人类科技全修改...................................!!!
本帖最后由 mexy1987 于 2012-8-18 11:44 编辑先发个人类科技吧,其它妾没玩到。谁有了谁发多可以,参考雷同。(3000+的回合{:3_169:}煎熬啊)
找到存档位置如:C:\Users\用户名\Documents\My Games\Novacore Studios\Legends of Pegasus\savegames\missions\human\这里就是几个战役的自动存档了。
用计事本打开autosave.xml文件。找到如下(复制到对应位置就好了,这不用教了吧{:3_130:},应该多会................)
因为有人不会...我继续写点{:3_107:}. 记事本打开后用 ctrl+F搜“technologies”看到有这句话下面还有“Humans"单词将是人类了。其它的就是其它种族的。应该能懂了吧。然后把这一整段从“ <technologies>”下面到“ </technologies>”上面的内容复制替换原来的代码。
注意:用了全科技后,千万别造那个。搜索废区的科技建筑!!!千万别用,用了跳出。读取也跳出!!!{:3_46:}我就是两次啊。多白玩了..............
小提示:人类第二关剧情要键,废区科技研究所的,用了全科技就不要建了,多点几个结束回合任务就完成了.{:3_130:}
</researchProgress>
<technologies>
<id>Humans/Engine/ImpulseDrive1</id>
<id>Humans/Industrial/ProductionBuilding1</id>
<id>Humans</id>
<id>Humans/Civil/CivilBonusA1</id>
<id>Humans/Civil/CivilBuilding1</id>
<id>Humans/Civil/Tier0</id>
<id>Humans/Defense/Tier0</id>
<id>Humans/Electronics/Tier0</id>
<id>Humans/Energy/ReactorSystems1</id>
<id>Humans/Energy/Tier0</id>
<id>Humans/Engine/Tier0</id>
<id>Humans/Industrial/Tier0</id>
<id>Humans/Orbital/ShipBuilding1</id>
<id>Humans/Orbital/Tier0</id>
<id>Humans/ParticleWeapons/Light/ReloadMechanisms1</id>
<id>Humans/ParticleWeapons/Tier0</id>
<id>Humans/PlanetSpecial/Tier0</id>
<id>Humans/Research/ResearchBuilding1</id>
<id>Humans/Research/Tier0</id>
<id>Humans/RT/Tier0</id>
<id>Humans/ShipConstructions/CorvetteSystems1</id>
<id>Humans/ShipConstructions/Tier0</id>
<id>Humans/ShipDefense/Tier0</id>
<id>Humans/Special/Tier0</id>
<id>Humans/Support/Tier0</id>
<id>Humans/Orbital/ShipRepair1</id>
<id>Humans/Civil/Tier1</id>
<id>Humans/Civil/CivilBuilding2</id>
<id>Humans/Energy/Tier1</id>
<id>Humans/ShipConstructions/Tier1</id>
<id>Humans/ShipConstructions/FrigateSystems1</id>
<id>Humans/ShipConstructions/LightCivilModule1</id>
<id>Humans/ParticleWeapons/Tier1</id>
<id>Humans/ParticleWeapons/Light/TargetAcquisition1</id>
<id>Humans/ParticleWeapons/Light/ImprovedReloadMechanisms1</id>
<id>Humans/RT/Tier1</id>
<id>Humans/RT/Light/RocketLauncherSystems1</id>
<id>Humans/Engine/Tier1</id>
<id>Humans/Engine/SteeringNozzle1</id>
<id>Humans/Electronics/Tier1</id>
<id>Humans/ShipDefense/Tier1</id>
<id>Humans/ShipDefense/BasicShieldArray1</id>
<id>Humans/ShipDefense/LightPlating1</id>
<id>Humans/Special/Tier1</id>
<id>Humans/Support/Tier1</id>
<id>Humans/ParticleWeapons/Cooldown1</id>
<id>Humans/RT/MissileCooldown1</id>
<id>Humans/Industrial/Tier1</id>
<id>Humans/Research/Tier1</id>
<id>Humans/Research/Tier2</id>
<id>Humans/Civil/Tier2</id>
<id>Humans/Civil/CivilBuilding3</id>
<id>Humans/Civil/Tier3</id>
<id>Humans/Civil/MediumCivilBuilding1</id>
<id>Humans/Research/Tier3</id>
<id>Humans/Research/LargeResearchBuilding1</id>
<id>Humans/Research/ResearchBuilding2</id>
<id>Humans/Research/ResearchBooster1</id>
<id>Humans/Civil/Tier4</id>
