【功能性Mod/转自MTS】告别“死城”,防止人口减少,让你的小人不再孤单
感谢伟大的Dark Gaia——原地址Introduction
功能介绍
Unlike The Sims 3, TS4 is pretty good at keeping the town populated, in my opinion. There are more than enough new townies in each generation for my Sims to find friends, enemies and partners and to prevent the town from stagnating. There's a slight problem, though. Vanilla TS4 includes a population limit of 180 Sims. Since this includes dead Sims as well as living Sims, anyone playing for a long enough time will usually reach the limit, at which point the game will begin deleting any new Sims that enter the town, making the game pretty much unplayable.
我(作者)以为,不像《模拟人生3》那样,《模拟人生4》相当长于控制城镇人口。我控制的每一代模拟小人都能找到许许多多新镇民以结交朋友,树立敌人或组建家庭,从而避免小镇成为“死城”。然而有个小小的问题,就是《模拟人生4》内置一个人口控制系统,将全镇人数维持在180名。由于该数字不仅包含活着的模拟小人,死去的小人也同样计算在内,玩家在长时间游戏之后,小镇人数总会达至极限。此时,系统便会开始删除新入驻的模拟市民,导致游戏难以进行下去。
The game is also programmed to "clean" the genealogy of your played households, meaning that it will also delete Sims that are distantly related to your Sims for no other reason than you haven't played them in a while.
本游戏还存在一个“清理”玩家主控家庭族谱的程序命令,会自动删除主控模拟市民的远房亲戚,仅仅是因为你在一段时间内没用他们进行游戏。
This mod stops both of these forms of culling.
该mod用以阻止以上两种命令。
Mod Effects
Mod效果
This mod will disable the "Max Population" and "Genealogy Pruning" story progression actions, preventing any Sims from being deleted by the game. The game will continue to generate new townies even when you reach the 180 Sim limit and they won't be deleted, either. EA implemented these features to improve the game's performance, but as most of the Sims in your town are either dead and/or inactive at any one time, I don't see any notable consequences to disabling them.
该Mod会禁止“最高人口限制”和“族谱自动清理”这两种故事发展模式,防止任何模拟市民被程序自动删除。即便在城镇人口达到180之后,系统仍会继续生成新市民并且不会将其删除。EA公司设计这两种程序是为提高游戏性能,但若某天你的城镇中大部分模拟市民不是死了就是行将就木,我觉得没啥理由不刀了它们。
Compatibility
兼容性
This mod was based on game version 1.3.18.1010 (December 16 patch) and will not work on any previous version, as the patch introduced new story progression actions related to Outdoor Retreat that are not in the older versions.
该Mod基于游戏版本1.3.18.1010 (12月16日升级档)制作,由于含有新版故事进展程序,无法工作于任何较低版本,兼容「露天度假」扩展包。
Conflicts
冲突
This mod edits the StoryProgressionService XML. It is incompatible with MisterDinadan's NoGenealogy mod, but this shouldn't be an issue as my mod incorporates the same functionality.
该Mod编辑修改了StoryProgressionService XML文档。与MisterDinadan的NoGenealogy mod冲突,但并不会产生问题,因为这两种Mod的修改方式是一致的。
(简单说来就是可以共用,但我在网上搜索了半天NoGenealogy这个Mod并没找到,蹲。)
Install
安装
Unzip the archive and place the .package file in your Electronic Arts/The Sims 4/Mods folder.
解压缩,将package文件复制到C:/我的文档/The Sims 4/Mods文件夹。
The no genealogocide mod also won't work properly if you have Outdoor Retreat installed as the December patch added some new story progression actions that weren't there when MIsterDinadan made his mod.
上文所提及的no genealogocide Mod不兼容Outdoor Retreat扩展包,因为MIsterDinadan(no genealogocide Mod作者)制作该Mod基于的游戏版本未加入12月份更新文档中包含的新故事进展程序。
前排~︿( ̄︶ ̄)︿ 谢分享 下一个下一个 人越多越好啊 顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶顶的顶顶顶顶顶顶顶顶顶顶 很不错的帖子,支持楼主~~~~ THANKS A LOT~
很有用的 感觉不错先下载了在回复嘿嘿
回复+掠夺!!感谢楼主!! 支持之后感觉自己萌萌哒!!! 下一个下一个 人越多越好啊 为了流畅,自动断绝关系大招也太狠了……
谢谢分享!!
分享感谢
为什么不把死去的人删掉,是删的新入住的?新生儿也会删? 多谢楼主大大哈~赞一个! 感谢楼主 好东西…谢谢分享哦 谢谢分享,谢谢原作者,终于要告别死城了
感谢楼主分享 怪不得我发现有些好久没玩的家庭就莫名其妙的消失了 原来是被人道毁灭了啊
人多热闹。。。 感谢分享!!!!!!!!!!!!!!!!!!!!!!!!
感谢分享 感谢分享
不错收藏了
不错 谢谢! 楼主好人!!!!么么哒~~~~ 谢谢分享,要是这样的话,要是能把那些已死的人删除了的话就更好了。 谢谢楼主的分享 喜欢人多
太喜欢了,楼主大赞
死去的人也算上是为了之后让鬼魂出现吗...那样的话还真成鬼城了...