peter1596352 发表于 2011-2-13 05:50

Crysis2 system.cfg 全文件配置 修改效果

本帖最后由 peter1596352 于 2011-2-13 06:09 编辑

不知道大家是否有用。也發來給大家看看有否作為。希望大大能解決聲音問題。據說是因為 5.1 聲效原因,而聽不見槍聲。


注:不要直接 ctrl+v 到system.cfg開遊戲後,只會彈 遺失dll

祝大家好運!!

--sys_spec_ObjectDetail=2

e_LodRatio=4
e_ViewDistRatioDetail=19
e_VegetationMinSize=0.5
e_DecalsLifeTimeScale=1
e_MaxViewDistSpecLerp=0.5
es_DebrisLifetimeScale=0.6
e_CoverageBufferResolution=128
ca_AttachmentCullingRation=120
e_TerrainOcclusionCullingMaxDist=130

--sys_spec_Shading=2

q_ShaderGeneral=1
q_ShaderMetal=1
q_ShaderGlass=1
q_ShaderVegetation=1
q_ShaderIce=1
q_ShaderTerrain=1
q_ShaderShadow=1
q_ShaderFX=1
q_ShaderPostProcess=1
q_ShaderHDR=1
q_ShaderSky=1
q_Renderer=1
q_ShaderWater=1
r_SSAO=4
e_TerrainNormalMap=0
r_EnvTexUpdateInterval=0.075
r_TexturesFilteringQuality=2

--sys_spec_VolumetricEffects=2

r_BeamsDistFactor=0.5
r_BeamsMaxSlices=32

--sys_spec_Shadows=2

r_ShadowsUseClipVolume=1
r_ShadowJittering=1
e_ShadowsCastViewDistRatio=0.45
e_ShadowsOnAlphaBlend=0
e_GsmCache = 1

--sys_spec_Texture=2

r_ImposterRatio=1.5
r_DynTexMaxSize = 20
r_DynTexAtlasCloudsMaxSize = 8
r_DynTexAtlasSpritesMaxSize = 8

--sys_spec_Physics=2

e_CullVegActivation=30
es_MaxPhysDist=100
es_MaxPhysDistInvisible=15
e_PhysOceanCell=1
e_FoliageWindActivationDist=10
p_gravity_z = -13
e_PhysOceanCell=0
e_OnDemandPhysics = 0

--sys_spec_PostProcessing=2

r_DepthOfField=1

--sys_spec_Particles=2

e_particlespoolsize = 1536
e_particlesemitterpoolsize = 1536
e_ParticlesQuality=2
e_particlesMaxScreenFill = 16
e_particlesMinDrawPixels = 0.7

--sys_spec_GameEffects=2

g_corpseMinTime = 8.0
g_corpseMinDistance = 20.0
g_battleDust_enable = 0

p_max_substeps=2

-------------------

sys_flash_curve_tess_error = 4

r_HDRRendering = 1
r_HDRBlueShift=1.0
r_HDRBrightLevel=0.85
r_HDRBrightOffset=6
r_HDRBrightThreshold=6
r_HDRLevel=6
r_HDROffset=10
r_EyeAdaptationBase=0.1
r_EyeAdaptationFactor=0.85

r_EnvTexResolution = 1
r_TexSkyResolution = 1
r_DetailNumLayers = 2
r_DetailDistance = 4

r_TexBumpResolution=0
r_TexResolution=0

r_TexturesStreaming = 1
r_texpreallocateAtlases=0

r_TexturesStreamPoolSize = 90

r_ShadersUserFolder = 1
r_GeomInstancing = "0"
r_refraction = 1
r_ShadowBlur = "0"

r_SSAOQuality=1
r_SSAORadius=1.5
r_SSAODownscale = 1

e_CoverageBuffer = 1
e_Coveragebufferrotationsafecheck=2
r_WaterReflections=1
r_WaterUpdateFactor=0.25
e_WaterTesselationAmount=1
e_WaterTesselationSwathWidth=10
r_WaterUpdateDistance=1.0
r_WaterCaustics=1
r_WaterCausticsDeferred=2
r_WaterReflectionsQuality=4
e_WaterOcean_fft=1
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
e_HwOcclusionCullingWater = "1"
r_WaterRefractions = 1
r_WaterCausticsDistance = 16
r_WaterUpdateFactor = 0.15                        
r_WaterReflections_Quality = 4

