关于修改后mod不起作用的问题
本帖最后由 shenqifei 于 2016-3-8 16:29 编辑站内下的10倍mod 执行修改后 进游戏没效果啊。执行完后最后的提示如下。 求解释。。。。。{:3_122:}
- 5 files reimported in 2 seconds
coverage file 0 0% 10069220 1301782058
coverage file -11766800% 9894080 560
-------------------------------------------------分-------------------割----------------------------------舰船修改 1.3版data12.rda 文件、 data\config\game\asset\objects\vehicles.xml
<Assets>
<Asset>
<Template>CollectorVehicle</Template>
<Values>
<Standard>
<GUID>1001632</GUID>----------初级旗舰ID
<Name>CV Titan</Name>
<Creator>tkalle</Creator>
<CreationTime>2014-11-24 13:25</CreationTime>
<LastChangeUser>tkalle</LastChangeUser>
<LastChangeTime>2015-10-05 11:36</LastChangeTime>
<IconFilename>data/ui/ExtractedFireFiles/icons/icon_event_player_4.png</IconFilename>
<Comment>CV Titan</Comment>
</Standard>
<Object>
<Variations>
<Item>
<Filename>data/graphics/vehicles/earth/event_player_04_earth/event_player_04_earth.cfg</Filename>
</Item>
</Variations>
<DefaultParticipantRole>Human</DefaultParticipantRole>
</Object>
<Mesh>
<MeshPlacement>OnWaterSlope</MeshPlacement>
</Mesh>
<Selection>
<MultiSelectable>1</MultiSelectable>
<SelectionPriority>12</SelectionPriority>
</Selection>
<Walking>
<ForwardSpeed>28672</ForwardSpeed>
<WalkingType>Water;ShipMovement;Steering</WalkingType>
<Leaning>81920</Leaning>
<LeanDamping>12288</LeanDamping>
<PickupRadius>20480</PickupRadius>
<ReservationLength>16</ReservationLength>
<ReservationWidth>6</ReservationWidth>
<ReactionBoostHardTurns>4096</ReactionBoostHardTurns>
<SeparationLookahead>4096</SeparationLookahead>
<SeparationStrength>819</SeparationStrength>
</Walking>------------基本属性/速度等
<Text>
<LocaText>
<English>
<Text>Titan</Text>
<Status>Exported</Status>
<ExportCount>1</ExportCount>
</English>
</LocaText>
<LineID>9826</LineID>
</Text>
<CommandQueue>
<FollowRadius>16384</FollowRadius>
<CommandChainLength>1</CommandChainLength>
<FormationPriority>1</FormationPriority>
</CommandQueue>
<Drifting>
<Length>11059</Length>
<Width>3276</Width>
<SideStep>40</SideStep>
<SmoothDir>1</SmoothDir>
</Drifting>
<Collector>
<MaxDragShips>3</MaxDragShips>
</Collector>
<Attackable>
<MaximumHitPoints>325</MaximumHitPoints>
<HPBarOffset>5</HPBarOffset>
</Attackable>
<EventSessionBlocker>
<BlockingRadius>16384</BlockingRadius>
</EventSessionBlocker>
<EventObject>
<ObjectCategory>PlayerCommandoVehicle</ObjectCategory>
<Description1>102944</Description1>
<Description2>102945</Description2>
<Description3>102946</Description3>
</EventObject>
<Attacker>
<AttackRange>1187840</AttackRange>
<AttackRangeApproachPercentage>4014</AttackRangeApproachPercentage>
<ReloadTime>1</ReloadTime>
<ProjectileAsset>1001558</ProjectileAsset>
<ProjectileCount>4</ProjectileCount>
<BaseDamage>100</BaseDamage>
<Turrets>
<Item>
<TurnSpan>1474560</TurnSpan>
</Item>
<Item>
<TurnSpan>1474560</TurnSpan>
</Item>
<Item>
<TurnSpan>1474560</TurnSpan>
</Item>
</Turrets>
</Attacker>----------战斗相关属性
<MinimapToken>
<TokenAsset>2001687</TokenAsset>
</MinimapToken>
<Gatherer>
<GatherRange>20480</GatherRange>
<SeekRange>61440</SeekRange>
</Gatherer>
<StatusEffectList />
<SoundEmitter>
<AutoPlay>1</AutoPlay>
<SoundsToPlay>
<Item>
<SoundEmitterTypeChoice>Military_Dying</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9800006</AssociatedSoundAsset>
