bgking23 发表于 2014-5-6 13:06

關於角色MOD [ 精靈公主 ]

這角色一直都有在改版 加上很有特色

可惜英文不夠好

就算是用了估狗翻譯

還是有很多意義不明的翻譯....

所以特地來請教各位英文好手@@

假如喜歡這MOD的話 作者的下載點:http://forums.kleientertainment. ... ncess-full-version/



Musha features


[*]DAY: increase speed and hunger rate

[*]Night: Decrease speed and hunger rate

[*]She has no penalty to eats monster lasagna and dried monster meat.

[*]She hate spoiled smells

[*]She is smart. so she can make a book

[*]Full and Valkyrie mode is fire immunity (just fire, not temperatures)

[*]Berserk mode is cold temperatures immunity (just temperatures)

Change 4 phase


:hunger more then 120, increase happy mind. decrease battle technic.

:hunger less then 120, normal status

:health less than 60%. increase battle technic.

:hunger less then 40, increase battle technic. decrease happy mind.

getting EXP chance
prey: 30%
Not prey: 80%
eye plant : 10%
tentacle arm : 10%
All Food: 5%
Depending on the food value of 20%, 30%, 70%

Level up system

[*]total level is 29.

[*]level 29 is needs experience points 7000EXP.

[*]Kill somthing or eat a food to get chance EXP points.
(Increases get EXP chance to eat advanced food or kill monster)

[*]Get special powers each level.


[*]HEALTH


[*]base max health: 70 ( Level 29 max health : 300)

[*]Level 1 ~ Level 10 : + 10 (each level for example, Level 1 max health : 80)

[*]Level 11 ~ Level 27 : + 5

[*]Level28 ~ Level 29 : +15
[*]HUNGER


[*]base max hunger: 100 ( Level 29 max hunger: 240)

[*]Level 1 ~ Level 10 : + 10 (each level for example, Level 1 max hunger : 110)

[*]Level 11 ~ Level 27 : + 5

[*]Level28 ~ Level 29 : +7
[*]Sanity


[*]Sanity goes up when you get a experience (EXP100 => adds 2 sanity points)
all skill activate the
chance is %. (for exmple, lightning shield1 activated 25% chance)

special power list

[*]Lightning shield
:Defense, HP little recovery. cost little sanity

[*]Lightning attack (power is only activated for valkyrie.)
:if body light, can be lightning attack. if hit lightning musha then restore small health. cost little sanity

[*]Critical hit
:small chance, adds damage

[*]Valkyrie phase
unlock level 2

[*]Berserk phase
unlock level 6

[*]Frame shield (power is only activated for valkyrie.)
:reflect damage and burn (very fast extinguishing)

[*]Freeze attack (activated except valkyrie)
:chance freeze attack

[*]Freeze shield (power is only activated for berserk)
:reflect freeze

[*]Lesser cure
health less than 20%, healing 30. cool time 30m, little sanity cost

[*]Cure
health less than 15%, healing 300. cool time 30m, sanity cost

[*]Doulbe damage
Damage x2 (not chance)

Musha Level List

1 Level needs 5 => Get
2 Level needs 10 => Get
3 Level needs 30 => Get
4 Level needs 50 => Get
5 Level needs 80 => Get
6 Level needs 125 => Get
7 Level needs 200 => Get
8 Level needs 340 => Get
9 Level needs 430 => Get
10 Level needs 530 => Get
11 Level needs 640 => Get
12 Level needs 760 => Get
13 Level needs 890 => Get
14 Level needs 1030 => Get
15 Level needs 1180 => Get
16 Level needs 1340 => Get
17 Level needs 1510 => Get
18 Level needs 1690 => Get
19 Level needs 1880 => Get
20 Level needs 2080 => Get
21 Level needs 2290 => Get
22 Level needs 2500 => Get
23 Level needs 2850 => Get
24 Level needs 3200 => Get
25 Level needs 3700 => Get
26 Level needs 4200 => Get
27 Level needs 4700 => Get
28 Level needs 5500 => Get
29 Level needs 7000 => Get
----------------------------------------------------------------


::::::::::::::::::::::::

yamche

::Yamche Growth of 7 steps.

