天马座传说个人修改心得
本帖最后由 lll147852369 于 2012-9-4 13:34 编辑面对LoP的超大研究数量,我个人表示很无奈,:dizzy:光是人类科技,不计附加科技树就需要大约2300回合(个人经验),网上虽然有一些修改方法,但局限性较大,于是我自己对存档做了下研究,与大家分享一下结果。
以人类任务第二关第一回合自动存档为例:
存档由上至下,大致分为存档数据、玩家数据、星球数据、飞船数据
科技修改在玩家数据区进行
<factions>
<faction>
<id>0</id>
<teamID>0</teamID> 玩家编号
<name>Administrator</name> 玩家名
<raceType>humans</raceType> 种族
<primary>
<factionColor>blue</factionColor>
</primary>
<secondary>
<factionColor>white</factionColor>
</secondary>
<playerType>player</playerType>
<minTechlevel>2</minTechlevel>
<maxTechlevel>4</maxTechlevel>
<cameraStarsystemID>4421</cameraStarsystemID>
<position x="-5705.577148" y="747.380920" z="2468.194092" />
<pivot x="-3898.320801" y="-0.104553" z="1640.401001" />
<slotStatus>occupied</slotStatus>
<teamColorPatternId>0</teamColorPatternId>
<InvisibleForDiplomacy>false</InvisibleForDiplomacy>
<emblemId></emblemId>
<homeSystemID>4421</homeSystemID>
<homePlanetID>0</homePlanetID>
<resources>
<militaryBudget>1.000000</militaryBudget> 向下四项分别是工业、研究、防御、文化贡品投入率,改大可以提高效率,但会增加开销
<researchBudget>1.000000</researchBudget> 1.000000为100%
<industryBudget>1.000000</industryBudget>
<cultureBudget>1.000000</cultureBudget>
<globalTaxRate>0.300000</globalTaxRate>
<globalTradeDuty>0.200000</globalTradeDuty>
<ore>0.000000</ore>
<boronium>500.000000</boronium> 矿
<choxid>100.000000</choxid> 水晶(看起来像)
<race1>1500.000000</race1> 货币
<race2>121.000000</race2> 船长(此项改了也没用,好像跟星球数有关系)
</resources>
<resources_on_round_start>
<militaryBudget>1.000000</militaryBudget>
<researchBudget>1.000000</researchBudget>
<industryBudget>1.000000</industryBudget>
<cultureBudget>1.000000</cultureBudget>
<globalTaxRate>0.300000</globalTaxRate>
<globalTradeDuty>0.200000</globalTradeDuty>
<ore>0.000000</ore>
<boronium>500.000000</boronium>
<choxid>100.000000</choxid>
<race1>1500.000000</race1>
<race2>610.000000</race2>
</resources_on_round_start>
<exploredStarsystems>
<id>5395</id>
</exploredStarsystems>
<researchProgress> 这一段向下是科技,用已研究全科技的存档同字段替换就就全科技了
<tech id="Humans/Electronics/Tier0" progress="0" /> 建议在遭遇战建立全科技存档备用,当然有闲心大可以一项项自己改
<tech id="Humans/RT/Tier2" progress="800" />
<tech id="Humans/RT/MissileCooldown1" progress="200" />
<tech id="Humans/Industrial/ProductionBuilding1" progress="0" />
<tech id="Humans/Industrial/ProductionBonusA1" progress="200" />
…………………………………………………………
<tech id="Humans/Support/RemoteMaintenanceSystems1" progress="800" />
<tech id="Humans/Support/Tier0" progress="0" />
<tech id="Humans/Support/Tier1" progress="200" />
<tech id="Humans/Support/Tier2" progress="800" />
</researchProgress>
<technologies>
<id>Humans/RT/Tier2</id>
<id>Humans/RT/MissileCooldown1</id>
<id>Humans/Industrial/MediumProductionBuilding1</id>
<id>Humans/Engine/ImpulseDrive1</id>
<id>Humans/Engine/ImpulseDrive2</id>
<id>Humans/Electronics/SmallSignatureDetection2</id>
…………………………………………………………
