DF更新至0.34.03
Here is the second set of fixes for the major release.There are still enough problems with the new stuff to warrant continued work there before I move on to older issues, and the next release will probably be within the timeframe of the last two.
Major bug fixes
(*) Fixed crash with historical figure cull vs. wandering groups
(*) Stopped historical figures from starving
(*) Stopped various corruption crashes and weird effects, mainly from aborted world gens (nice catch, Lightning4!)
(*) Stopped original population associated to historical figure from screwing up its allegiances
(*) Stopped it from moving criminal leaders with routine civilian moves, changing their allegiances
(*) Stopped populations from villages/trade partners from migrating into dungeon outcast groups all at once (one group had 15000!)
(*) Stopped werebeasts from gumming up world gen
(*) Stopped raised corpses from having various allegiances
(*) Vampires that take over sites lose other allegiances
(*) Made soldiers from previous forts clean up military info upon arrival at current fort
(*) Stopped ghosts and royal family members and undisguised vampires (aside from the king/king's group vamps) from immigrating to fort
(*) Fixed a new bug that completely stopped archery training
(*) SDL version: TrueType crash from long strings (Baughn)
Other bug fixes/tweaks
(*) Changed which entity moves to which sites, mainly so elf pops don't live in fortresses and vice versa without acclimating to a city first
(*) Set labor list for migrants by default (can turn off in data/d_init.txt)
(*) Added a tab for other stones in stone list and made stones with a reaction product class list as economic in stone list
(*) Sped up adv mode loading/offloading somewhat, and cleaning should be a bit faster -- there are still really slow patches that need work
(*) Controlled snatcher number in world gen
(*) Decreased questing rate in world gen
(*) Stopped reraised corpses from bleeding to death
(*) Stopped forbid/melt/traffic/etc. mouse from messing with keyboard
(*) Gave more indication for forbidden workshops
(*) Made forbid/etc. from stocks screen not effect building items when applied to an entire group
(*) Changed ramp names to indicate unusability due to missing walls or lack of space above
(*) Sterilized zombies and mummies (only husk-type zombies need the STERILE tag)
(*) Cleaned up some botched zombie names (old saves will need to let their zombies fall once and they should be better on reraise)
(*) Made vampires fleeing to site in world gen require pop to fit into
(*) Made vampire cults follow tyrant vampires properly
(*) Vampire nicknames, profession, position names work
(*) Vampires won't try to pin crimes on animals
(*) Can 'g'et items from cabinets and other building furniture in adv mode now
(*) Kea will not follow each other so closely when stealing
(*) Fixed busted horseshoe crabs/men
(*) Improved the age name calculator, especially as it regards the dominant race after megabeasts are cleared
(*) Changed treasure room quality and item selection
(*) Stopped designation at the bottom of the map from unhiding portions of it sometimes
(*) Unobscured unit list option from main menu
(*) Stopped world gen group from lingering in memory after bandits become criminals under town
(*) Goblins can have higher pops in their important towns
(*) Applied att change syndrome size modifiers properly (stops weird speed issues with adv blood drinking)
(*) A few other minor tweaks listed in file_changes.txt
(*) SDL version: Highlighting on unit screen fixed for TrueType (Baughn)
(*) SDL version: Turning on playback while recording will no longer record the previously recorded keys (Baughn)
(*) SDL version: TrueType text will now overwrite properly in some adventure mode circumstances (Baughn)
(*) SDL version: Fixed some minor memory leaks (Baughn)
(*) SDL version: Minor stability improvements (Baughn)
(*) SDL version: Fixed some of the spacing issues with TrueType
下載:
http://www.bay12games.com/dwarves/df_34_03_win.zip
http://df.nucleardog.com/df_34_03_win.zip
http://b12.wimbli.com/df_34_03_win.zip
最近更新挺频繁的啊 {:3_155:}火星了,没看懂,我检讨...
