xjm1995916 发表于 2015-9-2 14:11

303802412 发表于 2015-9-2 13:17 static/image/common/back.gif
对话过场很多字幕还是会模糊,加油........

已更新1.1版本

DTansen 发表于 2015-9-2 15:17

多么好的东西啊,可惜不知道为什么字母显示不出来

ljj622 发表于 2015-9-2 15:26

大赞精益求精的楼主!!!!!

恐惧贱人 发表于 2015-9-2 15:51

字体冲突删掉D3D9.DLL

xjm1995916 发表于 2015-9-2 16:09

mpfhxm1988 发表于 2015-9-2 11:08 static/image/common/back.gif
我想说 谢谢,但是我也是4.0 无法显示中字

http://down.gamersky.com/pc/201509/657574.shtml能帮我测试下原来核心的冲突吗

xjm1995916 发表于 2015-9-2 16:30

恐惧贱人 发表于 2015-9-2 15:51 static/image/common/back.gif
字体冲突删掉D3D9.DLL

能帮我测试下冲突问题吗链接:http://pan.baidu.com/s/1c00jdO8 密码:ret1

xjm1995916 发表于 2015-9-2 16:31

DTansen 发表于 2015-9-2 15:17 static/image/common/back.gif
多么好的东西啊,可惜不知道为什么字母显示不出来

链接:http://pan.baidu.com/s/1c00jdO8 密码:ret1能帮我测试下吗

hihi1234 发表于 2015-9-2 16:33

恐惧贱人 发表于 2015-9-2 15:51 static/image/common/back.gif
字体冲突删掉D3D9.DLL

....你洗了那个文件不就是等于没放画质补丁:L

hihi1234 发表于 2015-9-2 16:35

xjm1995916 发表于 2015-9-2 16:31 static/image/common/back.gif
链接:http://pan.baidu.com/s/1c00jdO8 密码:ret1能帮我测试下吗

我测试了...还是一样有冲突...真心觉得可能是显卡驱动版本?

版主用的是N卡哪个版本?

xjm1995916 发表于 2015-9-2 16:39

hihi1234 发表于 2015-9-2 16:35 static/image/common/back.gif
我测试了...还是一样有冲突...真心觉得可能是显卡驱动版本?

版主用的是N卡哪个版本?


355.82的版本

DTansen 发表于 2015-9-2 16:39

怎么快进入开场动画的时候报错了

小漫画匠--装装 发表于 2015-9-2 16:42

LZ 我觉得你的字体显示没问题 所以你无法知道我们显示不了字体的到底是什么问题!!!!LZ我下了你的新版试了一下 还是显示不出字体!!!

雪椰 发表于 2015-9-2 16:42

在下眼拙 没看出有什么区别......

xjm1995916 发表于 2015-9-2 16:43

hihi1234 发表于 2015-9-2 16:35 static/image/common/back.gif
我测试了...还是一样有冲突...真心觉得可能是显卡驱动版本?

版主用的是N卡哪个版本?


