一点小修改~偷懒者的福利~~~
6种战略资源打造的装备要想封顶只有靠任务,虽说都能解出来但任务奖励太随机,老SL觉得累了可试试这个改法~打开 游戏目录\public\simulation 下FactionTraits文件,找到
<!-- ########################################## -->
<!-- ###### TECHNOLOGIES ###### -->
<!-- ########################################## --> 这一栏,在其中添加
<FactionTrait Name="FactionTraitTechnologyWeaponCommonTier3" SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">
<Command Name="UnlockTechnology" Arguments="TechnologyDefinitionWeaponCommonTier3"/>
</FactionTrait>
<FactionTrait Name="FactionTraitTechnologyArmorCommonTier3" SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">
<Command Name="UnlockTechnology" Arguments="TechnologyDefinitionArmorCommonTier3"/>
</FactionTrait>
<FactionTrait Name="FactionTraitTechnologyWeaponUncommonTier3" SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">
<Command Name="UnlockTechnology" Arguments="TechnologyDefinitionWeaponUncommonTier3"/>
</FactionTrait>
<FactionTrait Name="FactionTraitTechnologyArmorUncommonTier3" SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">
<Command Name="UnlockTechnology" Arguments="TechnologyDefinitionArmorUncommonTier3"/>
</FactionTrait>
<FactionTrait Name="FactionTraitTechnologyWeaponRareTier2" SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">
<Command Name="UnlockTechnology" Arguments="TechnologyDefinitionWeaponRareTier2"/>
</FactionTrait>
<FactionTrait Name="FactionTraitTechnologyArmorRareTier2" SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">
<Command Name="UnlockTechnology" Arguments="TechnologyDefinitionArmorRareTier2"/>
</FactionTrait>
<FactionTrait Name="FactionTraitTechnologyWeaponRareTier3" SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">
<Command Name="UnlockTechnology" Arguments="TechnologyDefinitionWeaponRareTier3"/>
</FactionTrait>
<FactionTrait Name="FactionTraitTechnologyArmorRareTier3" SubCategory="StartingTechnologyTrait" Family="StartingTechnology" Custom="true" Cost="10">
<Command Name="UnlockTechnology" Arguments="TechnologyDefinitionArmorRareTier3"/>
</FactionTrait>
注意格式,如此在自定义种族时可购买这些科技,具体花费可改 Cost= 这项~~~~
以上~游戏愉快~~~ 技术贴,我等修改党的福气 我等做弊黨必備也 此文件夹下 DepartmentOfScience+Constructibles 到 Era6 是6个时代的研发树,其中Faction techs条目是主线任务奖励的科技,Quest reward techs是任务奖励,有兴趣的朋友可对照格式改着玩玩~~ 谢了.{:3_90:}
那个可以发一下修改好的文件吗?,不知道是我修改错误还是什么...一改就进入无限一回合。无法进入下一回合,但把文件删了之后就可以进入下一回合了{:3_92:} 技术贴必须支持!! 感谢楼主的辛勤劳动 谢谢谢谢谢谢谢
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