[WIP/Relz]Wrye Bash Guide - Wrye Bash教程,请在这边求助WB使用中遇到的问题
本帖最后由 bluesky404 于 2012-1-26 12:13 编辑新手阅读Wrye Bash Pictorial Guide - Wrye Bash 快速入门图文教程 汉化版已释出,详情查看2L
Wrye Bash能做什么?
[*]让你轻松测试新的mod,因为他能完整恢复之前的安装状态
[*]通过把特定信息整合到bashed patch从而实现大量mod兼容
[*]刻意整合mod从而突破255个mod的限制
下载: TESNexus (分流:GHF 以及 SourceForge)
文档:
[*]官方说明 (即Mopy目录内的Wrye Bash.html)
[*]Waruddar's Patch Option Reference (即Mopy目录内的patch_option_reference.html)
[*]alt3rn1ty's Wrye Bash Pictorial Guide
[*]Metallicow's BAIN Demo Wizard
[*]UESP Wrye Bash unofficial wiki
截图:
[*]Building a bashed patch 2 3
[*]Installers tab 2
[*]Mods tab Saves tab INI Edits tab Screenshots tab
常见缩略词:
[*]WB:即Wrye Bash
[*]WBSA:即Wrye Bash StandAlone(独立版)
[*]bp:即bashed patch
[*]PBash:原始的整合方式:Python
[*]CBash:新的整合方式:C++,CBash相对PBash的优点有
[*]bashed patch速度更快
[*]支持整合的内容更多,能节省更多的mod位
[*]不过仍处于测试阶段,并非所有功能都能正常工作
[*]BAIN:即BAsh INstaller。即Installers标签
[*]BAIN安装包:可以通过BAIN方式安装的压缩包
[*]BAIT:Bash Asynchronous Installer Tab,计划中的新功能,用来替代BAIN,支持多线程执行。
目录:
[*]【2L】Wrye Bash 图文教程
[*]【3L】Wrye Bash更新简单介绍
[*]【4L】Python与Bash安装介绍
[*]【5L】汉化介绍
[*]【6L】bash.ini使用介绍
[*]【7L】常见问题与解答
[*]【8L】Installers标签下每个选项的功能简介
[*]【9L】Mods标签下每个功能的介绍
[*]【15L】Saves标签下每个功能的介绍
[*]【17L】INI Edits标签下每个功能的介绍
[*]bash tag [未开始]
[*]INI Edit [未开始]
[*].... [待定,有时间将慢慢补充]
未经允许,任何人不可编辑此贴,不可转载此贴!! 本帖最后由 bluesky404 于 2013-2-27 10:56 编辑
内容已废弃,请直接参考:http://tesfans.org/guides/wrye%20bash/ 本帖最后由 bluesky404 于 2013-2-27 10:56 编辑
Installation
安装
见:http://tesfans.org/wrye-bash-features-and-installation/
更多Wrye Bash教程见:http://tesfans.org/guides/wrye%20bash/ 本帖最后由 bluesky404 于 2012-10-31 17:10 编辑
Internationalization
汉化
移除掉,这不适用于最新版的Wrye Bash 本帖最后由 bluesky404 于 2013-2-27 10:56 编辑
bash.ini介绍
见:http://tesfans.org/bash-ini/
更多Wrye Bash教程见:http://tesfans.org/guides/wrye%20bash/ FAQ
常见问题与解答
待编辑 本帖最后由 bluesky404 于 2013-2-27 10:57 编辑
Installers标签下每个选项的功能简介
老旧删除,请直接参考:http://tesfans.org/guides/wrye%20bash/ 本帖最后由 bluesky404 于 2013-2-27 10:57 编辑
老旧删除,请直接参考:http://tesfans.org/guides/wrye%20bash/ 本帖最后由 布鲁克斯3 于 2011-10-23 16:15 编辑
能插了吧,又一篇精品教程,慢慢看~{:3_153:} 楼主高人,膜拜ing,收藏了慢慢看。 期待大大完成~~支持一下~~{:3_173:}(连图片都是中文!!{:3_123:}) 本帖最后由 mjxy 于 2011-10-23 19:13 编辑
{:3_148:}好有爱的教程,期待很久了
之前你的汉化文件有没有兴趣发给我一起参考下?我对wb的了解实在很浅 :D楼主快来编辑 本帖最后由 bluesky404 于 2013-2-27 10:57 编辑
老旧删除,请直接参考:http://tesfans.org/guides/wrye%20bash/ {:3_148:}藍天真是辛苦你了 本帖最后由 bluesky404 于 2013-2-27 10:58 编辑
