laohuts 发表于 2013-4-11 12:24

达人快来呀!!!!!

本帖最后由 laohuts 于 2013-4-11 16:36 编辑

这个软件怎么设置两个手柄呀?我有一个野牛3还有一个是PS2神鹰,怎么让它们都可以用呀,野牛3怎么改也不管用都是神鹰动(野牛3是好的)我知道得修改文件可是咋修改呢?修改别的都会就是不会让野牛3动。。。达人快来呀{:3_60:} 谢谢各位了,我找到方法解决了http://game.china.com/gbox/GatlingGears/act/000/089/523/ 谢谢各位了

anlion 发表于 2013-4-11 12:27

达人都参加达人秀去了

laohuts 发表于 2013-4-11 12:28

anlion 发表于 2013-4-11 12:27 static/image/common/back.gif
达人都参加达人秀去了

晕。。。还以为告诉我咋修改呢。。。

ttttt2000 发表于 2013-4-11 12:38

没用过这软件,也没用过你那野牛3,不如E文认识两个。上边中间那个CONTORLLER 1,选择第X手柄的,能同时设置几个柄就不知道了。那两个条该是设置按键灵敏度的。

ttttt2000 发表于 2013-4-11 12:45

如果还有问题,自己去土豆搜索下视频不就完了。一般都用JOYTOKEY。

leiren 发表于 2013-4-11 13:02

一般来说CONTORLLER 1是第一个手柄
CONTORLLER 2是默认第二个手柄。
你自己设置好1后在选择2后设置。不过我没用过北通。不知道你这手柄是不是这样弄的

beidaihou 发表于 2013-4-11 13:06

:L我的机器直接插的360手柄。。。。。。

laohuts 发表于 2013-4-11 13:11

ttttt2000 发表于 2013-4-11 12:38 static/image/common/back.gif
没用过这软件,也没用过你那野牛3,不如E文认识两个。上边中间那个CONTORLLER 1,选择第X手柄的,能同时设 ...


UseInitBeep=1             #use 0 to 1; default 1; beep on init
Log=0                     #use 0 to 1; creates a log file in folder 'x360ce logs'

Index=0                   #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0    #-100 to +100raise this number to increase sensitivity near center
Left Analog Y Linear=0    #-100 to +100raise this number to increase sensitivity near center
Right Analog X Linear=0   #-100 to +100raise this number to increase sensitivity near center
Right Analog Y Linear=0   #-100 to +100raise this number to increase sensitivity near center
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0#button id; 0 to disable
Right Analog X- Button=0#button id; 0 to disable
Right Analog Y+ Button=0#button id; 0 to disable
Right Analog Y- Button=0#button id; 0 to disable
D-pad POV=1               #POV index; 0 to disable
D-pad Up=0                #button id; 0 to disable
D-pad Down=0            #button id; 0 to disable
D-pad Left=0            #button id; 0 to disable
D-pad Right=0             #button id; 0 to disable
A=3                     #button id; 0 to disable
B=2                     #button id; 0 to disable
X=4                     #button id; 0 to disable
Y=1                     #button id; 0 to disable
Left Shoulder=5         #button id; 0 to disable
Right Shoulder=6          #button id; 0 to disable
Back=9                  #button id; 0 to disable
Start=10                  #button id; 0 to disable
Left Thumb=11             #button id; 0 to disable
Right Thumb=12            #button id; 0 to disable
TriggerDeadzone=0         #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=7          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=8         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1      #use 0 to 1; default 0
SwapMotor=0               #use 0 to 1; default 0
ForcePercent=100          #use 0 to 100; default 100
ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0            #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
AxisToDPadOffset=0      #                                                                                 //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right

Index=-1                  #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0    #-100 to +100raise this number to increase sensitivity near center
Left Analog Y Linear=0    #-100 to +100raise this number to increase sensitivity near center
Right Analog X Linear=0   #-100 to +100raise this number to increase sensitivity near center
Right Analog Y Linear=0   #-100 to +100raise this number to increase sensitivity near center
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0#button id; 0 to disable
Right Analog X- Button=0#button id; 0 to disable
Right Analog Y+ Button=0#button id; 0 to disable
Right Analog Y- Button=0#button id; 0 to disable
D-pad POV=1               #POV index; 0 to disable
D-pad Up=0                #button id; 0 to disable
D-pad Down=0            #button id; 0 to disable
D-pad Left=0            #button id; 0 to disable
D-pad Right=0             #button id; 0 to disable
A=2                     #button id; 0 to disable
B=3                     #button id; 0 to disable
X=1                     #button id; 0 to disable
Y=4                     #button id; 0 to disable
Left Shoulder=5         #button id; 0 to disable
Right Shoulder=6          #button id; 0 to disable
Back=9                  #button id; 0 to disable
Start=10                  #button id; 0 to disable
Left Thumb=11             #button id; 0 to disable
Right Thumb=12            #button id; 0 to disable
TriggerDeadzone=0         #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1      #use 0 to 1; default 0
SwapMotor=0               #use 0 to 1; default 0
ForcePercent=100          #use 0 to 100; default 100
ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0            #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
AxisToDPadOffset=0      #                                                                                 //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right

