地下城冒险Dungeons of Dredmor:Conquest of the Wizardlands英文整合破解版(更新1.12版)
本帖最后由 6019507 于 2012-10-25 21:02 编辑包含了Dungeons of Dredmor本体,Realm of the Diggle Gods和Conquest of the Wizardlands等扩展
新增了多种技能,装备物品还有新的地牢等。好像还增加修复了不少东西,具体内容还是自己玩看下吧
(第一张图的界面最下面有个黄色按键可切换不同扩展包)
下载地址在此贴网盘里:http://bbs.3dmgame.com/thread-3325454-1-1.html
沙发什么的。。。话说今天刚开始玩。。 看截图,现在有男女主角可选了? 好久没玩了 不知更新的怎么样 有没有新出技能翻译啊{:3_152:} 又是这两个粗眉毛,有一个汉化的版本挺搞笑的 多了那么多职业啊....
蛋疼的英文 不错啊,终于等来了,虽然没有汉化,先尝尝鲜~~~职业增多了,好啊 告急!网盘上的游戏下载不了,点击尝试了第一个桌面地牢,是可以下载的,这个就不可以 很久很久以前 有个叫3d妈独立游戏区的地方
后来有了一个坑
再后来坑越来越大
最后一个太监掉坑里去了 kotnredwolf 发表于 2012-9-8 19:31 static/image/common/back.gif
告急!网盘上的游戏下载不了,点击尝试了第一个桌面地牢,是可以下载的,这个就不可以 ...
郁闷了,我转了给自己都下载不了 kotnredwolf 发表于 2012-9-8 20:03 http://bbs.3dmgame.com/static/image/common/back.gif
郁闷了,我转了给自己都下载不了
不知道别的能下吗,是不是浏览器有问题啊,我用谷歌可以完美下,3分钟就拖下来了。
我下了客户端了,这里的网速,估计要2小时,不过为了等个好玩的游戏还是值得的,不是么 好久没关注,居然又有更新了,不错不错,不过可惜我以前在10版本里自己添加了好多东西又废了,这游戏到底要怎样才能做mod啊:Q 这个不错啊! 很久没玩这个了 主要是汉化问题... 哎 热心人害了大众啊~ charoxuan 发表于 2012-9-16 18:01 static/image/common/back.gif
死灵法怎么用……
如果你玩新版的话,死灵开局想办法速度弄到那个加2暗抗的法术书,实在没有的话,搞1到2件暗抗装,也是可以的,然后就可以狂放死亡妖术(就是死灵第一个技能),注意,这个套路在魔力超过10以后就没用了。不过这时候相信早就到2级了,学了噩梦诅咒(第二个技能)对付第一层小怪绰绰有余,机器人可以被沉睡,但是不会受到伤害,需要特别注意。
黄泉印记意义不是太大,吸血契约配合近战还是比较好用的,邪恶寄宿搭配噩梦诅咒是单体好技能,可惜本身耗蓝过高,后期乏力。出了黑暗裂缝,就完美群杀了,最强群体技能(也是最好用的)。尽量在第二层遇到怪物房间之前出黑暗裂缝,不然会很郁闷。
另外,死灵法师建议搭配血法师(吸蓝),因为死灵攻击非常高,所以杀人吸蓝,比靠回复要好的多,血法有初始技能就够了(后期在学满)。
还有一点值得注意的是,在出黑暗裂缝之前,经常会被上“血债”,掉血很严重,注意多收集食物。
以上~
看上去挺不错的说 有个问题,在第三关的时候,铜鼓神秘漩涡进入一个房间打字到最后要出去的时候再出去,只要一上漩涡游戏就自己弹出了,有这个问题吗?(但是从自己房间里用涂鸦密码进入附属关走漩涡是没有问题的) 偶儿会弹出 takeiteasy2046 发表于 2012-10-14 04:40 static/image/common/back.gif
有个问题,在第三关的时候,铜鼓神秘漩涡进入一个房间打字到最后要出去的时候再出去,只要一上漩涡游戏就自 ...
是进自己的次元空间吗?如果进度不在次元空间(那么大的地方不能叫次元袋了吧)内保存,离开时候很可能出现不同步的情况,一般是你带着过去的物品来到一个探索得比较后的地牢(具体地说,刚进入一层新迷宫后,你进入次元空间整理了一下背包。等你开了半层地图了,再去次元空间,突然发现物品栏和上一次离开次元空间时一样了,离开次元空间后,你发现你的位置是第一次进次元空间以前的位置。期间探索获得的物品全部都消失了)。比较坏的情况是,你进入次元空间游戏就崩溃,所以从此不能再用次元空间。 kotnredwolf 发表于 2012-10-15 16:08 static/image/common/back.gif
是进自己的次元空间吗?如果进度不在次元空间(那么大的地方不能叫次元袋了吧)内保存,离开时候很可能出 ...
也不完全是,如果是输对密码的那种就没问题,有时候地图上就有,我说的是直接进入地图上的会出问题,而且是出来的时候就崩溃,另外貌似装饰技能能无限制刷啊 takeiteasy2046 发表于 2012-10-18 19:55 static/image/common/back.gif
也不完全是,如果是输对密码的那种就没问题,有时候地图上就有,我说的是直接进入地图上的会出问题,而且 ...
装饰技能没有限制,而且不会失败,那个貌似是成功率的图标形同虚设。这个铁定是BUG
现在发现进次元空间崩溃是由于自动存档出错而造成的,放弃读取自动存档生成的进度后,没再出现过次元空间进出时发生的任何问题
kotnredwolf 发表于 2012-10-19 01:17 static/image/common/back.gif
装饰技能没有限制,而且不会失败,那个貌似是成功率的图标形同虚设。这个铁定是BUG
现在发现进次元空间 ...