老旧删除,请直接参考:http://tesfans.org/guides/wrye%20bash/ 本帖最后由 bluesky404 于 2011-10-26 21:52 编辑
BAIN教程第一步
以下Mod老旧或者bug严重,列出避免浪费精力
过期的Mods:
下面来源于TESCOS - Popular Outdated Mods
bug严重的Mod
请不要使用以下的Mod
[*]Hrmmn的Oblivion Script Optimizer:微不足道的FPS提高,却含大量脚本bug。[*]Martigen's Monster Mod 3.5.5之前的版本:最新版是3.7.3b[*]Oblivion PolyGone Overhaul:用Arthmoor的话说 "has several serious issues, the most critical of which is the meshes for rocks all had their tangent space data stripped which is extremely likely to cause the game to CTD. Freezing might well be caused by this." mesh存在问题容易造成CTD[*]Screen Effects内置的OBGE.dll: bug会导致室内外传送CTD[*]OBGE DLL v01 Debugged:改用OBGEv2
>> 注意事项:你可以使用OBGEv2的dll,然后移除OBGE.dll,如果只是使用Screen Effects的话可以不装OBGEv2的另外一个dll插件
过期的Mod
下面文字的格式为“旧版:补丁(或者替代)”[*]Bedrolls (老旧): aaaBorsBedrolls v1.4[*]如果你想要real sleep与便携式睡袋可以考虑: Real Sleep Extended[*]Book Placement v1: Book Placement v2[*]警告!!!ESM与ESP只能使用一个[*]Combat FPS Optimizer: Combat FPS Optimizer Updated[*]旧版差不多被Streamline的StreamSmooth给取代了[*]如果你使用Updated版,记得关掉Streamline的StreamSight功能[*]与Oblivion Stutter Remover兼容[*]Darker Dungeons:Let There Be Darkness[*]Let There Be More Darkness 为Let There Be Darkness提供了许多兼容补丁[*]Cava Obscura将亮度调整为原版的10%而不是将所有的东西都设置为0[*]你可能依旧喜欢Let There Be More Darkness,因为有些LTBMD的兼容补丁Cava Obscura还没覆盖到,但CO的兼容补丁内容会更多[*]Darker Nights:如果你使用较新版的天气模组(如AWS,All Natural或者Enhanced Weather),记得在天气模组的ini中开启Darker Nights或者改用天气模组的Darker Nights插件[*]Harvest Flora pre v3.0.1: Harvest Flora v3.0.1[*]OOO1.33绑定的版本是3.0.0,容易造成CTD[*]作者未更新3.0.1插件的版本,所以在Wrye Bash或者BOSS中仍旧显示3.0.0、[*]Illumination Within and Relatives (优化不够): Animated Window Lighting System[*]如果你想要从室内看到室外可以装 All Natural[*]Living Economy (含bug): Enhanced Economy[*]EE没有LE的 65k bug.[*]EE将存档中保存的价格变化降到最小值,保证卸载插件后价格不会大量的修改[*]LE的mercantile leveling功能不够完善[*]EE兼容性比LE好[*]Map Marker Mods (MMO的版本几乎全老旧): Map Marker Overhaul[*]Natural Environments - Natural Weather (bug多): RD Natural Weather Unofficial Test Fix[*]可以安装All Natural获得NE的气候[*]Natural Environments - Natural Vegetation (未优化): Enhanced Vegetation[*]Natural Interiors (未完成): All Natural[*]Quest Award Leveling (老旧) 与 Quest Award Leveller by Quazzy (bug多): Quest Award Leveller - Now Supports Battlehorn Castle[*]如果你只是想要最好的eveled quest awards,可以改用 DB's Static Quest Rewards.[*]Real Lights (未优化,bug多,错误的edit,导致存档臃肿): All Natural
