su_sin_min 发表于 2014-12-7 16:00

想改耐力值加強(附件兩個檔案內文XML是不同的)

本帖最后由 su_sin_min 于 2014-12-7 16:04 编辑

1.崩潰模式下:原版耐力數值

<?xml version="1.0" encoding="utf-8"?>
<ActorConstantsData>
<DamageConstants>
    <DamageScaling>
      <DamageScalar Health="80" Scale="1.00" />
      <DamageScalar Health="50" Scale="0.8" />
      <DamageScalar Health="25" Scale="0.7" />
      <DamageScalar Health="0" Scale="0.6" />
    </DamageScaling>
    <DamageValues>
      <DamageValues Max="10.0" Min="10.0" Name="HealthGain_Normal_Light" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="20.0" Min="20.0" Name="HealthGain_Normal_Standard" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="40.0" Min="40.0" Name="HealthGain_Normal_Heavy" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="10.0" Min="10.0" Name="HealthGain_Bonus_Medicine" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="0.0" Min="0.0" Name="HealthRegen_Standard" PerSecond="4.0" Stat="Health" />
      <DamageValues Max="0.0" Min="0.0" Name="HealthRegen_Heavy" PerSecond="10.0" Stat="Health" />
      <DamageValues Max="0.0" Min="0.0" Name="HealthRegen_Level00_Normal" PerSecond="0.6" Stat="Health" />
      <DamageValues Max="40" Min="30" Name="Health_Explosion" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="7.0" Min="6.0" Name="Health_Normal_Level00_Light" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="12.0" Min="10.0" Name="Health_Normal_Level00_Standard" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="22.0" Min="18.0" Name="Health_Normal_Level00_Heavy" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="7.5" Min="6.5" Name="Health_Tier2_Level00_Light" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="14.0" Min="12.0" Name="Health_Tier2_Level00_Standard" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="28.0" Min="24.0" Name="Health_Tier2_Level00_Heavy" PerSecond="0.0" Stat="Health" />
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      <DamageValues Max="16.0" Min="14.0" Name="Health_Tier3_Level00_Standard" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="36.0" Min="32.0" Name="Health_Tier3_Level00_Heavy" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="9.0" Min="8.0" Name="Health_Tier4_Level00_Light" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="18.0" Min="16.0" Name="Health_Tier4_Level00_Standard" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="42.0" Min="38.0" Name="Health_Tier4_Level00_Heavy" PerSecond="0.0" Stat="Health" />
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      <DamageValues Max="21.0" Min="17.0" Name="Health_Normal_Level01_Heavy" PerSecond="0.0" Stat="Health" />
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      <DamageValues Max="27.0" Min="23.0" Name="Health_Tier2_Level01_Heavy" PerSecond="0.0" Stat="Health" />
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      <DamageValues Max="15.5" Min="13.5" Name="Health_Tier3_Level01_Standard" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="34.0" Min="30.0" Name="Health_Tier3_Level01_Heavy" PerSecond="0.0" Stat="Health" />
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      <DamageValues Max="15.5" Min="13.5" Name="Health_Tier4_Level01_Standard" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="38.0" Min="36.0" Name="Health_Tier4_Level01_Heavy" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="7.0" Min="5.0" Name="Health_Normal_Level02_Light" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="11.0" Min="9.0" Name="Health_Normal_Level02_Standard" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="20.0" Min="16.0" Name="Health_Normal_Level02_Heavy" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="6.5" Min="5.5" Name="Health_Tier2_Level02_Light" PerSecond="0.0" Stat="Health" />
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      <DamageValues Max="26.0" Min="22.0" Name="Health_Tier2_Level02_Heavy" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="7.0" Min="6.0" Name="Health_Tier3_Level02_Light" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="15.0" Min="13.0" Name="Health_Tier3_Level02_Standard" PerSecond="0.0" Stat="Health" />
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      <DamageValues Max="30.0" Min="26.0" Name="Health_Tier3_Level03_Heavy" PerSecond="0.0" Stat="Health" />
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      <DamageValues Max="16.5" Min="14.5" Name="Health_Tier4_Level03_Standard" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="34.0" Min="32.0" Name="Health_Tier4_Level03_Heavy" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="6.0" Min="4.0" Name="Health_Normal_Level04_Light" PerSecond="0.0" Stat="Health" />
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      <DamageValues Max="24.0" Min="20.0" Name="Health_Tier2_Level04_Heavy" PerSecond="0.0" Stat="Health" />
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      <DamageValues Max="0.0" Min="0.0" Name="StaminaDegen_Sprint_Level02_Encumbered" PerSecond="20.0" Stat="Stamina" />
      <DamageValues Max="0.0" Min="0.0" Name="StaminaDegen_Sprint_Level03_Normal" PerSecond="4.5" Stat="Stamina" />
      <DamageValues Max="0.0" Min="0.0" Name="StaminaDegen_Sprint_Level03_Encumbered" PerSecond="18.0" Stat="Stamina" />
      <DamageValues Max="0.0" Min="0.0" Name="StaminaDegen_Sprint_Level04_Normal" PerSecond="4.0" Stat="Stamina" />
      <DamageValues Max="0.0" Min="0.0" Name="StaminaDegen_Sprint_Level04_Encumbered" PerSecond="16.0" Stat="Stamina" />
