ziyourenren 发表于 2012-6-3 09:55

一条带粒子发射的尾巴,nifskope做的,会动哦

一条带粒子发射的尾巴,nifskope做的,会动哦
主要就是粘贴复制,由于nifskope里用的mesh emitter单元,这种单元不能前面加node,所以发射的所有的小贴图们都不是面向屏幕的,所以不是烟雾 ,本来想做成烟雾的,但是贴图弄上去就是方向随机旋转发射了,如果都是面向屏幕发射就是烟雾了,哪位大神看一下
请无视腰上的邪恶物
再来一张

好吧给你们看下腰上的邪恶物,取自著名的蛇甲,直接拿下来的,也是有骨骼bone的,随着身体动

下午整理制作方法,容我占个2楼
我还不会打包衣服怎么办?
感谢addk1k, vipcxj放在t网上的文件,根据它做的,以下摘抄,全部引用:
Supporting files can be downloaded here:
http://www.tesnexus.com/downloads/file.php?id=30823

----------------------------------------------------

Firstly I have to apologize that, this article is NOT written for beginners. Before reading further, you must at least know what "particle system" is, and have experience of modifying nif files (most likely by using Nifskope).

For beginner, there are more useful classic tutorials about particle systems. (I think) The most valuable one of them is "Oblivion 401 - Particles" (I'll call it "401" for short):

http://niftools.sourceforge.net/wiki/Oblivion/Oblivion_401_-_Particles

After getting through it, you'll be able to customize your own particle systems on most nif files like those for weapons and rings. But for armor/clothing or any other skined objects, special treatments are required.

Then let's come to the topic.

Particle systems are widely used in Oblivion. For example, snow, rain, fire spark and various magic effects...Unfortunately, till today, no armor/clothing has functional particle systems built in, since inside such kind of nif files, only skinned objects will be rendered during the game.

Some experienced modders put particle system in a separate nif and tie it to specified bone, in order to imitate the effects of particle system. Good approach, but it will take you one extra equipment slot, and no actual piece (mesh) of your armor can be used as emitter.

In fact, particle systems can be directly built in the same nif file of your armor. and actual parts of the armor can be used as emitters. You just need to add Skin Instance information to the particle system.

Since this article is not for beginners, we assume you have your armor nif file ready and have constructed particle systems in the same file (or copied some particle systems from other nif files).

To add Skin Instance information to a particle system, open your nif file by using Nifskope, find your particle system block, then under the block detials find "Skin Instance". Value of this block should be "none". Now copy a "NiSkinInstance" block from any other part of your armor, and paste it here as the skin instance information for this particle system. Notice that "NiSkinInstance" must have child blocks "NiSkinData" and "NiSkinPartition", targets to Scene Root block, and have one or a few bone nodes in the bone list. Namely the skin instance information must be complete. By the way, you can adjust those bone nodes to any other nodes. Those nodes have little effects on the performance of particle system.

For nif newbies who don't understand last a few sentences of above paragraph, forget them and just do following: In the block list of your nif, choose the "NiSkinInstance" block of one part of your armor, right click and "Copy Branch", find "Skin Instance" under block details of the particle system, right click and "Paste Branch". For advanced modders, you may want to explore the relationship between such a transplanted skin instance block and the in-game performance of particle system. Personally I think this block acts as a flag only, and has no effect on particles. As long as you put complete skin instance there (ctd if incomplete!!!), particle system will be funcional in the game.

However, This is not the end of story...

Proper emitters must be assigned to the particle system. Experiments show that no Ninode in the armor nif will be brought to the game (except the Scene Root). In the game, these bone nodes are in fact replaced by corresponding nodes in skeleton.nif. If you have assigned any of bone nodes in your armor nif file as emitter, your particles will never show up in the game (unless using Scene Root node). Solution to this problem is obvious -- change the emitter to something that will be brought to the game, for example parts of your armor.

In your particle system, find any "NiPSysBoxEmitter", "NiPSysSphereEmitter", "NiPSysCylinderEmitter", and replace them by "NiPSysMeshEmitter". If you are not familiar with mesh emitter, I made one example for you. Download attached file "lianyue", which is a modified nif file of Myjimson's "Moon Love" armor. The modified nif has a skinned particle system with mesh emitters built in, and also demonstrates the use of moving emitter. By referring to "401" and exploring the structure of this nif, Setting up your own mesh emitters may become easier.

