R 组新一代revops-----iBerianOps服务器设置(后面内容是通用的)
本帖最后由 ac13456 于 2013-1-17 14:46 编辑联机教程 补丁下载:http://bbs.3dmgame.com/thread-3241344-1-1.html
首先确保你已经升级了iBerianOps客户端
1.拷贝一份你的游戏文件夹,所以现在你有两个iBerianOps文件夹
2.打开你想要建专属服务器的文件夹,删除BlackOpsMP.exe
3.把BlackOpsMP.dat重命名为BlackOpsMP.exe(改文件扩展名)
4.给重命名的BlackOpsMP.exe创建快捷方式,右键-属性-在目标(T)中添加一段代码,例如:
"C:\Users\Colin\Desktop\Black Ops Server\BlackOpsMP.exe" +set dedicated 2 +set /live_service 1 +set sv_licensenum 0 +set dw_licensefile dwkey.dat +set net_port 3074 +exec server.cfg +map mp_nuked
然后点应用-确定。
5.在游戏目录main文件夹新建一个名为server.cfg的文本文件,按照后面的方法编辑。
6.点击保存.,你可以如你所愿随意编辑server.cfg)
7. 申请服务器keyDWkeys: http://bo.alterrev.net/
建服各项参数说明请参照arx-4 教程http://bbs.3dmgame.com/thread-2203371-1-2.html
懒人直接下载里面的2楼sever.cfg文件
//////////////////////////////////////////////////
// 服务器名字及颜色//
//////////////////////////////////////////////////
// //
// ^1 Red //
// ^2 Green //
// ^3 Orange //
// ^4 Dark Blue //
// ^5 Light Blue //
// ^6 Pink //
// ^7 White //
// ^8 Grey //
// ^9 Brown //
// ^0 Black //
// Example: ^1TDM ^7Server //
sv_hostname "^1Cheezeaza ^3Is ^2Sexy" // 在这里改服务器名字
/通用设置//
//////////////////////////////////////////////////
rcon_password "" // Access to your server to change stuff remotely.
scr_player_forcerespawn "1" // Players respawn automatically after being fragged.
scr_game_spectatetype "1" // Enable or Disables Spec mode, putting "1" allows spectators to spectate match.
scr_hardcore "0" // Enable or Disable Hardcore Mode.
scr_player_healthregentime "5" // Time it takes you to recover damage.
scr_team_kickteamkillers "0" // Anyone who team kills, gets kicked automatically if you enable this feature.
scr_team_teamkillspawndelay "20" // Team Killer gets a respawn penalty of specified seconds (20).
scr_player_maxhealth "100" // Percent of Health players will have on Respawn.
scr_player_sprinttime "12" // Sprint run time.
scr_player_suicidespawndelay "0" // Wait before you respawn if you committed suicide.
scr_teambalance "1" // Enable or Disable auto balance.
party_minplayers "2" // Pre-Match Lobby
//////////////////////////////////////////////////
//客户端设置//
//////////////////////////////////////////////////
g_password "" // Password Protected Game. Leave blank if you want players to join.
sv_disableClientConsole "0" // Enable or Disable players ability to access server commands.
sv_reconnectlimit "5" // How many times you can try to reconnect.
sv_timeout "240" // Timeout time period. You will timeout after (240) seconds when attempting to connect or if you are getting connection interruptions.
sv_zombietime "10" // Your idle time period before getting kicked.
g_inactivity "0" // Enable or Disable auto kick feature for idle/AFK players.
g_allowvote "1" // Allow Vote.
sv_floodProtect "4" // Chat Spam Protection.
sv_maxPing "150" // Max Ping allowed.
sv_maxRate "25000" // Max rate on server.
sv_minPing "0" // Minimum Ping allowed.
sv_maxclients "12" // Maximum players that can enter server.
sv_privateClients "2" // Private reserved slots on server.
sv_pure "0"
sv_kickBanTime "300" // Kick Ban Duration. Time before player can re-join the server after getting kicked.
sv_vac "1" // Enable/Disable VAC steam Anti-Cheat.. No use...
