bluesky404 发表于 2011-10-31 12:23

[Relz]Unofficial Oblivion Patch (UOP) v3.4.1

本帖最后由 bluesky404 于 2011-12-2 23:44 编辑

安装简介:
如果你安装了UOP3.2.0或者安装了Arthmoor的Supplement的话,请直接安装3.4.1 Update
如果你没装过UOP的话,或者安装的UOP是旧版,抑或没有安装Supplement的话,请先安装3.2.0,再安装3.4.1 Update

更新详细内容下2L

Version 3.4.1 of the Unofficial Oblivion Patch is completed and in Beta

If you'd like to test out the Beta of 3.4.1, it can be found only at TESNexus: TESNexus link

Download:
Installer Version, very easy to use (recommended).
TES Nexus (formerly TESSource/TESDB) (v3.2.0)
Planet Elder Scrolls (v3.2.0)

OMOD Version, for Oblivion Mod Manager, also very easy to use if you have used OMOD's before (recommended)
TES Nexus (v3.2.0)
Planet Elder Scrolls (v3.2.0)

Manual Version, 7z archive.
TES Nexus (v3.2.0)
Planet Elder Scrolls (v3.2.0)

Screenshots of some of the big visually changing fixes can be found at UOP's page at TES Nexus and PlanetElderScrolls or you could check out Kivan's webpage with all the pictures HERE.

The Unofficial Official Mods Patch (UOMP) thread can be found here.
The Unofficial Shivering Isles Patch (USIP) thread can be found here.

Previous 3.40 thread # 1 (all older threads have been purged)

Unofficial Oblivion Patch
Version: 3.2.0
By Quarn, Kivan and Arthmoor

This mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v1.2.0.416, fixing over 1,800 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try to fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt, click the item, note the Cell (not PC Cell) and form ID value (the eight hexadecimal digits at the top, ie 00123ABC) and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience!

Warning: Only use the Unofficial Oblivion Patch with the version of Oblivion is was created for! Using it on an older or newer version than v1.2.0.416 of Oblivion may cause bugs or things not to be fixed that were advertised as such!

Oblivion Citadel Door Fix.esp
The Oblivion Citadel Doors' opening/closing sounds were played quite a distance away from the actual doors and fixing this problem meant that all instances of this door had to be repositioned in the game; it was made a separate ESP because a misaligned door in another mod is worse then a little door sound.

UOP Vampire Aging & Face Fix.esp
This plugin disables the ugly vampire aging effect which causes the bug where when the player is cured of vampirism, their face resets to the default male (even for a female player) face for their race. If you're already using another vampire fix such as EggDropSoap's or Scanti's OBSE fixes, or an alternate vampirism mod, then don't enable this one. It's a very small and simple change to a single game setting. To save a mod slot if you have many mods active this separate plugin can be merged with the UOP or with any other mod that is dependent only on Oblivion.esm.


Known Issues/Incompatibilities/Notes
[*]UOP v3.0.0 and higher fixes numerous weighting errors with stock clothing and armor. If you're using customized wear for non-stock bodies (ie Robert's, Exnem's, etc.) that replaces the original meshes, use the manual install version UOP to avoid overwriting custom clothes, or back up the meshes in the Clothes and Armor folder, or reinstall your custom clothing meshes afterwards[*]UOP v3.0.0 and higher fixes the Arch-Mage, Black Hand, Mage's and Necromancer's Robes and the lowerclass Green and Tan robes not sharing normal maps which changes the texture path for these robes; if you're using a retexture of any of these robes you may have to avoid installing or delete the UOP NIFs for them (check the ReadMe for the names)[*]If you use Qarl's Texture Pack III with the UOP, after installing the UOP, install dev_akm's QTP3 UOP Compatibility Patch which integrates the fixes to the NIF meshes in the UOP with the changes introduced by Qarl's (updated 2008-Aug.-19 for UOP v3.1.0)[*]The player statue fix will only work on new or existing un-bugged games. If your statue (at Bruma's north gate after the Great Gate quest) has already died, disappeared, or just doesn't look the way you want it to, Quarn's Update My Statue mod will restore your statue and/or allow you to customize its appearance.[*]Unofficial Oblivion Patch includes fixes for custom races starting a new game, and also for the Boethia shrine quest, so you should not use other custom race fixes in conjunction with the Unofficial Oblivion Patch or neither one may work.[*]To get the benefits of the reduced file sizes of many optimized meshes making load times better, it's suggested to defragment your hard disk after installing the UOP. A highly recommended and free utility is AusLogics Disk Defrag[*]Highly recommend to uninstall the Unofficial Oblivion Patch before installing a new version (isn't necessary and won't cause bugs if you don't just it clears away some old unused files Unofficial Oblivion Patch no longer uses).[*]Using other fix mods with Unofficial Oblivion Patch may cause some fixes not to work at all or break it even more; search the version history to see if we have already fixed it or ask us before using other fix mods.[*]Any bound items on yourself when you activate this plugin will be removed; if you manage to get permanent bound items somehow just open up the console and typestartquest uop to activate the UOP menu and choose the option to remove stuck Bound items[*]If you are already afflicted with the permanent infamy, fame and bounty change from the Gray Cowl of Nocturnal it can't be undone unfortunately. The best thing you can do is load a game without the changes write down the right bounty, infamy and fame then load your bugged game save and use console commands to change them back to normal.[*]If you are stuck on the Bloated Float with the crash bug caused by the Thieves' Guild Elven Maiden quest running at the same time you'll need to load a previous save as the fix for it simply avoids the coincidental bug all together.[*]If you've already visited a place with "twitchy" roots they'll be still twitchin', to fix them you'll need to start a new game but it's only a very minor problem and not really worth restarting over.[*]All changes to load doors (such as the Bravil Skooma Den door being permanently locked) may not take effect if you have already visited their locations before installing the Unofficial Oblivion Patch as load doors' locations are stored in the save.[*]If you use Thieves' Arsenal, some interior chain lights fixed to swing by the UOP won't swing as Thieves' Arsenal has its own set of meshes for them (and other formerly swinging lights) to enable the Water Arrows to work. UOP-fixed external angled chain lights and large cathedral lamps will swing; Thieves' Arsenal did not change those.


FAQ (Frequently Asked Questions)

Q: I see so many red conflicts with the Unofficial Oblivion Patch and other mods!!! Will my game explode?!?
A: Nope! The file date of Unofficial Oblivion Patch.esp was set way back to the year 2001 so it will load first then your other plugins, in other words if something conflicts with UOP that plugin will override UOP's changes. Note: since UOP's changes are overridden some fixes might not work.

Q: Unofficial Oblivion Patch.esp is loading before Oblivion.esm!!! Won't my game get screwed up?
A: No, Oblivion loads ESM files (like Oblivion.esm) from oldest to newest first before loading ESP files (like Unofficial Oblivion Patch.esp) from oldest to newest.

Q: Will I have to start a new game for the Unofficial Oblivion Patch to work?
A: Nope, the fixes were made to work on both new and existing games through some very minor changes (position of some objects) will only work in a new game or if you haven't visited that area in the game yet; really not worth restarting over.

Q: I don't want to/can't install the latest official patch... can I still use the Unofficial Oblivion Patch?
A: Yes you can, but UOP might actually create bugs if you don't run it with the version of Oblivion it was created for, so use it at your own risk!

Q: Can I use the Unofficial Oblivion Patch with the German version of Oblivion or other languages?
A: It should work fine but we can't test it, also some things (ie some dialog subtitles and books) will appear in English instead of your game's language.

Q: So I have an older version of the Unofficial Oblivion Patch, should I uninstall it first before upgrading or just upgrade over the top?
A: You can do either, it doesn't matter unless you have used v1.3 of the Unofficial Oblivion Patch then it's best to uninstall first.

Q: Will this conflict with OOO/MMM/Fran? Is it alright to use together?
A: Yes the Unofficial Oblivion Patch does conflict, but nothing that is known to cause problems other than not receiving some of the advertised fixes from UOP; just load UOP before OOO/MMM/Fran and you'll be fine. Recent versions of all three include compatible versions of the UOP's ESP plug-in file or have been made as compatible as possible. If you're unsure, check with the authors or ask in the mod's forum thread.

