求助,老滚4会自动设置图像设置?【已解决】
本帖最后由 最后的佣兵 于 2012-1-22 19:02 编辑求助,老滚4会自动设置图像设置?
物品消失距离、物件消失距离、草地距离、室外影子数、室内影子数这几个我都开到最高。
然后游戏时,会自动还原成:
物品消失距离 79%
物件消失距离 79%
草地距离 78%
室内影子数 5
室外影子数 2
战斗时会变成 :
物品消失距离 21%
物件消失距离 21%
草地距离 21%
室内影子数 2
室外影子数 0
因为老滚始终能流畅,这样折腾实在不爽啊。求助啊... 因为你安装了CombatFPSOptimizer.esp
if (incombat || mode == mode_combat) && mode != mode_exploring
; ######################### FIGHTING #########################
; ################ change to lower graphic settings ################
; ###########################################################
if player.IsInInterior
if test_on
message "Combat - Interior"
endif
; ###############################
; ## FIGHTING IN INTERIOR #########
; ###############################
con_setIniSetting "iMinGrassSize:Grass" 200 ; density of grass. lower values -> more dense grass
con_setIniSetting "fGrassEndDistance:Grass" 2000 ; distance to which grass is rendered.
con_setIniSetting "fGrassStartFadeDistance:Grass" 1500 ; distance at which grass starts to fade out
con_setIniSetting "fLODFadeOutMultItems:LOD" 4.0000 ; changes distance at which items are faded out. higher values -> farer
con_setIniSetting "fLODFadeOutMultObjects:LOD" 4.0000 ; changes distance at which objects are faded out. higher values -> farer
con_setIniSetting "iActorShadowCountInt:Display" 2 ; number of shadows in interiors.
con_setIniSetting "iActorShadowCountExt:Display" 2 ; number of shadows in exteriors.
con_SetClipDist 9000 ; distance at which clipping starts
if player.IsUnderwater ==1
con_SetFog rWaterFogNear rWaterFogFar
else
if sCurrentWeatherPeriod == 2
con_SetFog rFogNightNear rFogNightFar
else
con_SetFog rFogDayNear rFogDayFar
endif
endif
; ###############################
elseif (intown1 || intown2 || intown3)
if test_on
message "Combat - Town"
endif
; ###############################
; ## FIGHTING IN TOWN ############
; ###############################
con_setIniSetting "iMinGrassSize:Grass" 200 ; density of grass. lower values -> more dense grass
con_setIniSetting "fGrassEndDistance:Grass" 2000 ; distance to which grass is rendered.
con_setIniSetting "fGrassStartFadeDistance:Grass" 1500 ; distance at which grass starts to fade out
con_setIniSetting "fLODFadeOutMultItems:LOD" 4.0000 ; changes distance at which items are faded out. higher values -> farer
con_setIniSetting "fLODFadeOutMultObjects:LOD" 4.0000 ; changes distance at which objects are faded out. higher values -> farer
con_setIniSetting "iActorShadowCountInt:Display" 2 ; number of shadows in interiors.
con_setIniSetting "iActorShadowCountExt:Display" 2 ; number of shadows in exteriors.
con_SetClipDist 25000 ; distance at which clipping starts
if player.IsUnderwater ==1
con_SetFog rWaterFogNear rWaterFogFar
else
if sCurrentWeatherPeriod == 2
con_SetFog rFogNightNear rFogNightFar
else
con_SetFog rFogDayNear rFogDayFar
endif
endif
; ###############################
else
if test_on
message "Combat - Outside"
endif
; ###############################
; ## FIGHTING OUTSIDE ############
; ###############################
con_setIniSetting "iMinGrassSize:Grass" 200 ; density of grass. lower values -> more dense grass
con_setIniSetting "fGrassEndDistance:Grass" 3000 ; distance to which grass is rendered.
con_setIniSetting "fGrassStartFadeDistance:Grass" 2500 ; distance at which grass starts to fade out
con_setIniSetting "fLODFadeOutMultItems:LOD" 3.0000 ; changes distance at which items are faded out. higher values -> farer
con_setIniSetting "fLODFadeOutMultObjects:LOD" 4.0000 ; changes distance at which objects are faded out. higher values -> farer
con_setIniSetting "iActorShadowCountInt:Display" 2 ; number of shadows in interiors.
con_setIniSetting "iActorShadowCountExt:Display" 2 ; number of shadows in exteriors.
