qq327722894 发表于 2015-3-19 19:54

1.0.6b更新内容

刚准备进游戏发现更新了
于是就贴上来 求英语好的帮忙翻译一下 这次更新内容貌似有点多 不过更新大小挺小的 20多M
一下是英文内容

Bugfixing-patch 1.0.6b is here!

Greetings Chirpies!

Colossal Order have been hard at work and we're now ready to release the first post-launch patch for Cities: Skylines. The main theme of this patch, as you can see, is bug fixing.

We have isolated and eliminated a large part of the most pressing technical issues, meaning this should get the game working for many who haven't been able to play before.

As we're rolling out the update via steam it might take up to two hours, or so, for it to go live everywhere. Please re-start your steam or verify the game cache if the game does not automatically download the patch.

You can see which version number you're running in the lower right corner of the main menu, if you're not sure that you've gotten it.

1.0.6 - Patch notes

•Windows: dependencies to the visual studio runtime have been removed. Addresses the issue where ColossalNative.dll would fail to load for users missing/having wrong msvcrt dlls.

•Windows/OSX: fixed an issue where some users would not have permissions to access an user folder

•Linux: fixed some cases where the first time launch would show the game half way out of the screen on dual monitors

•Linux: various runtime optimizations

•Linux: hopefully fixed the performance problems and the log spam, we were unable to reproduce that issue so this is a bit of a blindfolded fix

•Linux: added support for $XDG_DATA_HOME. If you are using a custom path for XDG and already played the game on that machine, you will need to manually move the user files from the default folder ~/.local/share/Colossal Order/Cities_Skylines to $XDG_DATA_HOME/Colossal Order/Cities_Skylines

•Mac/Linux: fixed a crash when selecting a building in the Asset importer

•All platforms: added some debug info which may be useful when trying to help users in trouble

•All platforms: added support for -screen-height & -screen-width and lowered severity of argument error unsupported launch options so they would cause the new game button to be greyed

•Modding API: fixed OnCalculateResidentialDemand, OnCalculateCommercialDemand and OnCalculateWorkplaceDemand to call their respective counterpart properly. Also fixed for office buildings calling industrial level up.

•nerfed parks decreasing commercial demand

•road upgrade tool now works between two-way and one-way roads and right mouse-button changes direction of one-way roads

•building effect radius is more accurate

•added a Film grain slider in the Graphics options, like for the Tilt shift. (Users with the Disable Film Grain mod subscribed from Steam workshop and enabled will be notified with a "Console warning" when the game start and the game will automatically disable the mod and set the film grain amount to 0 so that no action from users is required apart from closing the Console panel).

•added a chirper volume slider in the Audio options

•intro screen can be skipped with mouse click or key press

•fixed a case where an error would occur if the Source folder was not found while sharing a Mod to the workshop

•fixed Publish workshop panel caption to not always show Savegame regardless which asset type was selected

•killed the clicking sounds that could be heard on a quiet night during full moon and near the end of the loading screen

•buildings uploaded to the workshop will now go to their respective tags automatically. (Buildings already on the workshop will not, we are currently investigating how to make it happen without users having to do anything about it)

•fixed holding down mouse button and release over ui keeps some tools active

•fixed tooltip stays visible when using shortcut to open area view

•fixed parking spaces still working for burned down buildings.

•fixed mouse raycast use normal mesh for burned down buildings.

•removed airplane engine sound from unlockpanel... :p

•fixed minor text issues in different languages

•fixed wrong tree shadow alpha with pollution or water

•fixed bulldozeing ship/airplane paths in map editor even when they are not visible

•fixed pedestrian bridge color slightly wrong from far distance

Please note: if your specific issue has not been fixed, it's of course still on our to-do list. Do not worry!

Huge thanks to everyone who has contributed to bug researching, reporting and helping us :)

Regards,
The Cities: Skylines Team


必应渣翻

Chirpies 的问候 !

