云卷残烟 发表于 2011-2-12 04:44

PC大补内容GOOGLE翻译.大家暂时先看一下.

由于没时间去诸葛翻译.先用GOOGLE翻下给大家..等待大大们有空去精细翻译..
大家先看看也好..大概意思能懂.

NBA 2K11 PC Patch Notes GENERAL
- Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.).

- The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.

- Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.

- The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file so the system can bring the file up-to-date.


GAMEPLAY
- Improved Shot Stick shot release timing and consistency across offline and online games.

- Fixed a rare hang that would occur when intentionally fouling the inbounder.

- Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.

- Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.

- Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.

- The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.

- Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.

- Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.

- Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.

- Queued pass/shot commands are now deleted when a fumbled catch occurs.

- Improvements have been made to the directional passing system with the end result being more accurate pass targeting.

- Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.

- Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.

- Queuing a fake pass command when catching the ball will no longer result in a touch pass.

- Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.

- Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.

- Users are no longer able to call a timeout when they are bobbling the ball.

- Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.

- Players boxing out their opponent should no longer be called for Over the Back fouls.

- Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.

- Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.

- AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.

- Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.

- On the ‘Casual’ game style, defenders are now slower to react on passes, thus limiting the number of pass deflections.


PRESENTATION
- Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.

- When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.

- Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.

- The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.

- Users are now able to button through lengthy substitution overlays and get right back to gameplay.

- Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.

- Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.


ONLINE
- Users are no longer able to substitute in injured/fouled out players during Crew games.

- Opponents can no longer see Pick and Roll and Play Calling icons during online games.

- Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.

- Corrected a disconnect issue that would sometimes occur during Unranked head-to-head games.

- Offline Timeout and Substitution settings are now preserved during Online play.



ASSOCIATION
- Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.

- Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.

- Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).

- Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.

- Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.

- Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).

- Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.

- Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.

- Addressed an issue where Potential values weren’t being properly updated in the player progression system.

- Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).

- Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).

- Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).

- Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.

- Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.

- Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).



MY PLAYER
(A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.)

- Addressed a hang that would sometimes occur when completing a game during the NBA time period.

- The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.

- The Rookie of the Year Milestone should now properly unlock when the conditions are met.

- Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.

- PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.



NBA的2K11 PC的补丁说明

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一般
- 修正了一个软坑,将载入时出现在游戏中这是在建立节约了超时的情况。这种变化也影响到游戏保存在不同的游戏模式(协会,我的播放机等)创建的。