<id>Humans/Special/PopulationTransport1</id>
<id>Humans/Special/Tier0</id>
<id>Humans/Special/Tier2</id>
<id>Humans/Support/RemoteMaintenanceSystems1</id>
<id>Humans/Support/Tier0</id>
<id>Humans/Support/Tier1</id>
<id>Humans/Support/Tier2</id>
</technologies> 到这为止
<actualResearch></actualResearch>
向下好像是舰船蓝图,我并没细看
继续向下是星球数据
<starsystem>
<dead>false</dead>
<position x="-1839.439575" y="5.876701" z="868.948608" />
<lastPosition x="60.041527" y="6.128212" z="103.923340" />
<face x="0.000000" y="0.000000" z="-1.000000" />
<up x="0.000000" y="1.000000" z="0.000000" />
<mass>0.000000</mass>
<rotation x="0.000000" y="0.000000" z="0.000000" />
<friction>0.000000</friction>
<roll>0.000000</roll>
<movementDirection x="0.000000" y="0.000000" z="-1.000000" />
<velocity>0.000000</velocity>
<id>4421</id>
<name>Alpha-02</name>
<aliasName>M3</aliasName>
<unitType>starsystem</unitType>
<factionID>-1</factionID>
<locationID>-1</locationID>
<locationType>galaxymap</locationType>
<hitpoints>0</hitpoints>
<hitpointsmax>0</hitpointsmax>
<destroyed>false</destroyed>
<communicationID></communicationID>
<selectable>true</selectable>
<ignored>false</ignored>
<skyboxId>Skybox/General/01</skyboxId>
<sunColorType>YELLOW</sunColorType>
<sunColor r="1.000000" g="1.000000" b="1.000000" a="1.000000" />
<primaryColor r="0.596000" g="0.596000" b="0.596000" a="1.000000" />
<secondaryColor r="1.000000" g="0.996000" b="0.756000" a="1.000000" />
<scale>6</scale>
<stargateOrbit>8</stargateOrbit>
<active>true</active>
<planet> 以上是星系描述,向下时星球描述
<dead>false</dead>
<position x="-1893.347046" y="0.000000" z="-2327.063232" /> 这是星球坐标
<lastPosition x="-1890.193237" y="0.000000" z="-2329.625732" />
<face x="0.000000" y="0.000000" z="-1.000000" />
<up x="0.000000" y="1.000000" z="0.000000" />
<mass>0.000000</mass>
<rotation x="0.000000" y="0.000000" z="0.000000" />
<friction>0.000000</friction>
<roll>0.000000</roll>
<movementDirection x="0.000000" y="0.000000" z="-1.000000" />
<velocity>0.000000</velocity>
<id>10567</id> 星球编号,涉及引用时用的是这个
<name>Alpha-02 - 4</name> 星球名称,你看的的那个,注意空格,找星球这里最方便
<aliasName></aliasName>
<unitType>planet</unitType>
<factionID>-1</factionID>
<locationID>4421</locationID>
<locationType>starsystem</locationType>
<hitpoints>0</hitpoints>
<hitpointsmax>0</hitpointsmax>
<destroyed>false</destroyed>
<communicationID></communicationID>
<selectable>true</selectable>
<ignored>false</ignored>
<atmosphere1>2</atmosphere1>
<atmosphere2>3</atmosphere2>
<pollutionCleaningValue>0</pollutionCleaningValue>
<planetConsistency>GAS</planetConsistency> 星球类型可改(gas是气体行星,不可殖民,改动后需添置地格才行)
<model>
<modelGas>
<size>11815</size>
<temperature>0.490000</temperature>
<rotationSpeed>0</rotationSpeed>
<atmosphereColor r="0.900000" g="0.760000" b="0.890000" a="1.000000" />
<gasRingDensity>0.965064</gasRingDensity>
<offsetRingLayer0>0.211521</offsetRingLayer0>