</Item>
<Item>
<SoundEmitterTypeChoice>Military_MovementStart</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9800061</AssociatedSoundAsset>
</Item>
<Item>
<SoundEmitterTypeChoice>Military_MovementStop</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9800062</AssociatedSoundAsset>
</Item>
<Item>
<AssociatedSoundAsset>9812276</AssociatedSoundAsset>
</Item>
</SoundsToPlay>
</SoundEmitter>
<UpgradeList />
<UpgradeStats>
<UpgradeLevels>
<Item>
<UpgradeAsset>1001848</UpgradeAsset>
</Item>
<Item>
<UpgradeAsset>1001849</UpgradeAsset>
</Item>
<Item>
<UpgradeAsset>1003153</UpgradeAsset>
</Item>----------------------升级关系 可以根据这些ID去修改升级提升的效果
</UpgradeLevels>
</UpgradeStats>
<QuestObject />
<Infolayer />
</Values>
</Asset>
<Asset>
---------------分------割------------------------
建筑的模组
<Asset>
<Template>BuildingModule</Template>
<Values>
<Standard>
<GUID>1000364</GUID>
<Name>production agriculture earth facility module 01 tier 01</Name>
<Creator>cschneider</Creator>
<CreationTime>2014-06-03 10:53</CreationTime>
<LastChangeUser>sknietzsch</LastChangeUser>
<LastChangeTime>2015-09-29 10:29</LastChangeTime>
<IconFilename>data/ui/extractedfirefiles/icons/icon_rice_dish.png</IconFilename>
<Comment>earth 1.3 intermediate: rice</Comment>
</Standard>
<Building>
<BuildingDescriptionText>102797</BuildingDescriptionText>
</Building>
<Blocking>
<GroundDecalAsset>1000911</GroundDecalAsset>
</Blocking>
<Object>
<Variations>
<Item>
<Filename>data/graphics/buildings/earth/production/facilites/production_agriculture_earth_facility_module_01/production_agriculture_earth_facility_module_01.cfg</Filename>
</Item>
</Variations>
<LoadFromDemoSavegame>1</LoadFromDemoSavegame>
</Object>
<Mesh>
<DeconstructionEffectDuration>1500</DeconstructionEffectDuration>
</Mesh>
<Selection />
<Text>
<LocaText>
<English>
<Text>Rice Field</Text>
<Status>Exported</Status>
<ExportCount>1</ExportCount>
</English>
</LocaText>
<Localize>1</Localize>
<LineID>12327</LineID>
</Text>
<Constructable />
<SoundEmitter>
<SoundsToPlay>
<Item>
<SoundEmitterTypeChoice>BuildSuccessful</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806336</AssociatedSoundAsset>
</Item>
<Item>
<AssociatedSoundAsset>9800145</AssociatedSoundAsset>
</Item>
<Item>
<SoundEmitterTypeChoice>Destroy</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806278</AssociatedSoundAsset>
</Item>
<Item>
<SoundEmitterTypeChoice>Destroy</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806282</AssociatedSoundAsset>
</Item>
<Item>
<SoundEmitterTypeChoice>BuildMove</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806336</AssociatedSoundAsset>
</Item>
<Item>
<SoundEmitterTypeChoice>BuildSuccessful</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806275</AssociatedSoundAsset>
</Item>
</SoundsToPlay>
</SoundEmitter>
<FeedbackController />
<BuildingModule>
<IsPrimaryModule>1</IsPrimaryModule>
</BuildingModule>
<FactoryUpgrade>
<Maintenance>
<CreditsPercent>90</CreditsPercent>
<WorkforcePercent>90</WorkforcePercent>
<EnergyPercent>90</EnergyPercent>
</Maintenance>
<OutputProductivityFactor>
<Value>180</Value>
<Percental>1</Percental>
</OutputProductivityFactor>
</FactoryUpgrade>------提升效果
<Cost>