手动存档也不好使,就是进得去出不来,装饰好像可以反复刷,会有提示说什么诅咒,会导致人物挂掉,知道是装饰的时候挂掉还是怎么着,反正刷了好多次都没事儿
看不懂那个新的的COMMUNISM的最后两个技能送给两个配方么? 谢谢分享。。。。漫画的风格-0- 本帖最后由 6019507 于 2012-10-25 21:19 编辑
刚更新了1.12版,有跳出问题的请重新下载
v1.12
CORE:
• FIXED: various issues with saving and loading games, including but not limited to your inventory disappearing, your save games breaking, and you losing levels when entering or leaving the pocket dimension.
• FIXED: The Traditional Achievement Fixing Ritual has been performed. (Please join in at home by chanting to the Pterodactyl Wizards until you feel the icy grasp of their claws upon your shoulderblades.)
• FIXED: primary stats not being buffed by skills
• FIXED: game now runs correctly on machines with international localizations.
• FIXED: aggressively regenerate levels when a level has been deleted from a save game.
• FIXED: instructions now included on Magic Box pop-up.
• FIXED: sight radius could not be decreased
• FIXED: flickering up/down buttons in the skills tree
• FIXED: phantom slots on skills grid
• FIXED: crash clicking "next" on tutorial button
• FIXED: at low resolutions, wizard key falls offscreen at 2x mode
• FIXED: magic box could be exploited to steal from shops
• FIXED: Steam overlay not working in -opengl mode
• FIXED: missing expansion2 caused problems with expansion3
• FIXED: spell points could result in negative mana
• FIXED: dagger and polearm bonuses now only apply when wielding a dagger or a polearm
• FIXED: Confiscate Evidence allowed theft
• FIXED: rutabagas would dash repeatedly at you, either killing you instantly or locking the game
• FIXED: named monsters no longer spawn in Mysterious Portals in enormous piles
• FIXED: clicking the Digest button in the pocket dimension no longer freezes the game
• FIXED: item stacking problems
• FIXED: buff stacking problems
• FIXED: skill level is now actively checked when encrusting a weapon
• FIXED: when we add a steam achievement, we also add the local achievement
• FIXED: some local achievements
• FIXED: transmuting monsters could repeatedly set off traps
• FIXED: various other polymorphing monster crashes
• FIXED: Insufficient terrifying and foreboding graffiti on the walls. Added terrifying and foreboding graffiti to the walls in preparation for the Ominous Countdown.
• FIXED: Brittle stacks do not refresh after changing levels.
• FIXED: "Platinum Ring" removed from Lucky Find spawnlist because it doesn't exist.
• Increased all monster perception values.
• Slightly nerfed first level polearm skill.
• Fixed polearm stance effects that weren't firing.
• Made high level polearms harder to craft.
• Lucky pick automatically opens locked doors without requiring a lockpick, and no longer requires Lockpick Spamming.
• Radiant Aura, Magic Steel buff stacksize capped at 1.
• tweaked Healing Rain effect.
• tweaked This Root Shall Suffer to cause more suffering.
• Fixed some random spelling and grammar stuff.
• UI: darkened Krong popup dialog background to make icons easier to read
• UI: darkened resistance & damage extension widgets to make icons easier to read
• Master of Arms description updated to reflect chance of triggering "Suit Up"
• removed unnecessary skill category tags
• Tentacular Infestation bolt no longer infests you with tentacles when it hits other people
• Very Sharp Wall of Blades Stance now hits enemies with small amount of piercing/slashing when player is attacked
ROTDG
• Fixed Helm of Threepwood artifact quality
• enhanced the Broadside skill
• added a new sound for Broadside
YHTNTXP
• FIXED: Ravens now make proper sounds. Quothing is involved.
• FIXED: Mage's Mana Maille buff stacksize capped at 1
• FIXED: All eruptors spawn fewer traps. It was getting ridiculous.
• FIXED: Clockwork Knight: teleport animations removed from movement-based spells
• FIXED: Puissant Veil now hits enemies with magic damage when player is attacked
• FIXED: Multiple, multiple issues with the Arcane Capacitor. Who thought it was a good idea to have a spell with 200 lines of scripts for it anyway?
COTW
• FIXED: decreased monster charge attack damage (see: Deadly Rutabagas of Death)
• FIXED: Insurance Fraud issues when used on a corpse.
• FIXED: Encrustings would fire 100% of the time.
• Communist healing skill may now fire commie debuffs
• Hammer and Sickle can be found in the dungeon
• Hammer is now craftable
• Sandstorm nerfed (Sandstorm damages reduced, mana cost increased, additional player debuff added)
• Asp Empowerment buff changed to fire less commonly
• Damage scaling added to "Alien Weapon" skill
• added special craftable Communist Armour & Helm
• Bailout should now remove fiscal responsibility
• Pyramid Scheme can now trigger correctly
• Reform and Opening now actually pays out
• gave minor passive bonuses to Tourist & Paranormal Investigator
• added missing item definitions for Helm of Ultimate Knowledge and Shrat's Helm
• added four new high-level daggers
• Added some more Wizardlands so we don't keep running into that room with the Evil Clones all the time. (Wizardland Geometry may slightly change as a result.)
还是很冷清的,看样子玩的人不多 :victory:好东西来顶一个 没有进那下载帖的权限……多少分能进?
老账号丢了