<offsetRingLayer1>0.055008</offsetRingLayer1>
</modelGas>
</model>
<dynamics>
<nativePopulation>319</nativePopulation>
<additionalPopulation>0</additionalPopulation>
<populationGrowth>0.000000</populationGrowth>
<maxPopulationActual>0</maxPopulationActual>
<urbanDensity>0.000000</urbanDensity>
<mainPlanet>false</mainPlanet>
<culturePoints>0</culturePoints>
<cultureNeed>0</cultureNeed>
<moral>0.000000</moral>
<targetMoral>0.000000</targetMoral>
<pollutionValue>0</pollutionValue>
<pollutionTrend>0</pollutionTrend>
<productivity>0.000000</productivity>
<taxrateShift>0.000000</taxrateShift>
<cultureBudgetShift>0.000000</cultureBudgetShift>
<researchBudgetShift>0.000000</researchBudgetShift>
<industryBudgetShift>0.000000</industryBudgetShift>
<militaryBudgetShift>0.000000</militaryBudgetShift>
<productionPoints>0</productionPoints>
<productionBoost>0</productionBoost>
<researchPoints>0</researchPoints>
<orbitRadius>100</orbitRadius>
<sensorRadius>2000</sensorRadius>
<weaponRadius>400</weaponRadius>
<defensePoints>0</defensePoints>
<droppedTroops>0</droppedTroops>
<droppedEnemyTroops>0</droppedEnemyTroops>
<invasionEnemyFactionId>-1</invasionEnemyFactionId>
</dynamics>
<planetSlots />
<terraformingActive>false</terraformingActive>
<guildType>unknown</guildType>
<invasionInProgress>false</invasionInProgress>
</planet>
<planet>
<dead>false</dead>
<position x="-1633.957275" y="0.000000" z="1153.334595" />
<lastPosition x="-1634.026611" y="0.000000" z="1153.236206" />
<face x="0.000000" y="0.000000" z="-1.000000" />
<up x="0.000000" y="1.000000" z="0.000000" />
<mass>0.000000</mass>
<rotation x="0.000000" y="0.000000" z="0.000000" />
<friction>0.000000</friction>
<roll>0.000000</roll>
<movementDirection x="0.000000" y="0.000000" z="-1.000000" />
<velocity>0.000000</velocity>
<id>10568</id>
<name>Alpha-02 - 3</name> 这是任务初始行星
<aliasName></aliasName>
<unitType>planet</unitType>
<factionID>-1</factionID>
<locationID>4421</locationID>
<locationType>starsystem</locationType>
<hitpoints>0</hitpoints>
<hitpointsmax>0</hitpointsmax>
<destroyed>false</destroyed>
<communicationID></communicationID>
<selectable>true</selectable>
<ignored>false</ignored>
<atmosphere1>0</atmosphere1>
<atmosphere2>2</atmosphere2>
<pollutionCleaningValue>0</pollutionCleaningValue>
<planetConsistency>SOLID</planetConsistency> solid为可殖民固体行星
<model>
<modelSolid>
<size>3786</size>
<temperature>0.720000</temperature>
<rotationSpeed>2</rotationSpeed>
<atmosphereColor r="0.500000" g="0.500000" b="0.900000" a="1.000000" />
<water>0.291391</water>
<ice>0.000000</ice>
<vegetation>0.728477</vegetation>
<rock>0.000000</rock>
<height>0.275164</height>
</modelSolid>
</model>
<surfaceset> 下为地表描述,就是给你看的,没啥用
<surfaceSet>
<water>1</water>
<desert1>7</desert1>
<desert2>0</desert2>
<forest1>2</forest1>
<forest2>1</forest2>
<ice>0</ice>
<rock>1</rock>
<offsetHeight>0.752734</offsetHeight>
