wac 有fcom一般的新体验 ati 1950gt 表现出的效果,配置要求比fCOM低得多 115分流 标题加长标题加长。exe
本帖最后由 xinzhong123 于 2011-3-1 23:44 编辑作者主页http://waalx.com/RealSwordsForum/index.php
中文介绍http://game.脏话.net/thread-2033463-1-2.html
本人测试在使用Wrye Bash后可以和MMM fran tie 等共存,基本无跳出。在rebuild patch记得要手动添加wac的部分到level lists
http://img181.poco.cn/mypoco/myphoto/20110227/10/56378636201102271051111115661400640_000.jpg
加上mmm新增生物应该有500种了{:3_134:}
http://img181.poco.cn/mypoco/myphoto/20110227/10/56378636201102271005521355519941179_021.jpg http://img181.poco.cn/mypoco/myphoto/20110227/10/56378636201102271005521355519941179_018.jpg http://img181.poco.cn/mypoco/myphoto/20110227/10/56378636201102271005521355519941179_017.jpg
http://img181.poco.cn/mypoco/myphoto/20110227/10/56378636201102271005521355519941179_019.jpg 以上都是ati 1950gt 表现出的效果,配置要求比fCOM低得多,却有fcom一般的新体验
自带同伴大叔http://img181.poco.cn/mypoco/myphoto/20110227/10/56378636201102271005521355519941179_011.jpg http://img181.poco.cn/mypoco/myphoto/20110227/10/56378636201102271005521355519941179_010.jpg http://img181.poco.cn/mypoco/myphoto/20110227/10/56378636201102271005521355519941179_009.jpg http://img181.poco.cn/mypoco/myphoto/20110227/10/56378636201102271005521355519941179_008.jpg http://img181.poco.cn/mypoco/myphoto/20110227/10/56378636201102271005521355519941179_007.jpg http://img181.poco.cn/mypoco/myphoto/20110227/10/56378636201102271005521355519941179_006.jpg http://img181.poco.cn/mypoco/myphoto/20110227/10/56378636201102271005521355519941179_004.jpg http://img181.poco.cn/mypoco/myphoto/20110227/10/56378636201102271005521355519941179_016.jpg
http://img181.poco.cn/mypoco/myphoto/20110227/10/56378636201102271005521355519941179_011.jpg
http://img181.poco.cn/mypoco/myphoto/20110227/10/56378636201102271005521355519941179_015.jpg
http://img181.poco.cn/mypoco/myphoto/20110227/10/56378636201102271005521355519941179_014.jpg
http://img181.poco.cn/mypoco/myphoto/20110227/10/56378636201102271005521355519941179_013.jpg
http://img181.poco.cn/mypoco/myphoto/20110227/10/56378636201102271005521355519941179_012.jpg
115
http://u.115.com/file/f4dc798b1a#
WACv_1beta.7z
英文说明
I'm putting together a release this morning before heading off to Christmas with my family.
This read-me is not very exhaustive, I will write a better one in the next month. Many things have been solved in WAC over the last year. Some things need more work. Yet it still represent a substantial upgrade to what you have now, (or what you would get with the last release)...so wait for more in January.
This list is in no way an extensive account of all that was done since the last WAC release. As I'm not talking notes of everything I do when I do it, many things I did on WAC may not appear here... Some stuff I made or worked on months ago I may not even remember at all.
Some of the new material (off the top of my head):
-WAC now total more than 1.69 GB of data in uncompressed form. So more than half what it was. The download is a 565 MB file compressed with 7zip at 'Ultra' setting, so for it to gain back it's true size, 7zip should take a few minutes to uncompressed the thing again.
-Many new creatures types, and I can't exactly tell you what.
-Each goblins species (except Brown Goblins) of WAC share 9 goblins heads types for a greater visual variety. Goblins textures are updated. 'n more...
-16 imps types (8 males, 8 females), and 9 demons 4 Succubus (female) & 5 Incubus (male). The imps also had a texture and model upgrade, and male imps now have visible genitalia.
-Dunmer weaponry (RealSwords Dunmer is nearly done! But for now, only in WAC.)
-Imperial weaponry (based on the 60 or so arena weapons I made, it bring them to around 150 variations. And 5
new Imperial arrow types). Expect RealSwords Imperial to be quite big in the end. This is only a taste...