//////////////////////////////////////////////////
//服务器设置//
//////////////////////////////////////////////////
scr_game_hardpoints "1" // Hardcore Scoring System.
scr_game_killstreaks "1" // Enable/Disable Killstreak rewards.
scr_hardpoint_allowdogs "1" // Enable/Disable Attack Dogs Killstreak.
scr_hardpoint_allowhelicopter_comlink "1" // Helicopter Com Link
scr_hardpoint_allowradardirection "1" // Radar Direction
scr_hardpoint_allowsupply "1" // Care Package
scr_hardpoint_allowhelicopter_gunner "1" // Helicopter Gunner
scr_hardpoint_allowcounteruav "1" // Counter Spy Plane
scr_hardpoint_allowhelicopter_player "1" // Helicopter
scr_hardpoint_allowmortar "1" // Mortar Team
scr_hardpoint_allownapalm "1" // Napalm Airstrike
scr_hardpoint_allowrcbomb "1" // RC-XD Bomb
scr_hardpoint_allowairstrike "1" // Air Strike
scr_hardpoint_allowauto_turret "1" // Auto Turret
scr_hardpoint_allowradar "1" // Allow Radar
//////////////////////////////////////////////////
//服务器调配//
//////////////////////////////////////////////////
g_deadChat "1" // Enable or Disable the ability to read dead chat chat of people who have been fragged.
scr_game_allowfinalkillcam "1" // Enable/Disable Game Winning Kill Killcam.
scr_team_allowHardpointStreakAfterDeath "0" // Enable/Disable Killstreak after Death. Player resumes the killstreak even after being fragged.
scr_game_allowkillcam "1" // Allow Killcam.
g_allow_teamchange "1" // Allow players to change teams.
scr_player_allowrevive "1" // Allow players to revive each other.
scr_team_artilleryTeamKillPenalty "0.25" // If you kill your team member with artillery strike, this amount of percent of your artillery time gets deducted. Logical ?
scr_game_deathpointloss "-999" // Points Loss on death Cod Points.
scr_team_fftype "0" // Enable or Disable Friendly Fire.
scr_game_onlyheadshots "0" // Enable/Disable Only Headshots mode. You can only kill players by taking headshots.
scr_player_healthregentime "5" // Health regeneration time, time it takes for blood splatter to be removed from the screen.
scr_team_teamkillspawndelay "20" // Team Kill respawn penalty, in seconds.
scr_player_maxhealth "100" // Players starts with this amount of health in percentage.
scr_team_mortarTeaTeamKillPenalty "0.25" // Mortar Air Strike Team Kill Penalty, time deducted.
scr_game_prematchperiod "15" // Time before match starts. Strat time?
scr_game_allowfinalkillcam "1" // Allow Final Kill Killcam.
g_speed "190" // Player speed, speed at which player can move.
scr_player_sprinttime "4" // Sprint time, duration a player can run.
scr_game_suicidepointloss "0" // Suicide penalty in cod points.
scr_player_suicidespawndelay "0" // Respawn wait after suicide.
scr_team_teamkillpointloss "1" // Cod Points Penalty for Team Kill.
scr_team_teamkillspawndelay "20" // Respawn penalty in time, after team kill.
scr_team_teamkillerplaylistbanpenalty "0" // Add the team killer to the ban list.
scr_team_teamkillerplaylistbanquantum "0"
scr_game_perks 1 // Allow players to have perks
//////////////////////////////////////////////////
//VOIP 语言设置 //
//////////////////////////////////////////////////
voice_deadChat "1" // Enable/Disable voice over IP chat when a player is dead.
voice_global "1" // Enable/Disable the use of in-game voice over IP.
sv_voicequality "1" // Voice Quality, 3 for high, 1 for low. More bandwidth better quality.
g_voiceChatTalkingDuration "500" // Duration you can chat.
sv_voice "1" // Allow Voice Chat
//////////////////////////////////////////////////
//CAPTURE THE FLAG 夺旗模式设置 //
//////////////////////////////////////////////////
scr_ctf_globalbattlechatterprobability "0"
scr_ctf_enemycarriervisible "0" // Where is the flag carrier, spot visible on radar.
scr_ctf_flagrespawntime "0" // Time before a captured flag respawns.
scr_ctf_idleflagreturntime "30" // Time before a dropped flag returns to its default location if not picked.
scr_ctf_numlives "0" // Number of lives per player 0 for unlimited.
scr_ctf_playerrespawndelay "0" // Respawn wait in seconds.
scr_ctf_roundlimit "3" // How many rounds match would last.
scr_ctf_roundswitch "1" // Rounds before the teams switch sides.
scr_ctf_scorelimit "3" // Target score before the round ends.
scr_ctf_timelimit "5" // Round length.
scr_ctf_touchreturn "1" // Ability to return the flag by touching it.
scr_ctf_waverespawndelay "15"
//////////////////////////////////////////////////
//DEMOLITION 占领模式设置 //
//////////////////////////////////////////////////
scr_dem_globalbattlechatterprobability "0"
scr_dem_bombtimer "45" // Time the bomb takes to detonate.
scr_dem_defusetime "5" // Time taken to defuse the bomb.
scr_dem_extratime "3"
scr_dem_numlives "0" // Lives per player 0 for unlimited.
scr_dem_planttime "5" // Time it takes to plant a bomb in seconds.
scr_dem_roundlimit "0" // Rounds the game is limited to, if there are no winners.
scr_dem_roundswitch "1" // Rounds before the teams switch the sides.
scr_dem_scorelimit "2" // Score limit needed to win.
scr_dem_timelimit "2.5" // Round time limit.