- 克里夫兰骑士队追求的地面已被更新,以反映正在为2010-11赛季所使用的设计。

- 正确的球员签名,现在显示的是上传到2K Sports的服务器Pressbooks。

- 在'球员级数'菜单(位于功能 - >“生活名册)现在应该正常工作时,新的生活名册更新应用。请删除'球员级数'保存文件,使系统可以将文件保持在最新状态。


游戏
- 改进的棒开枪射击释放时间和离线和在线游戏之间的一致性。

- 修正了一个罕见的坑道时将会发生的故意污染的inbounder。

- 扣篮现在分支到半空中的碰撞,接触上篮和投篮变动而产生。

- 垂直等级低的大个子现在跳适当的高度时,篮板和投篮角逐。

- 解决了一个漏洞,当使用Hopstep扣篮。玩家现在将转移到拍摄动画时,一个有争议的捍卫者都在附近。

- 在ballhandler将不再去接他运球时,采取收费的尝试失败。

- 用户现在可以执行交叉移动时使用'候补'控制器配置。

- 增加了高轨道时拍摄的沿基线拍摄的照片。这将减少/消除基准杆,仅仅击中了篮板的一面。

- 解决了一个问题,即非playcalling明星已经看到了他们在特定的情况下运行的戏剧大部分。

- 排队通/投篮时删除命令现在赶上一失手发生。

- 改进已经向定向通过与最终结果更加精确的系统通过定位。

- 调整了下篮,这样大的球员不再压倒较小维护者,从而迫使糟糕的一杆枪。

- 身体起坐已重新调整,这样好的dribblers不'失去'期间不匹配或利用良好的角度。

- 传递命令排队假抓球时,将不再触摸及格成绩。

- 错过的和不准确的传递,现在玩的时候在适当的速度传递一个镜头或咨询了出来。

- 远距离传递已重新调整,以修复游戏漏洞。此外,在经过改进的后卫反应等,使他们得到适当的争议。

- 用户将不再能够调用超时当他们bobbling球。

- 改进的AI拳击出,确保球员的情况下将在适当的时候去boxout逻辑。

- 玩家拳击出他们的对手不再是要求在背后犯规。

- 在收听'把收费的逻辑性,比如收费,现在可以正确防守时调用设置。这包括临跳利用那里的收费并没有被称为修复。

- 修正了在轧制过程中界外球的球员交换的问题,用户将不再被卡住无法控制开关与球员的球员。

- 人工智能后卫的严密看守不再远离篮下时,没有必要坏射手。

- 改进的AI窃取行为和调整的总体偷频率/困难;捍卫者现在应该只有当他们试图抢断球实际上是在寻找。

- 论'休闲'的游戏风格,捍卫者的反应都慢了就通过,从而限制了通过挠度数量。


呈报
- 修正了一个长坑时有时会发生在季度之间集锦结束。

- 当事件被触发竞技场音乐,它现在将随机选择一个可用的歌曲之一,而不是总打列表中的第一首歌曲。

- 解决了一个问题,包括一些小的音响评论员情况下会叫错名字,实例线将在一篇评论中切出一句话,评注的情况下会提到作为一个制造射门偏出一些球员,和清理期间,在季后赛多丽丝伯克情况的分析。

- 评论员现在会告诉教练在游戏的故事'。配合是球员/队增加经验的故事,这些故事演讲。

- 用户现在可以通过漫长的替代按钮覆盖和马上回游戏。

- 修正了一个非常难得的,将挂在游戏过程中发生部分球员在比赛结束。

- 修正了一个不正确的肖像是一个创建/生成的播放器显示的发生。


在线
- 用户将不再能够代替受伤/船员游戏中被罚出场的球员。

- 对手不能再看到挡拆和播放过程中调用网络游戏图标。

- 解决了一个问题,当一个游戏断开用户将呼叫超时,退出了比赛,并尝试启动另一场比赛。

- 修正了断开的问题,有时会发生在便陷入困境头对头游戏。

- 离线超时和换人设置现在保存在网上播放。



协会
- 受伤的球员将不再失去他们的球员由于受伤的作用,最终导致各地的联盟可能会不高兴的球员。

- 修正了一个问题,造成了在未来几年交易活动减少。同样的问题也造成了价值不是在自由球员的休赛期的一段时间内的自由球员签约。

- 主场优势(模拟游戏)已经淡化在常规赛,更在季后赛如此(此修补程序还适用于我的播放器模式)。

- 参与内部队Scrimmages将不再禁止在定期NBA比赛故意犯规。

- 解决了一个问题,即贸易值将下降到1星级每周练习时,原定。

- 修正了教练会不断地被解雇(此修补程序也适用于我的播放器模式)的错误。

- 用户现在能够正确地放弃在休赛期训练营期间球员签约时,有超过15队的球员。

- 修正了一个问题,即合资格获得优惠期为自动跳过,因此没有资格让用户能够提供给他们的受限制自由球员。

- 解决了一个地方的潜在价值没有被正确地播放器发展系统的更新问题。

- 现有的NBA球员不应该再有自己签名的动画在对他们的技能发展/回归(此修补程序也适用于我的播放器模式)的每个赛季结束后改变。

- 修正了一个生成的球员将与球员奖的历史上创造了一个目前在名人堂(此修补程序也适用于我的播放器模式)的问题。

- 在收听新秀生成代码,这样传入的人才更与已经在联赛中的球员行。其他时代也进行了改进,包括更好地一起到传入的球员大小调整(此修补程序也适用于我的播放器模式)次要位置的逻辑。

- 用户现在能够在通话功能在Live实践内部队Scrimmages次。

- 球员谁的'前景'的球员的作用现在更加宽容他们的作用,这意味着他们将不再成为烦恼时,他们中的作用是,直到他们达到了很高的评价。

- 解决了许多其他较小的问题,在模式(更好的CPU逻辑时,接受/拒绝球队选项,undrafted新秀应该比预期不再签署合同等较大的)的数量。



我的播放器
(有一些问题,也影响到我的球员被列入上述模式在协会部分。这些问题是这样说的。)

- 解决了一个坑,将完成时,有时会发生在NBA的比赛时间。

- 用户的团队现在将寻找更多的贸易所要求的球队之一时,业界的要求作出有效。

- 该年度的里程碑现在应该正确解锁的条件得到满足时,最佳新秀。

- 解决了一个问题,即运球playcalling会坚持到我的球员在比赛最后一秒球。

- PlayVision艺术现在是在地板上,当CPU调用播放,很容易使用户能够在球场上跟随淹没。

jxg2210 发表于 2011-2-12 07:35

机翻太搓了。。。。等专业人士翻译~~~~~~~~~~~~~

82065301 发表于 2011-2-12 07:38

mzh520 发表于 2011-2-12 08:24

看不明白
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