<GoodsCosts>
<Credits>
<Amount>200</Amount>
</Credits>
</GoodsCosts>
<ItemCosts>
<Item>
<Ingredient>6000480</Ingredient>
<Amount>2</Amount>
</Item>
</ItemCosts>
</Cost>
<FeedbackBuildingVehicleTarget>
<AdditionalDummyNames>
<Item>
<DummyName>waterbot_01_0</DummyName>
<StayTime>2000</StayTime>
</Item>
<Item>
<DummyName>waterbot_01_1</DummyName>
<StayTime>3000</StayTime>
</Item>
<Item>
<DummyName>waterbot_01_2</DummyName>
<StayTime>4000</StayTime>
</Item>
<Item>
<DummyName>waterbot_01_3</DummyName>
<StayTime>5000</StayTime>
</Item>
<Item>
<DummyName>waterbot_01_6</DummyName>
<StayTime>6000</StayTime>
</Item>
<Item>
<DummyName>waterbot_01_7</DummyName>
<StayTime>4000</StayTime>
</Item>
</AdditionalDummyNames>
</FeedbackBuildingVehicleTarget>
<LogisticUpgrade />
<Locked />
<RandomDummySpawner />
</Values>
</Asset>
本帖最后由 ‘Y-1nG_。 于 2016-3-3 13:49 编辑
你的是啥版本...如果是盗版的话, ,那10倍是没效果的,,你去下载http://bbs.3dmgame.com/thread-4961281-1-1.html (这个是30) 如果想自己修改的话,在下载http://bbs.3dmgame.com/thread-4964222-1-1.html记着,,修改后还是要重新运行01Revise.bat执行 {:3_108:}不记得了。。。。应该是一个硬盘版。哪里下的完全没印象了。 shenqifei 发表于 2016-3-3 13:50 static/image/common/back.gif
不记得了。。。。应该是一个硬盘版。哪里下的完全没印象了。
要不你就升级到1.3呗..然后就按照我上面说的去改就可以了
本帖最后由 shenqifei 于 2016-3-3 18:07 编辑
重下了论坛的黄金版。在下1.3补丁 明天再看看。之前修改的时候新的参数已经写入date10.rda了。但是新开游戏没有相应的效果。
之前用的是隔壁下的硬盘版加汉化补丁。
升级1.3之后 不是改data10.rda 是 改 data12.rda shenqifei 发表于 2016-3-3 17:50 static/image/common/back.gif
重下了论坛的黄金版。在下1.3补丁 明天再看看。之前修改的时候新的参数已经写入date10.rda了。但是新开游戏 ...
我正版之前是1.3的..然后用了http://bbs.3dmgame.com/thread-4961281-1-1.html 就有效果了..我觉得生产30太多了我就自己改成15
黄金版--》1号--》2号-->3号--》破解补丁--》3dm汉化--》mod {:3_103:} 本帖最后由 shenqifei 于 2016-3-9 10:36 编辑
冰带建筑Aluminum Mine 铝矿
----------------------分------------------割-----------------
<Group>
<Name>Mining</Name>
<UseParentGUIDRange>1</UseParentGUIDRange>
<SectionID>1892</SectionID>
<Assets>
<Asset>
<Template>SlotFactoryBuildingArctic</Template>
<Values>
<Standard>
<GUID>1000262</GUID>
<Name>production mining arctic facility 01</Name>
<Creator>cschneider</Creator>
<CreationTime>2014-05-05 14:50</CreationTime>
<LastChangeUser>sknietzsch</LastChangeUser>
<LastChangeTime>2015-12-09 11:34</LastChangeTime>
<IconFilename>Flash/PNGs/icons/icon_molybdenum.png</IconFilename>
<Comment>arctic 1.4 intermediate: molybdenum</Comment>
</Standard>
<Building>
<BuildingDescriptionText>103476</BuildingDescriptionText>
<BuildingCategoryName>100012</BuildingCategoryName>
</Building>
<Cost>
<GoodsCosts>
<Credits>
<Amount>6000</Amount>
</Credits>
<MetalFoam>
<Amount>8000</Amount>
</MetalFoam>
</GoodsCosts>
</Cost>----------建设消耗
<Object>
<Variations>
<Item>
<Filename>data/graphics/buildings/arctic/production/facilites/production_mining_arctic_facility_01/production_mining_arctic_facility_01.cfg</Filename>
</Item>
</Variations>
</Object>
<Mesh>
<DeconstructionEffectDuration>1500</DeconstructionEffectDuration>
<HeatEffect>1</HeatEffect>
</Mesh>
<Maintenance>
<ActiveCosts>
<Item>
<Type>Credits</Type>
<Amount>20480</Amount>
</Item>
<Item>
<Type>Workforce</Type>
<Amount>204800</Amount>
</Item>
<Item>
<Type>Energy</Type>
<Amount>81920</Amount>
</Item>
</ActiveCosts>----运行成本
<InactiveCosts>
<Item>
<Type>Credits</Type>
</Item>
<Item>
<Type>Energy</Type>
</Item>
<Item>
<Type>Workforce</Type>