[*]1-7step is Each requires points. (There is no growth time)

[*]If baby put on head then reset the EXP. and hat phase EXP can not be obtained.

[*]Yamche eat all the food, to Restores hit points 5%. (before 25%)

[*]And the food, depending on the value then +500,+300,+100, additional recovery.
1 -> 2 (EXP3), 2 -> 3 (), 3 -> 4 (),
4 -> 5 (), 5 -> 6 (), 6 -> 7 ()
* when you put on head, growth time is reset (only step1 yamche)
Status
Hunger rate : 25% of wilson
::level1 health: 150 Hunger: 30 Damage: 10
::level2: health: 300 Hunger: 60 Damage: 20
::level2~5: Increase each step, health +100, Hunger +10, Damage +10
::level6~7: Increase each step, health +150, Hunger +20, Damage +10
* 50% less health, very fast health regenerate

Yamche's special abilities
200 => Get power
300 => Get power

::Change in the attack speed value on health

[*] fast attack speed

[*] slow attack speed


[*]When less than 50% health, try to retreat

[*]health less than 20%, give up the fight and retreat come to musha

[*]while order then does not attack enemy. (just stay, or runaway)
Healing Magic

[*]cast heal depending on musha's health or sanity

[*]cast cost is hunger points
lightning shield

[*]defend, healing small health. cost is little hunger points
freeze attck or reflect

[*]50% chance, freeze attack

[*]health less then 50%, freeze reflect
frame reflect

[*]health less then 20%,frame reflect (very fast extinguish)
Change behavior depending on the current state

[*]Yamche health more than 50%, Light turned on.

[*]Yamche health less than 50%, Light turned off.

[*]Yamche health less than 25%, increased speed.

[*]Health less than 75%, chance (test)% "Poo!"(talk) or cry(sound)

[*]Health less than 50%, chance (test)% "PPu! Poo!"(talk) or cry(sound)

[*]Health less than 25%, chance (test)% "PPu! Poo! Poo!"(talk) or cry(sound)

[*]Hunger less than 75%, chance (test)% "Kku!"(talk) or cry(sound)

[*]Hunger less than 50%, chance (test)% "Kku! Koo!"(talk) or cry(sound)

[*]Hunger less than 25%, chance (test)% "Kku! Koo! Koo!"(talk) or cry(sound)

[*]Hunger less than 5, chance (test)% "Kkyuuu! Kkyuuu!"(talk) or cry(sound)
Phoenix sanity aura

[*]Hunger less than 25%, sanity aura - SMALL

[*]Hunger less than 60%, sanity aura 0

[*]Hunger more than 60%, sanity aura + TYNY

[*]Hunger more than 90%, sanity aura + TYNY
::::::etc features::::::::::::::::::

[*]If you put the food in yamche's container, that slows spoilage of food (ice box)

[*]if yamche is not follow musha then feed food. this will immediately follow musha

[*]Dies in 1 levels, back to the egg. Dies in 2-7 steps, going back to level 1.

[*]Grows, increasing the range of light.

[*]level 1, can be stored in the inventory.

[*]fire damage immune

[*]step 2~7 Yamche have inventory. (Step-by-step increase in container size)

[*]When you right-click, Yamche stay in place.

[*]every 5-10 minutes crimson feather drop

if give to wood, burn self. 1-3 yamche's fire will turn off more quickly.(than steps 4-7)

1level yamche have hat function.
[*]if equipment, growth time reset and stops. if put on ground then he's hunger-10 and start growth time(3m)

[*]When you put on yamche to head, according to yamche's current hunger to change of range light.


[*]If more than 95% wide range light.

[*]If more than 75% less than 95% large range light.

[*]If more than 75% less than 50% normal range light.

[*]If more than 25% less than 50% small range light, sometimes beep sound.

[*]If more than 5 less than 25% tiny range light, yamche around for a beep.
Random poop

[*]COOK: Random item. advanced food is good quality and more chance. (yamche loved Mandrake soup!)