Q: Do I need to use previous versions of the Unofficial Oblivion Patch to get all the fixes?
A: Nope, latest version includes all previous fixes.

Q: So I've installed the Unofficial Oblivion Patch but it still shows as v1.2.0416 in Oblivion, what's wrong?
A: Nothing is wrong! The Unofficial Oblivion Patch is a collection of fixes in the form of an ESP along with fixes in other files (NIF, MP3, CMP, LIP, DDS), the Unofficial Oblivion Patch does not touch ANY Oblivion files on a default installation. If you want to see what version of the Unofficial Oblivion Patch you are running then open the UOP menu by putting startquest uop into the console, or in the Oblivion Launcher click Data Files and then find and click the Unofficial Oblivion Patch.esp.

Disclaimer
Use the Unofficial Oblivion Patch at your own risk, we cannot be held responsible for anything that happens while using it. Feel free to host the Unofficial Oblivion Patch anywhere you want but only in its original unmodified package, please do not release your own modified versions of it.


Known Oblivion Bugs
This is a list of bugs we know about and workarounds for them but ONLY Bethesda can truly fix them. Note: as of the official patch v1.2.0416 none of these bugs have been fixed.

Bug: Animation bug, things like fire/opening doors etc. are very slow/not moving or stuttering very badly.
Solution: You can fix this with the Repair Abomb command of Wrye Bash. Bash is a multi-purpose utility which requires time and effort to install and learn; the alternative solution is zBobGuy's Animation Fixer, which can be installed and used very quickly.

Bug: Using the showracemenu console command causes Oblivion to crash.
Solution: This is caused by using a hair mod in your current save, then removing it which causes the form ID of the player's hair to be zero. In-game the hair is replaced by the default hair for the player's race, but the menu doesn't thus Oblivion crashes. Use the Wrye Bash "Repair Hair" function to fix this.

Bug: Disappearing items from containers/inventory, caused by repairing items over 100% and over loading the container with items.
Solution: Just remove the items from the container with Take All, close and re-open it and some items should re-appear (if Take All didn't get them all back.)

Bug: Picking up the Sigil Stone in an Oblivion plane doesn't do what it's supposed to: the player stays put, the area fills with white fog, and the gate doesn't close.
Solution: For some unknown reason the Oblivion plane you're in loses its hook to the gate in Tamriel you used, best solution is if you are afflicted with this bug is to open your console and type in coc AnvilBay you'll end up in Anvil's bay. Also, this bug may be avoidable if you never reload while inside Oblivion planes and then go back into the same gate repeatedly. If you have to reload while in an Oblivion gate quit the game entirely and restart it to ensure that memory is properly flushed out.

Bug: Leveling up by hitting your horse or Peryite's thralls, or other things that don't fight back, hundreds of times can cause the game to lock up when saving.
Solution: If you can't avoid power leveling like this, if you were hitting your horse, steal something worth 1 gold and pay the fine. If you were hitting Peryite's thralls or another NPC or creature, punch a guard and pay the fine. This seems to clear off the queued "events" which caused the bug.

Bug: You can't see the player marker and other markers on the local map
Solution: If a mod alters ANYTHING at all in the cell of (3,3) in any worldspace it will cause this bug to happen; if a mod is causing this bug for you the best thing you can do is go through your mods and disable them one by one until you find the culprit and report this information to the author of the mod. Also this bug can happen when going through certain cells, but it's only temporary; no mods cause this one and there is no way to fix it either.

Bug: LOD water vanishes when moving from a child worldspace to the parent worldspace (eg. Imperial City).
Solution: This only occurs on first gamesave load, reloading the gamesave (any gamesave will do) will stop the problem until you exit Oblivion then you'll have to do it again.

Bug: Removing and putting a dead NPC's items back into its inventory may cause them to duplicate if they were generated from a leveled list. Removing them and putting them back once more will cause Oblivion to crash.
Solution: Just avoid putting NPC items back into their inventory if you don't want them; drop them instead.

Bug: Seemingly unexplainable crashes or other strange happenings...
Solution: There are a few solutions you can try to solve these:
[*]Make sure ONLY valid DDS files (textures) are in the ArchiveInvalidation.txt; anything else such as entries for meshes can cause crashes or entries for textures that don't exist can cause the texture to disappear in-game (goes purple).[*]Setting uGridsToLoad in the Oblivion.ini to anything higher than 5 will cause strangeness in-game (usually the landscape bouncing when the character moves)[*]Don't save your game while in combat, more specifically while hitting or being hit by enemies as it can cause crashes on load of the save[*]Don't use cracked Oblivion executables[*]Don't tweak graphic/sound etc. in the Oblivion.ini (pushing Oblivion beyond or below its limits), it has been linked to causing crashes[*]Don't load a gamesave from in-game, always exit to the main menu and load from there or completely quit (Oblivion does not reset the current game state properly from the in-game load menu)[*]Don't switch between Oblivion and other applications (ie using Alt-Tab if you're playing in fullscreen mode, even opening the command prompt first.) Windows will start paging Oblivion memory to disk, and it may stutter, lose FPS or crash shortly afterwards
The previous version history can be found here as it is too large to put in one post.

Credits
Arthmoor - For keeping the UOP alive for over two years when Quarn and I were gone, and adding hundreds of fixes to it (including to our sometimes sub-optimal work) for help with cleaning up the UOP ESP for final release, beta-testing, reporting a multitude of bugs, and generating a much improved ROAD record that fixes all roads in Tamriel
The NIFTools Team - big thanks for NIFSkope and the NIF importer/exporters which enabled us to fix many NIF mesh errors in Oblivion.
The TES4Gecko Team - for this essential utility for working with ESP's and ESM's
The OBSE Team - for the most brilliant engine hack ever: Oblivion Script Extender, and the jail skills fix coding
ElminsterAU - for TES4View/Edit, another essential utility for ESP/ESM manipulation, cleaning and analysis
Wormheart - For fixing dozens of interior meshes and all of the chandeliers, Havoking several of the lights, fixing a bunch of other meshes such as all the Daedric shrines and numerous load doors, and reporting hundreds of bugs and object placement errors
Khalim - for auditing/fixing 571 cells of Cyrodiil, reporting a multitude of bugs and beta-testing
Tru021 - for auditing/fixing 521 cells of Cyrodiil, reporting a multitude of bugs and beta-testing
Unmmph! - for auditing/fixing 150 cells of Cyrodiil
TheFlyingBuddha - for auditing/fixing 100 cells of Cyrodiil
Ventus - for auditing/fixing 50 cells of Cyrodiil
OblivionStalker - for auditing/fixing 50 cells of Cyrodiil
Sialivi - for auditing/fixing 31 cells of Cyrodiil, reporting an unbelievable and unprecedented multitude of bugs (especially mesh errors) and beta-testing the UOP
Beremat Kesawin - for auditing/fixing 20 cells of Cyrodiil
JonSatriani - for auditing/fixing 12 cells of Cyrodiil
MystykStar - for auditing/fixing 12 cells of Cyrodiil
PhoenixAmon - for fixing the UV mapping errors in 5 NIFs
Canopus - for greatly improving UOP's setup batch files
Mmmpld - for fixing problems with several NIFs
Bomret - for fixing 39 normal maps which were incorrectly created
AlienSlof - for fixing the missing alpha on the Black & Burgundy Outfit's normal map, bad alpha on the female Red Velvet Outfit, alpha on the Radish normal map, helping out a lot with graphics questions and beta-testing
Gruftikus - for the 25 regenerated/fixed landscape LOD NIFs
LogicDragon - for fixing the deer texture mapping problem and collision/flags on 39 NIFs
hexaae and Pacificmorrowind - for finding and fixing the gap in the Anvil Fighters Guild, and for the improved silver weapons fixes
hexaae - for the fixed boar footstep audio files and contributing numerous other fixes
RobinHood70 - for the jail skills engine fix
Amadaun - for the fixed Imperial sewer exit mesh
migck - for fixing the lich's hand-to-hand animation
Hanaisse - for fixing the collision on the Bravil castle tower and Imperial City wallhouse
Brumbek - for fixing the clipping on the Chorrol Mages' Guild upper wall piece
UberTom - for the fixed Dwarven gauntlets
Gothic251 - for fixing several icons and beta-testing
Brash - for discovering what caused the Crash-On-Bow-Equip and the workaround
Johnny - for the Fathis Ules fix
Kirel - for the first-person sitting perspective fix
Mentalor - for the Stat Restore fix
Always Z - for the funny yet informative error mesh
Dung_Beetle - for the Mythic Dawn armor fix
Namegduf Live - for the Hermaeus Mora's soul trap fix
WSRowland - for some additional fixed lip sync files for the beggars
CessPitts - for fixing the invulnerable Mannimarco bug
Wildcard - for fixing errors with the Mages Guild Chorrol recommendation
Dev_AKM - for the Qarl's Texture Pack III/UOP compatibility patch
MasterLeo - for discovering the cause of Sigil Stones not closing Oblivion gates (although we can't fix it, it's helped plenty avoid it)
newster123 - for cleaning up the custom race dialog audio, and reporting several bugs
Kaminari - for the first clue that enabled the tracking down the cause of UOP v2.2.0 causing previous saves to crash on load for a few people
Gothik - for beta-testing the UOP until the problem was isolated and confirmed fixed
XMarksTheSpot - for confirming the ESM bug with Tamriel cell (-47,-7) saving me a reinstall to ensure it wasn't just me
Bamspeedy - for reporting a Sialivi-sized huge multitude of bugs and beta-testing
Mikal33 - for reporting a multitude of bugs
_Santera - for reporting a multitude of bugs
ESM - for reporting a multitude of bugs
Wolferoo - for reporting a multitude of bugs
Tukog - for reporting a multitude of bugs
ArgoChris - for reporting a multitude of bugs
Fonger, Leydenne, RobinHood70 & Shikishima - for beta-testing
Throttlekitty and everyone else at #TESModdersDen - for enduring Kivan's endless questions and always being helpful
And finally a big thanks to everyone else who reported bugs or sent in bugged gamesaves!