</Item>
</InactiveCosts>
</Maintenance>
<Selection />
<Text>
<LocaText>
<English>
<Text>Molybdenum Mine</Text>
<Status>Exported</Status>
<ExportCount>1</ExportCount>
</English>
</LocaText>
<LineID>9787</LineID>
</Text>
<Factory>
<Output>
<Item>
<Type>Molybdenum</Type>
<Amount>682668</Amount>
</Item>
</Output>-------input消耗output产出
<LogisticUsage>12288</LogisticUsage>
<BuildingModules>
<Modules>
<Item>
<GUID>1000423</GUID>
</Item>
<Item>
<GUID>2001751</GUID>
</Item>
<Item>
<GUID>2001828</GUID>
</Item>
<Item>
<GUID>7001471</GUID>
</Item>
</Modules>
<PrimaryModulesLimit>
<Item>
<IntermediateLevel>2001723</IntermediateLevel>
</Item>
<Item>
<IntermediateLevel>2001723</IntermediateLevel>
</Item>
</PrimaryModulesLimit>
<SecondaryModulesLimit>
<Item>
<IntermediateLevel>2001723</IntermediateLevel>
</Item>
<Item>
<IntermediateLevel>2001723</IntermediateLevel>
</Item>
<Item>
<IntermediateLevel>2001723</IntermediateLevel>
</Item>
<Item>
<IntermediateLevel>2001723</IntermediateLevel>
</Item>
<Item>
<IntermediateLevel>2001723</IntermediateLevel>
</Item>
</SecondaryModulesLimit>---------------------辅助模块及其代码
</BuildingModules>
</Factory>
<Constructable />
<Locked>
<Unpackable>1</Unpackable>
</Locked>
<SoundEmitter>
<SoundsToPlay>
<Item>
<SoundEmitterTypeChoice>Destroy</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806278</AssociatedSoundAsset>
</Item>
<Item>
<SoundEmitterTypeChoice>Destroy</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806282</AssociatedSoundAsset>
</Item>
<Item>
<SoundEmitterTypeChoice>BuildMove</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806266</AssociatedSoundAsset>
</Item>
<Item>
<SoundEmitterTypeChoice>BuildSuccessful</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806266</AssociatedSoundAsset>
</Item>
<Item>
<SoundEmitterTypeChoice>BuildSuccessful</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806275</AssociatedSoundAsset>
</Item>
<Item>
<AssociatedSoundAsset>9806291</AssociatedSoundAsset>
</Item>
</SoundsToPlay>
</SoundEmitter>
<FeedbackController />
<Infolayer />
<Slot>
<SlotType>Mine</SlotType>
<WorkArea>1000815</WorkArea>
</Slot>
<Blocking>
<GroundDecalAsset>1003177</GroundDecalAsset>
</Blocking>
<UpgradeList />
<AssetConnector>
<Connections>
<Item>
<ConnectorBottomCenter>1002887</ConnectorBottomCenter>
</Item>
</Connections>
</AssetConnector>
<ShieldGenerator>
<ShieldedRadius>11</ShieldedRadius>
</ShieldGenerator>-----------供暖范围
<FactoryOptionalInput>
<OptionalInput>
<Item>
<Type>Aerogel</Type>
<Amount>682663</Amount>
</Item>
</OptionalInput>
</FactoryOptionalInput>
</Values>
</Asset>
<Asset>
<Template>SlotFactoryBuildingArctic</Template>
<Values>
<Standard>
<GUID>1000263</GUID>
<Name>production mining arctic facility 02</Name>
<Creator>cschneider</Creator>
<CreationTime>2014-05-05 14:50</CreationTime>
<LastChangeUser>sknietzsch</LastChangeUser>
<LastChangeTime>2015-12-09 11:34</LastChangeTime>
<IconFilename>Flash/PNGs/icons/icon_aluminium.png</IconFilename>
<Comment>arctic 1.1 intermediate: aluminum</Comment>
</Standard>
<Building>
<BuildingDescriptionText>103477</BuildingDescriptionText>
<BuildingCategoryName>100012</BuildingCategoryName>
</Building>
<Cost>
<GoodsCosts>
<Credits>
<Amount>3000</Amount>
</Credits>
