高渐离 发表于 2016-1-23 07:36

搬运一个AI Mod,帝国之间没朋友

原帖地址http://steamcommunity.com/sharedfiles/filedetails/?id=540022818&searchtext=



This Mod is a complete AI Overhaul, (much bigger than the other AI tweaks here) and makes the AI more "clever" and more aggressive on Campaign map.
(For battlefield AI look up my "Better Battle AI" mods for Vanilla and Radious)
------------------------------------------------------------------------------------------------------------------------------
Without War between Factions this Game is just too easy, because you can fool the AI with fake Alliances, or it doesn't build Bmpires for example...
Now it should be harder to be so fast as big as in Vanilla ;)
Changes were made to the AI Diplomacy, the AI Personality, the AI Task Managements, Cultural Relations and Religious relations, Buildings, Army Rosters, AI Army Recruitment System and much more!
For example:
- It declares War on nearby factions.
- It builds more economical, not only military buildings like garrisons.
- It also colonizes very fast razed territories.
- It settles down more early
- It breaks alliances, agreements etc.
- Agreements/alliances are hard to obtain (if you are poor on money)
- AI does a lot of diplomacy each turn
- AI really wants your money
- As the first modder (as far as i know) i have given factions their own personalities and divided them into groups (Barbarians, Easterns, Sassanids, Nomads, Huns, Migrators and Tanukhids) to control their occupation system:
Now only huns can raze, nomads only sack, the barbarians only occupy, migrators do more liberating, Romans do occupying (everytime adjustable).
But the player has access to all occupation options!

Removed Imperium gain from Technologies and Buildings:
-You now gain Imperium level from owning Regions ( 3 regions = First Imperium Level and so on)
-You also lose Imperium Level by losing Regions
-Hordes gain a lot more Imperium level from Armies, to reach max. Army/Agents Limits
-Beware that as a Horde, there are dramatic Changes in Diplomacy Relations, like it should be !
Also there are changes to Difficulty levels and to Siege items (1 Turn Siege-equiment @ Tier 1, so AI doesn't endless Siege), to fully output the AI's Potential.
Units will also gain faster EXP after successful Battles.
Artillery capture change to 100% - helps especially the AI.
Improved AI growth.
------------------------------------------------------------------------------------------------------------------------------
Further Explanation:
In this Mod the Factions declare War on their Neighbours, to expand, like the Player would do.
Factions have 3 Leader Traits:
1. Like/Dislike big Empires.
Like means, they have good Relations with big Empires, but they hate small Empires.
Dislike is the Reverse.
All depends on the Number of Territories / Hordes you have, dynamically.
2. Cultural Tolerance/Intolerance.
Different Cultures get a Penalty, if Leader is Intolerant.
3. Religious Tolerance/Intolerance.
If Factions have the same Religion / Cultures, there are no Penalties or Boni.
The more Ressources you have, the more likely the AI wants to trade with you.
The stronger you are, the more likely the AI wants to make Peace with you, if they are threatened.
------------------------------------------------------------------------------------------------------------------------------
I recommend (minimum) hard diffculty as i optimized it for that difficulty.
Very Hard and Legendary are REALLY tough now!
There is no shame in reducing the Difficulty, if you fail, AI is a lot tougher in this Mod ;)
------------------------------------------------------------------------------------------------------------------------------
For Radious compability:
Load this Patch before my Mod (Date: 01.22.2016 - Attention: New Filename!)
Clickme[www.filedropper.com]
Mirror[www.megafileupload.com]

------------------------------------------------------------------------------------------------------------------------------

Savegame compatible.

!!! BUT !!!
Yes, it is savegame compatible, but some Changes, like Imperium Level and Technologies, will only make Sense in a new Campaign!
Put it in load Order before other Mods.
------------------------------------------------------------------------------------------------------------------------------
For a better Battlefield AI,visit:
http://steamcommunity.com/sharedfiles/filedetails/?id=543485644
and:
http://steamcommunity.com/sharedfiles/filedetails/?id=543485789
------------------------------------------------------------------------------------------------------------------------------
PS:
I wish to thank "Radious" for "Attila: Radious Total War Mod", "MagicCuboid" for "Increased Spotting Distances for a More Tactical BAI" and mainly "Junaidi83 de Bodemloze" for his mod "Better Aggresive CAI for Attila" from http://www.twcenter.net for giving me ideas for this mod, as many elements are based on their mods.
Screenshots in the Description are on Hard Difficulty from: Oleg148892









这个mod是一个完整的AI检修,(比其他AI调整在这里大得多),使AI更“聪明”,并在战役地图更具侵略性。
(对于战场AI看我的“更好的战斗AI”器官功能障碍综合征的香草和Radious)

------------------------------------------------------------------------------------------------------------------------------

如果没有派系之间的战争这场比赛实在是太容易了,因为你可以欺骗AI用假联盟,或不建Bmpires例如...
现在,应该是很难这么快大如香草)

变化的AI外交,人工智能个性,AI任务管理人员,文化关系和宗教关系,建筑,陆军名册,艾军招募系统以及更多订做!