Index=-1                  #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0    #-100 to +100raise this number to increase sensitivity near center
Left Analog Y Linear=0    #-100 to +100raise this number to increase sensitivity near center
Right Analog X Linear=0   #-100 to +100raise this number to increase sensitivity near center
Right Analog Y Linear=0   #-100 to +100raise this number to increase sensitivity near center
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0#button id; 0 to disable
Right Analog X- Button=0#button id; 0 to disable
Right Analog Y+ Button=0#button id; 0 to disable
Right Analog Y- Button=0#button id; 0 to disable
D-pad POV=1               #POV index; 0 to disable
D-pad Up=0                #button id; 0 to disable
D-pad Down=0            #button id; 0 to disable
D-pad Left=0            #button id; 0 to disable
D-pad Right=0             #button id; 0 to disable
A=2                     #button id; 0 to disable
B=3                     #button id; 0 to disable
X=1                     #button id; 0 to disable
Y=4                     #button id; 0 to disable
Left Shoulder=5         #button id; 0 to disable
Right Shoulder=6          #button id; 0 to disable
Back=9                  #button id; 0 to disable
Start=10                  #button id; 0 to disable
Left Thumb=11             #button id; 0 to disable
Right Thumb=12            #button id; 0 to disable
TriggerDeadzone=0         #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1      #use 0 to 1; default 0
SwapMotor=0               #use 0 to 1; default 0
ForcePercent=100          #use 0 to 100; default 100
ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0            #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
AxisToDPadOffset=0      #                                                                                 //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right

Index=-1                  #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0    #-100 to +100raise this number to increase sensitivity near center
Left Analog Y Linear=0    #-100 to +100raise this number to increase sensitivity near center
Right Analog X Linear=0   #-100 to +100raise this number to increase sensitivity near center
Right Analog Y Linear=0   #-100 to +100raise this number to increase sensitivity near center
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0#button id; 0 to disable
Right Analog X- Button=0#button id; 0 to disable
Right Analog Y+ Button=0#button id; 0 to disable
Right Analog Y- Button=0#button id; 0 to disable
D-pad POV=1               #POV index; 0 to disable
D-pad Up=0                #button id; 0 to disable
D-pad Down=0            #button id; 0 to disable
D-pad Left=0            #button id; 0 to disable
D-pad Right=0             #button id; 0 to disable
A=2                     #button id; 0 to disable
B=3                     #button id; 0 to disable
X=1                     #button id; 0 to disable
Y=4                     #button id; 0 to disable
Left Shoulder=5         #button id; 0 to disable
Right Shoulder=6          #button id; 0 to disable
Back=9                  #button id; 0 to disable
Start=10                  #button id; 0 to disable
Left Thumb=11             #button id; 0 to disable
Right Thumb=12            #button id; 0 to disable
TriggerDeadzone=0         #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1      #use 0 to 1; default 0
SwapMotor=0               #use 0 to 1; default 0
ForcePercent=100          #use 0 to 100; default 100
ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0            #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
AxisToDPadOffset=0      #                                                                                 //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right

laohuts 发表于 2013-4-11 13:11

leiren 发表于 2013-4-11 13:02 static/image/common/back.gif
一般来说CONTORLLER 1是第一个手柄
CONTORLLER 2是默认第二个手柄。
你自己设置好1后在选择2后设置。不过我 ...