<id>Humans/Civil/MediumCivilBuilding2</id>
<id>Humans/Civil/CivilBonusA2</id>
<id>Humans/Research/Tier4</id>
<id>Humans/Energy/Tier2</id>
<id>Humans/Engine/Tier2</id>
<id>Humans/Energy/ReactorSystems2</id>
<id>Humans/Engine/ImpulseDrive2</id>
<id>Humans/ParticleWeapons/Tier2</id>
<id>Humans/ParticleWeapons/Light/ReloadMechanisms2</id>
<id>Humans/ParticleWeapons/Light/ImprovedTargetAcquisition1</id>
<id>Humans/ParticleWeapons/Light/ImprovedReloadMechanisms2</id>
<id>Humans/Defense/Tier1</id>
<id>Humans/Orbital/Tier1</id>
<id>Humans/PlanetSpecial/Tier1</id>
<id>Humans/Orbital/Sensor1</id>
<id>Humans/RT/Tier2</id>
<id>Humans/RT/Light/DoubleRocketLauncherSystems1</id>
<id>Humans/RT/Light/RocketLauncherSystems2</id>
<id>Humans/ShipConstructions/Tier2</id>
<id>Humans/ShipConstructions/LightMilitaryModule1</id>
<id>Humans/ShipConstructions/CorvetteSystems2</id>
<id>Humans/ShipConstructions/HullPlating1</id>
<id>Humans/ShipConstructions/Platform1</id>
<id>Humans/ParticleWeapons/Range1</id>
<id>Humans/RT/MissileRange1</id>
<id>Humans/ShipDefense/Tier2</id>
<id>Humans/ShipDefense/ArmorUpgrade1</id>
<id>Humans/ShipDefense/ShieldUpgrade1</id>
<id>Humans/Electronics/Tier2</id>
<id>Humans/Electronics/SmallSignatureDetection2</id>
<id>Humans/Special/Tier2</id>
<id>Humans/Support/Tier2</id>
<id>Humans/Support/RemoteMaintenanceSystems1</id>
<id>Humans/ShipConstructions/LightScienceModule1</id>
<id>Humans/Industrial/Tier2</id>
<id>Humans/PlanetSpecial/Tier2</id>
<id>Humans/Civil/Tier5</id>
<id>Humans/Civil/MediumCivilBuilding3</id>
<id>Humans/Research/Tier5</id>
<id>Humans/Research/MediumResearchBuilding2</id>
<id>Humans/Research/ResearchBonusA2</id>
<id>Humans/Research/Tier6</id>
<id>Humans/Research/LargeResearchBuilding2</id>
<id>Humans/Research/Tier7</id>
<id>Humans/Research/ResearchBuilding3</id>
<id>Humans/Research/ResearchBooster2</id>
<id>Humans/Research/Tier8</id>
<id>Humans/Civil/Tier6</id>
<id>Humans/Civil/Tier7</id>
<id>Humans/Civil/LargeCivilBuilding1</id>
<id>Humans/Research/Tier9</id>
<id>Humans/Research/LargeResearchBuilding3</id>
<id>Humans/Civil/Tier8</id>
<id>Humans/Civil/LargeCivilBuilding2</id>
<id>Humans/Civil/Tier9</id>
<id>Humans/Civil/CivilBonusA3</id>
<id>Humans/Civil/LargeCivilBuilding3</id>
<id>Humans/Civil/CivilBooster2</id>
<id>Humans/Civil/CivilBooster3</id>
<id>Humans/Energy/Tier3</id>
<id>Humans/Energy/EnhancedReactorSystems1</id>
<id>Humans/Engine/Tier3</id>
<id>Humans/Engine/LargeImpulseDrive1</id>
<id>Humans/Engine/Tier4</id>
<id>Humans/Energy/Tier4</id>
<id>Humans/Engine/SteeringNozzle2</id>
<id>Humans/ParticleWeapons/Tier3</id>
<id>Humans/ParticleWeapons/Light/TargetAcquisition2</id>
<id>Humans/ParticleWeapons/Light/FocussedReloadMechanisms1</id>
<id>Humans/ParticleWeapons/Light/ImprovedTargetAcquisition2</id>
<id>Humans/RT/Tier3</id>