能不能麻烦你帮我测试下是不是以下某个参数开启后冲突,你试下把所有是1的改为0后是否冲突如果不冲突再依次开启#define USE_SPLITSCREEN                0        // Splitscreen: Disables all effects on the right half of the screen to show changes.#define USE_RAYMARCH_AO        1        // Raymarched AO: Another AO approach, non-physically correct but realistic shading algorithm. Noisy.
#define USE_CHAPMAN_LENS        0        // Chapman's lensflare: Simple lensflare shader with one big halo.
#define USE_FXAA                1        // FXAA: Detects aliased/jagged edges and slightly blurs them, using the FXAA technique.
#define USE_DEPTHBUFFER_OUTPUT        0        // Depth Buffer Output: Shows you the pixel depth, this is for debugging or depth map creation only.
#define USE_TILTSHIFT                0        // Tilt Shift: Photographic effect which blurs the screen to simulate focus. Results in game world looking tiny when viewed from above.
#define USE_LUT                        0        // Color Lookup Table: Uses a gradient texture to adjust the colors of the image.
#define USE_LENSDIRT                0        // Lensdirt: Simulates a dirty camera lens. IMPORTANT: bloom threshold and amount have influence on the intensity of the dirt!
#define USE_GAUSSIAN_ANAMFLARE        1        // Gaussian Anamflare: Applies a horizontal light beam to bright pixels.
#define USE_BLOOM                 1        // Bloom: Makes bright lights bleed their light into their surroundings. NOT the SweetFX way to do bloom but a more proper way.
#define USE_SSAO                0        // SSAO: Enables Screen-Space Ambient Occlusion, a non-physically correct but realistic shading algorithm
#define USE_MAGIC_DOF                0        // Magic DOF: Enables intelligent hexagonal DOF shader which can create insane blur radii with almost no fps cost. Expect artifacts.
#define USE_PETKAGTADOF         1        // PetkaGtA DOF: Enables PetkaGtA's Depth of Field, originally of Blender.
#define USE_MATSODOF                 0        // Matso DOF: Enables Matso's Depth of Field.
#define USE_GP65CJ042DOF        0        // gp65cj042 DOF: Enables Depth of Field shader, this version is originally by user gp65cj042, ME uses an optimized version by me (Marty McFly).
#define USE_EXPLOSION           0         // Explosion : Scatters the pixels, making the image look fuzzy.
#define USE_CARTOON               0         // Cartoon : "Toon"s the image.
#define USE_SHARPENING                1        // Sharpen: Sharps the image but may increase aliasing
#define USE_LEVELS              0         // Levels : Sets a new black and white point. This increases contrast but causes clipping. Use Curves instead if you want to avoid that.
#define USE_TECHNICOLOR         0        // Technicolor : Attempts to mimic the look of an old movie using the Technicolor three-strip color process. Algorithm from prod80
#define USE_SWFX_TECHNICOLOR           0         // Technicolor : Attempts to mimic the look of an old movie using the Technicolor three-strip color process. Algorithm from SweetFX
#define USE_DPX                 1         // Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.
#define USE_MONOCHROME            0         // Monochrome : Monochrome makes the colors disappear. No control values.
#define USE_LIFTGAMMAGAIN         0        // Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights.
#define USE_TONEMAP               0        // Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping).
#define USE_VIBRANCE              1         // Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define USE_CURVES              0        // Curves : Contrast adjustments using S-curves.
#define USE_SEPIA                 0         // Sepia : Sepia tones the image.
#define USE_SKYRIMTONEMAP        0        // Skyrim Tonemap: Applies color correction/tonemapping based on tonemappers of popular Skyrim ENB's.
#define USE_COLORMOOD           0       // Color Mood: Applies a "mood" to the color, tinting mainly the dark colors.
#define USE_CROSSPROCESS         0       // Cross Processing: Simulates wrong chemistry in color processing.
#define USE_FILMICPASS                 1        // Filmic Pass: Applies some common color adjustments to mimic a more cinema-like look.
#define USE_REINHARD                0        // Reinhard: This is the Reinhard tonemapping shader, if you are interested, google how it works.
#define USE_REINHARDLINEAR        0        // Reinhard: Reinhard mixed with some linear tonemapping.
#define USE_COLORMOD                0        // Colormod: Contrast, Saturation and Brightness ported from colormod.asi.
#define USE_SPHERICALTONEMAP        0        // Spherical Tonemap: Another approach on tonemapping, uses some sphere algorithms.
#define USE_HPD                0        // Haarm Peter Duiker Filmic Tonemapping: Tonemapping used in Watch Dogs, ripped from the Watch Dogs shaders themselves.
#define USE_FILMICCURVE                0        // Filmic Curve: Improved version of the well-known Uncharted 2 filmic curve, first seen in iCEnhancer 0.3.
#define USE_SINCITY                0        // Sin City: Effect from the movie "Sin City" - everything else than red is grey.
#define USE_GODRAYS                0        // Godrays: Adds some light rays rotating around screen center.
#define USE_ANAMFLARE                0        // Anamorphic Lensflare: adds some horizontal light flare, simulating the use of an anamorphic lens while recording.
#define USE_CHROMATICABBERATION        0        // Chromatic Abberation & Lens Distord: Adds some RGB shift in colors and distorts image to look like the "fisheye" effect.
#define USE_LENZFLARE                 0        // Lenz Flare: Boris Vorontsov's Skyrim Lensflare with custom offsets, ported to MasterEffect.
#define USE_GRAIN                1        // Grain: Adds some image grain, looks like when a TV has no signal.


xjm1995916 发表于 2015-9-2 16:45

小漫画匠--装装 发表于 2015-9-2 16:42 static/image/common/back.gif
LZ 我觉得你的字体显示没问题 所以你无法知道我们显示不了字体的到底是什么问题!!!!LZ我下了你的新版试 ...

