lvlml630 发表于 2011-6-29 20:14

提问--置顶水清晰度的问题

本帖最后由 lvlml630 于 2011-6-29 20:18 编辑

按置顶说的 = =   我把uNumDepthGrids弄到12uGridsToLoad加到10了
结果感觉效果还是不明显呢?
要达到 像置顶图一样   要调到多少呢?

(与其说 不明显一点反应都没

http://bbs.3dmgame.com/showtopic-456446.html

lilibei 发表于 2011-6-29 20:16

换置顶图了?

lvlml630 发表于 2011-6-29 20:18

=0=置顶连接   然后新手教程

dkcocona 发表于 2011-6-29 20:24

参数设置困扰的话,去Nexus搜Blue Lagoon,当年用过,透亮得厉害

bluesky404 发表于 2011-6-29 20:26

下面来自Oblivion Tweak Guide


bUseWaterReflectionsMisc=1bUseWaterReflectionsStatics=1bUseWaterReflectionsTrees=1bUseWaterReflectionsActors=1
The above settingscontrol the additional reflections possible on the surface of water areas. Whenset to 1, they allow nearby trees, objects, and other characters to reflect inthe water. Note that this reduces FPS in busy areas, and that the additionalreflections are only visible when you and the objects are closer to the water.
uDepthRange=125
- This option controls the depth of water visibility from above. Thehigher the value, the clearer the water appears, however some water glitchesmay also start becoming apparent, and FPS may be reduced as well.
bUseWaterDepth=1
- If set to 0, water becomes completely opaque (i.e. you cannot see intoit at all from above). This can resolve some of the visual glitches whichresult from changing the
uGridsToLoad
value, and can also improve FPS, at the cost of some realism.
uNumDepthGrids=3
- Also appears to control the depth of water visible, with lower valuesmaking water less transparent. If set too high this results in glitches, but ifset to 1 can resolve issues with the
uGridsToLoad
value being higher than 5 and improve FPS as well.
bUseWaterLOD=1
- If set to 0 removes all water.
fSurfaceTileSize=2048.0000
- Controls the size of the water texture grids. The smaller this value,the smaller the size of texture tiles, and the faster and more tightly packedthe water ripples will appear.
从来没改过这几个数值其实phinix-waterfix.esp并不占用esp空间,当你使用wrye bash后,它就完全整合进patch里面了

希望的旋律 发表于 2011-6-29 20:28

使用better water.esp

老肥 发表于 2011-6-29 20:29

回家试一下。。
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