<id>Humans/ParticleWeapons/Medium/ReloadMechanisms1</id>
<id>Humans/RT/Light/DoubleRocketLauncherSystems2</id>
<id>Humans/RT/Medium/RocketLauncherSystems1</id>
<id>Humans/ParticleWeapons/Tier4</id>
<id>Humans/ParticleWeapons/Light/FocussedTargetAcquisition1</id>
<id>Humans/ParticleWeapons/Light/FocussedReloadMechanisms2</id>
<id>Humans/RT/Tier4</id>
<id>Humans/RT/Light/RocketLauncherSystems3</id>
<id>Humans/ParticleWeapons/Medium/ReloadMechanisms2</id>
<id>Humans/RT/Medium/RocketLauncherSystems2</id>
<id>Humans/ParticleWeapons/Medium/ImprovedReloadMechanisms1</id>
<id>Humans/ParticleWeapons/Medium/TargetAcquisition1</id>
<id>Humans/RT/Medium/TorpedoSystems1</id>
<id>Humans/ShipConstructions/Tier3</id>
<id>Humans/ShipConstructions/LightCivilModule2</id>
<id>Humans/ShipConstructions/MilitaryOutpost1</id>
<id>Humans/ShipConstructions/DestroyerSystems1</id>
<id>Humans/ShipConstructions/HullImmunity1</id>
<id>Humans/ShipConstructions/Tier4</id>
<id>Humans/ShipConstructions/FrigateSystems2</id>
<id>Humans/ShipConstructions/LightMilitaryModule2</id>
<id>Humans/ShipConstructions/CruiserSystems1</id>
<id>Humans/ShipConstructions/HeavyCivilModule1</id>
<id>Humans/ShipConstructions/Tier5</id>
<id>Humans/ShipConstructions/CorvetteSystems3</id>
<id>Humans/ShipConstructions/Tier6</id>
<id>Humans/ShipConstructions/CruiserSystems2</id>
<id>Humans/ShipConstructions/Tier7</id>
<id>Humans/ShipConstructions/Tier8</id>
<id>Humans/ShipConstructions/BattleshipSystems2</id>
<id>Humans/ShipConstructions/Tier9</id>
<id>Humans/ShipConstructions/DestroyerSystems2</id>
<id>Humans/ShipConstructions/FrigateSystems3</id>
<id>Humans/ShipConstructions/CruiserSystems3</id>
<id>Humans/ShipConstructions/DestroyerSystems3</id>
<id>Humans/ShipConstructions/BattleshipSystems3</id>
<id>Humans/Research/MediumResearchBuilding3</id>
<id>Humans/Research/ResearchBonusA3</id>
<id>Humans/Research/ResearchBooster3</id>
<id>Humans/ShipConstructions/Platform2</id>
<id>Humans/ShipConstructions/LightCivilModule3</id>
<id>Humans/ShipConstructions/MilitaryOutpost2</id>
<id>Humans/Orbital/Tier2</id>
<id>Humans/PlanetSpecial/GrowthFacility1</id>
<id>Humans/Orbital/Trade1</id>
<id>Humans/Defense/Tier2</id>
<id>Humans/Research/Archeology2</id>
<id>Humans/Industrial/Tier3</id>
<id>Humans/Industrial/ProductionBuilding2</id>
<id>Humans/Industrial/Tier4</id>
<id>Humans/Industrial/ProductionBonusA2</id>
<id>Humans/Industrial/RessourcesGathering2</id>
<id>Humans/Industrial/Tier5</id>
<id>Humans/Industrial/MediumProductionBuilding2</id>
<id>Humans/Industrial/ProductionBooster2</id>
<id>Humans/Industrial/Tier6</id>
<id>Humans/Industrial/ProductionBuilding3</id>
<id>Humans/Industrial/LargeProductionBuilding2</id>
<id>Humans/Industrial/Tier7</id>
<id>Humans/Industrial/RessourcesGathering3</id>
<id>Humans/Industrial/Tier8</id>
<id>Humans/Industrial/ProductionBonusA3</id>