例如:

- 它宣布战争在附近的派别。
- 它建立更经济,不仅是军事建筑像驻军。
- 它还殖民很快被夷为平地的领土。
- 它落户更早
- 它打破联盟,协议等。
- 协议/联盟是很难获得的(如果你是穷人的钱)
-AI做了很多外交的每一圈
-AI真的想你的钱
- 作为第一莫德(据我所知)我已经给各派自己的性格,并把他们分成小组(野蛮人,Easterns,萨珊,游牧民族,匈奴,迁移者和Tanukhids)来控制自己的职业系统:
现在只有匈奴人可以夷平,牧民只擒杀,野蛮人仅占,迁移者做更多的解放,罗马人占领(每次可调)。
但玩家可以访问所有的职业选择!


从技术和建筑删除帝国增益:

- 你现在从拥有地区获得帝国的水平(3区=第一帝国等级等)
- 你也失​​去了帝国等级由丢失的地区
-Hordes获得从军队多了很多帝国的水平,以达到最大。军/代理限制
-Beware,作为一个部落,有戏剧性的变化在外交关系,喜欢它应该是!

还有一些更改难度级别,并围攻项(1开启攻城厂房设备@ 1级,所以AI不会无休止的攻城),充分输出AI的潜力。

单位也将成功的战役后获得更快的EXP。

炮兵捕获的变化到100% - 有助于特别是人工智能。

改进的AI增长。

------------------------------------------------------------------------------------------------------------------------------

进一步说明:

在这种国防部的派系宣战自己的邻居,扩大,像球员会怎么做。

各派3党领袖特质:

1.喜欢/不喜欢的大帝国。
类似的装置,他们与大帝国良好的关系,但他们讨厌的小帝国。
不喜欢的是反向。
一切都取决于领土/成群结队的号码,你有,动态。

(二)文化容忍/不容忍。
不同文化背景下获得点球,如果领导者是不耐。

3.宗教宽容/不容忍。

如果派系有相同的宗教/文化,有没有处罚或渤泥。

更Ressources你有,更可能是AI希望与你交易。

你越强,越有可能是AI希望让和平和你在一起,如果他们受到威胁。

------------------------------------------------------------------------------------------------------------------------------

我建议(最小)硬盘diffculty因为我优化它的难度。

非常艰苦,传说是真的很难吧!

有在降低难度不丢人,如果你失败了,AI是很多,在这个模型更严格;)

------------------------------------------------------------------------------------------------------------------------------

对于Radious compability:

在我国防部加载此补丁(日期:2016年1月22日 - 注意:新的文件名!)

Clickme [www.filedropper.com]

镜[www.megafileupload.com]


------------------------------------------------------------------------------------------------------------------------------


秘技兼容。


!但 !!!

是的,这是秘技兼容,但有些变化,比如帝国水平和技术,只会让意识在一个新的活动!

把它放在加载顺序等器官功能障碍综合征之前。



谷歌娘娘翻译,不许笑








OK绷king 发表于 2016-1-23 10:06

赞一个!!!!!!!

woshiwang8976am 发表于 2016-1-23 10:56

赞一个!!!!!!!

shuofangyike 发表于 2016-1-23 11:17

感谢分享好人一生平安

dahai57110 发表于 2016-1-23 11:24

上可以用在查理曼DLC吗?

q1589622 发表于 2016-1-23 16:16


感谢分享好人一生平安

yb232556810 发表于 2016-1-23 16:24

感谢分享!!这AI会不会攻4级城????

高渐离 发表于 2016-1-23 18:32

dahai57110 发表于 2016-1-23 11:24 static/image/common/back.gif
上可以用在查理曼DLC吗?

可以,兼容

xujianming18 发表于 2016-1-24 09:26

好人啊,就想要AI mod被虐

dahai57110 发表于 2016-1-24 09:51

麻烦再问下安了这个MOD是不是对查理曼CLD里面的AI有效啊?

高渐离 发表于 2016-1-24 12:47

dahai57110 发表于 2016-1-24 09:51 static/image/common/back.gif
麻烦再问下安了这个MOD是不是对查理曼CLD里面的AI有效啊?

亲测有效

chanlight 发表于 2016-1-24 14:14

好Mod,试一下

vip891003 发表于 2016-2-12 17:27

可以搭配R大的MOD么

loyen 发表于 2016-2-12 18:59

顶一个,但是我还是笑了很久。。。。。。。。。。。。。。。

q86268289 发表于 2016-2-12 22:25

我是来看翻译的,嗯嗯
严肃点说,谢谢楼主分享

甲斐武田信玄 发表于 2016-2-15 14:03

这个MOD对于自动作战的惩罚很大。

三色旗飘扬 发表于 2016-3-6 19:32

游戏更新了,这个有更新吗:'(:'(:'(:'(

zgpla 发表于 2016-3-7 13:14

dddddddddddddd

Ashlucky813 发表于 2016-10-3 22:16

这个MOD 对军队数量有影响

wyf1137491161 发表于 2020-8-11 22:46

请问这个mod的英文名是什么??你帖子里的那个链接失效了,我想在创意工坊找到它
页: [1]
查看完整版本: 搬运一个AI Mod,帝国之间没朋友