NBA 2K11-新文章!Association Insight王朝模式的介紹(1)
NBA 2K11-新文章!Association Insight王朝模式的介紹(转)翻译来源:巴网的robertlai板友,感谢您~
后段一部分由巴网ichhuang板友ANDY兄完整补充!感恩啦~T_T
原文连结
http://community.2ksports.com/community/insights/index.cfm?aid=2965928&l=11
Under-The-HoodBrains
成熟的智能管理
Over the past few years, we have implemented some very successful featuresinNBA.com, Player Roles, Player Ambitions, Player Morale, Player Personalities,andso on. I feel like these additions have defined the 2K Associationexperience. Movingforward, I would like The Association to be defined bysomething completely different,and that’s the smartest AI of any franchisemode across all sports titles.
在过去几年,我们已经实行了些非常成功的特点,像是NBA.com,球员角色,球员野心,球员士气和球员个性等等,我觉得这些新增功能订立了2K王朝模式的体验.展望未来,我想要王朝模式有完全不同的定义,那就是拥有所有运动游戏的经营模式中最聪明的AI
To achieve this goal, the main focus for us this year has been to completelyre-writethe underlying logic that drives the mode, along with adding newsystems that willhelp the AI to make the smartest decisions possible at alltimes. Every time theCPU makes a move, they are making it for a very precisereason. It may not be completelyevident to you at first as they often thinktwo, three, even four steps ahead, butthey are always thinking, always assessing.They have brains this year folks; hereis how we did it…
为了达到这么目标,今年我们的主要焦点是已经完全重新改写的王朝模式基本逻辑,和帮助AI随时做出最聪明决定的新系统,每次当计算机做出决定都会有个确切的理由,它可能不是你能够马上发现的,因为他们往往会想到第2步,第3步甚至第4步之遥,但是它们会不断的思考评估,各位,今年它们会很聪明,以下是我们如何作到的~
Team Building & States
The core system that has been added to the AI this year is one called TeamBuilding.This system actually oversees the other systems (which I’ll detailbelow). As thename implies, this system is responsible for building thestrongest team possiblewith respect to the style employed by the coachingstaff. The first step in buildinga successful team is identifying what theteam’s current goals are. This year, ourAI classifies a team into one of thefollowing four TeamStates:
球队建设与状态
今年我们为AI新增了一个核心系统叫"球队建设",这个系统用来监管其它系统,如字面上,这系统负责建立起最强的球队且遵从教练团的风格,建设一个成功球队的第一步是要确认目前球队的目标是什么,今年,我们的AI会把球队分类成以下4种"球队状态"~
Contending: This is a teamthat has the pieces to win the title. They won’t beoverly active on the market asthey don’t want to disrupt their chemistry, butthey certainly won’t let an advantageoustrade slip by should one presentitself. When you think Contending team, think theLakers.
争冠:这是当一个球队有能力去赢得冠军,他们将不会过度活跃于交易市场,因为他们不想去破坏他们的化学效应,但是他们肯定不会让一个有利的交易溜走,当你想要个竞争力的球队,想想湖人队~
Buying: This is a teamthat is a stepbelow the contending teams, but is only a solid acquisition or twoaway frombeing able to take that next step. The AI will actively pursue an upgradetoany deficiencies in its starting lineup and/or the first few players off thebench.If the piece is a perfect fit, the team will often mortgage the futureto get thatplayer. When you think Buying team, think the Blazers.
补强:这是一个球队当处于有竞争力但不足以赢得冠军阶段时的手段,AI将会积极地寻求补强升级先发阵容及板凳上前几名球员,假使球队已经很完善了,则球队将会把未来抵押出去(应是指把未来选秀权交易出去)以得到那位球员~
Selling: This is a teamwhose windowhas closed and they are clearly trying to move their aging/bad contractsforyouth/picks. It’s not common for a team to be in this state long in our game,orin the real NBA. When it happens though, it’s best to strike while the ironis hot.When you think Selling team, think what the Wizards did last season orwhat the Celticsand Spurs will be doing in approximately 12-24 months fromnow. Sorry Celtics andSpurs fans. Reality is coming soon…
出售:这是当球队已经没机会夺冠时,它们会开始试着把它们老化和烂合约的球员释出来换取年轻的球员或选秀权,不过这在我们的游戏中或真实的NBA中并不会常看到,不过当它发生时,最好打铁趁热,当你想要卖出你的球队,想想看上一季的巫师队,或1~2年前的塞队和马刺~
Rebuilding: A large portionof theNBA teams tend to live in this state for long periods of time. This is seeninour game as well. Rebuilding teams are, simply put, looking to upgrade theirrosters.They are looking to build through the draft, through free agency, andthrough trades.Rebuilding teams aren’t interested in your aging, overpriced35-year old guard. Ifyou are going to offer one up to a rebuilding team, theyare going to value him quitelow (unless you pair a nice draft pick alongsidehim), meaning you’ll be gettingpennies on the dollar for him. When you thinkRebuilding teams, think the Timberwolves,Wizards, Kings, etc.