<offsetClima>0.300940</offsetClima>
<offsetSurface>0.954164</offsetSurface>
<offsetNormal>0.279940</offsetNormal>
<offsetClouds>0.937297</offsetClouds>
<offsetHeightLayer1>0.693146</offsetHeightLayer1>
<offsetHeightLayer2>0.387242</offsetHeightLayer2>
<offsetClimaLayer1>0.645613</offsetClimaLayer1>
<offsetClimaLayer2>0.560151</offsetClimaLayer2>
</surfaceSet>
</surfaceset>
<dynamics>
<nativePopulation>928</nativePopulation>
<additionalPopulation>0</additionalPopulation>
<populationGrowth>0.000000</populationGrowth>
<maxPopulationActual>0</maxPopulationActual>
<urbanDensity>0.000000</urbanDensity>
<mainPlanet>false</mainPlanet>
<culturePoints>0</culturePoints>
<cultureNeed>0</cultureNeed>
<moral>0.000000</moral>
<targetMoral>0.000000</targetMoral>
<pollutionValue>0</pollutionValue>
<pollutionTrend>0</pollutionTrend>
<productivity>0.000000</productivity>
<taxrateShift>0.000000</taxrateShift>
<cultureBudgetShift>0.000000</cultureBudgetShift>
<researchBudgetShift>0.000000</researchBudgetShift>
<industryBudgetShift>0.000000</industryBudgetShift>
<militaryBudgetShift>0.000000</militaryBudgetShift>
<productionPoints>0</productionPoints>
<productionBoost>0</productionBoost>
<researchPoints>0</researchPoints>
<orbitRadius>100</orbitRadius>
<sensorRadius>2000</sensorRadius>
<weaponRadius>400</weaponRadius>
<defensePoints>0</defensePoints>
<droppedTroops>0</droppedTroops>
<droppedEnemyTroops>0</droppedEnemyTroops>
<invasionEnemyFactionId>-1</invasionEnemyFactionId>
</dynamics>
<planetSlots> 这里开始是地格数据
<planetSlot>
<id>0</id> 地格编号,好像可以决定地格位置,在添加地格时不要重复
<industrialBonus>0.000000</industrialBonus> 下三项分别为地格对工业、社会、研究加成,调高此项不会提高维
<socialBonus>0.000000</socialBonus> 护费用,大可尽情修改
<researchBonus>0.000000</researchBonus>
<buildingFinished>false</buildingFinished> 建筑状态,在有建筑是会变化
<constructionQueueId>-1</constructionQueueId>
<planetID>10568</planetID> 所在星球
<type>16</type> 地格类型(1为绿,2为红,4为蓝,16为白,32为轨道地格)
</planetSlot> 通过添加以上字段可以增加地格数目
<planetSlot>
<id>1</id>
<industrialBonus>0.000000</industrialBonus>
<socialBonus>0.000000</socialBonus>
<researchBonus>0.000000</researchBonus>
<buildingFinished>false</buildingFinished>
<constructionQueueId>-1</constructionQueueId>
<planetID>10568</planetID>
<type>16</type>
</planetSlot>
有建筑的地格会多出以下字段
<componentInstance>
<componentType>planetcomponent</componentType>
<specialComponentType>colony</specialComponentType> 这是建筑类型
<remainingProductionPoints>0.000000</remainingProductionPoints>
<productionpoints>0.000000</productionpoints>
<componentID>Humans/Internal/OrbitalModule/Colony1</componentID>
<lastComponentID></lastComponentID>
<planetID>10568</planetID>
<planetSlotID>2</planetSlotID>
</componentInstance>
舰船我试着修改过,但只有位置成功了,没什么应用价值,在下就暂不赘述,如果以后弄明白怎么修改,我会添加上。
另外有一点要注意,绿色地格的社会加成好像是针对文化贡品而不是人口上限
以上,转帖时请附原帖链接
首先……存档在哪…… :loveliness:
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