<id>Humans/Industrial/MediumProductionBuilding3</id>
<id>Humans/Industrial/Tier9</id>
<id>Humans/Industrial/ProductionBooster3</id>
<id>Humans/Industrial/LargeProductionBuilding3</id>
<id>Humans/Engine/Tier5</id>
<id>Humans/Engine/ImpulseDrive3</id>
<id>Humans/Engine/LargeImpulseDrive2</id>
<id>Humans/Energy/Tier5</id>
<id>Humans/Energy/ReactorSystems3</id>
<id>Humans/Energy/EnhancedReactorSystems2</id>
<id>Humans/Engine/Tier6</id>
<id>Humans/Energy/Tier6</id>
<id>Humans/Engine/Tier7</id>
<id>Humans/Engine/ImpulseDrive4</id>
<id>Humans/Engine/LargeImpulseDrive3</id>
<id>Humans/Energy/Tier7</id>
<id>Humans/Energy/ReactorSystems4</id>
<id>Humans/Energy/EnhancedReactorSystems3</id>
<id>Humans/Engine/Tier8</id>
<id>Humans/Engine/SteeringNozzle3</id>
<id>Humans/Energy/Tier8</id>
<id>Humans/ShipConstructions/LightMilitaryModule3</id>
<id>Humans/ParticleWeapons/Tier5</id>
<id>Humans/ParticleWeapons/Light/ReloadMechanisms3</id>
<id>Humans/ParticleWeapons/Range2</id>
<id>Humans/ParticleWeapons/Light/TargetAcquisition3</id>
<id>Humans/ParticleWeapons/Light/FocussedTargetAcquisition2</id>
<id>Humans/RT/Tier5</id>
<id>Humans/RT/Light/DoubleRocketLauncherSystems3</id>
<id>Humans/ParticleWeapons/Medium/ImprovedReloadMechanisms2</id>
<id>Humans/ParticleWeapons/Medium/FocussedTargetAcquisition1</id>
<id>Humans/ParticleWeapons/Medium/TargetAcquisition2</id>
<id>Humans/ParticleWeapons/Heavy/ReloadMechanisms1</id>
<id>Humans/RT/Medium/LRTorpedoSystems1</id>
<id>Humans/RT/Medium/DoubleTorpedoLauncherSystems1</id>
<id>Humans/RT/MissileRange2</id>
<id>Humans/ShipConstructions/HullPlating2</id>
<id>Humans/Electronics/HitChanceImprovement1</id>
<id>Humans/Electronics/Tier3</id>
<id>Humans/Electronics/LargeSignatureDetection1</id>
<id>Humans/Electronics/Tier4</id>
<id>Humans/Electronics/StructureStatusScanning1</id>
<id>Humans/Electronics/Tier5</id>
<id>Humans/Electronics/SmallSignatureDetection3</id>
<id>Humans/Electronics/HitChanceImprovement2</id>
<id>Humans/ShipDefense/Tier3</id>
<id>Humans/ShipDefense/LargeBasicShieldArray1</id>
<id>Humans/ShipDefense/MediumPlating1</id>
<id>Humans/ShipDefense/Tier4</id>
<id>Humans/ShipDefense/BasicShieldArray2</id>
<id>Humans/ShipDefense/LightPlating2</id>
<id>Humans/ShipDefense/Tier5</id>
<id>Humans/ShipDefense/ArmorUpgrade2</id>
<id>Humans/ShipDefense/ShieldUpgrade2</id>
<id>Humans/ShipDefense/ArmorXorModulation1</id>
<id>Humans/ShipDefense/ArmorArthroxModulation1</id>
<id>Humans/ShipDefense/ArmorHumanModulation1</id>
<id>Humans/ShipDefense/Tier6</id>
<id>Humans/Special/Tier3</id>
<id>Humans/Support/Tier3</id>
<id>Humans/Support/MaintenanceSystems2</id>
<id>Humans/Support/StructureMaintenanceSystems1</id>
<id>Humans/Special/Tier4</id>
<id>Humans/Support/Tier4</id>
<id>Humans/Support/RemoteMaintenanceSystems2</id>
<id>Humans/Special/AdvancedInvasion1</id>
