怎么修改武器的攻速啊?
DATA0里面哪项是攻速?比如这串代码,哪个是攻速?还有哪个是升级次数?刚开始以为是Force(25.0);这个是攻速,结果改了下攻速没有加快……
Visibility(true);
ItemType(ItemType_Stick);
PhysicsScript("single_dropped_inventory.phx");
UpgradeLevel(0);
Condition(40);
CriticalCondition(12);
Damage(247.0);
Force(25.0);
CriticalProb(0.0);
CriticalDamage(2.0);
DamageRange(160.0 *0.01);
DamageToPhysicsObjects(50.0);
PhysicsDamageMul(1.0);
StaminaUsage(0.16);
ConfusionProb(0.0);
HeadSmashProb(0.0);
HeadCutProb(1.0);
ArmsCutProb(1.0);
LegsCutProb(1.0);
WeaponBuildType(WeaponBuildType_Metal);
DamageType(DamageType_Cut);
CutTypesGroup(CutTypesGroup_SharpHeavy);
Flags(3);
InventoryMeshHq("wn_short_sword_a.msh");
InventoryMesh("wn_short_sword_a.msh");
Mesh("wn_short_sword_a.msh");
Skin("wn_short_sword_a_2");
SkinTag("Weapon_Craft0");
AnimPrefix("Stick");
HudIcon("weapon_short_sword");
MinHitSeverity(HitSeverity_Light);
MaxHitSeverity(HitSeverity_Medium);
HorizontalAttackDamageMul(1.0);
TwoHanded(false);
HolderElement("r_thigh");
HolderOffset( *);
HolderAngle();
DestroySound("damaged_sharp_weapon_XX.wav");
AiHitSound("machete");
use HitEffects_Sharp();
use PickupSounds_Default();
DamageSize(4.0);
StatsType(StatsType_Cut);
FF_EffectName("Hit_Sharp");
FF_Left(0.6);
FF_Right(0.6);
FF_Duration(0.2);
FF_FadeOut(0.0);
Reparable(true);
RepairTags("Weapon_Craft4");
RepairPart("Craft_MetalScrap", 1);
AllowedRepairs(3);
SoundDamagedHit("damaged_sharp_weapon_XX.wav");
ThrowBeginSound("machete_throw.wav");
Color(Color_White);
GenLevelMin(1);
GenLevelMax(1);
AchType(AchType_Machete);
DismantleResultItem("Craft_MetalScrap");
DismantleResultItemCnt(1);
CraftingSlots(1,0);
UniqueFxNameBase("short_sword_a");
RestrictionFlags(0);
RagdollBehaviorPrefix("StickSharp");
HandInertiaFactor(1.8);
Price(10656);
GenType(GenType_MeleeWeapon); 我也顶一个,同问,一直困扰很久的问题,然而我发不到贴
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