风灵月影 发表于 2012-3-17 09:42

【3DM下载站/网盘分流】《铁血联盟:卷土重来》v1.11升级档+破解补丁[219M][SKIDROW]

本帖最后由 风灵月影 于 2012-3-17 13:18 编辑

下载地址:

3DM下载站: http://dl.3dmgame.com/201203/18047.html
115网盘+迅雷快传:
**** Hidden Message *****使用说明:

1. 解压缩
2. 安装补丁
3. 复制SKIDROW文件夹内的破解补丁到游戏目录替换原文件
4. 开始游戏!

更新内容:
General Bugfixes
         Fixed some enemy using wrong combination of pants and shoe meshes
         Fixed Sightcones not being cleared properly when leaving a level
         Fixed Sightcones displayed in wrong direction when moving in command mode
         Shader bug fixed that caused incorrectly colored objects
         Fixed bug where tank had impact on performance
         Fixed smoke grenade (blocking sight and its visual effect duration were slightly different)
         Fixed bug where recruitable PCs like Ira became not recruitable after leaving the map
         Fixed bug where AI coud become unalterted again after saving & loading
Modding
         Added additional Weapon and Ammo IDs
         Sight distances made more easy to modify
         Noise made more easy to modify
Achievements
         Fixed bug where "She's dead, Enrico" achievement would not unlock correctly
         Collect achievements are not anymore received when game has been modified
Visuals and Graphics Options added
         Launcher does not anymore check for vertex shader texture fetch, prohibiting older cards to start the game although they feature SM 3.0
         Added Distance based culling for small objects
         Added "Very High" terrain quality option in ingame menu
         Added View Distance as option in ingame menu (determines distance fog position)
Gameplay Fixes and Changes
         Civilians and potential militia recruits do not trigger mines anymore
         Children will try to maintain a minimum distance from player characters to ensure they do not clog doors or passages when following the player around the map
         Noise perception influenced by objects that cover the origin of the sound
         Enemy perception tweaked, enemies can now see and hear slightly better which will make it more likely that they use their weapon range to full extend (e.g. enemies with rifles will open fire from a greater distance)
         Enemy sight cones in 2D displays in addition to 3D Cone to make more clear what an enemy can see and to make lag of 3d cone calculation on slower machines more bearable
         Durability of clothing or items worn is only reduced when they actually prevented damage
         Armor is reduced only by 10% for each time it can fully prevent its protection value (e.g. if armor can potentially prevent 30 damage and only prevents 15 damage since it is hit in an already existing weak spot its durability is only reduced by 5%)
         Stamina is not reduced anymore when the whole map belongs to the player (all enemies are killed)
         Bobby Ray‘s Inventory only restocks after 3 days
         Bobby Ray’s express delivery now takes 24 hours, standard delivery takes 48 hours
         Laserpointer attachments reduce time to aim
         When a merc is hit while aiming the time to aim is reduced in relation to the damage received
         Targeting has several points of origin to become more flexible, further reduced chance of a small objects preventing a shot
         Picking improved, should be easier to select body zones when targeting
         Militia is always on the map even if the map still belongs to the enemy and can be recruited directly after liberating a map
         Reloading always reduces the smallest stack of ammo in the inventory to ensure that inventory space is cleared more quickly
         World Map: Travel speed is reduced when stamina is low
         World Map: Squads are forced to rest when stamina is close to 0 stamina to prevent squads reaching their target location with 0 stamina
         Explosives Skill also influences time for grenades to detonate after being thrown (e.g. a merc with higher explosive skill will “cook” grenades longer before throwing them so they explode more closely to their impact on the ground)
UI
         SHIFT+ RIGHT CLICK on target orders merc to repeat the attack until the target is dead
         Merc names are displayed on mouse over
         Time to shoot is displayed as a countdown on each merc when attacking to make it more transparent that a merc is actually trying to shoot and how long it will take the merc to fire his shot
         Closing the inventory when a merc has been selected who is currently selectable in game will not reset selection to previous merc
         Added „Loot All“ Button in loot UI
         Added “Select Whole Squad” Button to Squad name
         Minimap: Left Click jumps camera to cursor position
         Minimap: Right Click orders selected merc(s) to move to cursor position
         Worldmap: Added „Enter Map“ Button to Squad UI to allow “fast travel” via the world map to be more flexible (e.g. player can also enter a map outside a combat zone)
         Worldmap: Clicking enemy squad displays level of squad members to allow the player to make a more educated guess on wheter or not he should intercept the squad or leave the defense to militia
         Worldmap: Squad UI displays slowdown or resting via status icon
Sound
         Sound played after last enemy on map has been killed
Additional
         Added translations for new features
         Further improvements to targeting enemy body zones with the cursor
         Fixed bug where wounds would result in mercs not being able to recover stamina anymore
         Fixed some recruitable characters not displaying legs when their pants were removed
         Grenade launcher now launches grenades instead of shooting them in a direct path
         40mm grenades added to be used by Grenade Launcher
         Color of line drawn to target now indicates ideal distance for shooting target (green = ideal)
         Changed melee base damage to prevent some melee focused mercs from one hitting enemies of level 3 and above
         Fixed bug where tanks could not be hit with rockets fired from rocket launcher
         Fixed unreachable enemy spawn position on map Overland11
         Open or closed state for all doors in Drassen Airport are saved now
         Fixed explosive spot in Alma prison on which wall was not correctly removed on both sided
By SKIDROW



