求助?阻击服务器太暗了,费眼,怎么能把MOD的亮度提高呢?
地址看这里:123.7.51.228:28960
就是太暗了,这个应该是MOD的作者故意弄的
MOD的相关参数在这里:
setDvar("sv_cheats", 1);
self.maxhealth = 39;//生命值
self.health = self.maxhealth;
setDvar("scr_sd_timelimit", 0);
setDvar("scr_sd_winlimit", 10);//10
setDvar("scr_war_scorelimit", 50000);//TDM分数 默认17500
setDvar("scr_war_timelimit", 0);//TDM默认时间
setDvar("scr_dm_scorelimit", 3500);
setDvar("scr_dm_timelimit", 8);
setDvar( "cg_scoreboardItemHeight", 12 );
setDvar( "cg_cursorHints", 0 );
setDvar( "cg_descriptiveText", 0 );
setDvar( "cg_drawCrosshairNames", 0 );
setDvar( "cg_drawDamageDirection", 0 );
setDvar("sv_kickBanTime", 3600);
setDvar("cg_fov", 80);
setDvar( "cg_fovscale", 1.005);
self setClientDvar("scr_player_maxhealth", 49);
self setClientDvar("scr_player_health", 49);
self setClientDvar("scr_player_minhealth", 49);
self setClientDvar( "aim_automelee_range", 0);
self setClientDvar("cg_fov", 80);
self setClientDvar( "cg_fovscale", 1.005);
self setClientDvar("com_maxfps", 0);
self setClientDvar("cg_drawFPS", 0);
self setClientDvar("cg_scoreboardPingText", 1);
self setClientDvar("player_meleerange", 0);
self setClientDvar( "player_meleeHeight", 0);
self setClientDvar( "scr_player_healthregentime", 10);
self setClientDvar( "player_meleeRange", 0);
self setClientDvar( "player_meleeWidth", 0);
self setClientDvar( "r_contrast", 1);
self setClientDvar( "r_fog", 0);
self setClientDvar( "r_specular", 0);
self setClientDvar( "r_zfeather", 0);
self setClientDvar( "r_smc_enable", 0);
self setClientDvar( "r_distortion", 0);
self setClientDvar( "r_specularcolorscale", 0);
self setClientDvar( "ui_hud_showobjicons", 0);
self setClientDvar( "r_desaturation", 0);
self setClientDvar( "cg_scoreboardpinggraph", 1);
self setClientDvar( "cg_viewzsmoothingmin", 1);
self setClientDvar( "cg_viewzsmoothingmax", 16);
self setClientDvar( "cg_viewzsmoothingtime", 0.1);
self setClientDvar( "r_dlightLimit", 0);
self setClientDvar( "r_lodscalerigid", 1);
self setClientDvar( "r_lodscaleskinned", 1);
self setClientDvar( "cg_drawcrosshairnames", 0);
self setClientDvar( "dynent_active", 0);
self setClientDvar( "snaps", 30);
self setClientDvar( "rate", 25000);
self setClientDvar( "fx_drawclouds", 0);
setDvar("bg_fallDamageMinHeight", 9998);
setDvar("bg_fallDamageMaxHeight", 9999);
setDvar("r_drawsun", 0);
setDvar("ui_allow_teamchange", 0);
setDvar("scr_game_killstreakdelay", 99999);
setDvar("ui_hud_obituaries", 0);
setDvar("sv_cheats", 0); 关乎画面的DVAR主要集中在r_开头的这些,查查默认值看看他改了什么吧
AIW论坛上一个人发布的改版,我看了一下,方法就是手动修改了每个地图的光照效果。
另外我还是希望使用3.0的isnipe,他的强制关镜时间是可以调的。
//'ANTI' STUFF
AntiCamp = true;
MaxCampTime = 20;
AntiHardScope = true;
MaxScopeTime = 0.22;
最后一个参数修改为0.7左右的话就是允许半秒左右的开镜时间。 开不开镜是我的自由。为什么限制它???? 哎....看看来的 无解啊........ 强烈要求FFA8人isniper TDM不合适
页:
[1]