UseInitBeep=1             #use 0 to 1; default 1; beep on init
Log=0                     #use 0 to 1; creates a log file in folder 'x360ce logs'

Index=0                   #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0    #-100 to +100raise this number to increase sensitivity near center
Left Analog Y Linear=0    #-100 to +100raise this number to increase sensitivity near center
Right Analog X Linear=0   #-100 to +100raise this number to increase sensitivity near center
Right Analog Y Linear=0   #-100 to +100raise this number to increase sensitivity near center
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0#button id; 0 to disable
Right Analog X- Button=0#button id; 0 to disable
Right Analog Y+ Button=0#button id; 0 to disable
Right Analog Y- Button=0#button id; 0 to disable
D-pad POV=1               #POV index; 0 to disable
D-pad Up=0                #button id; 0 to disable
D-pad Down=0            #button id; 0 to disable
D-pad Left=0            #button id; 0 to disable
D-pad Right=0             #button id; 0 to disable
A=3                     #button id; 0 to disable
B=2                     #button id; 0 to disable
X=4                     #button id; 0 to disable
Y=1                     #button id; 0 to disable
Left Shoulder=5         #button id; 0 to disable
Right Shoulder=6          #button id; 0 to disable
Back=9                  #button id; 0 to disable
Start=10                  #button id; 0 to disable
Left Thumb=11             #button id; 0 to disable
Right Thumb=12            #button id; 0 to disable
TriggerDeadzone=0         #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=7          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=8         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1      #use 0 to 1; default 0
SwapMotor=0               #use 0 to 1; default 0
ForcePercent=100          #use 0 to 100; default 100
ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0            #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
AxisToDPadOffset=0      #                                                                                 //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right

Index=-1                  #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0    #-100 to +100raise this number to increase sensitivity near center
Left Analog Y Linear=0    #-100 to +100raise this number to increase sensitivity near center
Right Analog X Linear=0   #-100 to +100raise this number to increase sensitivity near center
Right Analog Y Linear=0   #-100 to +100raise this number to increase sensitivity near center
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0#button id; 0 to disable
Right Analog X- Button=0#button id; 0 to disable
Right Analog Y+ Button=0#button id; 0 to disable
Right Analog Y- Button=0#button id; 0 to disable
D-pad POV=1               #POV index; 0 to disable
D-pad Up=0                #button id; 0 to disable
D-pad Down=0            #button id; 0 to disable
D-pad Left=0            #button id; 0 to disable
D-pad Right=0             #button id; 0 to disable
A=2                     #button id; 0 to disable
B=3                     #button id; 0 to disable
X=1                     #button id; 0 to disable
Y=4                     #button id; 0 to disable
Left Shoulder=5         #button id; 0 to disable
Right Shoulder=6          #button id; 0 to disable
Back=9                  #button id; 0 to disable
Start=10                  #button id; 0 to disable
Left Thumb=11             #button id; 0 to disable
Right Thumb=12            #button id; 0 to disable
TriggerDeadzone=0         #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1      #use 0 to 1; default 0
SwapMotor=0               #use 0 to 1; default 0
ForcePercent=100          #use 0 to 100; default 100
ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0            #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
AxisToDPadOffset=0      #                                                                                 //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right

Index=-1                  #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0    #-100 to +100raise this number to increase sensitivity near center
Left Analog Y Linear=0    #-100 to +100raise this number to increase sensitivity near center
Right Analog X Linear=0   #-100 to +100raise this number to increase sensitivity near center
Right Analog Y Linear=0   #-100 to +100raise this number to increase sensitivity near center
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0#button id; 0 to disable
Right Analog X- Button=0#button id; 0 to disable
Right Analog Y+ Button=0#button id; 0 to disable
Right Analog Y- Button=0#button id; 0 to disable
D-pad POV=1               #POV index; 0 to disable
D-pad Up=0                #button id; 0 to disable
D-pad Down=0            #button id; 0 to disable
D-pad Left=0            #button id; 0 to disable
D-pad Right=0             #button id; 0 to disable
A=2                     #button id; 0 to disable
B=3                     #button id; 0 to disable
X=1                     #button id; 0 to disable
Y=4                     #button id; 0 to disable
Left Shoulder=5         #button id; 0 to disable
Right Shoulder=6          #button id; 0 to disable
Back=9                  #button id; 0 to disable
Start=10                  #button id; 0 to disable
Left Thumb=11             #button id; 0 to disable
Right Thumb=12            #button id; 0 to disable
TriggerDeadzone=0         #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1      #use 0 to 1; default 0
SwapMotor=0               #use 0 to 1; default 0
ForcePercent=100          #use 0 to 100; default 100
ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0            #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
AxisToDPadOffset=0      #                                                                                 //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right