      <DamageValues Max="0.0" Min="0.0" Name="StaminaDegen_Sprint_Level05_Normal" PerSecond="3.5" Stat="Stamina" />
      <DamageValues Max="0.0" Min="0.0" Name="StaminaDegen_Sprint_Level05_Encumbered" PerSecond="14.0" Stat="Stamina" />
      <DamageValues Max="0.0" Min="0.0" Name="StaminaDegen_Sprint_Level06_Normal" PerSecond="3.0" Stat="Stamina" />
      <DamageValues Max="0.0" Min="0.0" Name="StaminaDegen_Sprint_Level06_Encumbered" PerSecond="12.0" Stat="Stamina" />
      <DamageValues Max="75" Min="50" Name="Damage_ToJuggernaut_Vulnerable_Unarmed" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="175" Min="150" Name="Damage_ToJuggernaut_Vulnerable_BluntLight" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="175" Min="150" Name="Damage_ToJuggernaut_Vulnerable_EdgedLight" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="300" Min="230" Name="Damage_ToJuggernaut_Vulnerable_BluntHeavy" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="50" Min="35" Name="Damage_ToJuggernaut_Normal_Unarmed" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="135" Min="100" Name="Damage_ToJuggernaut_Normal_BluntLight" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="135" Min="100" Name="Damage_ToJuggernaut_Normal_EdgedLight" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="225" Min="150" Name="Damage_ToJuggernaut_Normal_BluntHeavy" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="1000" Min="800" Name="Damage_ToJuggernaut_Explosives" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="250" Min="250" Name="Damage_ToJuggernaut_FireBombImpact" PerSecond="0" Stat="Health" />
      <DamageValues Max="0" Min="0" Name="DamageDoT_ToJuggernaut_Burning" PerSecond="50" Stat="Health" />
      <DamageValues Max="15" Min="15" Name="Damage_ToPlayer_Juggernaut_Light" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="20" Min="20" Name="Damage_ToPlayer_Juggernaut_Heavy" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="18" Min="18" Name="Damage_ToPlayer_Juggernaut_Light_Tier2" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="23" Min="23" Name="Damage_ToPlayer_Juggernaut_Heavy_Tier2" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="22" Min="22" Name="Damage_ToPlayer_Juggernaut_Light_Tier3" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="26" Min="26" Name="Damage_ToPlayer_Juggernaut_Heavy_Tier3" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="25" Min="25" Name="Damage_ToPlayer_Juggernaut_Light_Tier4" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="30" Min="30" Name="Damage_ToPlayer_Juggernaut_Heavy_Tier4" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="10" Min="10" Name="Damage_ToPlayer_Juggernaut_Heavy_Penalty" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="45" Min="45" Name="Damage_ToPlayer_Juggernaut_Bite" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="45" Min="45" Name="Damage_ToPlayer_Juggernaut_Bite_Tier2" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="52" Min="52" Name="Damage_ToPlayer_Juggernaut_Bite_Tier3" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="60" Min="60" Name="Damage_ToPlayer_Juggernaut_Bite_Tier4" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="20" Min="20" Name="Damage_ToPlayer_Juggernaut_Bite_Penalty" PerSecond="0.0" Stat="HealthPenalty" />
      <DamageValues Max="65" Min="65" Name="Damage_ToPlayer_DeepWater" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="65" Min="65" Name="Damage_ToPlayer_DeepWater_Penalty" PerSecond="0.0" Stat="HealthPenalty" />
      <DamageValues Max="6" Min="3" Name="Damage_ToPlayer_Feral_Light" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="15" Min="10" Name="Damage_ToPlayer_Feral_Heavy" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="25" Min="20" Name="Damage_ToPlayer_Feral_Bite" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="10" Min="10" Name="Damage_ToPlayer_Feral_Bite_Penalty" PerSecond="0.0" Stat="HealthPenalty" />
      <DamageValues Max="10" Min="10" Name="Damage_ToJuggernaut_Vulnerable_Unarmed_NPC" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="50" Min="50" Name="Damage_ToJuggernaut_Vulnerable_BluntLight_NPC" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="50" Min="50" Name="Damage_ToJuggernaut_Vulnerable_EdgedLight_NPC" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="100" Min="100" Name="Damage_ToJuggernaut_Vulnerable_BluntHeavy_NPC" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="10" Min="10" Name="Damage_ToJuggernaut_Normal_Unarmed_NPC" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="30" Min="30" Name="Damage_ToJuggernaut_Normal_BluntLight_NPC" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="30" Min="30" Name="Damage_ToJuggernaut_Normal_EdgedLight_NPC" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="50" Min="50" Name="Damage_ToJuggernaut_Normal_BluntHeavy_NPC" PerSecond="0.0" Stat="Health" />
      <DamageValues Max="15" Min="15" Name="Health_ExitVehicle_Fast" PerSecond="0.0" Stat="Health" />
    </DamageValues>
    <FallingDamage>
      <FallingDamage Distance="4" Max="10" Min="10" MinHealth="4" />
      <FallingDamage Distance="6" Max="20" Min="20" MinHealth="4" />
      <FallingDamage Distance="8" Max="30" Min="30" MinHealth="4" />
      <FallingDamage Distance="10" Max="50" Min="50" MinHealth="4" />
      <FallingDamage Distance="12" Max="80" Min="80" MinHealth="4" />
      <FallingDamage Distance="14" Max="1000" Min="1000" MinHealth="1" />
    </FallingDamage>
</DamageConstants>
</ActorConstantsData>

想請教各位 想改耐力值加強要改哪邊呢? 可以提示一下嗎? 謝謝!!



页: [1]
查看完整版本: 想改耐力值加強(附件兩個檔案內文XML是不同的)