bluesky404 发表于 2011-10-31 12:24

本帖最后由 bluesky404 于 2011-11-7 12:09 编辑

Update log查看此网页

bluesky404 发表于 2011-10-31 12:25

本帖最后由 bluesky404 于 2011-11-7 12:09 编辑

double post, delete

bluesky404 发表于 2011-10-31 12:31

本帖最后由 bluesky404 于 2011-11-7 12:09 编辑

...............

sealloveyou 发表于 2011-10-31 12:35

{:3_152:}压力大 这么大一篇

bluesky404 发表于 2011-10-31 12:37

回复 5# sealloveyou


   嗯
Kivan这人挺认真的,而且是少见的能给玩家约定释出时间并且遵守的

bluesky404 发表于 2011-10-31 12:52

本帖最后由 bluesky404 于 2011-10-31 12:54 编辑

安装包在Wrye Bash中

一些冲突
= Lower ========================================
==21== Unofficial_Oblivion_Patch_v3_2_0-5296-BAIN.7z
Unofficial Oblivion Patch.esp
Meshes\Marker_Error.NIF
Meshes\Architecture\Anvil\AnvilFightersGuild01.NIF
Meshes\Architecture\Castle\CastleWallRiverGate01.NIF
Meshes\Architecture\Castle\Anvil\ANCastleComplete01_far.NIF
Meshes\Architecture\Castle\Anvil\UOPANCastleComplete01.NIF
Meshes\Architecture\Castle\Anvil\UOPANCastleTower01.NIF
Meshes\Architecture\Castle\Bruma\CastleKeepBruma.NIF
Meshes\Architecture\CastleInterior\CastleIntTransistionRWay02.NIF
Meshes\Architecture\CastleInterior\CastleSecretBlack01.NIF
Meshes\Architecture\CastleInterior\NarrowSections\PrisonDrunkTank02Room.NIF
Meshes\Architecture\DaedricStatues\DaedricStatueBoethia01_Far.NIF
Meshes\Architecture\FarmHouse\FarmHouseInterior04.NIF
Meshes\Architecture\Leyawiin\LeyawiinHouseIntL07.NIF
Meshes\Architecture\Leyawiin\Exterior\LeyawiinHouseLower01.NIF
Meshes\Architecture\Leyawiin\Exterior\LeyawiinMagesGuildHouse.NIF
Meshes\Architecture\Skingrad\SkingradCastleWall01.NIF
Meshes\Architecture\Statue\StatueImperial03.NIF
Meshes\Clutter\Books\Parchment01.NIF
Meshes\Clutter\Books\WantedPoster02Static.NIF
Meshes\Clutter\MiddleClass\MiddleClassPlanter01.NIF
Meshes\Clutter\MiddleClass\MiddleClassPlanter02.NIF
Meshes\Clutter\MiddleClass\MiddleClassPlanter03.NIF
Meshes\Furniture\LowerClass\LowerClassBench01.NIF
Meshes\Furniture\LowerClass\LowerClassChair01.NIF
Meshes\Furniture\MiddleClass\BearSkinRug01.NIF
Meshes\Furniture\MiddleClass\MiddleTable01.NIF
Meshes\Furniture\UpperClass\UpperWallShelf01.NIF
Meshes\Furniture\UpperClass\UpperWallShelf02.NIF
Meshes\Furniture\UpperClass\UpperWallShelf03.NIF
Meshes\IdleObjects\GenericBook.NIF
Meshes\Landscape\LOD\60.-32.-64.32.NIF
Meshes\Landscape\LOD\60.-32.-96.32.NIF
Meshes\Landscape\LOD\60.-64.-32.32.NIF
Meshes\Landscape\LOD\60.-64.-64.32.NIF
Meshes\Landscape\LOD\60.-64.-96.32.NIF
Meshes\Landscape\LOD\60.-64.00.32.NIF
Meshes\Landscape\LOD\60.00.-64.32.NIF
Meshes\Landscape\LOD\60.00.-96.32.NIF
Meshes\Landscape\LOD\60.32.-64.32.NIF
Meshes\Landscape\LOD\60.64.-96.32.NIF
Meshes\Weapons\Daedric\Arrow.NIF
Meshes\Weapons\Dwarven\Arrow.NIF
Sound\Voice\Oblivion.esm\Nord\M\TG08Blind_TG08ShowEntrance_000983AA_1.lip
Sound\Voice\Oblivion.esm\Redguard\M\TGQuesttalk_Infogeneral_0006444F_1.lip
Sound\Voice\Oblivion.esm\Redguard\M\TGQuesttalk_Infogeneral_0006444F_1.mp3
Textures\Weapons\SilverShortsword.dds
Textures\Weapons\SilverShortsword_n.dds