pkeryun 发表于 2012-3-17 09:52

不知道大人你的修改器还能用不?

archmao 发表于 2012-3-17 09:58

aufire 发表于 2012-3-17 10:14

支持楼主先!!!

SaO 发表于 2012-3-17 10:15

还在升级。。。希望汉化做成通用版本,支持全补丁

hongxiang1981 发表于 2012-3-17 10:16

kkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkkk

boyhand 发表于 2012-3-17 10:20

本帖最后由 boyhand 于 2012-3-17 10:21 编辑

BLUE DOWN 0.3 不兼容1.11补丁啊, 期待升级版的 BLUE DOWN !

http://armedassault.info/ftp/pics/addons/german_weapon_1.jpg

zltony76 发表于 2012-3-17 10:27

等汉化啊,哈哈

xnerox 发表于 2012-3-17 10:29

只差漢化更新了
~搞定開新局

doremigeng 发表于 2012-3-17 10:32

32
2132132132132145645645654654

scgseven 发表于 2012-3-17 10:33

支持支持支持

mariooo51 发表于 2012-3-17 10:37

谢谢分享:)支持

biodarcula 发表于 2012-3-17 10:37

好久没玩了,新补丁来了正好!

samshangath 发表于 2012-3-17 10:45

支持楼主谢谢分享。

石勤王 发表于 2012-3-17 10:50

正在玩老兵版,正好等等,大补汉化

jxg830219 发表于 2012-3-17 10:57

;P终于等到了哦,55555

yidf 发表于 2012-3-17 11:01

nnnnnnnnnnnnnnnnnnbbbbbbbbbbbbbbbbbb

wjfsoft 发表于 2012-3-17 11:05

啥时候出汉化!

29114581 发表于 2012-3-17 11:07

不错 谢谢了

chenkaiyang520 发表于 2012-3-17 11:10

等了1.11,又等汉化,人生在等待中度过。

00mantou00 发表于 2012-3-17 11:11

非常感谢,收了。

ssray2008 发表于 2012-3-17 11:12

还是没有物品管理

hyuri 发表于 2012-3-17 11:14

总算出了!!!!!!!!!

zm00000000 发表于 2012-3-17 11:19

ddddddddddddddddddddddddddddddddddd

lemanruss 发表于 2012-3-17 11:21

huifu 回复

常山骑士 发表于 2012-3-17 11:27

谢谢分享

ZWX 发表于 2012-3-17 11:28

不错啊,终于等到了,不知道怎么样

lightert 发表于 2012-3-17 11:34

这个有汉化吗

longyz1980 发表于 2012-3-17 11:36

感谢分享

keauns82 发表于 2012-3-17 11:36

ssssssssss
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