ln952719
发表于 2012-5-8 14:20
其实不改人口的话只需要改下房屋的容量&矿物数量 就很好了
datali71
发表于 2012-5-8 16:10
argeoo 发表于 2012-5-8 12:45 static/image/common/back.gif
这个“最后一版”也有点坑人哦!我从开局玩到最后就没赚过钱,开始人少钱少没发展起来亏点还说得过去 ...
赚钱很简单的,我每年至少有50到一百万开支,不过年收入6百万都不是问题
argeoo
发表于 2012-5-8 18:32
datali71 发表于 2012-5-8 16:10 static/image/common/back.gif
赚钱很简单的,我每年至少有50到一百万开支,不过年收入6百万都不是问题 ...
遍地挖坑,满岛血汗工厂,最后多少也能换点零花钱,难道玩个游戏也要像天朝一样搞?
ln952719
发表于 2012-5-9 07:18
想知道人口修改之后 怎么修改每次来的移民数量不要太多,我人口改到3000,门户开放政策,每次来竟然竟400人····甚至更多,return MulDivRound(y, MaxPopulation - CitizenCount, 375) 375改成5都没区别,怎么弄??
duguocai
发表于 2012-5-10 00:29
能改土壤湿度吗?还有环境?
ln952719
发表于 2012-5-10 16:41
每次游戏卡了之后,再进游戏都要调一次选项解析度什么的,有没办法可以把什么文件改成只读,就算出问题也不用再进的时候调选项???
lssimon
发表于 2012-5-12 16:03
资源修改果然犀利啊
lssimon
发表于 2012-5-12 16:08
人都漫出来了
marswormqq
发表于 2012-5-14 11:57
lssimon 发表于 2012-5-12 16:03 static/image/common/back.gif
资源修改果然犀利啊
怎么修改沙盘的资源?
ln952719
发表于 2012-5-14 12:33
1L 用黄颜色标识的部分就是资源修改 沙盘可用,试过了···
lenco26
发表于 2012-5-16 22:46
来点干货!
RumDistillery["upgrades"]["param1"] = 500
CigarFactory["upgrades"]["param1"] = 500
ElectronicsFactory["upgrades"]["param1"] = 800
ElectronicsFactory["upgrades"]["param1"] = 500
Cannery["upgrades"]["param1"] = 500
CarFactory["upgrades"]["param1"] = 500
FurnitureFactory["upgrades"]["param1"] = 500
WeaponsFactory["upgrades"]["param1"] = 500
duan1988420
发表于 2012-5-17 19:31
本帖最后由 duan1988420 于 2012-5-17 19:32 编辑
怎么我用了修改以后玩沙盘 每次到1955年就卡住了,跟战役时候查不多,可以移动但是画面卡住了
evansw
发表于 2012-5-17 21:55
{:3_134:}你们真蛋疼……除了开始要靠美苏要饭钱外,出了高中、工厂,钱就再也不愁了……
好吧,我是求高人做出一个简便的mod整合修改器的……满屏幕英文看的头晕
ln952719
发表于 2012-5-18 08:35
谁知道游戏里 【滨海】的MOD 英文是什么?
lenco26
发表于 2012-5-18 22:51
AirportModern["upgrades"]["param1"] = 900
钱不是问题。。。再来个MT机场的。。。
lenco26
发表于 2012-5-18 22:57
全文如下: 4和高科技通关不跳。
local GameEntityCount = 200000
local MaxPopulation = 3000
-- Original mod code
function NoLimitsMod()
-- Sets the entity count
config.MaxGameObjectExCount = GameEntityCount
config.MaxGameObjectCount = GameEntityCount
-- Remove the road construction limitations
road_construction.ReachedLimit =function(x)
return false
end
-- Sets the population
MigrationMaxCitizens = MaxPopulation
ImmigrationRandomize = function(y)
return MulDivRound(y, MaxPopulation - CitizenCount, 375)
end
g_Classes.LargeGoldMarker.Amount = 80000000
g_Classes.LargeBauxiteMarker.Amount = 80000000
g_Classes.SmallGoldMarker.Amount = 8000000
g_Classes.LargeIronMarker.Amount = 20000000
SolarPlant["upgrades"]["param1"] = 700
SolarPlant["upgrades"]["param1"] = 800
SolarPlant["upgrades"]["param1"] = 900
g_Classes.SolarPlant.power_radius = 50000
g_Classes.CondominiumModern_01.num_families = 25
g_Classes.CondominiumModern_01.base_housing_quality = 220
g_Classes.Condominium_01.num_families = 25
g_Classes.Condominium_01.base_housing_quality = 180
g_Classes.Condominium_02.num_families = 25
g_Classes.Condominium_02.base_housing_quality = 180
g_Classes.Condominium_03.num_families = 25
g_Classes.Condominium_03.base_housing_quality = 180
g_Classes.Condominium_04.num_families = 25
g_Classes.Condominium_04.base_housing_quality = 180
g_Classes.Apartment_01.num_families = 25
g_Classes.Apartment_01.base_housing_quality = 150