Index=-1                  #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Left Analog X=1         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3          #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6         #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X Linear=0    #-100 to +100raise this number to increase sensitivity near center
Left Analog Y Linear=0    #-100 to +100raise this number to increase sensitivity near center
Right Analog X Linear=0   #-100 to +100raise this number to increase sensitivity near center
Right Analog Y Linear=0   #-100 to +100raise this number to increase sensitivity near center
Left Analog X+ Button=0   #button id; 0 to disable
Left Analog X- Button=0   #button id; 0 to disable
Left Analog Y+ Button=0   #button id; 0 to disable
Left Analog Y- Button=0   #button id; 0 to disable
Right Analog X+ Button=0#button id; 0 to disable
Right Analog X- Button=0#button id; 0 to disable
Right Analog Y+ Button=0#button id; 0 to disable
Right Analog Y- Button=0#button id; 0 to disable
D-pad POV=1               #POV index; 0 to disable
D-pad Up=0                #button id; 0 to disable
D-pad Down=0            #button id; 0 to disable
D-pad Left=0            #button id; 0 to disable
D-pad Right=0             #button id; 0 to disable
A=2                     #button id; 0 to disable
B=3                     #button id; 0 to disable
X=1                     #button id; 0 to disable
Y=4                     #button id; 0 to disable
Left Shoulder=5         #button id; 0 to disable
Right Shoulder=6          #button id; 0 to disable
Back=9                  #button id; 0 to disable
Start=10                  #button id; 0 to disable
Left Thumb=11             #button id; 0 to disable
Right Thumb=12            #button id; 0 to disable
TriggerDeadzone=0         #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4          #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5         #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1      #use 0 to 1; default 0
SwapMotor=0               #use 0 to 1; default 0
ForcePercent=100          #use 0 to 100; default 100
ControllerType=1          #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8;   //WILDS
AxisToDPad=0            #Use Axis to control DPad (0 disabled, 1 enabled)                                 //WILDS
AxisToDPadDeadZone=256    #Dead zone for Axis                                                               //WILDS
AxisToDPadOffset=0      #                                                                                 //WILDS
POVXReverse=0             #Reverse POV Up/Down
POVYReverse=0             #Reverse POV Left/Right

laohuts 发表于 2013-4-11 13:13

ttttt2000 发表于 2013-4-11 12:38 static/image/common/back.gif
没用过这软件,也没用过你那野牛3,不如E文认识两个。上边中间那个CONTORLLER 1,选择第X手柄的,能同时设 ...

它是通过文件修改的,启动几个手柄或更改按键什么的

laohuts 发表于 2013-4-11 13:14

leiren 发表于 2013-4-11 13:02 static/image/common/back.gif
一般来说CONTORLLER 1是第一个手柄
CONTORLLER 2是默认第二个手柄。
你自己设置好1后在选择2后设置。不过我 ...

它是通过文件修改的,启动几个手柄或更改按键什么的

ttttt2000 发表于 2013-4-11 15:07

laohuts 发表于 2013-4-11 13:13 static/image/common/back.gif
它是通过文件修改的,启动几个手柄或更改按键什么的


Index=0                   #controller index in system game controllers list; 0 is first; -1 to ignore this pad


这个是激活手柄,0是开,-1是关;PAD1表示第1个手柄,后边类推。
你买的是品牌的是不是它带的驱动是设置好的,不用你管那种???如果不成,就去试着用USB手柄公版软件算了。容易用,土豆 油枯也有教学视频你容易学。费那力气。

laohuts 发表于 2013-4-11 15:50

ttttt2000 发表于 2013-4-11 15:07 static/image/common/back.gif
Index=0                   #controller index in system game controllers list; 0 is first; -1 to ig ...

这个我到是知道,我野牛3是安装完驱动的,PS2的神鹰没有驱动,没有驱动的到能动。。。我就算激活3个手柄它都是神鹰3动。。。没野牛3事。。。咋回事呢?

ttttt2000 发表于 2013-4-11 17:15

laohuts 发表于 2013-4-11 15:50 static/image/common/back.gif
这个我到是知道,我野牛3是安装完驱动的,PS2的神鹰没有驱动,没有驱动的到能动。。。我就算激活3个手柄 ...

你帖的那个配置文件,默认只激活一个手柄,自己改成全激活试下。如果不成,就删掉厂家的驱动,在游戏里默认键盘操作,用JOYTOKEY去设置手柄,不会自己搜索视频,很简单的。

laohuts 发表于 2013-4-11 18:56

ttttt2000 发表于 2013-4-11 17:15 static/image/common/back.gif
你帖的那个配置文件,默认只激活一个手柄,自己改成全激活试下。如果不成,就删掉厂家的驱动,在游戏里默 ...

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