[*]MEAT: guano, poop, wetgoop, spoiedfood, ash, or nothing

[*]VAGGIE: general seed, random specific seed (pimpkin, dragon fruit..), or nothing

[*]seeds: ash
[*]ORE (only 5~7 level yamche)


[*]less chance: little gem, or back to the each stage egg

[*]normal chance: some ore.. or nothing
::::::::::::::::::::::::::::::::::

phoenix egg (equipment)
normal egg
+ low light,
+ small Insulation effect.
- movement speed mult 0.9
cracked egg
+Large insulation effect
-movement speed mult 0.9
-------------------------------------------

[*]Phoenix blade
duability 400
base damage 55
Frame hit => chance 40%, stun, fire effect


Frost hammer (weapon)
+ small ice box
+ unlimited durability
+ Freeze hit => chance 30%, Freeze, sanity -2+ damage 56
+ range 1.5
- movement speed mult 0.8
- continued cold (decrease temperature -1.)

Frost heart
+small ice box
( this is broken Frost hammer)

Princess crown
Equipment: hat.


[*]Shield form (gurad)

[*]when shield form, all the damage absorbed.

[*]friendly hound : Hound does not attack.

[*]resurrect (like musha's armor )

[*]if health regen
Queen crown
Equipment: hat.

[*]Shield form : (Same as above)

[*]friendly hound : (Same as above)

[*]healing shield: 20%chance, healing 20% and summon ghost hound.

[*]resurrect (like princess armor)
Bunny scout hat
Equipment: hat
Special Abilities: Hide, warmth, increase movement speed

[*]hide : hide before the battle.

[*]Insulation : MED

[*]speed 15% up
Princess Armor
Equipment: body

[*]Huge pocket

[*], health regen 2/6

[*], health,sanity regen 1/6

[*], sanity regen 2/6

[*]Freeze reflection : 1.5 rate

[*]when you dead, if the armor is near you can be resurrected (If the armor is far, then just die)

[*]When resurrection, musha's armor restored all stats 50% and princess armor restored all stats 100%

[*]Speed 15% up
Musha Armor
Equipment: body

[*]Large pocket

[*]unlimited durability, normal defense(70%)

[*]when you dead, if the armor is near you can be resurrected (If the armor is far, then just die)

[*]When resurrection, musha's armor restored all stats 50% and princess armor restored all stats 100%
glow dust
[*]Just Try eat :)


HZXFC 发表于 2014-5-10 22:39

亲,这个mod有汉化的   http://pan.baidu.com/s/1eQiRTPS

HZXFC 发表于 2014-5-10 22:40

人物名字:MUSHA
生命值:70,饥饿:120,精神值:120.
白天饥饿速度变快。晚上饥饿速度变慢。
吃怪物肉没有惩罚但是很讨厌腐烂的食物。
击杀怪物和吃食物可以获得经验值(最多1点,有一定几率获得)并且升级,更高级的食物和更强大的敌人就有更高的几率获得经验值。
可以制作书籍并且自动解锁1级科技。
人物攻击力相当于温蒂。
人物在饱食状态和女武神状态是火免疫(不怕被火烧,夏天温度过高时依然会掉血)。
狂暴状态下低温免疫(别人介绍得不清楚,可能是不会被冻住,冬天气温过低时依然会掉血)。
有许多的特殊能力并且这些特殊能力还可以提高等级。
有4个阶段的变化,女武神2级获得,狂暴6级获得。
4个阶段分别是:
饱食状态:饥饿值在120以上时加快精神恢复,减少人物速度(攻速和移速)。
正常状态:饥饿值在120以下60以上并且生命值大于60%,人物速度正常。
女武神状态:生命值在60%以下时,增加人物速度。
狂暴状态:饥饿值在60以下时,增加人物速度,附带范围攻击(次要目标比主要目标受到的伤害低一些,站桩无伤敲一群小黑蜘蛛),减少精神值。

人物一共有29个等级(出生时等级为0,最高29级),共7000点经验。
0级最大生命值为70。
1~10级每级增加10点(每级为例,1级为80)。
11~28级每级增加5点。
29级增加20点(29级时的最大值为300)。
饥饿值和精神值在你得到经验是增加。
每100点经验分别增加2点(最大值都是260点)。