==24== Unofficial Patch Supplementals-27710-3-3-7.7z
Unofficial Oblivion Patch.esp
Meshes\Marker_Error.NIF
Meshes\architecture\leyawiin\exterior\LeyawiinMagesGuildHouse.NIF
Meshes\clutter\books\WantedPoster02Static.NIF
Meshes\dungeons\caves\exterior\centrancechighlandsm01.nif
Meshes\dungeons\caves\exterior\centrancegoldcoastsm01.nif
Meshes\dungeons\caves\exterior\centrancegreatforestsm02.nif
Meshes\dungeons\caves\exterior\centrancemtnsnowlg01.nif
Meshes\dungeons\caves\exterior\centrancemtnsnowlg02.nif
Meshes\dungeons\caves\exterior\centrancemtnsnowlg03.nif
Meshes\dungeons\caves\exterior\centrancemtnsnowsm01.nif
Meshes\dungeons\caves\exterior\centrancemtnsnowsm02.nif
Meshes\dungeons\caves\exterior\centrancemtnsnowsm03.nif
Meshes\dungeons\caves\exterior\centrancerockmosssm01.nif
Meshes\dungeons\caves\exterior\centrancerockybeachsm01.nif
Meshes\dungeons\caves\exterior\centrancewestwsm01.nif
Meshes\dungeons\caves\exterior\centrancewestwsm02.nif
Sound\Voice\Oblivion.esm\Breton\M\NQDBruma_BrumaNQDQuestionResponses_0004662B_1.mp3
Sound\Voice\Oblivion.esm\Breton\M\NQDBruma_BrumaNQDQuestionResponses_0004662D_1.mp3
Sound\Voice\Oblivion.esm\High Elf\M\NQDBruma_BrumaNQDQuestionResponses_0004662B_1.mp3
Sound\Voice\Oblivion.esm\Imperial\F\NQDImperialCity_ICAllNQDResponses_000498D4_1.mp3
Sound\Voice\Oblivion.esm\Imperial\M\NQDBruma_BrumaNQDQuestionResponses_0004662B_1.mp3
Sound\Voice\Oblivion.esm\Imperial\M\NQDImperialCity_ICAllNQDResponses_000498D4_1.mp3
Sound\Voice\Oblivion.esm\Nord\M\FGD00JoinFG_FightersGuildTopic_00062539_1.mp3
Sound\Voice\Oblivion.esm\Nord\M\MS06_ForlornWatchman_00035D8F_3.mp3
Sound\Voice\Oblivion.esm\Nord\M\NQDImperialCity_ICAllNQDQuestionResponses_000498D2_1.mp3
Sound\Voice\Oblivion.esm\Redguard\F\NQDBruma_BrumaNQDQuestionResponses_0004662D_1.mp3
Sound\Voice\Oblivion.esm\Redguard\F\NQDBruma_BrumaNQDResponses_0004662E_1.mp3
Sound\Voice\Oblivion.esm\Redguard\M\NQDBruma_BrumaNQDQuestionResponses_0004662D_1.lip
Sound\Voice\Oblivion.esm\Redguard\M\NQDBruma_BrumaNQDQuestionResponses_0004662D_1.mp3

= Higher ========================================
==52== Qarl_TP3_Redimized_v1.0_patched_BAIN.7z
meshes\architecture\anvil\anvilfightersguild01.nif
meshes\architecture\basementsections\ungrdtrapdoor.nif
meshes\architecture\castle\CastleWallRiverGate01.NIF
meshes\architecture\castle\bravil\bravilcastletower01.nif
meshes\architecture\castle\bruma\CastleKeepBruma.NIF
meshes\architecture\castle\leyawiin\leyawiincastle01.nif
meshes\architecture\castleinterior\CastleIntTransistionRWay02.NIF
meshes\architecture\castleinterior\narrowsections\prisondrunktank02room.nif
meshes\architecture\farmhouse\farmhouseinterior04.nif
meshes\architecture\imperialcity\icauwallhouse01.nif
meshes\architecture\leyawiin\leyawiinhouseintl07.nif
meshes\architecture\leyawiin\exterior\leyawiinhouselower01.nif
meshes\architecture\leyawiin\exterior\leyawiinmagesguildhouse.nif
meshes\dungeons\caves\exterior\centrancemtnsnowlg02.nif
meshes\dungeons\sewers\sewerRoomWallMid01.nif

==53== Qarl_TP3_Redimized_v1.0_patched_PyFFI_BAIN.7z
meshes\architecture\anvil\anvilfightersguild01.nif
meshes\architecture\basementsections\ungrdtrapdoor.nif
meshes\architecture\castle\CastleWallRiverGate01.NIF
meshes\architecture\castle\bravil\bravilcastletower01.nif
meshes\architecture\castle\bruma\CastleKeepBruma.NIF
meshes\architecture\castle\leyawiin\leyawiincastle01.nif
meshes\architecture\castleinterior\CastleIntTransistionRWay02.NIF
meshes\architecture\castleinterior\narrowsections\prisondrunktank02room.nif
meshes\architecture\farmhouse\farmhouseinterior04.nif
meshes\architecture\imperialcity\icauwallhouse01.nif
meshes\architecture\leyawiin\leyawiinhouseintl07.nif
meshes\architecture\leyawiin\exterior\leyawiinhouselower01.nif
meshes\architecture\leyawiin\exterior\leyawiinmagesguildhouse.nif
meshes\dungeons\sewers\sewerRoomWallMid01.nif

==54== QTP3 UOP32 Compatibility Patch 2.3.7z
Meshes\Architecture\Anvil\AnvilFightersGuild01.NIF
Meshes\Architecture\Castle\CastleWallRiverGate01.NIF
Meshes\Architecture\Castle\Bruma\CastleKeepBruma.NIF
Meshes\Architecture\CastleInterior\CastleIntTransistionRWay02.NIF
Meshes\Architecture\CastleInterior\NarrowSections\PrisonDrunkTank02Room.NIF
Meshes\Architecture\FarmHouse\FarmHouseInterior04.NIF
Meshes\Architecture\Leyawiin\LeyawiinHouseIntL07.NIF
Meshes\Architecture\Leyawiin\Exterior\LeyawiinHouseLower01.NIF
Meshes\Architecture\Leyawiin\Exterior\LeyawiinMagesGuildHouse.NIF

==55== QTP3 UOP32 Compatibility Patch 2.3 PyFFI.7z
Meshes\Architecture\Anvil\AnvilFightersGuild01.NIF
Meshes\Architecture\Castle\CastleWallRiverGate01.NIF
Meshes\Architecture\Castle\Bruma\CastleKeepBruma.NIF
Meshes\Architecture\CastleInterior\CastleIntTransistionRWay02.NIF
Meshes\Architecture\CastleInterior\NarrowSections\PrisonDrunkTank02Room.NIF
Meshes\Architecture\FarmHouse\FarmHouseInterior04.NIF
Meshes\Architecture\Leyawiin\LeyawiinHouseIntL07.NIF
Meshes\Architecture\Leyawiin\Exterior\LeyawiinHouseLower01.NIF
Meshes\Architecture\Leyawiin\Exterior\LeyawiinMagesGuildHouse.NIF
Meshes\Dungeons\Caves\exterior\centrancemtnsnowlg02.nif

==56== QTP3 UOPS Compatibility Patch.7z
Meshes\Architecture\Leyawiin\exterior\LeyawiinMagesGuildHouse.NIF
Meshes\Dungeons\Caves\exterior\centrancemtnsnowlg02.nif

==69== Really_Textured_Normal_Maps_Part_1_v1.1_38350_BAIN.7z
textures\architecture\arena\terrainsand01_N.DDS
textures\architecture\arena\terrainsand02_N.DDS
textures\architecture\arena\terrainsand03_N.DDS
textures\architecture\arena\terrainsand04_N.DDS
textures\architecture\arena\terrainsand05_N.DDS
textures\architecture\arena\terrainsand06_N.DDS
textures\architecture\arena\terrainsandndirt01_N.DDS
textures\architecture\arena\terrainsandnfeet01_N.DDS
textures\architecture\arena\terrainsandngrass01_N.DDS
textures\architecture\arena\terrainsandngrass02_N.DDS
textures\architecture\arena\terrainsandngrass03_N.DDS

==70== Really_Textured_Normal_Maps_Part_2_v1.1_38350_BAIN.7z
Textures\landscape\oblivion\obcavefloor2lava_N.DDS
Textures\oblivion\caves\obcavefloor2lava_N.DDS
Textures\plants\bwfern05_N.DDS
Textures\weapons\silverlongsword_N.DDS
Textures\weapons\silvershortsword_N.DDS

==72== Bomrets_Detailed_Normal_Maps_for_Vanilla_v1.1-18430_BAIN.7z
Textures\architecture\arena\terrainsand01_n.dds
Textures\architecture\arena\terrainsand02_n.dds
Textures\architecture\arena\terrainsand03_n.dds
Textures\architecture\arena\terrainsand04_n.dds
Textures\architecture\arena\terrainsand05_n.dds
Textures\architecture\arena\terrainsand06_n.dds
Textures\architecture\arena\terrainsandndirt01_n.dds
Textures\architecture\arena\terrainsandnfeet01_n.dds
Textures\architecture\arena\terrainsandngrass01_n.dds
Textures\architecture\arena\terrainsandngrass02_n.dds
Textures\architecture\arena\terrainsandngrass03_n.dds
Textures\landscape\oblivion\obcavefloor2lava_n.dds
Textures\oblivion\caves\obcavefloor2lava_n.dds

