1.0.0.21更新内容翻译
变化还是相当大的,尤其是一些坑爹设定的修改。整个游戏可能会变得更友好。Fixed修正
[*]Axen lore displaying wrong sprite
Axen的资料图像显示错误
[*]Skill text that still said "sheath charge" instead of "skill cancel"
技能说明中的残留的sheath charge现在将统一成skill cancel
[*]Some instances where heavy enemies could push you through walls
修正一些敌人能将玩家击退到墙壁里的地方
[*]Getting stuck in the wall during Jahzracht battle.
修正Jahzracht战中卡墙bug
[*]Reina retains souls on respec bug
不明.....反正是某bug
[*]Various steam achievment bugs
一些steam成就的bug
[*]Some weapons display incorrect affinity until equipped
武器倾向显示错误
[*]Fixed Gradual slowdown during Eye of Alagath Fight
修正Eye of Alagath(冰大妈)战时会越来越卡的问题
Changed 更改
[*]Direct input is disabled until a solution is found for the slowdown issue
Direct Input将被禁用直到拖慢问题被解决
[*]Double warlock room in Ziggurat is now Crystal locked instead of Barrier
Ziggurat地区有两个术士的房间将改用水晶锁而不是屏障
[*]Various adjustments to spell
对女主Aegis法术的多项调整
[*]Holy Order and Black Blessing reworked.
Holy Order和Black Blessing技能(男主法系的两个武器附魔技能)重制
[*]Skill cancel can now be used to escape air juggles
技能取消现在可以用来摆脱空中受伤硬直了
[*]Slightly increased snap radius for ledge grabbing
略微增加了抓边的判定
[*]You can now ledge grab moving platforms
现在可以抓移动平台的边了
[*]Golden Raid spell now has a passive increased chance to cause reckoning
Golden Raid法术现在会被动增加造成Reckoning debuff的几率
[*]Gernot's special move is now evadable, but he can cast it more frequently
Gernot (通灵塔boss)的特殊攻击现在可以被躲避了,但他会更频繁地使用
[*]Treu's special move is now evadable, but he can cast it more frequently
Treu (工程师宫殿boss)的特殊攻击现在可以被躲避了,但她会更频繁地使用
[*]Layout of Treu's room
修改了Treu房间的坑爹地形
[*]All time based events have been converted to be event triggered.
所有基于时间的事件都将被改成事件触发(例如雪魅离开初始地点前往地牢这件事,原先是时限)
[*]Lowered magic power gained from Int
降低由智力获得的法术强度加成 (之前的法师流的确太强)
[*]Gernot/Treu/Magus rewards reduced from 10 to 5
Gernot/Treu/Magus 这三个boss奖励中的穿透属性奖励从10减到5
[*]Affliction chance now applies to magic weapon enchants by default
现在武器附魔法术默认就会触发异常状态了 (异常状态流崛起么?)
[*]Heratic Blade special changed from to
由于上一条,Heratic Blade(男主大剑的某个升级)的特殊属性从【普攻附加异常状态】变为【5%吸血/法术吸血】
[*]Great Justice special changed from to [+15% Healing]
Great Justice (双刀的某升级?)特殊属性从【沉默】改为【+15%治疗效果】
[*]Angel Shepherd rework for ability clarification (new animations)
天使牧师?(好像是圣骑?) 重制
[*]Aerial Bow attack changed to spread shot
空中的弓箭攻击改为散射
[*]5th Heavy attack with sword changed
修改了剑的重攻击的第五连击
[*]Ash Bringer now dissolves if it hits a wall.
Ash Bringer法术现在碰到墙会消失
[*]Adjusted bonus points granted for time when completing Goibniu Mode.
调整了Goibniu模式下时间的奖励分数
[*]Added bonus points for current level when completing Goibniu Mode.
增加了Goibniu模式下最终等级的奖励分数
[*]Non boss enemies no longer grant points after level 20 in Goibniu Mode.
Goibniu模式下非boss敌人在人物20级后不再奖励分数
Added 新增
[*]Retry refills potions on difficulty
Normal难度下 重试 将会充满所有的药瓶
[*]Enemy xp values slightly increased on difficulty
Normal难度下敌人的经验提升
[*]Seraphic blade Attack Power reduction changed from 50% to 35%
双刀的伤害惩罚从50%变成35%(双刀还要再增强么?)
[*]Moved location of Skeleton doors in the Sewer
更改了下水道骷髅门的位置
[*]Quick Spell menu now pauses game
快速法术菜单现在会暂停游戏
[*]Retry from Main Menu
现在可以直接从主菜单选择重试选项
[*]Music and SFX volume control added
增加音乐和音效音量选项
[*]Zone Exit Arrows added to Maps
地图上会显示标示出口的箭头了
[*]Restore Default Controls added to control config
在控制设置界面增加“恢复默认”功能
[*]Skill cancel key bind added
Skill cancel的键位可以自定义了
[*]Events in place to repair the mana heater in Ishk
Ishk的魔法炉现在可以通过事件修复了
[*]New background in Engineers Palace
工程师宫殿的新背景
[*]New treasure Item added to mausoleum
在Mausoleum增加新的宝物
汉化能跟上不 同求,最近没时间玩,20版还没通,希望21快点出来。 Reina retains souls on respec bug
不明.....反正是某bug
之前女主角可以把两个魂都加到2级以后洗点,魂还是2级的,等于说对于非魔法流来说省了俩点。魔法流因为横竖都要加下面的技能,所以不会太受益。 Direct input is disabled until a solution is found for the slowdown issue
Direct Input将被禁用直到拖慢问题被解决
我说怎么手柄用不了……原来非360手柄都完蛋了
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