<id>Humans/Special/PopulationTransport2</id>
<id>Humans/Special/Tier5</id>
<id>Humans/Support/Tier5</id>
<id>Humans/Support/MaintenanceSystems3</id>
<id>Humans/Support/StructureMaintenanceSystems2</id>
<id>Humans/Special/AdvancedGroundCombat1</id>
<id>Humans/Special/GroundCombat2</id>
<id>Humans/Research/Archeology3</id>
<id>Humans/Defense/Tier3</id>
<id>Humans/Defense/GroundCommand1</id>
<id>Humans/Defense/Tier4</id>
<id>Humans/Defense/GroundForce2</id>
<id>Humans/Defense/Tier5</id>
<id>Humans/Orbital/Tier3</id>
<id>Humans/Orbital/ShipBuilding2</id>
<id>Humans/Orbital/Tier4</id>
<id>Humans/Orbital/ShipRepair2</id>
<id>Humans/Orbital/Tier5</id>
<id>Humans/Orbital/Trade2</id>
<id>Humans/Orbital/ShipBuilding3</id>
<id>Humans/Orbital/Sensor2</id>
<id>Humans/PlanetSpecial/Tier3</id>
<id>Humans/PlanetSpecial/Tier4</id>
<id>Humans/PlanetSpecial/TradeBoost1</id>
<id>Humans/PlanetSpecial/PlanetaryTradeCenter2</id>
<id>Humans/PlanetSpecial/Tier5</id>
<id>Humans/PlanetSpecial/GrowthFacility2</id>
<id>Humans/PlanetSpecial/MilitaryTraining2</id>
<id>Humans/Orbital/Tier6</id>
<id>Humans/Orbital/ShipRepair3</id>
<id>Humans/Orbital/Trade3</id>
<id>Humans/Orbital/Tier7</id>
<id>Humans/Orbital/Tier8</id>
<id>Humans/Defense/Tier6</id>
<id>Humans/Defense/GroundCommand2</id>
<id>Humans/Defense/Tier7</id>
<id>Humans/Defense/GroundForce3</id>
<id>Humans/PlanetSpecial/Tier6</id>
<id>Humans/PlanetSpecial/TradeBoost2</id>
<id>Humans/PlanetSpecial/PlanetaryTradeCenter3</id>
<id>Humans/ParticleWeapons/Cooldown2</id>
<id>Humans/ParticleWeapons/Damage1</id>
<id>Humans/RT/MissileDamage1</id>
<id>Humans/RT/MissileCooldown2</id>
<id>Humans/ShipConstructions/LightScienceModule2</id>
<id>Humans/ShipConstructions/HeavyScienceModule1</id>
<id>Humans/ShipConstructions/HeavyScienceModule2</id>
<id>Humans/ShipConstructions/HeavyMilitaryModule1</id>
<id>Humans/ShipConstructions/HeavyMilitaryModule2</id>
<id>Humans/ShipConstructions/HullImmunity2</id>
<id>Humans/PlanetSpecial/Tier7</id>
<id>Humans/PlanetSpecial/SurfaceCustomizing1</id>
<id>Humans/PlanetSpecial/Tier8</id>
<id>Humans/PlanetSpecial/TradeBoost3</id>
<id>Humans/PlanetSpecial/ImprovedTerraforming1</id>
<id>Humans/PlanetSpecial/Tier9</id>
<id>Humans/PlanetSpecial/MilitaryTraining3</id>
<id>Humans/PlanetSpecial/ImprovedTerraforming2</id>
<id>Humans/Defense/Tier8</id>
<id>Humans/Defense/GroundCommand3</id>
<id>Humans/Electronics/Tier6</id>
<id>Humans/ParticleWeapons/Tier6</id>
<id>Humans/ParticleWeapons/Light/ImprovedReloadMechanisms3</id>
<id>Humans/ParticleWeapons/Light/ImprovedTargetAcquisition3</id>
<id>Humans/ParticleWeapons/Medium/ReloadMechanisms3</id>
<id>Humans/ParticleWeapons/Medium/FocussedReloadMechanisms1</id>
<id>Humans/ParticleWeapons/Damage2</id>
<id>Humans/RT/Tier6</id>
<id>Humans/RT/Medium/RocketLauncherSystems3</id>