对啊 所以我没法测试为什么会产生冲突 所以在找人帮我测试 不过真的很难弄啊{:3_92:}

恐惧贱人 发表于 2015-9-2 16:46

hihi1234 发表于 2015-9-2 16:33 static/image/common/back.gif
....你洗了那个文件不就是等于没放画质补丁

删了画质补丁还是有用

ff空腹喝牛奶 发表于 2015-9-2 17:03

楼主,我是win7,测试版我用简体繁体测试都还是空白,

xjm1995916 发表于 2015-9-2 17:05

ff空腹喝牛奶 发表于 2015-9-2 17:03 static/image/common/back.gif
楼主,我是win7,测试版我用简体繁体测试都还是空白,

打开ReShade.fx依次修改以下参数的1值为0帮我测试下是不是哪个参数的问题 谢谢
{:3_113:}
#define USE_RAYMARCH_AO          1      // Raymarched AO: Another AO approach, non-physically correct but realistic shading algorithm. Noisy.

#define USE_FXAA                1      // FXAA: Detects aliased/jagged edges and slightly blurs them, using the FXAA technique.
#define USE_GAUSSIAN_ANAMFLARE      1      // Gaussian Anamflare: Applies a horizontal light beam to bright pixels.
#define USE_BLOOM               1      // Bloom: Makes bright lights bleed their light into their surroundings. NOT the SweetFX way to do bloom but a
DOF: Enables intelligent hexagonal DOF shader which can create insane blur radii with almost no fps cost. Expect artifacts.
#define USE_PETKAGTADOF         1      // PetkaGtA DOF: Enables PetkaGtA's Depth of Field, originally of Blender.
sing

#define USE_DPX                   1         // Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.

#define USE_VIBRANCE            1         // Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define USE_FILMICPASS               1      // Filmic Pass: Applies some common color adjustments to mimic a more cinema-like look.
#define USE_GRAIN                1      // Grain: Adds some image grain, looks like when a TV has no signal.

jiange142536 发表于 2015-9-2 17:31

我把ReShade.fx这个文件删了还是有空白,隔壁的汉化没空白,但那质量。。

ff空腹喝牛奶 发表于 2015-9-2 17:35

下的标准版,挨个都变0试了下,不论简中繁中都是空白,不过我使用记事本打开修改的,不知道是不是打开方式不对。不过换隔壁的就有字。

yulala 发表于 2015-9-2 17:36

多谢分享!!!

ff空腹喝牛奶 发表于 2015-9-2 17:41

照楼上所说,把ReShade.fx删了确实也没有字,应该不是这个问题- -。在下是学外语的,对程序一窍不通{:3_99:},心有余而力不足啊- -{:3_107:}

xjm1995916 发表于 2015-9-2 17:43

ff空腹喝牛奶 发表于 2015-9-2 17:41 static/image/common/back.gif
照楼上所说,把ReShade.fx删了确实也没有字,应该不是这个问题- -。在下是学外语的,对程序一窍不通{:3_99: ...

谢谢了 暂时没有办法解决了 抱歉{:3_113:}

hihi1234 发表于 2015-9-2 17:48

xjm1995916 发表于 2015-9-2 16:43 static/image/common/back.gif
能不能麻烦你帮我测试下是不是以下某个参数开启后冲突,你试下把所有是1的改为0后是否冲突如果不冲突再依 ...

已经试过了,
现在就是这可能性了,弄这个补丁的大大是win10的所以没考虑到win7的兼容性, 得修改d3d9.dll的才能兼容win7

3DM-GAME. 发表于 2015-9-2 17:52

开始菜单画面太亮了,能改吗?

xjm1995916 发表于 2015-9-2 17:55

3DM-GAME. 发表于 2015-9-2 17:52 static/image/common/back.gif
开始菜单画面太亮了,能改吗?

有减暗版 不过如果游戏内合适菜单的就难改了

a86054950 发表于 2015-9-2 17:56

弟弟顶顶顶顶顶

≧渝彬≦ 发表于 2015-9-2 18:00

這個畫質測試補丁,跟繁體漢化4.0衝突。
遊戲對話框的字會全部消失。

論壇這兩個畫質補丁都跟漢化沒衝突
SweetFX画质补丁,兼容汉化.【无心】出品.鲜艳清新亮丽,三重抗锯齿任你选.几乎不降帧哦!

SweetFX画质补丁=抗锯齿(去狗牙)+对比(去白光)+相容于3DM汉化(2.0版)
你可以跟以上補丁作者請教一下相互交流。
問題也許就解決了。

十二周目 发表于 2015-9-2 18:00

可能是系统不同吧,消逝的光芒是第一个遇到这种问题的游戏

qqq5608908 发表于 2015-9-2 18:16

LZ你真的是非常牛
页: 1 2 3 [4] 5 6 7 8
查看完整版本: [画质补丁]【9月14日更新新的汉化兼容办法来试试!!】论坛最强画质!!!更新至v2.0,解决汉化冲突问题!!恢复PS4画质,去除阴暗,附加环境光遮蔽,景深效果