解决了无线360手柄不能使用或键位出错
**** Hidden Message *****hide]hide]首先引用“kevein514”同学的帖子http://bbs.3dmgame.com/showtopic-1470594.html使用过XInputEmulator和Xinput Test不成功的同学
游戏可执行程序目录下把用过的以上两个模拟文件删除,包括dinput8.dll
下载文件解压至游戏根目录
我的电脑管理设备管理器人体学输入设备HID-compliant game controller
属性 详细信息 找到VID和PID码
我的是HIDVID_0810&PID_0001
那么VID就是0810,PID是0001
在x360ce里修改为
VID=0x0810
PID=0x0001
用XInputTest测试所有按键,震动,PS2手柄设置已经修改,北通PS2手柄适用
如果有按键错位在x360ce里修改,比如
Left Shoulder=5
Right Shoulder=6
Left Trigger=7
Right Trigger=8
在PS2手柄上是L1对应LT,L2对应LB,R1对应RT,R2对应RB,前面四个按键上下相反,改为
Left Shoulder=7
Right Shoulder=8
Left Trigger=5
Right Trigger=6
即可
按键
A=3
B=2
X=4
Y=1
右摇杆如果上下左右相反
Right Analog X=3
Right Analog Y=-6
改为
Right Analog X=6
Right Analog Y=-3
保存,使用XInputTest测试所有按键正常即可进入游戏
XInputEmulator
Xinput Test
对新游戏的支持越来越差了,有的直接不能模拟或没有震动,比如 鹰击长空 和 奇点
x360ce都完美支持
而且没有不插手柄会卡的问题,部分游戏还能在游戏里自由切换
这个文件是通用的,放在游戏可执行程式目录就可以
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我在里面从新调了参数··无线360手柄的朋友可以复制我下面的参数到“x360ce”文件里面 或者可以下载我调整过的文件。 。。。记得要在Pc settings 里的controller 设置为启用
UseInitBeep=1 #use 0 to 1; default 1; beep on init
Log=0 #use 0 to 1; creates a log file in folder 'x360ce logs'
FakeAPI=1 #use API patching
Index=0 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x045E #controller VID
PID=0x02A1 #controller PID
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=4 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-5 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0 #button id; 0 to disable
Left Analog X- Button=0 #button id; 0 to disable
Left Analog Y+ Button=0 #button id; 0 to disable
Left Analog Y- Button=0 #button id; 0 to disable
Right Analog X+ Button=0#button id; 0 to disable
Right Analog X- Button=0#button id; 0 to disable
Right Analog Y+ Button=0#button id; 0 to disable
Right Analog Y- Button=0#button id; 0 to disable
D-pad POV=1 #POV index; 0 to disable
D-pad Up=0 #button id; 0 to disable
D-pad Down=0 #button id; 0 to disable
D-pad Left=0 #button id; 0 to disable
D-pad Right=0 #button id; 0 to disable
A=1 #button id; 0 to disable
B=2 #button id; 0 to disable
X=3 #button id; 0 to disable
Y=4 #button id; 0 to disable
Left Shoulder=5 #button id; 0 to disable
Right Shoulder=6 #button id; 0 to disable
Back=7 #button id; 0 to disable
Start=8 #button id; 0 to disable
Left Thumb=9 #button id; 0 to disable
Right Thumb=10 #button id; 0 to disable
TriggerDeadzone=0 #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=x3 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=x-3 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1 #use 0 to 1; default 0
SwapMotor=0 #use 0 to 1; default 0
ForcePercent=100 #use 0 to 100; default 100
ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS
AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS
AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS
AxisToDPadOffset=0 # //WILDS
POVXReverse=0 #Reverse POV Up/Down
POVYReverse=0 #Reverse POV Left/Right
Index=-1 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0 #controller VID
PID=0x0 #controller PID
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0 #button id; 0 to disable
Left Analog X- Button=0 #button id; 0 to disable
Left Analog Y+ Button=0 #button id; 0 to disable
Left Analog Y- Button=0 #button id; 0 to disable
Right Analog X+ Button=0#button id; 0 to disable
Right Analog X- Button=0#button id; 0 to disable
Right Analog Y+ Button=0#button id; 0 to disable
Right Analog Y- Button=0#button id; 0 to disable
D-pad POV=1 #POV index; 0 to disable
D-pad Up=0 #button id; 0 to disable
D-pad Down=0 #button id; 0 to disable
D-pad Left=0 #button id; 0 to disable
D-pad Right=0 #button id; 0 to disable
A=2 #button id; 0 to disable
B=3 #button id; 0 to disable
X=1 #button id; 0 to disable
Y=4 #button id; 0 to disable
Left Shoulder=5 #button id; 0 to disable
Right Shoulder=6 #button id; 0 to disable
Back=9 #button id; 0 to disable
Start=10 #button id; 0 to disable
Left Thumb=11 #button id; 0 to disable
Right Thumb=12 #button id; 0 to disable
TriggerDeadzone=5 #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1 #use 0 to 1; default 0
SwapMotor=0 #use 0 to 1; default 0
