the game
[*]修复the Chthonian势力复仇不刷BOSS,甚至游戏崩溃的问题.
[*]Removed the lowest tier of Components from possible Bounty rewards
[*]删除有些赏金任务奖励中的最低等级组件(可以镶嵌上装备的材料)
[*]One-Shot Chests now have a chance of dropping a Legendary item on Elite/Ultimate Difficulty, with a much higher chance on Ultimate Difficulty.
[*]在精英和终极难度下一次性宝箱(一个随机位置出现名为exalted stash的箱子,所有难度都有,一个角色只能开一次,会根据地图等级必出一个相应的史诗物品.)有几率掉落传奇物品,终极难度比精英下高!


物品
[*]All items are now labeled with their type.
[*]所以物品都有类型标记(是头盔还是帽子)
[*]Requirement formulas have been updated for all armor. Generally this will mean a slight reduction in Physique requirements.
[*]所有护甲对体质的需求略微降低.
[*]Significantly increased armor values on level 50+ armor. This increase ranges from 10-35%, with the largest increases at the highest levels.
[*]50级以上护甲的护甲值提高10-35%,具体根据护甲等级,当最高等级时达到35%.
[*]Reduced cost of crafting Enchanted blueprints by 10-45%, with the largest reduction at lower levels.
[*]减少Enchanted blueprints(这什么东西啊?)花费10-45%,等级越低减的越多.
[*]It is no longer possible to craft single Magic affix items from Enchanted blueprints. All items are Double Magic Affix, Single Rare Affix or higher quality. This effectively also increases the chance of generating an item with Rare affixes.
[*]Enchanted blueprints不再能制造出单黄色词缀,所有物品要么双黄色词缀,要么单绿色词缀或者更高品质,变相的增加了物品绿色词缀的几率.
[*]Reduced Resist Reductions from skills granted by equipment, new values generally ranging from -10 to -20%.
[*]物品赋予的减少敌人抗性的技能,减少值在10-20%波动.
[*]Legendary - Signet of the Fallen: skill no longer reduces Pierce Resist
[*]这个戒指的技能不再能减少穿刺抗性了
[*]Legendary - Deathmark Set: increased Cold damage dealt by the granted skill
[*]这个套装技能寒冷伤害增加
[*]Epic - Spaulders of Mogdrogen: updated the Pet bonuses to the originally intended values. The item incorrectly granted the same pet bonuses as the Legendary version.
[*]史诗装备有传奇装备的宠物奖励,改了!
      
职业技能和星座
Devotion 信仰
[*]With the increase in armor values at higher levels, defensive devotions (particularly those that boost armor) have been adjusted down.
[*]因为前面增加了50级以后装备的护甲,所以防御向的星座(尤其是提高护甲的星座)削弱.具体如下:
[*]Anvil: reduced % Armor Absorption to 3%
[*]Behemoth: reduced Health to 300, % Health to 4% and % Health Regen to 10%
[*]Chariot of the Dead: reduced % Vitality Resist to 10%
[*]Crab: reduced % Elemental Resist to 15%
[*]Crane: reduced % Poison Resist to 12%, % Vitality Resist to 8% and % Elemental Resist to 10%
[*]Empty Throne: reduced % Aether, Chaos and Pierce Resist to 8% for players and pets
[*]Harvestman's Scythe: reduced % Health and Energy Regen to 20%
[*]Light of Empyrion: reduced % Elemental Resist to 10%, % Vitality Resist to 15% for players and pets, % Aether Resist to 15% and % Chaos Resist to 15%
[*]Lizard: reduced % Health Regen to 15%
[*]Menhir's Obelisk: reduced Armor to 150 and % Armor by 5%
[*]Messenger of War: reduced Armor to 50 and % Armor to 6%
[*]Scales of Ulcama: reduced % Health Regen to 10%, % Health to 6% and % Energy Regen to 10%
[*]Shieldmaiden: reduced % Armor Absorption to 5%
[*]Targo the Builder: reduced % Health by 4%, % Armor by 6% and reduced Health to 300
[*]Tree of Life: reduced % Health by 8% and % Health Regen to 20%
[*]Turtle: reduced % Health to 4% and % Armor to 4%
[*]Ulo the Keeper of the Waters: reduced % Poison Resist to 15% for players and pets and % Chaos Resist to 10% for players
[*]Viper: reduced % Offensive Ability to 3%
[*]Assassin's Mark: Resist Reduction reduced to -33% at max rank
[*]Dryad's Blessing: increased cooldown to 4s by max rank
[*]Giant's Blood: reduced Health Regen to 240 and % Healed to 20% by max rank
[*]Healing Rain: reduced % Heal to 10% and % Health/Energy Regen to 50% by max rank
[*]Light of Empyrion (Skill): increased cooldown to 4s
[*]Mark of the Wendigo: increased activation chance to 25%, added a 2s cooldown
[*]Rend: Resist Reduction reduced to -33% at max rank
[*]Shield Wall: reduced % Armor by 15% at all ranks
[*]Stoneform: reduced % Armor by 20% at all ranks, reduced % Armor Absorption to 20% by max rank
[*]Tip the Scales: cooldown increased to 1.5s
[*]Wayward Soul: increased cooldown by 3s at all ranks