-RealSwords Orc, rework of most weapons, most are new models and textures. + 1 Bow & 3 arrows types. The Orc bow is what was the Gnoll bow in previous WAC, the gnolls got a new wooden one.
-RealSwords Argonian, 1 bow and 4 arrows types
-RealSwords Redguard, all arrows/quivers redone to fit the rest of RealSwords * all RS arrows are now sharing a texture style redundant enough that it allow me to create baskets of arrows for any (RS) arrows types I want without the need to redo the baskets all the time... *
-RealSwords Breton, all arrows redone to fit the rest of RealSwords
-RealSwords Goblins, new/redone black arrows
-Armless, Fear, Clanfear, textures update and new ones
-New mantis and Land dreugh types
-Every Druids from WAC will now heal you to maximum values if you get close to them
-A lot of new props items can be seen on NPC. (backpacks, capes, baskets)
-Birds and Insects models/textures update option for users of "Natural Habitat". (This mod distribute the esp and master of Natural habitat and you need to install it manually. It's a private release so I don't care, the public release will require the user to get the original Natural Environment mod and overwrite their model/textures folder with what is provided here. I plan to notify Max_Tael and offer the new resources for NE.)
-Based on TheTalkieToaster "Skeletal Variation" idea, I made several creatures skeletons. Humanoids (playable or not) cannot be done with this method unless you want them all to look at the sky with broken neck, even when they fight you. Otherwise a lot of new skeletons types would have been made for NPC of WAC. Creatures will not suffer from this. For example, one of the custom skeleton I made was to have goblins wield bigger sized weapons. In Vanilla Oblivion the goblins weapons are much too small when they use them. This method enabled me to change this, at last! Other things, are new skeletons for lions/cats, goblins/greenies, imps, etc and more to come.
-Crocodilians and small lizards types in WAC now share new custom swimming and idles animations. Making them look and move a lot more like they should.
-Gargoyles of WAC are now satues and will not move nor attack anybody but yourself, and only if you get too close. They have 5 new idles poses. Each are hand placed in Forts and Ruins, and many will hopefully blend in enough and due to their, they can surprise you from time to time. More Gargoyles placement in Dungeons and Caves to be done.
-Wolves types creatures in WAC now work separately from dogs so they can sound like wolves or whatever else I need them to sound like. ( In vanilla Oblivion the wolves work off the same animations as the dogs, and the sound files choices are already embeded in thoses animations. So whatever you tried, a wolve or a warg, or a bigger/smaller different sounding dog would still sound like a vanilla dog. Not anymore, with WAC.)
-New mounts types (some deer types). One is of a new species I made and his name is Yakul, if that ring a bell for you!
-New tigers, and small cats head with whiskers modeled-in. I didn't do that for every feline type in WAC. Not sure if I will as it's a long process for each one, and I have over 40 different feline heads to do.
-WAC ?Legion, a mod that change the imperial legions to look Roman-like style. (It need to load last in your load-order so it overwrite WAC - Overspawn that also change the Imperial legion inventory. Or any other mod that change them.)
-WAC ?Birds & Insects. Based on the new birds/insects textures I made for Natural Habitat, this module of WAC hand place them in several part of Cyrodiil. The mod is independent of Natural Habitat, the birds/insects are new entry in the WAC master, yet they complement each other greatly if played together. I still have lots to place...but this is the start. It will be mostly visible along the bank of the imperial city water where you'll see a lot of insects, and many Seagulls in the IC Waterfront, and in Anvil dock.
-Lions types have new idles anims, so I eventually can have them sleeping, sitting, etc...
-Shrines lions, Imperial Man-Eater & White Lion, have now a script I made that shall be the start of various bestial companions you will be able to find in the wild. The present script is making use of either a high score in Infamy/Fame & an offer, or for lower level players who have yet to be famous/infamous enough to interest the beasts, they can be tamed with bigger meat offer. The offer will vary for different species in the future as I implement it to different wild creatures. For the Shrine lions you need to hunt X number of prey and offer the lion/lioness the meat carcass. For those playing WAC you already saw the carcass in prey animals like deers.... Now they get to be used for something. Tamed animals will fight for you to the death, cause yes they CAN die. However, successfully taming a creature will change some of their stats. They also will regenerate their health slowly (like a lowest level Troll), and their instinctive nature will change if need be ie: Man-Eaters will cease to be cowards and will stand their ground with you. This system will be made so you can tame a lot of different animals if you have the right things on you. I will make a book that will detail the process and requirements to tame creatures. Needless to say that taming the powerful Apex predators will not be that easy, but not that hard either. The difficulty will lie mostly in the weight of the offer you need to hunt, as big game carcass are heavy in weight..., at least in WAC.