==73== Vibrant_1-6-5-18677.7z
textures\plants\planterdaisysu.dds
textures\plants\plantertigerlily01su.dds

==76== Optimised Distant Land MAX 1_1-15278.rar
meshes\landscape\lod\60.-32.-32.32.nif
meshes\landscape\lod\60.-32.-64.32.nif
meshes\landscape\lod\60.-32.-96.32.nif
meshes\landscape\lod\60.-32.00.32.nif
meshes\landscape\lod\60.-32.32.32.nif
meshes\landscape\lod\60.-64.-32.32.nif
meshes\landscape\lod\60.-64.-64.32.nif
meshes\landscape\lod\60.-64.-96.32.nif
meshes\landscape\lod\60.-64.00.32.nif
meshes\landscape\lod\60.-64.32.32.nif
meshes\landscape\lod\60.00.-32.32.nif
meshes\landscape\lod\60.00.-64.32.nif
meshes\landscape\lod\60.00.-96.32.nif
meshes\landscape\lod\60.00.00.32.nif
meshes\landscape\lod\60.00.32.32.nif
meshes\landscape\lod\60.32.-32.32.nif
meshes\landscape\lod\60.32.-64.32.nif
meshes\landscape\lod\60.32.00.32.nif
meshes\landscape\lod\60.32.32.32.nif
meshes\landscape\lod\60.64.-32.32.nif
meshes\landscape\lod\60.64.-64.32.nif
meshes\landscape\lod\60.64.-96.32.nif
meshes\landscape\lod\60.64.00.32.nif
meshes\landscape\lod\60.64.32.32.nif

==77== Optimised Distant Land MAX - PyFFI.7z
meshes\landscape\lod\60.-32.-32.32.nif
meshes\landscape\lod\60.-32.-64.32.nif
meshes\landscape\lod\60.-32.-96.32.nif
meshes\landscape\lod\60.-32.00.32.nif
meshes\landscape\lod\60.-32.32.32.nif
meshes\landscape\lod\60.-64.-32.32.nif
meshes\landscape\lod\60.-64.-64.32.nif
meshes\landscape\lod\60.-64.-96.32.nif
meshes\landscape\lod\60.-64.00.32.nif
meshes\landscape\lod\60.-64.32.32.nif
meshes\landscape\lod\60.00.-32.32.nif
meshes\landscape\lod\60.00.-64.32.nif
meshes\landscape\lod\60.00.-96.32.nif
meshes\landscape\lod\60.00.00.32.nif
meshes\landscape\lod\60.00.32.32.nif
meshes\landscape\lod\60.32.-32.32.nif
meshes\landscape\lod\60.32.-64.32.nif
meshes\landscape\lod\60.32.00.32.nif
meshes\landscape\lod\60.32.32.32.nif
meshes\landscape\lod\60.64.-32.32.nif
meshes\landscape\lod\60.64.-64.32.nif
meshes\landscape\lod\60.64.-96.32.nif
meshes\landscape\lod\60.64.00.32.nif
meshes\landscape\lod\60.64.32.32.nif

==126== Mythic_Ghosts_and_Goblins-36000-1.7z
Textures\Creatures\goblin\shamanhelmet3.dds

==185== RAEVWD-20053-1-9-2.7z
Meshes\Architecture\castle\anvil\ANCastleComplete01_far.nif
Meshes\Architecture\daedricstatues\DaedricShrineBoethia01_far.NIF
Meshes\Architecture\daedricstatues\daedricstatueboethia01_far.nif

==225== ULComp166-19370-1.7z
meshes\Landscape\LOD\60.-32.-32.32.NIF
meshes\landscape\lod\60.-32.00.32.NIF
meshes\landscape\LOD\60.-64.-32.32.NIF
meshes\landscape\LOD\60.-64.00.32.NIF
meshes\landscape\LOD\60.00.-64.32.NIF
Meshes\landscape\lod\60.00.00.32.NIF
Meshes\landscape\lod\60.32.00.32.NIF
Meshes\landscape\lod\60.32.32.32.NIF

==226== ULComp166-19370-1(PyFFI).7z
meshes\Landscape\LOD\60.-32.-32.32.NIF
meshes\landscape\lod\60.-32.00.32.NIF
meshes\landscape\LOD\60.-64.-32.32.NIF
meshes\landscape\LOD\60.-64.00.32.NIF
meshes\landscape\LOD\60.00.-64.32.NIF
Meshes\landscape\lod\60.00.00.32.NIF
meshes\landscape\LOD\60.00.32.32.NIF
Meshes\landscape\lod\60.32.00.32.NIF
Meshes\landscape\lod\60.32.32.32.NIF

==227== UL_-_Snowdale_v103-33125-1.7z
meshes\landscape\LOD\60.00.32.32.NIF

==229== UL_-_Brena_River_Ravine_v111-23573-1-1-1.7z
meshes\Landscape\LOD\60.-64.00.32.nif

==230== Optimised Distant Land MAX 1_1 UL Patches-15278.7z
meshes\landscape\lod\60.-32.-32.32.NIF
meshes\landscape\lod\60.00.00.32.nif
meshes\landscape\lod\60.32.00.32.nif

==231== Optimised Distant Land MAX 1_1 UL Patches - PyFFI.7z
meshes\landscape\lod\60.-32.-32.32.NIF
meshes\landscape\lod\60.00.00.32.NIF
meshes\landscape\lod\60.32.00.32.nif

==243== Open_Cities_Reborn-33003-1-1.7z
Meshes\Landscape\LOD\60.-32.00.32.NIF
Meshes\Landscape\LOD\60.-64.-32.32.NIF
Meshes\Landscape\LOD\60.00.-64.32.NIF
Meshes\Landscape\LOD\60.00.00.32.NIF

==323== RobertMaleV51-Final-BAIN-40532.7z
meshes\armor\dwarven\m\gauntlets.nif

==405== FormID_Fomder_v4.5-BAIN.7z
Meshes\marker_error.nif

==447== Animated_Window_Lighting_System_v5-5-4-19628.7z
Meshes\Architecture\Anvil\AnvilFightersGuild01.NIF
Meshes\Architecture\ImperialCity\ICAUWallHouse01.NIF
Meshes\Architecture\Leyawiin\exterior\LeyawiinMagesGuildHouse.NIF


一共两个插件:
Unofficial Oblivion Patch.esp
UOPS Additional Changes.esp
一个obse插件:obse_jail_fix.dll

其中,UOPS Additional Changes.esp是UOP Supplement中许多用户所不愿意的修改,视自己的情况安装
对Leveled List啊、AI Package等

暂时没兴趣测试,等正式版出了再顶一下帖子

mjxy 发表于 2011-10-31 16:25

{:3_148:}眼看着5快出来了,UOP还又更新了,真是勤劳,大赞

alex30001 发表于 2011-10-31 18:37

拖得太久,对大多数上古4的玩家已经几乎无意义了.

linqilinquan 发表于 2011-10-31 19:49

英文看得头晕了{:3_152:}

gbaoye 发表于 2011-10-31 20:43

我根本不明白您在说什么

被封的可乐 发表于 2011-10-31 20:50

干嘛用的?

alex30001 发表于 2011-10-31 20:55

干嘛用的?
被封的可乐 发表于 2011-10-31 20:50 http://bbs.3dmgame.com/images/common/back.gif


   国外骨灰级玩家做的游戏BUG修补程序.
几年没更新了,最近复活.

基本不用关注,对我等新手来说,经典版足矣.