>> 注意事项: AN可以只使用Real Nights而不安装天气[*]Streamline <3.1b (任何早于3.1 patch版本的SL): Streamline download@TESNexus[*]任何比Revisited老的Crowded Roads: Crowded Roads Revisited
这是目前可以下载到的BCF文档
1、BCFs by Tomlong75210 and vegtabill[*]High Res Skin Textures for HGEC (2048x2048)-20022-BCF[*]DMCStylish-16459-BCF[*]Slof's Oblivion Robe Trader-24320-BCF[*]Initial Glow-5138-BCF[*]Robert's Female Body Replacer v1.2-15624-BCF[*]Tamriel Travellers-4387-BCF[*]Seph's Hand-to-Hand Animation Replacer-13051-BCF[*]Elves of Lineage II-12424-BCF[*]Elven Map Redux-3002-BCF[*]Mart's Monster Mod v3.7b3-17784-BCF[*]Harvest Flora-2037-BCF[*]Oscuro's Oblivion Overhaul v1.33-15256-BCF[*]Visually Enchanted Customizer Fixed-8490-BCF[*]FCOM_Convergence_v0.9.9_Beta-12249-BCF.7z备注:MMM v3.7b3 BCF - 需要3.7b3 Public Release文档,以及3.7b3 PyFFI-Optimised BSA和Diverse Waterlife Update
2、XJDHDRs Scripted BCFs for Wrye Bashs BAIN installer里面有
[*]DarkUId DarN (Manual version only)[*]Dragon Captions Resource Pack by The Dragon Captions Team. Includes _FAR meshes optimised to almost the same level as RAEVWD.[*]Oscuros Oblivion Overhaul (patchesv1.33 to v1.34b5).[*]Vvardenfell Imports Addon v1.1[*]Vvardenfell Imports v1.13、BAIN converters by Gabba里面有
[*]Realistic Physics and Force Package[*]Harvest Containers 0.99.14 with SI additions by Ladycat4、Bain Conversion Files by Lojack里面有
[*]SM Plugin Refurbish
这是目前可以下载到的Wizard
1、BAIN Wizard Installation Project by Malonn里面有
[*]Let the People Drink! v2.5[*]All Male Bodies v1.5[*]Eve: HGEC Eyecandy Variants Expansion v1.0[*]Race Balancing Project v10.5.2[*]Race Balancing Project v10.5 Installation Files[*]Deadly Reflex 6.0 Beta 1012、The Wiz Pile by Metallicow里面有[*]-Less Annoying Magic Experience(LAME)1.7[*]-Harvest Flora 3.0.1[*]-Pixelivion BETA 0.2[*]-for Oblivion Quest Of The Week[*]-Anvil Morning Glory When I find my extra textures I made will add them also.[*]-ICEXPAND WIZBAIN --ICEXPAND - Imperial City Expanded
--ICEXPAND Waterfront - Imperial City Expanded Waterfront Extr[*]-Rainbows In Tamriel 3[*]-Let The People Drink 2.5[*]-Arena Alive[*]-Immersive Interiors[*]-Unofficial Oblivion Patch Supplimentals[*]-Pixelivion[*]-A bunch of Reneers mods
状态:已完成,但后面应该仍然需要补充! 哈哈~这个帖子肯定收藏了~~感谢辛苦整理~ 本帖最后由 mjxy 于 2011-10-23 22:28 编辑
哪个?教程或者界面汉化?