Grab "Moon Love" full mod here if you wish to view in-game effects:
http://www.tesnexus.com/downloads/file.php?id=28534

Other skills like shifting and moving, rotation around specific position, won't be covered by this article, since they are not difficult to achieve. A few .gif are attached to prove that these effects are achievable.

Hopefully this article can be helpful to some experienced modders. Possibly many "high-tech" armor/clothing with gorgeous particles effects will apear in the mod list soon, and we all will enjoy the benefits...
Author: addk1k, vipcxj
04/01/2010

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ziyourenren 发表于 2012-6-3 09:56

本帖最后由 ziyourenren 于 2012-6-5 16:18 编辑

沙发,其实衣服也可以添加粒子效果的

基础:你需要会用nifskope改衣服,这个软件很小只有4mb,可自行在坛子里面搜,也有教程另外,你需要知道衣服放在哪里,衣服和武器一般都在data/meshes/里面每个文件夹都是乱七八糟的衣服,刀,武器,多数都是衣服
衣服的文件是*.nif
衣服上贴图的文件是*。dds,复制的时候会把贴图关系也复制了,可以不用管贴图文件
然后就可以开始了

1.先把这个下了
http://www.tesnexus.com/downloads/file.php?id=30823


这个里面有一个衣服文件,这个文件没有贴图,所以你即使放进去了也没法用,我们要用的是这个
里面根node下有一个mesh粒子发射单元
2打开文件,点击根节点也就是0 node,往下拉,看到一个粒子系统



3然后打开要加入粒子系统的衣服,可以file-------new window------load就打开了
4然后回到下载的文件复制了它

5回到要加入粒子系统的窗口 ,在根节点上past branch

以上几步大家基本都会,下面终点来了
6仔细观察这个发射系统,选中图上的mesh emitter

点开下面画红圈的,会看到3个发射粒子的衣服、翅膀什么的
双击他们然后填上自己想要发射粒子的衣服组件编号,然后自己的衣服就能发射粒子了

然后你会发现,原文件来发射粒子的翅膀被挤出来了,不要紧把它删掉保存文件就可以了
另外,源文件发射的白色小光点,非常小,要趴近了才能看到
如果你看不到,说明贴图文件不存在,往下看

7结束了,你可以调整发射粒子的大小,旋转,速度,速度衰减,存活时间(跑起来拉好长,传说中的拉风),
都在下图
还有是表面发射还是尖端发射

8 原来的贴图是个小光点,你可以换成别的贴图,比如发光的刀上贴图(我找了一把发光的剑,贴图是小三角形),他们会大一些,也可以找小雪花,红心什么的贴图

贴图文件在这里,把更换掉就可以了,这个贴图一定要注意了,这个贴图文件不存,在如果你之下了那个东西的话贴图文件在这个里面
http://www.tesnexus.com/downloads/file.php?id=28534



同时下载2个文件可以看看原作者的粒子发射是什么样子的,头上有个旋转的光环
2个文件都要下,第一个文件覆盖第二个文件,然后copy到data里安装


搞完了,需要什么我传附件
感谢原作者!


top3010 发表于 2012-6-3 17:00

呦 看上去很不错的样子啊。。不过t网就算了。。不下了 :Q:L

yuemingzhetc 发表于 2012-6-3 20:38

那腰上邪恶物,很有爱的说,不知有无资源放出。{:3_149:}

ziyourenren 发表于 2012-6-3 20:50

yuemingzhetc 发表于 2012-6-3 20:38 static/image/common/back.gif
那腰上邪恶物,很有爱的说,不知有无资源放出。

远古的东西了,自己搜snake armor

yuemingzhetc 发表于 2012-6-3 20:54

ziyourenren 发表于 2012-6-3 20:50 static/image/common/back.gif
远古的东西了,自己搜snake armor

好的,以前是收集美女同伴MOD,现在后宫达成,就对服装武器感兴趣了。

wcqyoumin 发表于 2012-6-3 21:45

dddddddddddddd

lsl123123 发表于 2012-6-3 22:14

我忍不住去搜lz的邪恶物了~~

look4444 发表于 2012-6-3 22:18

感覺不錯呀,
支持支持。{:3_153:}

ziyourenren 发表于 2012-6-5 16:22

权限太低了,只能带200k的附件怎么办
{:3_163:}

zake2x1018 发表于 2012-6-13 19:04

不错的,好东西,谢楼主!

犟牛 发表于 2012-9-12 01:10

好东西啊!我想删掉内衣套装的胸罩!·
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