-The WAC ?Gladiator is to be come I believe, a no-brainer in your mod list. Expanding on what was seen in the 1st version (RealSwords - Gladiator), I made severeal special modifications to the arena system and quest, in addition to my usual additions....ie. The Arena now feature a third team of gladiators, the Blood Team. The Blood Team introduce the concept of a Veteran team of gladiator that can come back in the arena to fight and bet on their own skin against all odds in the arena. For those who lack the experience to survive in the Arena, you can now bet on the Blood Team victory, adding a third variable to the outcome of any matches you bet on. If you bet on the Blue team, and they win, they could still lose to the Blood team (and creatures are also considered Blood team members, although not "litterally"). The Bloodpit, the underground Arena below the Bloodwork is now a place where you can, and should I say...will fight. You can buy beast to practice on from the Beastmaster. And it's now 'WAC - Gladiator' cause it use too much creature material from WAC to be stand-alone. WAC - Gladiator isn't finished though, so it will not conclude in a nice way if you play a serious game with this .esp enabled. Moreso is the fact that by the nature of the NPC of the Arena quest, this mod can only be played with a NEW game. So start a new game visit the Arena and look around, be sure to go have a bet or two, but don't expect it to be final. 本帖最后由 xinzhong123 于 2011-3-1 23:45 编辑
沙发{:3_149:}需mmm 3.71
自制适用于wac的mmm整合mod 代替原有esp 放置于wac前
说明 自制适用于wac的mmm整合mod 修改的文件是选用兼容于wac的mmm原版英文插件合并而成,需用在rebuild patch记得要手动添加wac的部分到level lists, 与fcom不兼容,与mmmfran兼容
http://u.115.com/file/f44968f9f5#
mmm for wac.zip 板凳{:3_149:} 这个。。。厉害。。。 地板呼呼 老衲8k速度挂到90%... 本帖最后由 B-BabY 于 2011-2-27 11:31 编辑
这个前些时候在11区也经常看到 ·· 原来是加生物mod感谢lz分享·· 回复 7# alex30001
你的人生又一片光明了 回复alex30001
你的人生又一片光明了
exam0079 发表于 2011-2-27 11:14 http://bbs.3dmgame.com/images/common/back.gif
可是我只想要动物园... 喔喔...好像是個好東西{:3_160:} 很好,頂一個。 有多少个ESP?完全就是ZOO 加怪是件好事,猥琐大叔同伴可否不要 回复 14# viraaa
大叔可以有在房间里面和谐的时候让他门外看着 回复viraaa
大叔可以有在房间里面和谐的时候让他门外看着
exam0079 发表于 2011-2-27 11:28 http://bbs.3dmgame.com/images/common/back.gif
什么大叔??? 回复 16# oz3000
1L的图里有几个疑似同伴的大叔啊~知道你好这口!还不赶紧下了 看着不错,zhichi! {:3_149:}这个可以有
难道是神猫筒子? 我以经安装了但是它们不雷我有何办法 这个不错,可以下载。 我靠,这个必须顶~期待汉化!! 第二张图漏电了{:3_58:} 期待有人可以做漢化............^_^ 一直搞不明白WRYE中显示红条是怎么回事,似乎并不会出错,但看着总闹心。。。 这么多生物,有的忙的了。。。。 近來才知道動物園是怎麼一回事
謝謝分享 更新了{:3_160:} 想问那把背着的大剑的出处,好像没看过 本帖最后由 noirealucard 于 2011-2-28 21:37 编辑
回复 2# xinzhong123
你修改的原理能透露下吗,用的安心点。
里面的3个文件都是基于最新汉化的吗?
还需用wryebash rebuildpatch吗?
谢谢指教。
你知道现在大部份人有冲突的人都用ooo+mmm+owc+fran+fcom的大型组装包。
能否完全兼容呢?
如果您能解决这个问题,
汉化什么的绝对没问题。
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