巨大的订单一直在努力工作,我们现在准备好城市公布的第一次发射后修补程序: 天际轮廓线。正如你所看到的此修补程序的主要主题是 bug 修复。

我们已经分离和消除很大一部分的最迫切的技术问题,意思这应该得到工作很多人没能玩过的游戏。

正如我们通过 steam 推出了更新它可能占用到两个小时,或因此,为它去生活无处不在。请重新启动你的蒸汽或验证游戏缓存,如果游戏不会自动下载该修补程序。

如果你不确定你已经得到了它,你可以看到你跑在主菜单中,右下角的版本号。

1.0.6-补丁说明

•Windows: 向 visual studio 运行时的依赖项已被删除。解决了 ColossalNative.dll 会要为用户缺少有错 msvcrt dll 加载的问题。

•Windows/OSX: 修正了一个问题,一些用户不会访问的用户文件夹的权限

•Linux: 固定某些情况下,在那里第一次发射将游戏展示出屏幕的半路上双显示器

•Linux: 各种运行时优化

•Linux: 希望修复性能问题和垃圾邮件的日志,我们未能重现该问题,所以这是一个有点被蒙住眼睛的修补程序

•Linux: 添加对 $XDG_DATA_HOME 的支持。如果您正在使用 XDG 自定义路径并已经玩过这个游戏,在该计算机上,您将需要手动移动用户文件从默认文件夹 ~/.local/share/Colossal 订单/Cities_Skylines 第订单/Cities_Skylines XDG_DATA_HOME/逻元

•Mac/Linux: 固定坠毁当资产导入器中选择一个大厦

•所有平台: 添加一些调试信息,这可能是有用的当试图帮助遇到麻烦的用户

•所有平台: 增加了对屏幕支持-高度及-屏幕-宽度和降低严重程度的参数错误不支持启动选项,所以他们会造成新的游戏按钮将变成灰色

•改装 API: 固定 OnCalculateResidentialDemand、 OnCalculateCommercialDemand 和 OnCalculateWorkplaceDemand,叫他们各自对应正确。此外固定打电话给产业层次不高的办公大楼。

•减少商业需求的削弱了公园

•道路升级工具现在工作之间双向和单向道路和右鼠标按钮更改方向的单向道路

•建设影响半径是更准确

•在图形选项中,添加一个电影粮食滑块像倾斜移位。(与禁用胶片颗粒国防部从蒸汽车间订阅和启用的用户将通知与"控制台警告"当游戏开始游戏会自动禁用国防部和电影粒的大小设置为 0,以便从用户则无需操作除了关闭控制台面板)。

•在音频选项中添加一个春寒音量滑块

•介绍屏幕,可以用鼠标单击或按下键跳过

•固定的情况下,如果同时分享讲习班的 Mod 找不到源文件夹,会出现错误

•固定的发布车间面板标题并不总是显示之后无论选择哪种资产类型

•死亡在满月期间和加载屏幕尽头可以在一个安静的夜晚听到卡嗒声

•上载到车间的建筑物现在将在自动他们各自的标签。(建筑物已在研讨会上的不会,我们目前正在研究如何使用户不必做这件事会发生)

•固定的按住鼠标按钮并发布在 ui 保持一些工具活动

•固定工具提示保持可见的当使用快捷方式来打开区域视图

•还在工作的时候被烧毁的建筑物的固定的停车位。

•固定的鼠标 raycast 用于被烧毁的建筑物的正常的网格。

•飞机发动机的声音从 unlockpanel......: p

•在不同语言固定的小的文字的问题

•固定的错误树的影子阿尔法与污染或水

•固定在地图编辑器中的 bulldozeing 船/飞机路径,即使它们是不可见

•从远距离固定座人行天桥颜色稍有错误

请注意: 如果您具体的问题都不是固定的它当然是仍在我们的待办事项列表。不用担心!

非常感谢大家已导致 bug 研究,报告和帮助我们:)

问候,
城市: 天际线团队

kckadck 发表于 2015-3-19 20:11

求石皮角刀牛 ;P

yellowdogyd 发表于 2015-3-19 20:17

刚刚更新的?

冰箱里的企鹅 发表于 2015-3-19 20:21

木有地址么

wzqqwz 发表于 2015-3-19 20:36

嗯,支持把更新上传上来,给我们这些非正版更新使用哈~~

sakuta 发表于 2015-3-19 21:22

看了下中文完全没看懂...找个英文翻一下

007settler 发表于 2015-3-19 21:22

之前不是说ai寻路改进的吗,貌似没有啊

xsll120 发表于 2015-3-19 21:31

英文看不懂,中文我还是看不懂:dizzy:

A26 发表于 2015-3-19 21:57

商业BUg搞好没有?

wzqqwz 发表于 2015-3-19 22:12

007settler 发表于 2015-3-19 21:22 static/image/common/back.gif
之前不是说ai寻路改进的吗,貌似没有啊

本次更新没有。。我上游戏去了,还是只会死认一条道。塞车没任何变化。。
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