[求助]看不懂,这个嘛意思...RuntimeEditorIDs 3.0 [已解决]
本帖最后由 alex30001 于 2011-9-3 13:06 编辑Name: RuntimeEditorIDs
Version: 3.0
Date: 8/27/11
Category: Miscellaneous
Required: Patch 1.2.0416, Oblivion Script Extender 20+
Author(s): shadeMe
Source: http://www.tesnexus.com/downloads/file.php?id=40132
Forum:http://forums.bethsoft.com/index ... l-runtimeeditorids/
Description
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This OBSE plugin allocates editorIDs for forms during runtime and tracks any overrides made by plugins. Can be considered a precursor to something awesome.
Fine Print
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Game initialization time may increase by a few seconds. Game memory usage may increase too, but the discussion of that topic would prove malefic to the plugin.
Command List
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GetRuntimeEditorID - Returns the editorID allocated by REID for the passed form or an empty (zero-length) string if the form has no editorID.
让editorID怎么怎么awesome的OBSE的鸡肋/神器插件吗... 暴击了,编辑 名称:RuntimeEditorIDs
3.0版:
日期:8/27/11
类别:杂
要求:补丁脚本,遗忘1.2.0416扩20 +
作者(年代):shadeMe
资料来源:http://www.tesnexus.com/downloads/file.php?id=40132
论坛:http://forums.bethsoft.com/index l-runtimeeditorids /…
描述
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这OBSE分配editorIDs插件的形式在运行和追踪任何凌驾于由插件。可以被认为是一种前兆的东西太棒了。
细则
= = = = = =
游戏initializatio 这几周才出的最新版
Game initialization time may increase by a few seconds. Game memory usage may increase too, but the discussion of that topic would prove malefic to the plugin.
功能就是
你知道了戒指NeverDie的FormID是3F01067F6
过去你想添加这个戒指是
player.additem 3F01067F6 1
现在只需要
player.additem NeverDie 1 说明看不懂的话不要忘了看广告语
RuntimeEditorIDs
You may now use 'player.addItem lockPick 100' in the console 那个广告看了,不过没看懂嘛,羞涩.
还真是,那对俺有点鸡肋了.
知道formID难道还查不出editorID...就节省个查formID头两位的功夫吗...用tes4edit或者obmm都很好查
对英语国家或许好用吧,因为很可能他们的editorID和name是一样的,如果是汉化esp或者我这样英文渣,那就添乱了.
不过不失好创意,对会用的人挺好的. 这里就是万宝路的世界。。。。
这句80年代早期的广告语吗。。 感谢 及时雨呼保义孝义黑面小梦冰 {:3_174:} 围观A酱~~ 喏,我说错了
像这张图,从左到右是FormID、EditorID与Name(汉化是汉化Name)
http://img2081.poco.cn/mypoco/myphoto/20110903/13/5854765820110903135941068.jpg
过去控制台添加物品,你需要先知道FormID(如01008A33)
正确的作法是用TES4Edit加载所有mod,然后查看FormID
但这样需要消耗很长时间
一般是我们知道的Load Order + Wrye Bash中Details得来的FormID后几位(这个FormID是该mod在mod list中为首位时的)
不过,别忘了,Wrye Bash给出的是
FormID Editor
这个插件就是直接输Editor即可,你不需要再去查Load Order
听起来挺方便的
不过一看到我上面加粗的那段话,我是直接抛弃了
如果现在要说obse插件,就是AV Uncapper替代旧的Ely's Uncapper 喏,我说错了
像这张图,从左到右是FormID、EditorID与Name(汉化是汉化Name)
过去控制台添加物品,你需 ...
bluesky404 发表于 2011-9-3 14:13 http://bbs.3dmgame.com/images/common/back.gif
话唠的毛病又犯了.... 本帖最后由 mjxy 于 2011-9-3 17:56 编辑
话唠的毛病又犯了....
alex30001 发表于 2011-9-3 16:21 http://bbs.3dmgame.com/images/common/back.gif
{:3_148:}这是个好习惯啊,要保持~~
ps:东西其实还不错,因为添加mod以后,Formid可能会变,但名称不会 这是Construction Set Extender的作者写的东西,不过实在看不懂.
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