各种能力的说明:
闪电盾
防御,恢复少量生命值,损失少量精神值。
1级(5点经验)获得等级1,13(890)获得2,14(1030)获得3,15(1180)获得4。

闪电攻击(只能在女武神状态下触发)
生命值过低时可以使用,闪电击中敌人后恢复部分生命值并且损失相应的精神值。
4级(50点经验)获得等级1,29(7000)获得2。

致命一击
有很小的几率增加伤害。
3级(30点经验)获得等级1,10(530)获得2,11(640)获得3,12(760)获得4。

女武神能力
2级获得(10点经验)。

狂暴能力
6级获得(125点经验)。

火焰屏障(只能在女武神状态下生效)
反伤并且被点燃(很快熄灭)。
7级(200点经验)获得等级1,22(2500)获得2,23(2850)获得3,24(3200)获得4。

寒冰攻击
攻击时有一定几率冷冻敌人。
9级(430点经验)获得等级1,17(1510)获得2,18(1690)获得3,19(1880)获得4。

小治疗
生命值在20%以下时回复30点HP,减少一部分精神值,冷却时间30分。
5级(80点经验)获得等级1,16(1340)获得2。

HP恢复
自动恢复HP(可能是这样的吧!原作者没给出说明,反而列出的寒冰盾根本就不存在)。
8级(340点经验)获得等级1,20(2080)获得2,21(2290)获得3,28(5500)获得4。

治愈
生命值在15%以下时回复全部HP,减少精神值,冷却时间30分。
25级(3700点经验)获得等级1,26(4200)获得2。

双倍伤害
给予双倍的损伤(“没有机会”?原作者写的这样说的,不知道什么意思!)
27级获得(4700点经验)。

(以上能力的说明全是在汉化的时候在文本里面找到的,可能和原作者写的说明有点不同,不过我玩的时候觉得以上说明和玩的时候碰到的有点不同,
当然和原作者写的说明的也有点不同。具体的情况大家玩了才会知道,我写的也不能保证100%正确!!)

宠物名字:yamche
有7个成长级别
1~7级每级都需要经验点数(不需要时间来成长了)。
如果把它放在头上经验会归零,并且无法在头上获得经验(1级才能放头上)。
yamche吃掉任何食物都会回复5%的生命值(最大25%)。
根据所吃的食物的不同额外回复量也不同,越高级的回复越多分别是500、300和100。
1 -> 2 (), 2 -> 3 (), 3 -> 4 (), 4 -> 5 (), 5 -> 6 (), 6 -> 7 ()。
状态:
饥饿速度:相当于威尔逊的25%。
1级时:生命150,饥饿30,伤害10。。。 2级时:生命300,饥饿60,伤害20。。。
2~5级每级增加生命100,饥饿10,伤害10。。。 6~7级每级分别增加150,20,10。。。
在生命低于50%时会加快恢复速度。
特殊能力:
200点经验值时获得治愈能力,300点经验获得治愈2。
攻速受到生命值的影响
50%以上时快速的,50%以下时是慢速的。
生命值小于50%时会尽量撤退,小于20%时会放弃战斗并撤退到musha的身边。
不让它跟着你的时候它不会攻击敌人。
治疗魔法
恢复musha的生命与精神值并消耗自己的饥饿。
闪电盾
防御,恢复少量生命并消耗少量饥饿。
寒冰盾
50%的几率冻结攻击者,生命在50%以下时直接触发。
火焰盾
生命在20%以下时触发。
当前的状态取决于健康状态
生命50%以上时,会发光
50%以下,不发光
25%以下,增加速度。
75%以下时,会说:Poo!
50%以下时,会说:PPu! Poo!
25%一下时,会说:PPu! Poo! Poo!
饥饿值在75%以下时,会说:Kku!
50%以下时,会说:Kku! Koo!
25%以下时,会说:Kku! Koo! Koo!
5以下时,会说:Kkyuuu! Kkyuuu!
附带的凤凰光环(恢复精神)
饥饿25%以下,范围较小
饥饿60%以下25以上,正常范围
饥饿60%以上90以下,大范围
饥饿90%以上,大范围
yamche像狗箱一样可以存放物品(等级越高格子越多,最大16格),还有冰箱的效果(不过我有一次装在里面下洞穴之后再打开时食物全部腐烂了!)
如果在yamche没有跟随的状态下喂它食物,那么就会变为跟随的状态了。
现在的版本里yamche死的时候会变成1级,1级死了就没了,(不知道放在里面的物品会怎样)!!
成长之后会增加发光的范围
1级可以放在头上(放在头上时对着物品栏点右键可以把它变成蛋)
免疫火焰伤害
等级2~7级有存东西的格子
每5-10分钟掉落一根红色的羽毛
有烧火的功能
给它木材的时候它会点燃自己,1~3级的yamche会很快熄灭
当把它带头上时根据饥饿值发出的光的范围也不同
大于95%时,最大范围的光
大于75%小于95%时,大范围的光
大于50%小于75%时,正常范围的光
大于25%小于50%时,小范围的光,yamche有时会叫
大于5%小于25%时,超小范围的光,yamche一直在叫
给它吃东西的时候会随机排出粪便
烹饪锅的食物:随机的,更好的食物有更大的几率(yamche最爱曼德拉汤)
肉类:白便便,黑便便,黑糊糊,腐烂物,灰烬或者什么都没有
素食类:一般的种子,随机特定的种子(胡萝卜种子,南瓜种子等等)或者什么都没有
种子:灰烬
矿石(只有5~7级的yamche才有)
小的几率:小宝石,或者回到每个阶段的蛋
一般几率:一些矿石或者什么都没有