39440095 发表于 2011-11-1 11:42

上古4 bug继续修正,上古5发布已经进入倒计时。。让人不得不感慨上古卷轴的生命力。

yaorenzhu 发表于 2011-11-1 12:40

就算5推出,在C国,4还是有相当的寿命的。

bluesky404 发表于 2011-11-7 12:20

本帖最后由 bluesky404 于 2011-11-7 12:23 编辑

顶一下

3.4.0正式版已释出,不再是BETA(测试版)

同时,Unofficial Oblivion Mods Patch已经更新到v16

现在正在更新Unofficial Shivering Isles Patch

同时,Kivan貌似把UOP的修改发给官方,也就是说官方可能会再次释出bug-fix版
UOP另一作者Quarn也已经回来了,貌似在弄USIP

另外,多说两句
1、UOP3.20与QTP3的补丁需要更新,不过不知道会有谁来更新,或者是否会有人释出更新版,毕竟补丁作者dev-akm联系不到
2、UOMP更新了,现在那个SSSB Patch还是可以用的,不过记得旧存档千万别加载,下面是Kivan的说明
SSSB is Sigil Stone Sound Bug. The middle deck of the Black Flag reused a test cell TimTestOblivionLord and deleted everything. This left a very noticeable Sigil Stone sound behind.

Don't activate it on an existing game... it moves the entire middle deck, but doors are stored in the save so if you do and go in it you will need a console command to get out again. It's fine starting a new game with it.
I should probably emphasize that in the readme not just losing some items. :P这边指的是使用UOMP v16的用户,使用UOP Supplement的用户也不可以加载,等USIP更新后,UOP Supplement就可以扔掉了,事实上,作者Arthmoor也会撤掉下载的

bloodaxe2011 发表于 2011-11-7 12:31

等QTP3的补丁出来再试试吧

mjxy 发表于 2011-11-7 12:31

顶一下

3.4.0正式版已释出,不再是BETA(测试版)

同时,Unofficial Oblivion Mods Patch已经更新到v16

...
bluesky404 发表于 2011-11-7 12:20 http://bbs.3dmgame.com/images/common/back.gif


   {:3_153:}原来这个就是SSSB不能启用的原因,谢谢科普

bluesky404 发表于 2011-11-7 12:50

等QTP3的补丁出来再试试吧
bloodaxe2011 发表于 2011-11-7 12:31 http://bbs.3dmgame.com/images/common/back.gif


   这是Arthmoor的评论
There's something like 2 or 3 meshes the UOPS updated that QTP3 would even affect. Chances are you'd never even notice the difference since the QTP3 meshes are only turning on the parallax flags.

I don't know who would take care of updating that patch to work with 3.4.0 though since Qarl is long gone.

这是从Wrye Bash中查看到的关于UOP 3.4.0的冲突= Lower ========================================
==21== Unofficial_Oblivion_Patch_v3_2_0-5296-BAIN.7z
Unofficial Oblivion Patch.esp
Meshes\Marker_Error.NIF
Meshes\Architecture\Anvil\AnvilFightersGuild01.NIF
Meshes\Architecture\Castle\CastleWallRiverGate01.NIF
Meshes\Architecture\Castle\Anvil\ANCastleComplete01_far.NIF
Meshes\Architecture\Castle\Anvil\UOPANCastleComplete01.NIF
Meshes\Architecture\Castle\Anvil\UOPANCastleTower01.NIF
Meshes\Architecture\Castle\Bruma\CastleKeepBruma.NIF
Meshes\Architecture\CastleInterior\CastleIntTransistionRWay02.NIF
Meshes\Architecture\CastleInterior\CastleSecretBlack01.NIF
Meshes\Architecture\CastleInterior\NarrowSections\PrisonDrunkTank02Room.NIF
Meshes\Architecture\DaedricStatues\DaedricStatueBoethia01_Far.NIF
Meshes\Architecture\FarmHouse\FarmHouseInterior04.NIF
Meshes\Architecture\Leyawiin\LeyawiinHouseIntL07.NIF
Meshes\Architecture\Leyawiin\Exterior\LeyawiinHouseLower01.NIF
Meshes\Architecture\Leyawiin\Exterior\LeyawiinMagesGuildHouse.NIF
Meshes\Architecture\Skingrad\SkingradCastleWall01.NIF
Meshes\Architecture\Statue\StatueImperial03.NIF
Meshes\Clutter\Books\Parchment01.NIF
Meshes\Clutter\Books\WantedPoster02Static.NIF
Meshes\Clutter\MiddleClass\MiddleClassPlanter01.NIF
Meshes\Clutter\MiddleClass\MiddleClassPlanter02.NIF
Meshes\Clutter\MiddleClass\MiddleClassPlanter03.NIF
Meshes\Furniture\LowerClass\LowerClassBench01.NIF
Meshes\Furniture\LowerClass\LowerClassChair01.NIF
Meshes\Furniture\MiddleClass\BearSkinRug01.NIF
Meshes\Furniture\MiddleClass\MiddleTable01.NIF
Meshes\Furniture\UpperClass\UpperWallShelf01.NIF
Meshes\Furniture\UpperClass\UpperWallShelf02.NIF
Meshes\Furniture\UpperClass\UpperWallShelf03.NIF
Meshes\IdleObjects\GenericBook.NIF
Meshes\Landscape\LOD\60.-32.-64.32.NIF
Meshes\Landscape\LOD\60.-32.-96.32.NIF
Meshes\Landscape\LOD\60.-64.-32.32.NIF
Meshes\Landscape\LOD\60.-64.-64.32.NIF
Meshes\Landscape\LOD\60.-64.-96.32.NIF
Meshes\Landscape\LOD\60.-64.00.32.NIF
Meshes\Landscape\LOD\60.00.-64.32.NIF
Meshes\Landscape\LOD\60.00.-96.32.NIF
Meshes\Landscape\LOD\60.32.-64.32.NIF
Meshes\Landscape\LOD\60.64.-96.32.NIF
Meshes\Weapons\Daedric\Arrow.NIF
Meshes\Weapons\Dwarven\Arrow.NIF
Sound\Voice\Oblivion.esm\Nord\M\TG08Blind_TG08ShowEntrance_000983AA_1.lip
Sound\Voice\Oblivion.esm\Redguard\M\TGQuesttalk_Infogeneral_0006444F_1.lip
Sound\Voice\Oblivion.esm\Redguard\M\TGQuesttalk_Infogeneral_0006444F_1.mp3
Textures\Weapons\SilverShortsword.dds
Textures\Weapons\SilverShortsword_n.dds

==24== Unofficial Patch Supplementals-27710-3-3-7.7z
Unofficial Oblivion Patch.esp
Meshes\Marker_Error.NIF
Meshes\architecture\leyawiin\exterior\LeyawiinMagesGuildHouse.NIF
Meshes\clutter\books\WantedPoster02Static.NIF
Meshes\dungeons\caves\exterior\centrancechighlandsm01.nif
Meshes\dungeons\caves\exterior\centrancegoldcoastsm01.nif
Meshes\dungeons\caves\exterior\centrancegreatforestsm02.nif
Meshes\dungeons\caves\exterior\centrancemtnsnowlg01.nif
Meshes\dungeons\caves\exterior\centrancemtnsnowlg02.nif
Meshes\dungeons\caves\exterior\centrancemtnsnowlg03.nif
Meshes\dungeons\caves\exterior\centrancemtnsnowsm01.nif
Meshes\dungeons\caves\exterior\centrancemtnsnowsm02.nif
Meshes\dungeons\caves\exterior\centrancemtnsnowsm03.nif
Meshes\dungeons\caves\exterior\centrancerockmosssm01.nif
Meshes\dungeons\caves\exterior\centrancerockybeachsm01.nif
Meshes\dungeons\caves\exterior\centrancewestwsm01.nif
Meshes\dungeons\caves\exterior\centrancewestwsm02.nif
Sound\Voice\Oblivion.esm\Breton\M\NQDBruma_BrumaNQDQuestionResponses_0004662B_1.mp3
Sound\Voice\Oblivion.esm\Breton\M\NQDBruma_BrumaNQDQuestionResponses_0004662D_1.mp3
Sound\Voice\Oblivion.esm\High Elf\M\NQDBruma_BrumaNQDQuestionResponses_0004662B_1.mp3
Sound\Voice\Oblivion.esm\Imperial\F\NQDImperialCity_ICAllNQDResponses_000498D4_1.mp3
Sound\Voice\Oblivion.esm\Imperial\M\NQDBruma_BrumaNQDQuestionResponses_0004662B_1.mp3
Sound\Voice\Oblivion.esm\Imperial\M\NQDImperialCity_ICAllNQDResponses_000498D4_1.mp3
Sound\Voice\Oblivion.esm\Nord\M\FGD00JoinFG_FightersGuildTopic_00062539_1.mp3
Sound\Voice\Oblivion.esm\Nord\M\MS06_ForlornWatchman_00035D8F_3.mp3
Sound\Voice\Oblivion.esm\Nord\M\NQDImperialCity_ICAllNQDQuestionResponses_000498D2_1.mp3
Sound\Voice\Oblivion.esm\Redguard\F\NQDBruma_BrumaNQDQuestionResponses_0004662D_1.mp3
Sound\Voice\Oblivion.esm\Redguard\F\NQDBruma_BrumaNQDResponses_0004662E_1.mp3
Sound\Voice\Oblivion.esm\Redguard\M\NQDBruma_BrumaNQDQuestionResponses_0004662D_1.lip
Sound\Voice\Oblivion.esm\Redguard\M\NQDBruma_BrumaNQDQuestionResponses_0004662D_1.mp3