</GoodsCosts>
</Cost>
<Object>
<Variations>
<Item>
<Filename>data/graphics/buildings/arctic/production/facilites/production_mining_arctic_facility_02/production_mining_arctic_facility_02.cfg</Filename>
</Item>
</Variations>
</Object>
<Mesh>
<DeconstructionEffectDuration>1500</DeconstructionEffectDuration>
<HeatEffect>1</HeatEffect>
</Mesh>
<Maintenance>
<ActiveCosts>
<Item>
<Type>Credits</Type>
<Amount>20480</Amount>
</Item>
<Item>
<Type>Workforce</Type>
<Amount>204800</Amount>
</Item>
<Item>
<Type>Energy</Type>
<Amount>81920</Amount>
</Item>
</ActiveCosts>
<InactiveCosts>
<Item>
<Type>Credits</Type>
</Item>
<Item>
<Type>Energy</Type>
</Item>
<Item>
<Type>Workforce</Type>
</Item>
</InactiveCosts>
</Maintenance>
<Selection />
<Text>
<LocaText>
<English>
<Text>Aluminum Mine</Text>
<Status>Exported</Status>
<ExportCount>1</ExportCount>
</English>
</LocaText>
<LineID>9788</LineID>
</Text>
<Factory>
<Output>
<Item>
<Type>Aluminum</Type>
<Amount>409600</Amount>
</Item>
</Output>
<LogisticUsage>12288</LogisticUsage>
<BuildingModules>
<Modules>
<Item>
<GUID>1000424</GUID>
</Item>
<Item>
<GUID>2001751</GUID>
</Item>
<Item>
<GUID>2001828</GUID>
</Item>
<Item>
<GUID>7001471</GUID>
</Item>
</Modules>
<PrimaryModulesLimit>
<Item>
<IntermediateLevel>2001723</IntermediateLevel>
</Item>
<Item>
<IntermediateLevel>2001723</IntermediateLevel>
</Item>
</PrimaryModulesLimit>
<SecondaryModulesLimit>
<Item>
<IntermediateLevel>2001723</IntermediateLevel>
</Item>
<Item>
<IntermediateLevel>2001723</IntermediateLevel>
</Item>
<Item>
<IntermediateLevel>2001723</IntermediateLevel>
</Item>
<Item>
<IntermediateLevel>2001723</IntermediateLevel>
</Item>
<Item>
<IntermediateLevel>2001723</IntermediateLevel>
</Item>
</SecondaryModulesLimit>
</BuildingModules>
</Factory>
<Constructable />
<Locked>
<Unpackable>1</Unpackable>
</Locked>
<SoundEmitter>
<SoundsToPlay>
<Item>
<SoundEmitterTypeChoice>Destroy</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806278</AssociatedSoundAsset>
</Item>
<Item>
<SoundEmitterTypeChoice>Destroy</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806282</AssociatedSoundAsset>
</Item>
<Item>
<SoundEmitterTypeChoice>BuildMove</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806266</AssociatedSoundAsset>
</Item>
<Item>
<SoundEmitterTypeChoice>BuildSuccessful</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806266</AssociatedSoundAsset>
</Item>
<Item>
<SoundEmitterTypeChoice>BuildSuccessful</SoundEmitterTypeChoice>
<AssociatedSoundAsset>9806275</AssociatedSoundAsset>
</Item>
<Item>
<AssociatedSoundAsset>9806291</AssociatedSoundAsset>
</Item>
</SoundsToPlay>
</SoundEmitter>
<FeedbackController />
<Infolayer />
<Slot>
<SlotType>Mine</SlotType>
<WorkArea>1000816</WorkArea>
</Slot>
<Blocking>
<GroundDecalAsset>1003177</GroundDecalAsset>
</Blocking>
<UpgradeList />
<AssetConnector>
<Connections>
<Item>
<ConnectorBottomCenter>1002887</ConnectorBottomCenter>
</Item>
</Connections>
</AssetConnector>
<ShieldGenerator>
<ShieldedRadius>11</ShieldedRadius>
</ShieldGenerator>
<FactoryOptionalInput>
<OptionalInput>
<Item>
<Type>Aerogel</Type>
<Amount>409600</Amount>
</Item>
</OptionalInput>
</FactoryOptionalInput>
</Values>
</Asset>
</Assets>
</Group>
</Groups>
</Group>
页:
[1]