怎么改任务只能召唤一次的单位火炮口径啊?
我看了教程MOD弄了也加载器了没弹出但是虎式还是原来的摸样啊!我改的就是教程里面那样的!不知道问题出在那里了!存档我倒是会改可是还是想改MOD那种
请高手说下怎么回事啊?!
D:\Men of War. Assault Squad\mods\pz6h\resource\entity\-vehicle\tank_heavy\pz6bh路径没错吧!?
D:\Men of War. Assault Squad\mods\pz6h\resource\SET\stuff\gun这个是128mm_pak44的路径也没错吧!?
以下我只是改了油炮还有装甲、速度、弹药其他的都没动啊!
文件就这些吧!?!
MOD那个文件里面就这些
{mod
{name "pz6h"}
{desc "pz6h mod"}
}
以下代码
{entity
(include "/properties/tank.ext")
(include "/properties/shadow/tank.inc"scale(1.2))
(include "/properties/selection/vehicle.inc"scale(1.2))
{collider "tank.heavy"}
{props "heavy" "turret_rotator" "vision_lev06" "muzzle_large"}
{extender "enumerator"}
{volume "body1"
{tags "body"}
{component "body"}
}
{volume "body2"
{tags "body"}
{component "body"}
}
("armor_heavy" turret(200 200 200 200) body(250 200 200 200))
("armor_mantlet" t(200))
("armor_engine"t(240 200 200 240))
{boarder
{anm "left"
{forward {begin "board_sherman_left"} {end "seat_gunner_stand"}}
{reverse{end "emit_tank_2_hold"}}
}
{anm "right"
{forward {begin "board_sherman_right"} {end "seat_gunner_stand"}}
{reverse{end "emit_tank_2_hold"}}
}
{anm "armor"
{forward {begin "board_HighArmor"}{end "seat_armor"}}
{reverse{end "emit_tank_2"}}
}
{anm "armor1"
{forward {begin "board_HighArmor"} {end "seat_armor"}}
{reverse{end "emit_body"}}
}
}
("crew_4_human")
("crew_human_visible"place(gunner2) door1(emit1) door2(emit2) visor(main))
("gunner_visible")
("seat_human" place(seat1) bone(seat01) door(emit3)animation(armor1))
("seat_human" place(seat2) bone(seat02) door(emit4)animation(armor))
("seat_human" place(seat3) bone(seat03) door(emit5)animation(armor))
("seat_human" place(seat4) bone(seat04) door(emit6)animation(armor1))
{extender "inventory"
{box
{item "ammo bullet128 ap" 150}
{item "ammo bullet128 fg" 127}
{item "ammo bullet128 apcr" 150}
{item "ammo mgun" 15000}
{item "mg42" filled {user "mgun"}}
}
}
{Weaponry
{place "gun"
{RestoreIKAfterAim}
{weapon "128mm_kwk44" filling "ammo bullet128 ap" 1}
("abm_10")
}
{place "mgun"
{type "mgun_aa"}
{gunner "gunner2"}
{charger "gunner2"}
{LinkBone "mgun_rot"}
{LinkAnimation "off"}
("abm_mgun")
}
{place "mgun1"
{type "mgun_hull"}
{weapon "mg34" filled}
{foresight "foresight4"}
{gunner "driver"}
{charger "driver"}
("abm_mgun")
}
{place "mgun2"
{type "mgun_coaxial"}
{weapon "mg34" filled}
{foresight "foresight5"}
("abm_mgun")
{basic}
}
}
{mass 69800}
{Chassis
("tank_trace" fx("tracks_big") step(0.47) len(2))
{Locomotion ("locomotion")
{MaxSpeed 50}
{maxSpeedAtMaxTurn 5}
{StartTime 20}
{TurnTime 13}
{TurnStart2}
{BrakeTime2}
{StopTime 3.5}
{TurnRadius 11}
{TurnStop 1}
{Gears 0.1 0.5 1.0}
{RearGears0.1 0.35}
}
{FuelBag
{volume 1860 }
{rate 50 }
{remain 1820 }
{fuel "fuel"}
}
{speed
{Normal10}
{Slow12}
}
}
{Extension "pz6bh.mdl"}
{bone "turret"
{speed 0.0083}
}
{bone "coaxial_mgun"
{limits 1}
}
{bone "turret_mgun"
{limits -30 30}
{speed 0.03}
{terminator}
}
} 修改这东西是无用的。。。。应该修改存档中的mission文件。。如需参考存档可问我要。。不知道还有没有
推荐直接把那台装甲车(就坦克的第一辆)改为虎式(具体代码网上查吧)。。然后单位全开。。。。其他的就不用改了。。。最多再改改增援点。 改过实际单位的存档有2个(一个苏联。。。一个德国)苏联吧IS-2改为KV-2(也不知道怎么了。。。。这车不是很好)还有就是吧4号坦克改为 虎王(虎式王牌) 武器我会改了!我爸德国的50MM的那个坦克改成88kwk44还是多少的了!装甲什么的超不和谐!额!除了履带短了意外一堆坦克打都打不爆!哈哈!
请问下怎么把那个50MM的坦克改成虎式呢!?就是J型的那个那坦克 回复 4# 犟牛
原来是改口径。sorry没看清。。。。改坦克什么的要去存档里面改了。 坦克只能改存档吗?! 改存档挺麻烦的!还是吧J型坦克改成另类虎式算了!哈哈! 怎么让改了炮口过后只有我方的是改了的啊!?不下载MOD
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