Oblivion Reloaded调教心得!!!ps:J大你的深V太给力了,我直接把5代删了,卷铺盖风尘仆仆的回来了
本帖最后由 洋葱8.0 于 2015-2-8 09:21 编辑Oblivion Reloaded是诞生于去年年末的一款画质插件(话说每年年末都是好物集中爆发的时候)。
地址在:
http://www.nexusmods.com/oblivion/mods/45749/?
我的ini主文件:\obse\plugins\OblivionReloaded.ini
WindowedMode = 1
FoV = 90.0
WaterReflectionMapSize = 1024
WaterHeightMapSize = 512
WaterDisplacementMapSize = 512
ScreenshotPath = \Screenshots
ScreenshotType = 1
PurgeTime = 300
EnableShaders = 1
EnableEffects = 1
EnableWater = 1
EnableGrass = 1
EnablePrecipitations = 1
EnableHDR = 1
EnablePOM = 1
EnableUnderwater = 1
EnableWaterLens = 1
EnableGodRays = 1
EnableDepthOfField = 1
EnableAmbientOcclusion = 1
EnableColoring = 1
EnableCinema = 0
EnableBloom = 1
EnableSnowAccumulation = 1
EnableBloodLens = 0
EnableSMAA = 1
\shaders文件夹参数
\AmbientOcclusion\AmbientOcclusion.ini
Enabled = 1
RadiusMultiplier = 8
StrengthMultiplier = 4
ClampStrength = 0.1
AngleBias = 20
Range = 15000
LumThreshold = 0.5
BlurDropThreshold = 100
BlurRadiusMultiplier = 1
Enabled = 1
RadiusMultiplier = 8
StrengthMultiplier = 4
ClampStrength = 0.5
AngleBias = 15
Range = 150
LumThreshold = 0.1
BlurDropThreshold = 50
BlurRadiusMultiplier = 1
\Blood\Blood.ini
LensColorR = 0.92
LensColorG = 0.16
LensColorB = 0.16
LensIntensity = 0.8
LensTime = 900
Shaders\OblivionReloaded\Bloom\Bloom.ini
BloomIntensity = 10
OriginalIntensity= 1.0
BloomSaturation = 1.2
OriginalSaturation = 1.0
Luminance = 0.5
MiddleGray = 0.18
WhiteCutOff = 0.8
Shaders\OblivionReloaded\Cinema\Cinema.ini
DialogMode = 0
CinemaFormat = 2
VignetteRadius = 6.0
VignetteDarkness = 0.55
Shaders\OblivionReloaded\Coloring\Coloring.ini
Strength = 1
BaseGamma = 1.6
Fade = 0.3
Contrast = 0.9
Saturation = -0.1
Bleach = 0.1
BleachLuma = 0.2
ColorCurve = 2
ColorCurveR = 4.4
ColorCurveG =3.2
ColorCurveB = 3.7
EffectGamma = 0.9
EffectGammaR= 1.0
EffectGammaG= 1.0
EffectGammaB= 1.0
Linearization = 1.1
Shaders\OblivionReloaded\DepthOfField\DepthOfField.ini
Enabled = 1
DistantBlur = 0
DistantBlurStartRange = 900
DistantBlurEndRange = 1000
BaseBlurRadius = 1.0
BlurFallOff = 2.0
Radius = 8.0
DiameterRange = 0.009
NearBlurCutOff = 0.8
Enabled = 1
DistantBlur = 1
DistantBlurStartRange = 900
DistantBlurEndRange = 1000
BaseBlurRadius = 0.25
BlurFallOff = 2.5
Radius = 6.0
DiameterRange = 0.009
NearBlurCutOff = 0.8
Enabled = 1
DistantBlur = 0
DistantBlurStartRange = 900
DistantBlurEndRange = 1000
BaseBlurRadius = 1.0
BlurFallOff = 2.0
Radius = 8.0
DiameterRange = 0.009
NearBlurCutOff = 0.8
Shaders\OblivionReloaded\GodRays\GodRays.ini
SunGlareEnabled = 1
LightShaftPasses = 40
MorningRayIntensity = 2.3
AfternoonRayIntensity = 1.0
EveningRayIntensity = 3.5
NightRayIntensity = 0.1
MorningRayLength = 0.96
AfternoonRayLength = 0.94
EveningRayLength = 0.98
NightRayLength = 0.88
Density = 0.6
Visibility = 0.7
GoldenSaturate = 0.55
NormalSaturate = 0.02
Luminance = 0.4