ForcePercent=100 #use 0 to 100; default 100
ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS
AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS
AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS
AxisToDPadOffset=0 # //WILDS
POVXReverse=0 #Reverse POV Up/Down
POVYReverse=0 #Reverse POV Left/Right
Index=-1 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0 #controller VID
PID=0x0 #controller PID
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0 #button id; 0 to disable
Left Analog X- Button=0 #button id; 0 to disable
Left Analog Y+ Button=0 #button id; 0 to disable
Left Analog Y- Button=0 #button id; 0 to disable
Right Analog X+ Button=0#button id; 0 to disable
Right Analog X- Button=0#button id; 0 to disable
Right Analog Y+ Button=0#button id; 0 to disable
Right Analog Y- Button=0#button id; 0 to disable
D-pad POV=1 #POV index; 0 to disable
D-pad Up=0 #button id; 0 to disable
D-pad Down=0 #button id; 0 to disable
D-pad Left=0 #button id; 0 to disable
D-pad Right=0 #button id; 0 to disable
A=2 #button id; 0 to disable
B=3 #button id; 0 to disable
X=1 #button id; 0 to disable
Y=4 #button id; 0 to disable
Left Shoulder=5 #button id; 0 to disable
Right Shoulder=6 #button id; 0 to disable
Back=9 #button id; 0 to disable
Start=10 #button id; 0 to disable
Left Thumb=11 #button id; 0 to disable
Right Thumb=12 #button id; 0 to disable
TriggerDeadzone=5 #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1 #use 0 to 1; default 0
SwapMotor=0 #use 0 to 1; default 0
ForcePercent=100 #use 0 to 100; default 100
ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS
AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS
AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS
AxisToDPadOffset=0 # //WILDS
POVXReverse=0 #Reverse POV Up/Down
POVYReverse=0 #Reverse POV Left/Right
Index=-1 #controller index in system game controllers list; 0 is first; -1 to ignore this pad
Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated
VID=0x0 #controller VID
PID=0x0 #controller PID
Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable
Left Analog X+ Button=0 #button id; 0 to disable
Left Analog X- Button=0 #button id; 0 to disable
Left Analog Y+ Button=0 #button id; 0 to disable
Left Analog Y- Button=0 #button id; 0 to disable
Right Analog X+ Button=0#button id; 0 to disable
Right Analog X- Button=0#button id; 0 to disable
Right Analog Y+ Button=0#button id; 0 to disable
Right Analog Y- Button=0#button id; 0 to disable
D-pad POV=1 #POV index; 0 to disable
D-pad Up=0 #button id; 0 to disable
D-pad Down=0 #button id; 0 to disable
D-pad Left=0 #button id; 0 to disable
D-pad Right=0 #button id; 0 to disable
A=2 #button id; 0 to disable
B=3 #button id; 0 to disable
X=1 #button id; 0 to disable
Y=4 #button id; 0 to disable
Left Shoulder=5 #button id; 0 to disable
Right Shoulder=6 #button id; 0 to disable
Back=9 #button id; 0 to disable
Start=10 #button id; 0 to disable
Left Thumb=11 #button id; 0 to disable
Right Thumb=12 #button id; 0 to disable
TriggerDeadzone=5 #use 0 to 255; default 0; add deadzone to trigger
Left Trigger=a-4 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
Right Trigger=a-5 #button id; precede with 'a' for an axis; 's' for a slider; 'x' for a half range axis; 'h' for half slider; use '-' to invert ie. x-2;
UseForceFeedback=1 #use 0 to 1; default 0
SwapMotor=0 #use 0 to 1; default 0
ForcePercent=100 #use 0 to 100; default 100
ControllerType=1 #GAMEPAD 1; WHEEL 2; STICK 3; FLIGHT_SICK 4; DANCE_PAD 5; GUITAR 6; DRUM_KIT 8; //WILDS
AxisToDPad=0 #Use Axis to control DPad (0 disabled, 1 enabled) //WILDS
AxisToDPadDeadZone=256 #Dead zone for Axis //WILDS
AxisToDPadOffset=0 # //WILDS
POVXReverse=0 #Reverse POV Up/Down
POVYReverse=0 #Reverse POV Left/Right
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动作游戏区›《丧尸围城2:绝密档案》›解决了无线360手柄不能使用或键 ...›参与/回复主题
楼主辛苦 发布经典 游戏资源,谢谢了
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RE: 解决了无线360手柄不能使用或键位出错 [修改]
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感谢楼主,这下可以好好玩了
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试试看,以前老游戏优化实在太差 感谢楼主,回复下载