g_Classes.Apartment_02.num_families = 25
g_Classes.Apartment_02.base_housing_quality = 150
g_Classes.Apartment_03.num_families = 25
g_Classes.Apartment_03.base_housing_quality = 150
g_Classes.Apartment_04.num_families = 25
g_Classes.Apartment_04.base_housing_quality = 150
g_Classes.ApartmentModern_01.num_families = 25
g_Classes.ApartmentModern_01.base_housing_quality = 190
g_Classes.ApartmentModern_02.num_families = 25
g_Classes.ApartmentModern_02.base_housing_quality = 190
g_Classes.Ziggurat.upkeep = 1
g_Classes.ShoppingMall.num_people_serviced = 25
g_Classes.ShoppingMall.num_workers = 10
g_Classes.GradeSchool.num_people_serviced = 25
g_Classes.GradeSchool.num_workers = 15
g_Classes.GradeSchool.base_service_quality = 150
g_Classes.HighSchool.num_people_serviced = 25
g_Classes.HighSchool.base_service_quality = 160
g_Classes.College.num_people_serviced = 25
g_Classes.College.base_service_quality = 170
g_Classes.Zoo.num_people_serviced = 25
g_Classes.Zoo.num_workers = 15
g_Classes.Zoo.base_service_quality = 190
g_Classes.BabelTower.upkeep = 1
g_Classes.Hospital.num_people_serviced = 25
g_Classes.Sanatorium.num_people_serviced = 25
g_Classes.Sanatorium.num_workers = 15
g_Classes.Sanatorium.job_quality = 110
g_Classes.Sanatorium.base_service_quality = 180
g_Classes.WaterTreatment.num_workers = 15
g_Classes.WaterTreatment.job_quality = 85
g_Classes.WaterTreatment.clamp_radius = 50000
g_Classes.LuxuryHotel.num_people_serviced = 25
g_Classes.LuxuryHotel.num_workers = 16
g_Classes.LuxuryHotel.base_service_quality = 180
g_Classes.LuxuryHotel.unique = 10
g_Classes.LuxuryHotel.upkeep = 1
g_Classes.SkyscraperHotelModern.num_people_serviced = 20
g_Classes.SkyscraperHotelModern.num_workers = 10
g_Classes.SkyscraperHotelModern.base_service_quality = 220
g_Classes.SkyscraperHotelModern.job_quality = 192
g_Classes.SkyscraperHotelModern.unique = 5
g_Classes.SkyscraperHotelModern.upkeep = 1
g_Classes.Cathedral.num_people_serviced = 25
g_Classes.Cathedral.num_workers = 10
g_Classes.Cathedral.base_service_quality = 160
g_Classes.CrystalCathedral.num_people_serviced = 25
g_Classes.CrystalCathedral.num_workers = 20
g_Classes.CrystalCathedral.base_service_quality = 230
g_Classes.CrystalCathedral.upkeep = 1
g_Classes.Palace.num_workers = 10
g_Classes.Presidency.num_workers = 20
g_Classes.CityPark.unkeep = 1
RumDistillery["upgrades"]["param1"] = 500
CigarFactory["upgrades"]["param1"] = 500
ElectronicsFactory["upgrades"]["param1"] = 800
ElectronicsFactory["upgrades"]["param1"] = 500
Cannery["upgrades"]["param1"] = 500
CarFactory["upgrades"]["param1"] = 500
FurnitureFactory["upgrades"]["param1"] = 500
WeaponsFactory["upgrades"]["param1"] = 500
AirportModern["upgrades"]["param1"] = 900
Airport["upgrades"]["param1"] = 800
end
-- Only fire once
local FiredOnce = false
-- UA Set Mode
OnMsg.UASetMode = function(actions,mode)
-- Fire until fired once
if not FiredOnce then
-- If we boot, trip it ...
if(mode == "Boot") then
FiredOnce = true
-- Run the thread to bypass it
CreateRealTimeThread(function()
-- Do mod loading code here.
NoLimitsMod()
-- Reconfigure/force the settings every map load.