WhiteCutOff = 0.2
Shaders\OblivionReloaded\Grass\Grass.ini
WindEnabled = 1
WindCoefficient = 100.0
Density = 5
ScaleX = 2.0
ScaleY = 2.0
ScaleZ = 1.0
MinHeight = 1.2
MinDistance = 20000
MaxDistance = 30000
Shaders\OblivionReloaded\HDR\HDR.ini
ToneMapping = 1.8
ToneMappingBlur= -0.05
ToneMappingColor = -0.025
Shaders\OblivionReloaded\POM\POM.ini
HeightMapScale= 0.1
ShadowSoftening = 0.58
MinSamples = 16
MaxSamples = 160
Shaders\OblivionReloaded\Precipitations\Precipitations.ini
SnowAmount = 2.0
SnowAccumulation = 0.0005
SnowAmbientLight = 0.7
SnowSunLight = 0.5
SnowBlurNormDropThreshhold = -0.5
SnowBlurDistanceDropThreshold = 20
SnowBlurRadiusMultiplier = 1
Shaders\OblivionReloaded\SMAA\SMAA.ini
Default
Shaders\OblivionReloaded\Water\Water.ini
IceEnabled = 1
choppiness = 0.8
waveWidth = 1.8
waveSpeed = 0.6
reflectivity = 0.8
causticsStrength= 0.5
shoreFactor = 1.2
turbidity = 0.72
inScattCoeff = 0.12
inExtCoeff_R = 0.40
inExtCoeff_G = 0.26
inExtCoeff_B = 0.30
depthDarkness = 0.1
IceinExtCoeff_R = 0.22
IceinExtCoeff_G = 0.18
IceinExtCoeff_B = 0.18
Icechoppiness = 0.2
IcewaveWidth = 3.6
Icereflectivity = 1.6
IceshoreFactor = 0.4
Iceturbidity = 1.4
LODdistance = 1.0
MinLOD = 0.1
LensTimeMultA = 0.1
LensTimeMultB = 0.2
LensTime = 180
LensAmount = 0.1
LensViscosity = 0.05
choppiness = 0.6
waveWidth = 3.2
waveSpeed = 0.4
reflectivity = 0.3
causticsStrength= 0.1
shoreFactor = 0.8
turbidity = 6.0
inScattCoeff = 0.08
inExtCoeff_R = 0.05
inExtCoeff_G = 0.35
inExtCoeff_B = 0.9
depthDarkness = 0.2
choppiness = 0.4
waveWidth = 4.0
waveSpeed = 0.2
reflectivity = 0.4
causticsStrength= 0.1
shoreFactor = 0.5
turbidity = 8.0
inScattCoeff = 0.08
inExtCoeff_R = 0.05
inExtCoeff_G = 0.35
inExtCoeff_B = 0.9
depthDarkness = 0.4
choppiness = 0.5
waveWidth = 1.8
waveSpeed = 0.3
reflectivity = 0.4
causticsStrength= 0.5
shoreFactor = 1.0
turbidity = 2.24
inScattCoeff = 0.12
inExtCoeff_R = 0.28
inExtCoeff_G = 0.32
inExtCoeff_B = 0.62
depthDarkness = 0.2
几张预览~~
http://att.3dmgame.com/att/album/201502/08/061953bze4ibxtmxb4ccim.jpg
http://att.3dmgame.com/att/album/201502/08/061954221px2pbdlx6jzee.jpg
http://att.3dmgame.com/att/album/201502/08/062005eyc0ns4ke0hvuh0k.jpg
http://att.3dmgame.com/att/album/201502/08/062003b0s6ag0bab5bil65.jpg
http://att.3dmgame.com/att/album/201502/08/062006tssrvstwtiaruucz.jpg
http://att.3dmgame.com/att/album/201502/08/062002x7zuuzjuzuuuj99s.jpg
http://att.3dmgame.com/att/album/201502/08/062000fdsufkdgffuz6uz0.jpg
http://att.3dmgame.com/att/album/201502/08/0619584l48cc4y2x41c82u.jpg
http://att.3dmgame.com/att/album/201502/08/061957wa6udobmmqo0lmol.jpg
http://att.3dmgame.com/att/album/201502/08/062008o47vkg1z1kcqjh3l.jpg
http://att.3dmgame.com/att/album/201502/08/061956g659rvfjbc2tj2tc.jpg
http://att.3dmgame.com/att/album/201502/08/061952fg7cgk0g3eflc02x.jpg
另外我的显示器画面貌似偏亮,所以各位发现实际比较暗的话可以调整亮度。
欢迎大家交流讨论参数!!!
