矮人村庄 Gnomoria v0.8.36最新版本 三楼有资源
本帖最后由 84422466 于 2013-4-26 17:07 编辑资源在三楼 求0.8.30后的版本更新说明…… http://pan.baidu.com/share/link?shareid=437992&uk=2634933990
Gnomoria v0.8.36 released
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General
Professions can have a Uniform assigned to them.If a Gnome is in a Squad, the Squad uniform is used instead
A Uniform can be assigned as the Default Uniform for all Professions from the Population Overview menu.Professions can be assigned to use the Default, No Uniform or a specific Uniform
Removed Militia Perk. All Squad members will perform jobs when not on duty
Armor decreases the rate at which jobs complete.Metal slows down more than leather
Gnomes not in a Squad will prioritize retreating to stop bleeding over staying and fighting
Gnomes not in a Squad will always attempt to run from enemies.Previously they would fight unarmed goblins or potentially unarmored goblins with 1 weapon
Added import and export options for Military settings
Moved Professions import/export buttons to the Pause menu
Windows will keep their size and position during a game session
Fixed
Professions with a space in the name not importing correctly
Sometimes not importing the last Profession
Market Stall UI not correctly scrolling with the mouse wheel
Fix crash when resizing Market Stall UI while a merchant is not present
Gnomes sometimes falling asleep when digging down
Mant spawns effectively being 1 tier above where they should have been, ie spawning as if you had iron when you had bronze
Gnomoria v0.8.35 released
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General
Import/Export Professions
When importing Professions, old Professions with the same name will update to the new one.Gnomes with old professions that don't exist in the new Profession settings will get a custom profession similar to changing settings directly on the gnome.
Updated the following windows to be resizable: Gnome, Workshop, Butcher Shop, Market Stall
Build job names are more specific, ie "Build Carpenter" instead of "Build Workshop" and "Build table" instead of "Build Construction"
Updated check box check to stand out more
Fix
Mouse scroll wheel now works as expected in all areas
"Craft To" combined autogenerated jobs sometimes creating extra components
Gnomoria v0.8.34 released
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General
Combined the "Assign" and "Status" tabs in the Population menu
Gnomes are listed in the Assign tab by their Profession
Population window is resizable
Increased size of drop down box when picking professions
Show ingredients in Job UI
Missing ingredients are shown in red
When "any" material is selected for an ingredient, mousing over will show a break down by material
Gnomes with Hauling that can't find a Stocking job will wait a short amount of time before looking again
Gnomes with "Way of the Gnome" perk are no longer afraid of enemies with better armor
Fixed
Repair broken connections on the navigation graph as they are discovered
Crash when no audio device is present
Crash when attempting to view a corpse that had invalid armor from loading a corrupted save
Gnomes not always freeing enough hands to pick up a two handed item
Attempting to remove a two handed item from storage and failing caused the item to get lost
Gnomoria v0.8.33 released
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General
Additional zoom level
Fixed
Gnomes only equipping armor on one side of their body
Gnomes not upgrading weapons or armor if they already had an item equipped in every spot
Items disappearing when attempting to move a held item to an extra equipment slot and the slot already has an item
Items disappearing when attempting to pick up an item from an extra equipment slot and is unable to hold the item
Multiple butchers claiming the same animal, resulting in the worst game of tug-of-war
Corpses in unreachable places or underwater causing butcher shops to stop working
Anvil crafting description displaying Blacksmith instead of Forge
Pasture settings for max males or females changing to 0 when attempting to change after selecting an animal
Game sometimes responding to input when it wasn't the active window
Hotkeys activating when typing and the mouse cursor isn't over the current window.
Limit amount of notifications displayed on the screen at one time
Gnomoria v0.8.32 released
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General
Gnomes no longer immediately unequip items when they find an upgrade.They will leave it equipped until they start to equip the new item.
Gnomes no longer leave weapons on the ground when eating, drinking or bandaging
Squads with "Defend Gnomes" will no longer attack enemies who aren't a threat, ie wild animals who are trying to run away
Added an option for individual jobs to automatically create craft jobs for missing components
Gameplay setting for globally generating craft jobs has been changed to be the default setting for newly created jobs
Added a Workshop setting to toggle whether generated jobs can be queued at the workshop or not
Added a basic in game Help window
Better error logging for some crashes
Fixed
Crash when loading constructions under rare conditions
Crash when saving after deconstructing a workshop with generated jobs
Crash when loading a mechanical wall that is in the process of squishing someone
Some generated craft jobs that create a new material (bronze, steel, etc) were generating incorrect jobs when they were indirectly queued by a third job.For example, crafting a bronze bar would correctly queue a craft tin bar job, but crafting a bronze armor plate would queue a bronze bar job that would incorrectly queue another bronze bar job, which would repeat filling up the workshop queue.
Dig Hole sometimes not also removing the lower wall
Deconstruct job on a workshop sometimes cancels when a gnome is trying to craft at that workshop
Smelter missing from Workshop build list
Gnomoria v0.8.31 released
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General
Automatically generate crafting jobs
Reorder tabs in workshop UI to be consistent with other UI.Default tab is still the crafting tab
Adjusted gnomad formula so that more gnomads arrive earlier and less later
Adjusted enemy spawn strength formula such that slightly higher Kingdom Worth is needed for each stage
Reduced mant worker spawns by 20%
Fixed
Crash with smelt jobs where the item was no longer available
Armor that can't be used, remaining on the map after a goblin left.These shouldn't appear anymore and are deleted when loading old saves.
Items not reducing Kingdom Worth if a goblin dropped it, picked it back up and then left the map
Items sometimes adding their value to Kingdom Worth a second time when a gnome dies
General Kingdom Worth calculation fixes
Additional checks to ensure Kingdom Worth isn't incorrectly changed
Always recalculate Kingdom Worth on load.Previously, it was only recalculated for specific save games
看着还不错的样子 更新了很多BUG和游戏后期的优化问题 但是没汉化玩的蛋疼 一个个词去查词典间接也学会了好多单词{:3_93:} 等汉化!!!!!!!!!! 感谢分享!!!!!!!!!!!找了好久,wiki的链接都没速度的!
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