OnMsg.MapPermanentObjectsLoaded = function()
NoLimitsMod()
end
end)
end
end
end
-- Legacy load (what the original mod used)
OnMsg.ClassesPreprocess = function()
NoLimitsMod()
end
sototo
发表于 2012-6-26 10:19
来个直接出现高科技时代建筑的MOD就好了{:3_173:}
cc110
发表于 2012-8-1 01:28
本帖最后由 cc110 于 2012-8-1 01:30 编辑
我发现用了最后一板MOD 通过5年观察新建的采矿场是一直无利润的 而没用MOD之前的到一只在赚钱
对于修改资源嘛 挑战模式自己改图了 推平路面什么的放上几十个大矿堆另外同一种矿可以集中放 非同一种 需要隔开一段距离 不然会报错
boatz
发表于 2012-9-7 20:58
怎么玩挑战模式?我下的是整合版,点击后服务器断开
fly0025
发表于 2012-9-10 22:57
LZ我试了下修改农场工作人口,但是没效果啊,用PlantFarm.num_workers和PlantFarm_01.num_workers都没有效果。
未来〃我来
发表于 2012-9-30 01:57
为什么没有高科技时代的资源修改
未来〃我来
发表于 2012-10-6 01:50
各种卡死,蛋碎一地
未来〃我来
发表于 2012-10-9 01:35
本帖最后由 未来〃我来 于 2012-10-9 18:43 编辑
自己跑了100来年,挺稳定
ansion1987
发表于 2012-11-18 02:43
楼主 我想问下怎么我高科技时代的没效果啊 是不是我放错了啊 我是在游戏目录里新建一个game 文件夹 然后把那个lua拉进去的 但是我开游戏看 矿产资源还是没变啊
qq445854051
发表于 2013-1-13 06:32
真心感谢各位技术帝 膜拜
aaroncolor
发表于 2013-1-30 17:54
請問有可以取消工作性別的方式嗎 跪求><
要玩就WQ
发表于 2013-3-26 11:06
我只想知道原版农场和畜牧场的代码…:dizzy:
waskyxiaorui
发表于 2013-5-22 21:05
谢谢了~~~
sototo
发表于 2013-7-16 20:38
好久没玩这游戏了,现在又能用在典藏版中,不错不错{:3_121:}
◕5神◕
发表于 2013-9-11 12:55
本帖最后由 53243336 于 2013-9-11 14:46 编辑
其实这个游戏里面非有必要改的就是:人口(2500最合适)矿场 变电站范围 太阳能供电值TTG电信覆盖范围 教堂的接待人数 购物中心的接待人数 这些在游戏里都是最缺的 其他的真的别去改 尤其是住房,你房子改成住几百人 你建造几个房子就可以住几千人了 那你还能建造大城市吗?因为那时空闲的房子太多了。 房子就是要人数少 然后多多发展房子 后期才有大城市的感觉
local GameEntityCount = 200000
local MaxPopulation = 2000(人数2000够了)
-- Original mod code
function NoLimitsMod()
-- Sets the entity count
config.MaxGameObjectExCount = GameEntityCount
config.MaxGameObjectCount = GameEntityCount
-- Remove the road construction limitations
road_construction.ReachedLimit =function(x)
return false
end
-- Sets the population
MigrationMaxCitizens = MaxPopulation
ImmigrationRandomize = function(y)
return MulDivRound(y, MaxPopulation - CitizenCount, 60)
end
太阳能电力
SolarPlant["upgrades"]["param1"] = 500
SolarPlant["upgrades"]["param1"] = 600
SolarPlant["upgrades"]["param1"] = 700
TTG电信覆盖范围
TelecomHQ["upgrades"]["param1"] = 400
TelecomHQ["upgrades"]["param1"] = 500
TelecomHQ["upgrades"]["param1"] = 600
TelecomHQ["modes"]["param1"] = 35
水处理厂
g_Classes.WaterTreatment.num_workers = 10
g_Classes.WaterTreatment.job_quality = 85
g_Classes.WaterTreatment.clamp_radius = 6000
小教堂
g_Classes.Church.num_people_serviced = 50
g_Classes.Church.num_workers = 5
g_Classes.Church.job_quality = 85
大教堂
g_Classes.CrystalCathedral.num_people_serviced = 100
g_Classes.CrystalCathedral.num_workers = 10
g_Classes.CrystalCathedral.base_service_quality = 240
end
-- Only fire once
local FiredOnce = false
-- UA Set Mode
OnMsg.UASetMode = function(actions,mode)
-- Fire until fired once
if not FiredOnce then
-- If we boot, trip it ...
if(mode == "Boot") then
FiredOnce = true
-- Run the thread to bypass it
CreateRealTimeThread(function()
-- Do mod loading code here.
NoLimitsMod()
-- Reconfigure/force the settings every map load.
OnMsg.MapPermanentObjectsLoaded = function()
NoLimitsMod()
end
end)
end
end
end
-- Legacy load (what the original mod used)
OnMsg.ClassesPreprocess = function()
NoLimitsMod()
end
其他的根本不需要修改 很合理的 改了干什么呢?
解压后 直接把Game放到游戏根目录下即可!跑到2160年了都没问题 将近跑了150年了 呵呵