EDIT:如果是教程那应该不用了,这次会慢慢补齐的
EDIT EDIT:这几周一直 ...
bluesky404 发表于 2011-10-23 20:27 http://bbs.3dmgame.com/images/common/back.gif
想看看之前的界面汉化,{:3_167:}
不得不说,Wrye Bash有这样的教程以后会亲民很多 《Wrye Bash Guide - Wrye Bash教程 》好帖,留下足迹,以待学习 想看看之前的界面汉化,
不得不说,Wrye Bash有这样的教程以后会亲民很多 ...
mjxy 发表于 2011-10-23 22:26 http://bbs.3dmgame.com/images/common/back.gif
哦,晚点5L应该会上传一个未完成的
实在做不下去,unicode support还不完善,汉化界面还不如汉化教程 {:3_145:} 必须要支持一下蓝天大,WB现在几乎已经成了上古4必备软件了 编辑辛苦了 多谢分享经验。支持个{:3_192:} 哦,晚点5L应该会上传一个未完成的
实在做不下去,unicode support还不完善,汉化界面还不如汉化教程 ...
bluesky404 发表于 2011-10-24 12:05 http://bbs.3dmgame.com/images/common/back.gif
我觉得汉化软件,主要放在汉化程度上面完善,要支持unicode毕竟要动到源程序,这个不是汉化的初衷,期待样本{:3_148:} 太强大了,做个标记,明天继续看,楼主我爱死你啦{:3_104:} 新手飘过,不敢冒然试用。。。 回复 28# xiaoseyu
一般不会出问题的,你可以大胆使用
而且遇到问题可以到这边提问,我会尽量帮你 回复xiaoseyu
一般不会出问题的,你可以大胆使用
而且遇到问题可以到这边提问,我会尽量帮你 ...
bluesky404 发表于 2011-10-24 22:38 http://bbs.3dmgame.com/images/common/back.gif
多谢多谢不过我现在看这个教程像看天书。。。
等我慢慢摸索吧,等到需要WB时一定来这请教 本帖最后由 bluesky404 于 2011-10-28 10:52 编辑
发个Realistic Fatigue的BAIN安装包
先运行Wizard再安装
记得应用生成的INI Tweak
;======Realistic Fatigue BAIN Wizard Installation Script=======
RequireVersions '1.2.0.416','0.0.16.0','','292'
SelectAll
; Indicator Settings
SelectOne "Select Player Blur Intensity.",\
"None", "NO blur effects for low fatigue and health.", "", \
"Low (Arwen's)", "A low level of bluring when your fatigue and/or health are low.", "", \
"|Normal (recommended)", "A normal level of bluring when your fatigue and/or health are low.", "", \
"High", "A high level of bluring when your fatigue and/or health are low.", ""
Case "None"
EditINI('RealisticFatigue.ini', 'set', 'aaRFIndicator.fatigueBlurGain', 0.0)
EditINI('RealisticFatigue.ini', 'set', 'aaRFIndicator.healthBlurGain', 0.0)
Break
Case "Low (Arwen's)"
EditINI('RealisticFatigue.ini', 'set', 'aaRFIndicator.fatigueBlurGain', 0.1)
EditINI('RealisticFatigue.ini', 'set', 'aaRFIndicator.healthBlurGain', 0.2)
Break
Case "Normal (recommended)"
EditINI('RealisticFatigue.ini', 'set', 'aaRFIndicator.fatigueBlurGain', 0.5)
EditINI('RealisticFatigue.ini', 'set', 'aaRFIndicator.healthBlurGain', 1.0)
Break
Case "High"
EditINI('RealisticFatigue.ini', 'set', 'aaRFIndicator.fatigueBlurGain', 1.0)
EditINI('RealisticFatigue.ini', 'set', 'aaRFIndicator.healthBlurGain', 2.0)
Break
EndSelect
SelectOne "Select Player Pant Intensity.",\
"None", "NO player pant effects for low fatigue.", "", \
"Low", "A low level of player panting when your fatigue is low.", "", \
"|Normal (recommended)", "A normal level of player panting when your fatigue is low.", "", \
"High (Arwen's)", "high level of player panting when your fatigue is low.", ""
Case "None"
EditINI('RealisticFatigue.ini', 'set', 'aaRFIndicator.fatiguePantGain', 0.0)
Break
Case "Low"
EditINI('RealisticFatigue.ini', 'set', 'aaRFIndicator.fatiguePantGain', 0.5)
Break
Case "Normal (recommended)"
EditINI('RealisticFatigue.ini', 'set', 'aaRFIndicator.fatiguePantGain', 1.0)
Break
Case "High (Arwen's)"
EditINI('RealisticFatigue.ini', 'set', 'aaRFIndicator.fatiguePantGain', 1.3)
Break
EndSelect
SelectOne "Select NPC/Creature Pant Intensity.",\
"None", "NO NPC/creature pant effects for low fatigue.", "", \
"Low", "A low level of NPC/creature panting when their fatigue is low.", "", \
"|Normal (recommended)", "A normal level of NPC/creature panting when their fatigue is low.", "", \
"High (Arwen's)", "high level of NPC/creature panting when their fatigue is low.", ""
Case "None"
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.npcPantGain', 0.0)
Break
Case "Low"
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.npcPantGain', 0.5)