con_SetClipDist 161000 ; distance at which clipping starts
if player.IsUnderwater ==1
con_SetFog rWaterFogNear rWaterFogFar
else
if sCurrentWeatherPeriod == 2
con_SetFog rFogNightNear rFogNightFar
else
con_SetFog rFogDayNear rFogDayFar
endif
endif
; ###############################
endif
else
; ####################### EXPLORING #########################
; ################ change to higher graphic settings ###############
; ###########################################################
if player.IsInInterior
if test_on
message "Exploring - Interior"
endif
; ################################
; ## EXPLORING IN INTERIOR ########
; ################################
con_setIniSetting "iMinGrassSize:Grass" 120 ; density of grass. lower values -> more dense grass
con_setIniSetting "fGrassEndDistance:Grass" 6000 ; distance to which grass is rendered.
con_setIniSetting "fGrassStartFadeDistance:Grass" 5000 ; distance at which grass starts to fade out
con_setIniSetting "fLODFadeOutMultItems:LOD" 6.0000 ; changes distance at which items are faded out. higher values -> farer
con_setIniSetting "fLODFadeOutMultObjects:LOD" 7.0000 ; changes distance at which objects are faded out. higher values -> farer
con_setIniSetting "iActorShadowCountInt:Display" 3 ; number of shadows in interiors.
con_setIniSetting "iActorShadowCountExt:Display" 3 ; number of shadows in exteriors.
con_SetClipDist 25000 ; distance at which clipping starts
if player.IsUnderwater ==1
con_SetFog rWaterFogNear rWaterFogFar
else
if sCurrentWeatherPeriod == 2
con_SetFog rFogNightNear rFogNightFar
else
con_SetFog rFogDayNear rFogDayFar
endif
endif
; ################################
elseif (intown1 || intown2 || intown3)
if test_on
message "Exploring - Town"
endif
; ################################
; ## EXPLORING IN TOWN ###########
; ################################
con_setIniSetting "iMinGrassSize:Grass" 120 ; density of grass. lower values -> more dense grass
con_setIniSetting "fGrassEndDistance:Grass" 8000 ; distance to which grass is rendered.
con_setIniSetting "fGrassStartFadeDistance:Grass" 7000 ; distance at which grass starts to fade out
con_setIniSetting "fLODFadeOutMultItems:LOD" 7.0000 ; changes distance at which items are faded out. higher values -> farer
con_setIniSetting "fLODFadeOutMultObjects:LOD" 8.0000 ; changes distance at which objects are faded out. higher values -> farer
con_setIniSetting "iActorShadowCountInt:Display" 3 ; number of shadows in interiors.
con_setIniSetting "iActorShadowCountExt:Display" 3 ; number of shadows in exteriors.
con_SetClipDist 95000 ; distance at which clipping starts
if player.IsUnderwater ==1
con_SetFog rWaterFogNear rWaterFogFar
else
if sCurrentWeatherPeriod == 2
con_SetFog rFogNightNear rFogNightFar
else
con_SetFog rFogDayNear rFogDayFar
endif
endif
; ################################
else
if test_on
message "Exploring - Outside"
endif
; ################################
; ## EXPLORING OUTSIDE ###########
; ################################
con_setIniSetting "iMinGrassSize:Grass" 120 ; density of grass. lower values -> more dense grass
con_setIniSetting "fGrassEndDistance:Grass" 8000 ; distance to which grass is rendered.
con_setIniSetting "fGrassStartFadeDistance:Grass" 7000 ; distance at which grass starts to fade out
con_setIniSetting "fLODFadeOutMultItems:LOD" 7.0000 ; changes distance at which items are faded out. higher values -> farer
con_setIniSetting "fLODFadeOutMultObjects:LOD" 8.0000 ; changes distance at which objects are faded out. higher values -> farer
con_setIniSetting "iActorShadowCountInt:Display" 3 ; number of shadows in interiors.
con_setIniSetting "iActorShadowCountExt:Display" 3 ; number of shadows in exteriors.
con_SetClipDist 261000 ; distance at which clipping starts
if player.IsUnderwater ==1
con_SetFog rWaterFogNear rWaterFogFar
else
if sCurrentWeatherPeriod == 2
con_SetFog rFogNightNear rFogNightFar
else
con_SetFog rFogDayNear rFogDayFar
endif
endif
; ################################
; ###########################################################
endif
endif
{:3_100:}纯小白...楼上的大大,怎么解决啊,在OBMM里取消即可?在还有这货是啥啊... bluesky404 发表于 2012-1-22 18:45 static/image/common/back.gif
因为你安装了CombatFPSOptimizer.esp
{:3_101:}感想大大,膜拜大大,原来一时手残,把OBMM里的全给勾上了...
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