<id>Humans/RT/Medium/TorpedoSystems2</id>
<id>Humans/RT/MissileDamage2</id>
<id>Humans/ParticleWeapons/Medium/TargetAcquisition3</id>
<id>Humans/ParticleWeapons/Heavy/ReloadMechanisms2</id>
<id>Humans/ParticleWeapons/Heavy/TargetAcquisition1</id>
<id>Humans/RT/Medium/LRTorpedoSystems2</id>
<id>Humans/RT/Medium/DoubleTorpedoLauncherSystems2</id>
<id>Humans/ParticleWeapons/Heavy/ImprovedReloadMechanisms1</id>
<id>Humans/ParticleWeapons/Tier7</id>
<id>Humans/ParticleWeapons/Light/FocussedReloadMechanisms3</id>
<id>Humans/ParticleWeapons/Light/FocussedTargetAcquisition3</id>
<id>Humans/ParticleWeapons/Medium/ImprovedReloadMechanisms3</id>
<id>Humans/ParticleWeapons/Medium/FocussedTargetAcquisition2</id>
<id>Humans/ParticleWeapons/Medium/FocussedReloadMechanisms2</id>
<id>Humans/RT/Tier7</id>
<id>Humans/RT/Medium/TorpedoSystems3</id>
<id>Humans/ParticleWeapons/Heavy/ReloadMechanisms3</id>
<id>Humans/ParticleWeapons/Heavy/FocussedTargetAcquisition1</id>
<id>Humans/ParticleWeapons/Heavy/TargetAcquisition2</id>
<id>Humans/ParticleWeapons/Heavy/FocussedReloadMechanisms1</id>
<id>Humans/ParticleWeapons/Heavy/ImprovedReloadMechanisms2</id>
<id>Humans/ShipConstructions/LightScienceModule3</id>
<id>Humans/ShipConstructions/HeavyCivilModule2</id>
<id>Humans/Engine/Tier9</id>
<id>Humans/Engine/LargeImpulseDrive4</id>
<id>Humans/Energy/Tier9</id>
<id>Humans/Energy/EnhancedReactorSystems4</id>
<id>Humans/ParticleWeapons/Tier8</id>
<id>Humans/ParticleWeapons/Range3</id>
<id>Humans/ParticleWeapons/Medium/FocussedTargetAcquisition3</id>
<id>Humans/ParticleWeapons/Medium/FocussedReloadMechanisms3</id>
<id>Humans/RT/Tier8</id>
<id>Humans/RT/MissileRange3</id>
<id>Humans/RT/Medium/LRTorpedoSystems3</id>
<id>Humans/RT/Medium/DoubleTorpedoLauncherSystems3</id>
<id>Humans/ParticleWeapons/Heavy/FocussedTargetAcquisition2</id>
<id>Humans/ParticleWeapons/Heavy/TargetAcquisition3</id>
<id>Humans/ParticleWeapons/Heavy/FocussedReloadMechanisms2</id>
<id>Humans/ParticleWeapons/Heavy/ImprovedReloadMechanisms3</id>
<id>Humans/ParticleWeapons/Tier9</id>
<id>Humans/RT/Tier9</id>
<id>Humans/ParticleWeapons/Heavy/FocussedTargetAcquisition3</id>
<id>Humans/ParticleWeapons/Heavy/FocussedReloadMechanisms3</id>
<id>Humans/ShipConstructions/HeavyScienceModule3</id>
<id>Humans/ShipConstructions/DeploySystems3</id>
<id>Humans/ShipConstructions/HeavyCivilModule3</id>
<id>Humans/ShipConstructions/HullPlating3</id>
<id>Humans/ShipConstructions/Platform3</id>
<id>Humans/ShipConstructions/MilitaryOutpost3</id>
<id>Humans/ShipConstructions/HeavyMilitaryModule3</id>
<id>Humans/ShipConstructions/HullImmunity3</id>
<id>Humans/Electronics/LargeSignatureDetection2</id>
<id>Humans/Electronics/Tier7</id>
<id>Humans/Electronics/StructureStatusScanning2</id>
<id>Humans/Electronics/Tier8</id>
<id>Humans/Electronics/HitChanceImprovement3</id>