//////////////////////////////////////////////////
//DOMINATION GAMETYPE SETTINGS //
//////////////////////////////////////////////////
scr_dom_globalbattlechatterprobability "0"
scr_dom_flagcapturetime "10" // Time in seconds to capture a flag.
scr_dom_numlives "0" // Lives per player 0 for unlimited.
scr_dom_playerrespawndelay "0" // Duration of time you wait to respawn.
scr_dom_roundlimit "1" // Rounds played per game.
scr_dom_scorelimit "200" // Score limit per game.
scr_dom_timelimit "0" // Duration in minutes per round.
scr_dom_waverespawndelay "0" // Spawn delay at start.
//////////////////////////////////////////////////
//FREE FOR ALL GAMETYPE SETTINGS //
//////////////////////////////////////////////////
scr_dm_globalbattlechatterprobability "100" //
scr_dm_bonus_leader "0" //
scr_dm_numlives "0" // Lives per player 0 for unlimited.
scr_dm_playerrespawndelay "0" // Time in seconds wait to respawn.
scr_dm_roundlimit "1" // Round limit.
scr_dm_score_assist "100" // Points allotted for an assist.
scr_dm_score_death "0" // Points allotted for dying.
scr_dm_score_headshot "0" // Points for headshot.
scr_dm_score_kill "200" // Points for a kill.
scr_dm_scorelimit "5000" // Points needed to win the game.
scr_dm_score_suicide "0" // Points allotted for suicide.
scr_dm_timelimit "15" // Duration the game lasts in minutes when the score limit isn't reached.
scr_dm_waverespawndelay "0" // Delay before the first respawn in the first round.
//////////////////////////////////////////////////
//HEADQUARTERS GAMETYPE SETTINGS //
//////////////////////////////////////////////////
scr_koth_globalbattlechatterprobability "0"
scr_koth_numlives "0" // Number of lives per game 0 for unlimited.
scr_koth_playerrespawndelay "0" // Players respawn wait.
scr_koth_roundlimit "1" // Rounds to be played.
scr_koth_roundswitch "1" // Rounds to be played before teams switch sides.
scr_koth_scorelimit "250" // Score limit to win the game.
scr_koth_timelimit "15" // Duration in minutes the game will continue if the score isn't reached.
scr_koth_waverespawndelay "0" // First respawn delay for each round.
//////////////////////////////////////////////////
//SABOTAGE GAMETYPE SETTINGS //
//////////////////////////////////////////////////
scr_sab_globalbattlechatterprobability "0"
scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate.
scr_sab_defusetime "5" // Time taken to defuse the bomb.
scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site.
scr_sab_numlives "0" // Number of lives players get.
scr_sab_planttime "2.5" // Time taken to plant the bomb.
scr_sab_playerrespawndelay "7.5" // Time before respawn.
scr_sab_roundlimit "1" // Rounds per game.
scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides.
scr_sab_scorelimit "1" // Score limit to win the match.
scr_sab_timelimit "10" // Duration in minutes the game lasts if the score limit isn't reached.
scr_sab_waverespawndelay "0" // Time delay for first respawn before the game.
//////////////////////////////////////////////////
//SEARCH AND DESTROY GAMETYPE SETTINGS //
//////////////////////////////////////////////////
scr_sd_globalbattlechatterprobability "0"
scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
scr_sd_defusetime "5" // Time taken to defuse the bomb.
scr_sd_game_spectatetype "3" // Allow team spectate.
scr_sd_multibomb "0" // Allow more than one bomb.
scr_sd_numlives "1" // Number of lives per player per game.
scr_sd_planttime "5" // Time taken to plant the bomb.
scr_sd_playerrespawndelay "0" // Respawn wait.
scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
scr_sd_roundswitch "3" // Rounds to be played before the teams switch sides.
scr_sd_scorelimit "4" // Score limit required to win the game.
scr_sd_timelimit "2.5" // Time limit if the score limit isn't reached.
scr_sd_waverespawndelay "0" // Delay for first respawn.