Here is the second set of fixes for the major release. 这是第二套修复的主要释放。There are still enough problems with the new stuff to warrant continued work there before I move on to older issues, and the next release will probably be within the timeframe of the last two.仍有足够的问题与新东西需要继续在那里工作之前,我继续前进的老问题,而下一个发布可能会在最后的两时限。
Major bug fixes主要错误修复
(*) Fixed crash with historical figure cull vs. wandering groups修正了(*)与历史人物vs.徘徊截取组
(*) Stopped historical figures from starving(*)停止历史人物免于挨饿
(*) Stopped various corruption crashes and weird effects, mainly from aborted world gens (nice catch, Lightning4!)(*)各种腐败交通事故和怪异停的影响,主要从中止世界一族的(好抓,Lightning4 !)
(*) Stopped original population associated to historical figure from screwing up its allegiances(*)停止初始种群与历史人物各自从毁掉它
(*) Stopped it from moving criminal leaders with routine civilian moves, changing their allegiances(*)从移动领导人阻止犯罪,与常规民用移动,改变他们的观念
(*) Stopped populations from villages/trade partners from migrating into dungeon outcast groups all at once (one group had 15000!)(*)停止人口从乡村/贸易伙伴渗透到地牢排斥组都在一次(一组有15000 !)
(*) Stopped werebeasts from gumming up world gen(*)从gumming停止werebeasts在世界创
(*) Stopped raised corpses from having various allegiances(*)停止从有各种观念提出了尸体
(*) Vampires that take over sites lose other allegiances(*)吸血鬼,接管网站失去其他观念
(*) Made soldiers from previous forts clean up military info upon arrival at current fort(*)士兵从先前的堡垒清理军事信息到达当前要塞
(*) Stopped ghosts and royal family members and undisguised vampires (aside from the king/king's group vamps) from immigrating to fort(*)停止鬼和皇室成员和掩饰的吸血鬼(除了国王/王的集团vamps)从移民的要塞
(*) Fixed a new bug that completely stopped archery training(*)固定一个新错误,完全停止射箭的训练
(*) SDL version: TrueType crash from long strings (Baughn)(*)SDL的版本:程序崩溃来自长字串(Baughn)
Other bug fixes/tweaks其他错误修复/捏
(*) Changed which entity moves to which sites, mainly so elf pops don't live in fortresses and vice versa without acclimating to a city first(*),而改变实体移动网站,所以精灵持久性有机污染物主要不住在堡垒,反之亦然没有一个城市acclimating第一
(*) Set labor list for migrants by default (can turn off in data/d_init.txt)(*)设置默认为移民劳工列表(可以关掉在数据/ d_init.txt)
(*) Added a tab for other stones in stone list and made stones with a reaction product class list as economic in stone list(*)添加一个标签,其他的石头,石头,石头名单列表,作为一种反应类产品经济石名单
(*) Sped up adv mode loading/offloading somewhat, and cleaning should be a bit faster -- there are still really slow patches that need work(*)以加速加载/卸载模式一些,和清洗应该有点快,还有非常慢,需要修补工作
(*) Controlled snatcher number in world gen(*)数量控制在世界将军绑架者
(*) Decreased questing rate in world gen(*)率降低任务世界创
(*) Stopped reraised corpses from bleeding to death(*)reraised尸体从停止流血而死
(*) Stopped forbid/melt/traffic/etc. (*)/交通/融化停止禁止等)的影响。mouse from messing with keyboard从键盘鼠标快
(*) Gave more indication for forbidden workshops(*)禁止给更多的启示工作室
(*) Made forbid/etc. (*)禁止等)的影响。from stocks screen not effect building items when applied to an entire group从股票屏幕而不是结果应用于建筑项目时整个群体
(*) Changed ramp names to indicate unusability due to missing walls or lack of space above(*)改变名字unusability斜坡表明由于缺乏空间失踪的墙壁或以上