::::::::::::::::::::::::::::::::::::::::::::::::::::::

关于物品的说明
凤凰蛋(装备在身上时)
发出微弱的光
小保温
移速变为90%
裂纹蛋(晚上的时候把蛋放在火边出现裂纹并开始孵化的时候)
大保温
移速变为90%
--------------------------
凤凰剑(补充物品)
基础伤害45
如果目标是怪物伤害会变为100,发出小范围的光,火焰效果(不粘火,很快熄灭)

冰锤
小冰箱
无限的耐久
0.6的冰冻率
56的伤害
攻击范围加1.5
每次攻击减1精神值
移速变为75%
持续降低温度(-1)(非常小的速度)

冰之心
小冰箱
冰锤的制作材料

公主的皇冠
使用之后变为吸收所有伤害的盾
不会受到野狗的袭击
复活(就像musha的盔甲)
加快生命恢复速度

女王的皇冠
使用之后变为吸收所有伤害的盾
不会受到野狗的袭击
20%的几率恢复20%的耐久并召回一只幽灵猎犬
复活(就像公主的盔甲)

兔子侦查帽
可以隐藏,保暖,增加移速(15%)

公主的盔甲
附带巨大的口袋(相当于随身带个箱子,需要手动打开,手动存放)
所有阶段增加2/6的生命恢复
正常模式下增加1/6的生命和精神恢复
饥饿模式下增加2/6的精神恢复
1.5倍的降温速度(保暖的反效果)
死亡的时候如果靠近盔甲可以复活(离得太远就死了)
复活的时候恢复所有三维值
速度增加15%

musha的盔甲
附带大口袋
无限耐久,减伤70%
复活的时候恢复50%的三维值

qwergg2008 发表于 2014-6-6 14:22

把自定义世界的曼陀罗草调到最高之后,喂小凤凰曼陀罗汤可以获得各种宝石。很有用,就是需要保护她很麻烦,我把凤凰(2级)放家里出去觅食,结果当晚是月圆,回来凤凰就不见了。。。。。我严重怀疑原因是我家附近的猪村。。。。。。

saintholy 发表于 2014-9-17 21:11

HZXFC 发表于 2014-5-10 22:40 static/image/common/back.gif
人物名字:MUSHA
生命值:70,饥饿:120,精神值:120.
白天饥饿速度变快。晚上饥饿速度变慢。


请不要误导楼主 作者英文不是29级加20血上限
明明是28级 29级 加15血上限
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