重建:大部分的NBA球队往往长久处于这种状态下,这在我们的游戏中也是,重建球队,简单地说,就是升级他们的球员,它们将会透过选秀,自由球员市场和交易来重建队伍,重建的队伍不会对你的老化球员有兴趣,例如超值的35岁后卫,假使你将要提供个交易与重建队伍,它们将会把你的球员评价的相当低(除非你附送一个不错的选秀权),这意味着你将很难在他身上占便宜,当你想着重建队伍,想想灰狼队,巫师队,国王队等~
Teams are very cognizant of what state they are currently in, and they willupdatetheir state as their rosters change. The entire logic for the mode thisyear is designedaround this logic model, and its implementation has paid offin spades. You’ll seethat as we move through the rest of the logic systems.
球队会非常了解它们目前处于什么状态,然后会跟着它们球员的改变更新他们球队的状态,今年王朝模式就是以这个逻辑模式设计的,并且成就显著~
Roster Building
Beyond the Team States, our new Roster Building system is very much awareofthe current roster. In previous versions of NBA 2K, it wasn’t uncommon for ateamlike the Hornets to go out and sign a top-flight point guard in freeagency. WithChris Paul and Darren Collison on-board, that makes nosense…whatsoever. In NBA 2K11,the CPU is smart enough to know that the Hornetsshould be upgrading the wing positionsideally, or at the very least, theirbench.
球员阵容的建立
除了球队状态,我们新的球员阵容建立系统对于现今球员是非常清楚明智的,在过去版本的NBA2K系列,像黄蜂队这样去自由球员市场签一位顶级控卫情况并不常见,同时拥有CP3和Collison在场上并没有任何意义(在2K10计算机会很脑残的把CP3摆在替补),然而在NBA2K11,计算机够聪明到知道应该去提升黄蜂队理想的边翼位置,或至少是他们的替补~
Teams are visibly different in their approach to Roster Building, and thisallties back to the head coach and the types of offense and defense he runs.Simplyput, teams tend towards players that fit their play style. These playstyles arespread out across Tempo (half court vs. transition), Team Focus(offense vs. defense),Focal Points (forwards vs. guards), Player Style (skillplayers vs. athletic players),and Shot Preference (inside vs. outside). Theexciting thing about this new systemis that you will see teams with uniquestyles emerge as The Association plays out;it will no longer just be ahodge-podge of players thrown together onto a team.Heck, you can see thisyourself early on this year by simply running a fantasy draftand noting thestyles of players drafted to each team.
不同的队伍它们有不同的方法去建立球员阵容,这一切又回到教头的攻防风格,简单说,球队倾向适合他们球风的球员,这些战术风格会表现在"节奏"(半场VS跑轰),"球队焦点"(进攻VS防守),"得分点"(前锋VS后卫),"球员风格"(技术型VS体能型)和投射偏好(禁区VS外线),这新系统令人兴奋的是你将会在王朝模式中看到具有独特风格的队伍,这将不再只是个把球员们放在一队的大杂烩,见鬼啦~,你可以利用梦幻选秀来早早就看到这一切,并注意每个球队选的球员风格~
NBA.com receives a facelift for NBA 2K11, in additionto a number of upgrades, that makes this your one-shop stop for any new pertainingto your Association.
只要在nba.com就可以看到所有对于王朝模式的附加功能更新
Player Valuation
With Team States and Roster Building out of the way, our next step was toreplacethe Player Valuation system. After all, players are going to havedifferent valuesto different teams now with the Roster Buildingsystem. The Player Valuation systemis responsible for, as the name implies,valuing the players. This includes the AIthat is used to determine how teamsvalue their own players based on the team’splay style, how much players askfor in free agency, and how much they are willingto accept.
球员估价
随着不同以往的球队状态和建立阵容,我们的下一步是更换球员估价系统,毕竟,球员的价值对不同的球队会有差异,球员估价系统,顾名思义,估价球员们,这包括了计算机如何决定自己球员的价值在他们球队风格的基础上,在自由球员市场上球员会要求多少薪资,与他们愿意接受多少薪资~
In previous versions of the game, it wasn’t uncommon to see middle-tier playersaskingfor max contracts, or at the very least, contracts much higher thantheir actualworth would indicate. With this new system, player salaries shouldbe a lot morein-line with their actual worth.
在过去版本的游戏中,并不常见到中产阶级球员要求最大的合约,或至少,合约远高于他们的实际价值,有了这个新系统,球员薪水应该是会更符合他们的实际价值~
One thing to always consider though is that some players perceive their skillstobe much greater than their worth (this is something NBA 2K11 models). We seethisevery year in the real NBA where teams feel pressured to make a signing tokeep theirfans and ownership happy. Does anyone remember the Maverickssplashing $30+M forDesagana Diop a few years back? Point being, sometimesteams overpay to get theirguy. It’s a part of the business, which we feelmakes it important to make it apart of this game.