Soldier 战士
[*]Cadence: increased % Weapon damage to 250% by rank 16, 300% by max ultimate rank.
[*]节奏打击:16级时增加武器伤害到250%,26级时增加武器伤害到300%.
[*]Rending Force: increased % Physical damage and Armor Reduction
[*]裂甲之力:增加物理伤害和降低的护甲值
[*]Internal Trauma: increased Bleed and Internal Trauma damage scaling with rank
[*]内伤:每提升一级比从前留更多血,造成更严重内伤.
[*]Tremor: reduced % Weapon damage penalty to -50%
[*]震地:武器伤害的惩罚由-70%改为-50%

Demolitionist 爆破
[*]Mortar Trap now fires the Big One after a 3s delay, down from 5s
   迫击炮的巨型炸弹从5S一发改成3S一炮!轰!

Part 2

游戏
[*]Elite and Ultimate difficulties: reduced enemy damage, reduced enemy attribute bonuses, moderately reduced damage resist bonuses, more significantly reduced resists to CCs, slight reduction to OA bonus, moderate reduction to enemy armor and absorb, small increase to enemy life.
[*]精英和终极难度下,降低敌人伤害,降低敌人属性加成,适当降低抗性效果,显著降低对群控的抵抗,略微减少攻击等级的加成,适当降低敌人护甲和吸收伤害,少量增加敌人血量.
[*]Fixed an issue that could cause Nemesis bosses not to spawn
[*]修复复仇BOSS刷新错误
[*]Fixed an issue with Achievements for achieving Revered status not unlocking
[*]修复成就系统错误

物品
[*]Fixed an issue with Item requirements on Epic/Legendary weapons having increased or become missing in v1.0.0.2
[*]修复史诗传奇武器上的装备需求错误.
[*]Treasure Troves with static spawn locations have been removed, or made to spawn more randomly
[*]炸药箱子不在固定位置刷新,更加随机了.
[*]Treasure Troves now have a very high chance of dropping a rare crafting material, scaling with difficulty
[*]炸药箱子根据游戏难度极高几率掉落稀有制作材料.

职业技能和星座
Devotion 信仰
[*]Increased % Damage values on all Constellations, ranging from a 50-100% increase, with the largest increase on Tier 3 Constellations.
[*]Slightly increased damage scaling with rank on Tier 2 and Tier 3 Celestial Powers, with the Tier 3 powers receiving a larger boost.
[*]增强所有星座带有百分号的属性,增加50%-100%,3级星座增加的最多.具体如下:
[*]Abomination: increased Health to 300
[*]Affliction: added 10% Poison Resist
[*]Amatok, Spirit of Winter: replaced flat Health with 3% Health
[*]Assassin: added 8% Bleed Resist, 8% Poison Resist and 6 Pierce damage
[*]Berserker: added 3% Damage Converted to Health
[*]Candle: added 1.5 Energy Regen
[*]Dire Bear: increased % Health to 5%
[*]Dying God: increased Offensive Ability to 40
[*]Eel: added 10 Defensive Ability
[*]Fox: added 8% Bleed Resist
[*]Gallows: increased % Vitality Resist to 10%
[*]Ghoul: increased % Damage Converted to Health to 4%
[*]Harpy: added 10% Bleed Resist
[*]Hound: added 4% Armor
[*]Huntress: added 8% Pierce Resist
[*]Jackal: increased Offensive Ability to 12
[*]Kraken: increased % Attack Speed to 20%
[*]Leviathan: increased % Pierce Resist to 20%
[*]Lizard: added 50 Health
[*]Magi: added 8% Elemental Resist
[*]Manticore: added 4% health and 8 Poison damage / 5s
[*]Oleron: added 10% Bleed Resist
[*]Owl: added 8% Elemental Resist
[*]Raven: added 1 Energy Regen
[*]Revenant: replaced flat Health with 3% Health
[*]Rhowan's Crown: added 8% Chaos Resist
[*]Shepherd's Crook: increased Health to 80
[*]Spear of the Heavens: increased Offensive Ability to 40
[*]Solael's Witchblade: added 15% Fire Resist
[*]Ulzuin's Torch: increased Offensive Ability to 20
[*]Wendigo: increased % Health to 5%
[*]Widow: added 8% Vitality Resist, reduced Offensive Ability by 10
[*]Mark of the Wendigo: reverted addition of cooldown

Occultist 神秘
[*]Doombolt: Cooldown reduced to 8s, Radius increased to 2.5
[*]末日闪电:冷却时间从10S降低到8S,半径有1.5增加到2.5.

__________________
***Waste of Souls***

z6213977 发表于 2016-3-18 00:05

这个不错!!!!!!

dabiantaixxx 发表于 2016-3-18 00:21

支持~~~~~~~

com_easy 发表于 2016-3-18 08:46

第一句话,感觉是施展时可以灵活操作角色,也就是降低施展时硬直的意思。

arasmas 发表于 2016-3-18 08:48

矮油,不错哟:lol

碎梦战士 发表于 2016-3-18 13:33

大神啊!膜拜中。。。

a3878514 发表于 2017-2-5 09:50

很赞是个好帖
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