Break
Case "Normal (recommended)"
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.npcPantGain', 1.0)
Break
Case "High (Arwen's)"
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.npcPantGain', 1.3)
Break
EndSelect
; SKill Advancement Settings
SelectOne "Select Skill Experience.",\
"None (Arwen's)", "Not get any experience from high encumbrance, low fatigue, or trip chances.", "", \
"Low", "Get experience at most 1/6 the rate that athletics does when running.", "", \
"|Normal (recommended)", "Get experience at most 1/3 the rate that athletics does when running.", ""
Case "None (Arwen's)"
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.fSkillStrengthEncumb', 0.0)
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.fSkillEnduranceFatigue', 0.0)
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.fSkillAgilityTrip', 0.0)
Break
Case "Low"
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.fSkillStrengthEncumb', 0.005)
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.fSkillEnduranceFatigue', 0.005)
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.fSkillAgilityTrip', 0.005)
Break
Case "Normal (recommended)"
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.fSkillStrengthEncumb', 0.01)
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.fSkillEnduranceFatigue', 0.01)
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.fSkillAgilityTrip', 0.01)
Break
EndSelect
; Simple Fatigue Settings
SelectOne "Select Skill Fatigue Factor.",\
"Low (vanilla)", "Less effect on actions. In particular, attacking with zero fatigue will do 1/2 damage.", "", \
"|Normal (recommended)", "An average effect on actions. In particular, attacking with zero fatigue will do 1/5 damage.", "", \
"High", "More effect on actions. In particular, attacking with zero fatigue will do zero damage.", ""
Case "Low (vanilla)"
EditINI('RealisticFatigue.ini', 'setGS', 'fFatigueMult', 0.5)
Break
Case "Normal (recommended)"
EditINI('RealisticFatigue.ini', 'setGS', 'fFatigueMult', 0.8)
Break
Case "High"
EditINI('RealisticFatigue.ini', 'setGS', 'fFatigueMult', 1.0)
Break
EndSelect
SelectOne "Select Maxium Encumbrance.",\
"Low (vanilla)", "5 x strength. With normal vanilla equipment weights this is about 1 times your own body weight.", "", \
"|Normal (recommended)", "8 x strength. With normal vanilla equipment weights this is about 1.6 times your own body weight.", "", \
"High", "10 x strength. With normal vanilla equipment weights this is about 2 times your own body weight.", ""
Case "Low (vanilla)"
EditINI('RealisticFatigue.ini', 'setGS', 'fActorStrengthEncumbranceMult', 5.0)
Break
Case "Normal (recommended)"
EditINI('RealisticFatigue.ini', 'setGS', 'fActorStrengthEncumbranceMult', 8.0)
Break
Case "High"
EditINI('RealisticFatigue.ini', 'setGS', 'fActorStrengthEncumbranceMult', 10.0)
Break
EndSelect
SelectOne "Select Encumbrance Fatigue Factor.",\
"Low", "Less effect on how much extra fatigue is burned. At full encumbrance, it will be like carrying 1 times your own body weight.", "", \
"|Normal (recommended)", "A normal effect on how much extra fatigue is burned. At full encumbrance, it will be like carrying 1.6 times your own body weight.", "", \
"High", "More effect on how much extra fatigue is burned. At full encumbrance, it will be like carrying 2 times your own body weight.", ""
Case "Low"
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.encumbMult', 1.0)
Break
Case "Normal (recommended)"
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.encumbMult', 1.6)