r_Width = 1280
r_Height = 720

e_LevelAutoPrecacheTexturesAndShaders = "1"
e_ShadowsSlopeBias=1.0
e_ShadowsMaxTexRes = "512"
e_VegetationSpritesMinDistance = 32
-- 0.3 is fastest value in game04 cxp_benchmark
e_VegetationSpritesDistanceCustomRatioMin=0.3
e_StatObjMerge = "1"
e_GsmRange = 3
e_GsmRangeStep = 3
e_GsmLodsNum = 4 // shadows fix for elevator scene
e_DynamicLightsMaxEntityLights = 5
e_ParticlesPreload = 0
e_VegetationBending = 1
e_Clouds=1
e_StreamCgf=1
e_streamcgfpoolsize=24
e_LevelAutoPrecacheCgf = 1
e_TerrainAo=0
e_Dissolve=2
r_UsePOM = 0
e_SkyUpdateRate=0.2
e_ProcVegetationMaxSectorsInCache = 8
e_ProcVegetationMaxObjectsInChunk = 256
e_ProcVegetation=0//not needed for city
e_LodMinTris=150
;for performance reasons disabled, saved 1% frametime, decided with MartinM to disable it
e_VegetationUseTerrainColor = 0

e_ViewDistRatio=25
e_ViewDistMin=10
e_ViewDistRatioVegetation=12
e_ObjQuality=2
e_LodMin=0
e_CharLodMin = 1
e_VegetationSpritesDistanceRatio=1
e_ShadowsLodBiasFixed=1

e_GI = 1

r_PostProcessEffects="1"
r_UseEdgeAA = 1
r_MotionBlur = 2
r_SunShafts = 2
r_Glow = 1
r_beams = 0
r_coronas = 0                                                                                                                                                // unsuported on consoles atm
r_useSRGB = 1
--r_DepthOfField = 3
r_ColorGrading = 2      
r_ColorGradingCharts = 1
r_rain=2
r_RainAmount = 1.2      

r_CustomVisions = 1

ca_MemoryUsageLog=0
ca_physicsProcessImpact=0

sv_gamerules = "SinglePlayer"

hud_startpaused="0"

sys_StreamCallbackTimeBudget=20000

r_ShadersAsyncCompiling = 1
--r_ShadersRemoteCompiler=1
r_ShadersPreactivate = 1

e_DynamicLightsFrameIdVisTest=2
e_DecalsMerge=0 // 0 = less memory allocations and stalls, but more drawcals
e_DecalsHitCache=1
e_DecalsNeighborMaxLifeTime=1
e_DecalsOverlapping=0

e_TerrainLodRatio = 2
e_TerrainTextureStreamingPoolItemsNum=32

e_LevelAutoPrecacheCameraJumpDist=0 // precache disabled for less loading time

e_ShadowsCastViewDistRatio=1 // less shadow popping in crysis and game04 areas
e_GsmCacheLodOffset=2 // shadow maps update frequentcy

r_FogDepthTest = 10

r_DeferredShadingLightVolumes=1

r_DrawNearZRange = 0.23 //temp solution for depth range for DRAW_NEAREST
r_DrawNearFarPlane = 80

p_max_mc_iters = 2000

r_DisplayInfo = 0

g_breakage_particles_limit = 40

p_joint_damage_accum=2
p_joint_damage_accum_threshold=0.2
p_max_entity_cells=10000

log_AllowDirectLoggingFromAnyThread = 1

卜朽壶 发表于 2011-2-13 08:29

技术贴 还在安装中

wpo1121 发表于 2011-2-13 08:48

哇!这快就出优化了啊!技术啊

wpo1121 发表于 2011-2-13 08:49

哇!这快就出优化了啊!技术啊

周秉聪 发表于 2011-2-13 09:41

这个是优化?这不是内部显示的选项吗 我也不懂

btkingplay 发表于 2011-2-13 09:42

不是就是配置文件吗。。。

xl4sh 发表于 2011-2-13 09:43

不能复制上去是什么意思呢,必须自己手打上去么,我复制过后果断弹未能找到CRYGAME.DLL。。。。

周秉聪 发表于 2011-2-13 09:47

- -悲剧还是等你们这些技术人员搞定吧开游戏就卡还慢在乱出错会疯掉   不过2代优化的非常棒

无助现 发表于 2011-8-7 13:46

看看啊谢谢各位啊 啊啊 啊啊啊 啊
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