==25== Unofficial_Oblivion_Patch_v3_4_0_Upgrade_Manual_BETA-5296-3-4-0BETA.7z
Unofficial Oblivion Patch.esp
Sound\Voice\Unofficial Oblivion Patch.esp\Imperial\M\Dark00General_INFOGENERAL_0000C621_1.lip

= Higher ========================================
==53== Qarl_TP3_Redimized_v1.0_patched_BAIN.7z
meshes\architecture\anvil\anvilfightersguild01.nif
meshes\architecture\basementsections\ungrdtrapdoor.nif
meshes\architecture\castle\CastleWallRiverGate01.NIF
meshes\architecture\castle\bravil\bravilcastletower01.nif
meshes\architecture\castle\bruma\CastleKeepBruma.NIF
meshes\architecture\castle\leyawiin\leyawiincastle01.nif
meshes\architecture\castleinterior\CastleIntTransistionRWay02.NIF
meshes\architecture\castleinterior\narrowsections\prisondrunktank02room.nif
meshes\architecture\farmhouse\farmhouseinterior04.nif
meshes\architecture\imperialcity\icauwallhouse01.nif
meshes\architecture\leyawiin\leyawiinhouseintl07.nif
meshes\architecture\leyawiin\exterior\leyawiinhouselower01.nif
meshes\architecture\leyawiin\exterior\leyawiinmagesguildhouse.nif
meshes\dungeons\caves\exterior\centrancemtnsnowlg02.nif
meshes\dungeons\sewers\sewerRoomWallMid01.nif

==54== Qarl_TP3_Redimized_v1.0_patched_PyFFI_BAIN.7z
meshes\architecture\anvil\anvilfightersguild01.nif
meshes\architecture\basementsections\ungrdtrapdoor.nif
meshes\architecture\castle\CastleWallRiverGate01.NIF
meshes\architecture\castle\bravil\bravilcastletower01.nif
meshes\architecture\castle\bruma\CastleKeepBruma.NIF
meshes\architecture\castle\leyawiin\leyawiincastle01.nif
meshes\architecture\castleinterior\CastleIntTransistionRWay02.NIF
meshes\architecture\castleinterior\narrowsections\prisondrunktank02room.nif
meshes\architecture\farmhouse\farmhouseinterior04.nif
meshes\architecture\imperialcity\icauwallhouse01.nif
meshes\architecture\leyawiin\leyawiinhouseintl07.nif
meshes\architecture\leyawiin\exterior\leyawiinhouselower01.nif
meshes\architecture\leyawiin\exterior\leyawiinmagesguildhouse.nif
meshes\dungeons\sewers\sewerRoomWallMid01.nif

==55== QTP3 UOP32 Compatibility Patch 2.3.7z
Meshes\Architecture\Anvil\AnvilFightersGuild01.NIF
Meshes\Architecture\Castle\CastleWallRiverGate01.NIF
Meshes\Architecture\Castle\Bruma\CastleKeepBruma.NIF
Meshes\Architecture\CastleInterior\CastleIntTransistionRWay02.NIF
Meshes\Architecture\CastleInterior\NarrowSections\PrisonDrunkTank02Room.NIF
Meshes\Architecture\FarmHouse\FarmHouseInterior04.NIF
Meshes\Architecture\Leyawiin\LeyawiinHouseIntL07.NIF
Meshes\Architecture\Leyawiin\Exterior\LeyawiinHouseLower01.NIF
Meshes\Architecture\Leyawiin\Exterior\LeyawiinMagesGuildHouse.NIF

==56== QTP3 UOP32 Compatibility Patch 2.3 PyFFI.7z
Meshes\Architecture\Anvil\AnvilFightersGuild01.NIF
Meshes\Architecture\Castle\CastleWallRiverGate01.NIF
Meshes\Architecture\Castle\Bruma\CastleKeepBruma.NIF
Meshes\Architecture\CastleInterior\CastleIntTransistionRWay02.NIF
Meshes\Architecture\CastleInterior\NarrowSections\PrisonDrunkTank02Room.NIF
Meshes\Architecture\FarmHouse\FarmHouseInterior04.NIF
Meshes\Architecture\Leyawiin\LeyawiinHouseIntL07.NIF
Meshes\Architecture\Leyawiin\Exterior\LeyawiinHouseLower01.NIF
Meshes\Architecture\Leyawiin\Exterior\LeyawiinMagesGuildHouse.NIF
Meshes\Dungeons\Caves\exterior\centrancemtnsnowlg02.nif

==57== QTP3 UOPS Compatibility Patch.7z
Meshes\Architecture\Leyawiin\exterior\LeyawiinMagesGuildHouse.NIF
Meshes\Dungeons\Caves\exterior\centrancemtnsnowlg02.nif

==70== Really_Textured_Normal_Maps_Part_1_v1.1_38350_BAIN.7z
textures\architecture\arena\terrainsand01_N.DDS
textures\architecture\arena\terrainsand02_N.DDS
textures\architecture\arena\terrainsand03_N.DDS
textures\architecture\arena\terrainsand04_N.DDS
textures\architecture\arena\terrainsand05_N.DDS
textures\architecture\arena\terrainsand06_N.DDS
textures\architecture\arena\terrainsandndirt01_N.DDS
textures\architecture\arena\terrainsandnfeet01_N.DDS
textures\architecture\arena\terrainsandngrass01_N.DDS
textures\architecture\arena\terrainsandngrass02_N.DDS
textures\architecture\arena\terrainsandngrass03_N.DDS

==71== Really_Textured_Normal_Maps_Part_2_v1.1_38350_BAIN.7z
Textures\landscape\oblivion\obcavefloor2lava_N.DDS
Textures\oblivion\caves\obcavefloor2lava_N.DDS
Textures\plants\bwfern05_N.DDS
Textures\weapons\silverlongsword_N.DDS
Textures\weapons\silvershortsword_N.DDS

==73== Bomrets_Detailed_Normal_Maps_for_Vanilla_v1.1-18430_BAIN.7z
Textures\architecture\arena\terrainsand01_n.dds
Textures\architecture\arena\terrainsand02_n.dds
Textures\architecture\arena\terrainsand03_n.dds
Textures\architecture\arena\terrainsand04_n.dds
Textures\architecture\arena\terrainsand05_n.dds
Textures\architecture\arena\terrainsand06_n.dds
Textures\architecture\arena\terrainsandndirt01_n.dds
Textures\architecture\arena\terrainsandnfeet01_n.dds
Textures\architecture\arena\terrainsandngrass01_n.dds
Textures\architecture\arena\terrainsandngrass02_n.dds
Textures\architecture\arena\terrainsandngrass03_n.dds
Textures\landscape\oblivion\obcavefloor2lava_n.dds
Textures\oblivion\caves\obcavefloor2lava_n.dds