Break
Case "High"
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.encumbMult', 2.0)
Break
EndSelect
SelectOne "Select Fatigue Recovery Rate.",\
"Slow", "Slowly and it will be harder to sustain activity. Depending on endurance, fatigue will take 63 to 100 seconds to fully recover when sitting.", "", \
"|Normal (recommended)", "Normally and it will be normal difficulty to sustain activity. Depending on endurance, fatigue will take 32 to 50 seconds to fully recover when sitting.", "", \
"Fast", "Quickly and it will be easier to sustain activity. Depending on endurance, fatigue will take 21 to 33 seconds to fully recover when sitting.", ""
Case "Slow"
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.fatigueReturn', 4.0)
Break
Case "Normal (recommended)"
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.fatigueReturn', 8.0)
Break
Case "Fast"
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.fatigueReturn', 12.0)
Break
EndSelect
SelectOne "Select Fatigue Burn Rate.",\
"Slow", "Slowly and it will be easier to sustain activity. With other settings at recommended values, running at 1/2 encumbrance will drain fatigue to zero in 250 seconds for Novice characters.", "", \
"|Normal (recommended)", "Normally and it will be normal difficulty to sustain activity.With other settings at recommended values, running at 1/2 encumbrance will drain fatigue to zero between 20 to 460 seconds for Novice to Expert characters.", "", \
"Fast", "Quickly and it will be harder to sustain activity. With other settings at recommended values, running at 1/2 encumbrance will drain fatigue to zero between 10 to 121 seconds for Novice to Master characters.", ""
Case "Slow"
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.fatigueBurn', 2.0)
Break
Case "Normal (recommended)"
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.fatigueBurn', 4.0)
Break
Case "Fast"
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.fatigueBurn', 6.0)
Break
EndSelect
SelectOne "Select Trip Chance Factor.",\
"None", "No tripping at all.", "", \
"Low", "At most a 1\% chance of tripping every second when moving.", "", \
"|Normal (recommended)", "At most a 2\% chance of tripping every second when moving.", "", \
"High", "At most a 4\% chance of tripping every second when moving.", ""
Case "None"
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.tripGain', 0.0)
Break
Case "Low"
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.tripGain', 0.01)
Break
Case "Normal (recommended)"
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.tripGain', 0.02)
Break
Case "High"
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.tripGain', 0.04)
Break
EndSelect
SelectOne "Select Stagger Chance Factor.",\
"None", "No staggering at all.", "", \
"Low", "At most a 1\% chance of staggering every second when moving.", "", \
"|Normal (recommended)", "At most a 2\% chance of staggering every second when moving.", "", \
"High", "At most a 4\% chance of staggering every second when moving.", ""
Case "None"
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.staggerGain', 0.0)
Break
Case "Low"
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.staggerGain', 0.02)
Break
Case "Normal (recommended)"
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.staggerGain', 0.04)
Break
Case "High"
EditINI('RealisticFatigue.ini', 'set', 'aaRealisticFatigue.staggerGain', 0.08)
Break
EndSelect
下载链接:http://115.com/file/e6dt5ria# 本帖最后由 bluesky404 于 2011-10-28 10:58 编辑
Streamline
wizard看安装包
论坛spoiler功能弱的要命
下载链接:http://115.com/file/cl73oxtg#