(*) Sterilized zombies and mummies (only husk-type zombies need the STERILE tag)(*)消毒僵尸和木乃伊(只有husk-type僵尸需要无菌标签)
(*) Cleaned up some botched zombie names (old saves will need to let their zombies fall once and they should be better on reraise)(*)清理了一些拙劣的僵尸名称(老拯救需要让他们的僵尸倒一次,他们应该更好reraise)
(*) Made vampires fleeing to site in world gen require pop to fit into(*)逃避到现场吸血鬼世界创需要流行去适应
(*) Made vampire cults follow tyrant vampires properly(*)遵循吸血鬼祭礼暴君吸血鬼正常
(*) Vampire nicknames, profession, position names work(*)吸血鬼的绰号,职业,地位的名字的工作
(*) Vampires won't try to pin crimes on animals(*)吸血鬼不会试图嫁祸犯罪的动物
(*) Can 'g'et items from cabinets and other building furniture in adv mode now(*)'et物品匪的橱柜和其他建筑,家具模式了。阿
(*) Kea will not follow each other so closely when stealing(*)不会互相追随基亚如此紧密,当偷窃
(*) Fixed busted horseshoe crabs/men(*)/人鲎固定破灭了
(*) Improved the age name calculator, especially as it regards the dominant race after megabeasts are cleared(*)提高了年龄的名字计算器,特别是当它作为主导种族megabeasts后现金
(*) Changed treasure room quality and item selection(*)改变质量和项目选择珍藏室里
(*) Stopped designation at the bottom of the map from unhiding portions of it sometimes停止指定(*)的底部unhiding部分地图从它的时候
(*) Unobscured unit list option from main menuUnobscured单位(*)从主菜单列表选项
(*) Stopped world gen group from lingering in memory after bandits become criminals under town(*)世界创集团停止享受记忆后变成了罪犯土匪在城镇
(*) Goblins can have higher pops in their important towns(*)能有更高的持久性有机污染物的妖精在重要的城镇
(*) Applied att change syndrome size modifiers properly (stops weird speed issues with adv blood drinking)(*)应用att改变大小适当修饰综合征(停怪异的速度问题与血喝副词)
(*) A few other minor tweaks listed in file_changes.txt(*)其他一些列在file_changes.txt微小的改动
(*) SDL version: Highlighting on unit screen fixed for TrueType (Baughn)SDL的版本(*):强调在屏幕修理单位程序(Baughn)
(*) SDL version: Turning on playback while recording will no longer record the previously recorded keys (Baughn)(*)SDL的版本:打开播放录音时将不再记录以前记录键(Baughn)
(*) SDL version: TrueType text will now overwrite properly in some adventure mode circumstances (Baughn)(*)SDL的版本:程序文本将覆盖正常情况下一些冒险模式(Baughn)
(*) SDL version: Fixed some minor memory leaks (Baughn)(*)SDL的版本:修正了一些轻微的内存泄漏(Baughn)
(*) SDL version: Minor stability improvements (Baughn)(*)SDL的版本:小稳定性的改进(Baughn)
(*) SDL version: Fixed some of the spacing issues with TrueTypeSDL的版本(*):固定间距问题的程序
下載:下載:
http://www.bay12games.com/dwarves/df_34_03_win.ziphttp://www.bay12games.com/dwarves/df_34_03_win.zip
http://df.nucleardog.com/df_34_03_win.ziphttp://df.nucleardog.com/df_34_03_win.zip
http://b12.wimbli.com/df_34_03_win.ziphttp://b12.wimbli.com/df_34_03_win.zip
:lol啥东西呀 有翻译就好了{:3_152:} 繼續苦等Runesmith和穩定的版本。
有人問咱為何那麼堅持Runesmith,它只是個修改程式!
自從咱利用Runesmith畜養了一批查理(獨角獸),並擠出了第一桶獨角獸奶、作出了第一塊獨角獸起司後我就發現我少不了它了。
(咱知道改RAW也可以養獨角獸和其他奇幻生物,但在野外遇到並且畜養的感覺和從ELF商人那兒買來是完全不同感覺的。)
更別說那些被籠子陷阱抓到的一群敵人,不能吃也不能養,咱只得連人帶籠地銷毀(咱是直接踢下岩漿),但銷毀多了還挺浪費的,有了Runesmith,咱就可以暫時替她們貼上tame標籤,讓她們乖乖地集中在同個籠子,等哪天堆到快搬不動了,再一次銷毀。
像這樣的例子對我來說,數不勝數。
玩個遊戲,不就求個開心嗎。
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