<id>Humans/Electronics/LargeSignatureDetection3</id>
<id>Humans/Electronics/StructureStatusScanning3</id>
<id>Humans/Electronics/Tier9</id>
<id>Humans/ShipDefense/LargeBasicShieldArray2</id>
<id>Humans/ShipDefense/MediumPlating2</id>
<id>Humans/ShipDefense/ArmorPlasmaModulation1</id>
<id>Humans/ShipDefense/ArmorIonModulation1</id>
<id>Humans/ShipDefense/ArmorAntimatterModulation1</id>
<id>Humans/ShipDefense/ArmorLaserModulation1</id>
<id>Humans/ShipDefense/Tier7</id>
<id>Humans/Special/Tier6</id>
<id>Humans/Support/Tier6</id>
<id>Humans/ShipDefense/BasicShieldArray3</id>
<id>Humans/ShipDefense/LightPlating3</id>
<id>Humans/ShipDefense/ArmorUpgrade3</id>
<id>Humans/ShipDefense/ShieldUpgrade3</id>
<id>Humans/ShipDefense/Tier8</id>
<id>Humans/ShipDefense/LargeBasicShieldArray3</id>
<id>Humans/ShipDefense/MediumPlating3</id>
<id>Humans/ShipDefense/ShieldArthroxModulation1</id>
<id>Humans/ShipDefense/ShieldHumanModulation1</id>
<id>Humans/ShipDefense/ShieldXorModulation1</id>
<id>Humans/ShipDefense/Tier9</id>
<id>Humans/ShipDefense/ShieldLaserModulation1</id>
<id>Humans/ShipDefense/ShieldAntimatterModulation1</id>
<id>Humans/ShipDefense/ShieldIonModulation1</id>
<id>Humans/ShipDefense/ShieldPlasmaModulation1</id>
<id>Humans/ParticleWeapons/Cooldown3</id>
<id>Humans/RT/MissileCooldown3</id>
<id>Humans/ParticleWeapons/Damage3</id>
<id>Humans/RT/MissileDamage3</id>
<id>Humans/Support/RemoteMaintenanceSystems3</id>
<id>Humans/Special/AdvancedInvasion2</id>
<id>Humans/Special/PopulationTransport3</id>
<id>Humans/Special/Tier7</id>
<id>Humans/Special/AdvancedGroundCombat2</id>
<id>Humans/Special/GroundCombat3</id>
<id>Humans/Support/Tier7</id>
<id>Humans/Support/StructureMaintenanceSystems3</id>
<id>Humans/Special/Tier8</id>
<id>Humans/Special/Tier9</id>
<id>Humans/Special/AdvancedInvasion3</id>
<id>Humans/Special/AdvancedGroundCombat3</id>
<id>Humans/Support/Tier8</id>
<id>Humans/Industrial/RessourcesGathering1</id>
</technologies>
:loveliness: 楼主缺了八种扩展科技树。此外建设外星人研究所与跳出无关。另外仔细观察的话建设巡洋舰会比驱逐便宜。 eyeofwind 发表于 2012-8-20 03:38 static/image/common/back.gif
改完过了100多回合后敌人用40多艘巡洋+驱逐进攻……
疯了……
大哥,这游戏没AI可说的,你遇到的是死回合。经常会遇到,就是很多回合不来电脑,一来 就 一大片。这是规律,要是你一开始 大概7~9回合多有两三 两三的船来 就是好回合了,电脑等你造好最好的船了 才会来。电脑的军事人口有610呢。
eyeofwind 发表于 2012-8-20 03:38 static/image/common/back.gif
改完过了100多回合后敌人用40多艘巡洋+驱逐进攻……
疯了……
{:3_116:}哈哈,你造 最好的39人口的船 丢家里3艘 就 安全了。 改完过了100多回合后敌人用40多艘巡洋+驱逐进攻……
疯了…… chenaniangebi 发表于 2012-8-18 13:47 static/image/common/back.gif
这个遭遇战能用吗
按道理,遭遇战的存档和剧情是一样的吧。你打开看下有这代码就行了搜索的到。然后复制替换掉。确定是玩家你的人族就好了。 这个遭遇战能用吗 chenaniangebi 发表于 2012-8-18 11:13 static/image/common/back.gif
lz 还是发个改好的吧 我不会
好了,我重新编制了。你再看看 能看的懂不。一步一步来么。 chenaniangebi 发表于 2012-8-18 11:13 static/image/common/back.gif
lz 还是发个改好的吧 我不会
{:3_100:}................ lz 还是发个改好的吧 我不会 支持楼主原创
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