==74== Vibrant_1-6-5-18677.7z
textures\plants\planterdaisysu.dds
textures\plants\plantertigerlily01su.dds

==77== Optimised Distant Land MAX 1_1-15278.rar
meshes\landscape\lod\60.-32.-32.32.nif
meshes\landscape\lod\60.-32.-64.32.nif
meshes\landscape\lod\60.-32.-96.32.nif
meshes\landscape\lod\60.-32.00.32.nif
meshes\landscape\lod\60.-32.32.32.nif
meshes\landscape\lod\60.-64.-32.32.nif
meshes\landscape\lod\60.-64.-64.32.nif
meshes\landscape\lod\60.-64.-96.32.nif
meshes\landscape\lod\60.-64.00.32.nif
meshes\landscape\lod\60.-64.32.32.nif
meshes\landscape\lod\60.00.-32.32.nif
meshes\landscape\lod\60.00.-64.32.nif
meshes\landscape\lod\60.00.-96.32.nif
meshes\landscape\lod\60.00.00.32.nif
meshes\landscape\lod\60.00.32.32.nif
meshes\landscape\lod\60.32.-32.32.nif
meshes\landscape\lod\60.32.-64.32.nif
meshes\landscape\lod\60.32.00.32.nif
meshes\landscape\lod\60.32.32.32.nif
meshes\landscape\lod\60.64.-32.32.nif
meshes\landscape\lod\60.64.-64.32.nif
meshes\landscape\lod\60.64.-96.32.nif
meshes\landscape\lod\60.64.00.32.nif
meshes\landscape\lod\60.64.32.32.nif

==78== Optimised Distant Land MAX - PyFFI.7z
meshes\landscape\lod\60.-32.-32.32.nif
meshes\landscape\lod\60.-32.-64.32.nif
meshes\landscape\lod\60.-32.-96.32.nif
meshes\landscape\lod\60.-32.00.32.nif
meshes\landscape\lod\60.-32.32.32.nif
meshes\landscape\lod\60.-64.-32.32.nif
meshes\landscape\lod\60.-64.-64.32.nif
meshes\landscape\lod\60.-64.-96.32.nif
meshes\landscape\lod\60.-64.00.32.nif
meshes\landscape\lod\60.-64.32.32.nif
meshes\landscape\lod\60.00.-32.32.nif
meshes\landscape\lod\60.00.-64.32.nif
meshes\landscape\lod\60.00.-96.32.nif
meshes\landscape\lod\60.00.00.32.nif
meshes\landscape\lod\60.00.32.32.nif
meshes\landscape\lod\60.32.-32.32.nif
meshes\landscape\lod\60.32.-64.32.nif
meshes\landscape\lod\60.32.00.32.nif
meshes\landscape\lod\60.32.32.32.nif
meshes\landscape\lod\60.64.-32.32.nif
meshes\landscape\lod\60.64.-64.32.nif
meshes\landscape\lod\60.64.-96.32.nif
meshes\landscape\lod\60.64.00.32.nif
meshes\landscape\lod\60.64.32.32.nif

==127== Mythic_Ghosts_and_Goblins-36000-1.7z
Textures\Creatures\goblin\shamanhelmet3.dds

==186== RAEVWD-20053-1-9-2.7z
Meshes\Architecture\castle\anvil\ANCastleComplete01_far.nif
Meshes\Architecture\daedricstatues\DaedricShrineBoethia01_far.NIF
Meshes\Architecture\daedricstatues\daedricstatueboethia01_far.nif

==224== ULComp166-19370-1.7z
meshes\Landscape\LOD\60.-32.-32.32.NIF
meshes\landscape\lod\60.-32.00.32.NIF
meshes\landscape\LOD\60.-64.-32.32.NIF
meshes\landscape\LOD\60.-64.00.32.NIF
meshes\landscape\LOD\60.00.-64.32.NIF
Meshes\landscape\lod\60.00.00.32.NIF
Meshes\landscape\lod\60.32.00.32.NIF
Meshes\landscape\lod\60.32.32.32.NIF

==225== ULComp166-19370-1(PyFFI).7z
meshes\Landscape\LOD\60.-32.-32.32.NIF
meshes\landscape\lod\60.-32.00.32.NIF
meshes\landscape\LOD\60.-64.-32.32.NIF
meshes\landscape\LOD\60.-64.00.32.NIF
meshes\landscape\LOD\60.00.-64.32.NIF
Meshes\landscape\lod\60.00.00.32.NIF
meshes\landscape\LOD\60.00.32.32.NIF
Meshes\landscape\lod\60.32.00.32.NIF
Meshes\landscape\lod\60.32.32.32.NIF

==226== UL_-_Snowdale_v103-33125-1.7z
meshes\landscape\LOD\60.00.32.32.NIF

==228== UL_-_Brena_River_Ravine_v111-23573-1-1-1.7z
meshes\Landscape\LOD\60.-64.00.32.nif

==229== Optimised Distant Land MAX 1_1 UL Patches-15278.7z
meshes\landscape\lod\60.-32.-32.32.NIF
meshes\landscape\lod\60.00.00.32.nif
meshes\landscape\lod\60.32.00.32.nif

==321== RobertMaleV51-Final-BAIN-40532.7z
meshes\armor\dwarven\m\gauntlets.nif

==404== FormID_Fomder_v4.5-BAIN.7z
Meshes\marker_error.nif

==447== Animated_Window_Lighting_System_v5-5-4-19628.7z
Meshes\Architecture\Anvil\AnvilFightersGuild01.NIF
Meshes\Architecture\ImperialCity\ICAUWallHouse01.NIF
Meshes\Architecture\Leyawiin\exterior\LeyawiinMagesGuildHouse.NIF

zlsadam9 发表于 2011-11-7 13:32

感谢介绍,不过我等英文盲表示亚历山大。。。{:3_142:}

alex30001 发表于 2011-11-7 13:34

小梦冰顺手翻译了吧- -

rage010 发表于 2011-11-7 14:04

小白表示看不懂,也不想去更新,继续用旧版的飘过。

alex30001 发表于 2011-11-7 14:12

小白表示看不懂,也不想去更新,继续用旧版的飘过。
rage010 发表于 2011-11-7 14:04 http://bbs.3dmgame.com/images/common/back.gif


   嗯,有点魔障了
这俩人跑回来搞什么.现在把资料提交给B社,难道让人家改esm.

早干嘛了.

我脑子里已经出现了一大堆不兼容不兼容不兼容不兼容不兼容不兼容了.

bluesky404 发表于 2011-11-7 17:57

本帖最后由 bluesky404 于 2011-11-7 18:00 编辑

翻译这东西也忒不靠谱了 - -
兼容貌似可以忽略,你知道的,这东西排序太靠前了

rage010 发表于 2011-11-7 18:03

回复 24# bluesky404


    没必要翻译,因为估计除了那几个就算你翻了也没人看,也看不明白。会去看的家伙就算你不翻他们想要看明白也有自己的办法。

bluesky404 发表于 2011-11-7 18:05

回复bluesky404


    没必要翻译,因为估计除了那几个就算你翻了也没人看,也看不明白。会去看的家伙就 ...
rage010 发表于 2011-11-7 18:03 http://bbs.3dmgame.com/images/common/back.gif


   我吃饱了都不翻译这个{:3_146:}

rage010 发表于 2011-11-7 18:09

回复 26# bluesky404


    去翻译这东西放出来纯蛋痛。但这东西毕竟要用到的人还是比较多,写明白是干什么用的就行了,虽然那些写作新人小白,读作懒人纱布伸手党的人是绝对不会去看的就是了。

ablezch 发表于 2011-11-8 09:00

看不懂的路过,表示支持。

bluesky404 发表于 2011-11-14 12:27

顶一下,因为

USIP升级到1.5.0

现在所有UOP系列已全更新

同时,Sensual Walks中也更新了

司空冥泉 发表于 2011-11-14 12:52

e盲路过,看得头疼
页: [1] 2
查看完整版本: [Relz]Unofficial Oblivion Patch (UOP) v3.4.1