//////////////////////////////////////////////////
//TEAM DEATHMATC工口GAMETYPE SETTINGS //
//////////////////////////////////////////////////
scr_tdm_globalbattlechatterprobability "0"
scr_tdm_bonus_leader "0" // Top Player on the leaderboard gets this much bonus.
scr_tdm_numlives "0" // Number of lives per player 0 for unlimited.
scr_tdm_playerrespawndelay "0" // Respawn wait.
scr_tdm_roundlimit "1" // Rounds per game.
scr_tdm_score_assist "50" // Points awarded for an assist.
scr_tdm_score_death "0" // Points awarded for death.
scr_tdm_score_headshot "0" // Headshot reward.
scr_tdm_score_kill "100" // Points awarded for a kill.
scr_tdm_scorelimit "20000" // Score limit to win the game.
scr_tdm_score_suicide "0" // Score awarded for suicide.
scr_tdm_timelimit "15" // Duration in minutes for the game to end if the score limit isn't reached.
scr_tdm_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
//////////////////////////////////////////////////
// GAMETYPE & WAGER //
//////////////////////////////////////////////////
// //
// "tdm" Team deathmatch (used for default) //
// "dm" Free-for-all //
// "sab" Sabotage //
// "dem" Demolition //
// "ctf" Capture the flag //
// "sd" Search and destroy //
// "dom" Domination //
// "koth" Headquarters //
// //
//////////// Wager Matchs ////////////////////////
// //
// IMPORTMENT //
// Wager Matchs MUST require xblive_wagermatch 1//
// //
// "hlnd" Stick and Stones* //
// "gun" Gun mode* //
// "shrp" Sharpshooter* //
// "oic" One in the Chamber* //
// //
g_gametype "tdm" // Select gametype from the list above
xblive_wagermatch "0" // Set to 1 if you plan on using a wager match. This is a MUST! Failure to do so caused problems
//////////////////////////////////////////////////
// MAP ROTATION TIPS //
//////////////////////////////////////////////////
// //
// ARRAY – mp_array //
// CRACKED – mp_cracked //
// CRISIS – mp_crisis //
// FIRINGRANGE – mp_firingrange //
// GRID - mp_duga //
// HANOI – mp_hanoi //
// HAVANA - mp_cairo //
// JUNGLE – mp_havoc //
// LAUNCH – mp_cosmodrome //
// NUKETOWN – mp_nuked //
// RADIATION – mp_radiation //
// SUMMIT – mp_mountain //
// VILLA – mp_villla //
// WMD – mp_russianbase //
// //
//// DLC1 FIRSTSTRIKE ////////////////////////////
// //
// BERLIN WALL - mp_berlinwall2 //
// DISCOVERY - mp_discovery //
// KOWLOON - mp_kowloon //
// STADIUM - mp_stadium //
// //
//// DLC2 ESCALATION /////////////////////////////
// //
// CONVOY - mp_gridlock //
// HOTEL - mp_hotel //
// STOCKPILE - mp_outskirts //
// ZOO - mp_zoo //
// //
//// DLC3 ANNIHILATION ///////////////////////////
// //
// DRIVE-IN - mp_drivein //
// HANGER 18 - mp_area51 //
// HAZARD - mp_golfcourse //
// SILO - mp_silo //
Set sv_maprotation “map mp_drivein map mp_area51 map mp_array map mp_cracked map mp_crisis map mp_firingrange map mp_duga map mp_hanoi map mp_kowloon map mp_discovery map mp_berlinwall2 map mp_zoo map mp_outskirts map mp_hotel map mp_gridlock map mp_silo map mp_golfcourse map mp_cairo map mp_havoc map mp_cosmodrome map mp_nuked map mp_radiation map mp_mountain map mp_villa map mp_russianbase”
//////////////////////////////////////////////////
//PLAYLIST DVARS //
//////////////////////////////////////////////////
playlist_enabled "0" //Reserved slots for players in playlist.
playlist_excludeMap "mapname" //Exclude this map from the server rotation. Type in the map name shortname.
playlist_excludeGametype "" //Exclude this gametype, type in the gametype shortname.
playlist_excludeGametypeMap "" //Exclude this gametype map, type in the map shortname.
有时间的话试一下.:lol 建完服务器,不能联机了就
gj8591 发表于 2012-12-24 23:56 static/image/common/back.gif
建完服务器,不能联机了就
两个文件夹,用另外一个联机。这是多人建服的,人少。。。所以基本用不到。
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