另外尼子的脖子终于被我调教好了!!!!!
万分开心中!!!
最后一张的花瓶出落得非常漂亮! yooooooooooooooooooooooo 972917984 发表于 2015-2-8 07:27 static/image/common/back.gif
最后一张的花瓶出落得非常漂亮!
谢谢木雪~~嘻嘻{:3_112:} Oh,my god,酸爽不敢相信 这个是只有OR的效果吗?真是给力 55110107 发表于 2015-2-8 08:22
这个是只有OR的效果吗?真是给力
是呀是呀! 这风景太给力了! 感谢分享!! OR的水体表现很给力 流口水ing…………………… 为什么我的没有效果一装了OR就容易跳出 版主 发下你的 配置哇。。。{:3_142:} 画面还行,但是这模特。。。 可以直接把OBGE给丢掉得了。能不能让我玩上半天,过年伤不起。 这凶残的画质 好厉害。。。。。 只有13M??!!
下鸟了 大大,我自己使用后发现
与MOO并用会导致太黑
第一人称下会对焦准星,但是其他地方模糊到一个难以忍受的地步
可以请教一下怎么调试吗? deathkid2012 发表于 2015-2-12 18:59 static/image/common/back.gif
大大,我自己使用后发现
与MOO并用会导致太黑
第一人称下会对焦准星,但是其他地方模糊到一个难以忍受的地 ...
depthoffield.ini
boolean
全部设成1
为什么我没看出哪里好看,难道是看ENB看习惯了。 elzee 发表于 2015-2-12 23:40
为什么我没看出哪里好看,难道是看ENB看习惯了。
我把R通道加大了…色调偏暗 {:3_119:}
原来洋葱大大和E大是真爱啊,我刚刚把这个帖子转给E大
E大瞬间就出现了
{:3_140:}
第一人称模糊我已经处理了
我想现在我还得调整一下物品光源。 xxxxxxxxxxxxxx deathkid2012 发表于 2015-2-13 09:12 static/image/common/back.gif
原来洋葱大大和E大是真爱啊,我刚刚把这个帖子转给E大
E大瞬间就出现了
物品光源怎么调??
看看看看看看看看看看看看看看看看看看 {:3_181:}
大大,经小人发现,还得靠自己改All Nature{:3_172:}
我本来以为版主大人能教我两手呢{:3_195:}
{:3_193:}其实我发现问题所在了
{:3_57:}亮的时候,我们觉得画质差
等到暗的时候{:3_183:},很多地方又各种蛋疼,比如兄弟会庇护所,在那种违和光源下我简直怀疑那个亚龙人在读盲文。。。
{:3_151:}大法师房间也弄得像鬼屋,
最后,果然还是得在 小的物品光源上下功夫
比如篝火蜡烛啥的,索性亮一点吧,现实生活篝火照亮10米还是不太难的。。。
主要是漫反射太弱。。。 一口可乐喷屏幕上 索妮子?
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