始终要考虑到的一点是有些球员会认为他们的球技远远大于他们的价值,我们看到这个在每年在现实NBA,球队们在签合同来使他们的球迷及老板高兴时的压力,大家还记得小牛队洒了3000万美金只为了Diop回来打几年球吗?重点是,有时候球队付过多的薪水给他们的人(这好像批到很多人...),这是生意的一部分,这让我们感到使它变成游戏的一部分是很重要的~
Trading Logic
With Player Valuation complete, replacing the Trading Logic system was theobviousnext step in our revamp of the under-the-hood AI systems. The firstthing we didto help teams was to help them identify who they should andshouldn’t keep on theirteams. Much of this is handled by the Roster Buildingsystem described above, butanother safeguard that was used in the game is theaddition of a new ‘Player Role’,called the ‘Core’ role.
交易逻辑
随着球员估价完成后,替换交易逻辑系统很明显的是我们下一步要做的,来补足智能管理的不足,首先,我们要帮助球队找出谁应该不应该留在球队,这大部分是由球队阵容建立系统来处里的,但另一项安全机制是被额外用来处理新的球员角色,它叫做"核心"角色
Core players are guys like Kobe, Wade, LeBron, D. Howard, etc. These areguysthat are so valuable to their team, that a trade involving one of these playersisincredibly unlikely. I’m not here to tell you that you can no longer tradefor theseplayers, but I can tell you the CPU will be much, much stingier inparting with aCore player. In fact, they’ll demand one in return. Don’t expectto package two82-rated players and grab a Core player in return. Not happeningthis year.
核心角色像是Kobe,Wade,LBJ,DH12等人,这些家伙对他们的球队是如此的有价值,任何一个涉及到以上球员的交易都是不可置信的难以成功,我不是要告诉你说那么你就不能交易他们了,我要说的是计算机将会变得非常非常小气在要送出这些核心球员的时候,事实上,它们将会要一个回来,别期待用两个能力82的球员就想去抓一个核心球员回来,今年无理~
Beyond the addition of the Core role, the system now features new logic thatcanbe best described as, “do I really need this player?” If you are trying tomake atrade with the Jazz where the best player they are getting back is apoint guard,they aren’t going to be overly interested as they now have theknowledge that theyalready have a Deron Williams filling the starting PG slot.When you offer a tradeto a CPU team, that team will assess what their lineuplooks like pre-trade as wellas post-trade. This alone gives the CPU atremendous amount of knowledge that itdid not have in the past. In fact, priorto NBA 2K11, the trade system would simplylook at the value of the items beingswapped and make the deal if the values wereclose enough. This is how youended up with CPU teams trading for stars at positionsthey already had starsat. I’m pleased to say this is no longer an issue with NBA2K11.
除了的核心角色,此系统目前所采用的逻辑可说是最好的,"是否我真的需要这球员?",假如你想用个PG和爵士队做个交易,它们将不会太有性趣,因为他们知道他们先发位置上已经有个D.Will这个超强PG,当你对计算机提供个交易,计算机将会评估他们交易前后阵容的变化,事实上,在2K11之前,交易系统只会简单的看看商品的价值,然后只要价值相近就会成交了,这是你如何成功交易已有明星球员在位置上的球队(e04,以前的系统这么鸟),我很高兴地说这在NBA2K11已经不再是个问题了~
Signing Logic
The final system in line to be revamped was our Signing Logic system. AsImentioned above in the Player Valuation section, player signing values shouldbemuch more in-line with expected return. Beyond this, the Signing Logicsystem hasbeen updated to use the new Roster Buildingsystem. When teams are signing playersin both in-season and offseason freeagency, they will be looking for players thatfit their team mold, and evenmore importantly, their current team needs. They willalso be looking at whatthe player has accomplished over his career (or as we callit internally, his‘fame’ level) when choosing between players. On a veteran contendingteam, whowould you rather have, a 75 rated journeyman with no career accomplishmentsora 75 rated player who was a 7-time all-star and had a couple all-leagueappearancesin his earlier days? Exactly. Not all players of the same ratingare created equally,and the teams use that knowledge to their advantage whensigning players.
签约逻辑
最后被改造的是我们的签约逻辑系统,就像我在之前所提到的球员估价系统区块,球员签约价值与所预期的回报一致,除此之外,签约逻辑系统已经被更新到新的球员阵容建立系统,当球队签一名自由球员时无论是季中或季前,它们将会寻找适合他们球队的球员,更重要的是球队目前所需要的球员,它们将也会寻找有经验的球员(或者我们在内部称之为,他的"名气"等级),当在这2种球员之间选择时,对一个有经验的争冠球队,你将会选择谁?一个还没有成绩可是能力75的新人,还是能力也是75过去却进过7次明星赛+征战多场的老将呢?事实上,并非所有能力值相同的球员都是相同的,然而球队会利用这知识签署对他们有益的球员~
The other half of the system that has seen updating is how Player Ambitionsareused when signing players. Player Ambitions now play a stronger role indeterminingwhere players choose to sign. Pay close attention to theirAmbitions (Play For Winner,Financial Security, and Loyalty); they have neverbeen more important! Through allof this, the important thing to note here isthat we have tied all of the logic fromthe above systems into the SigningLogic system, and that level of AI intelligencewill expose itself as you playthrough the mode.
另一半的系统的更新是,在签约时球员的野望如何行使,现在球员的野望在决定与哪个球队签约时扮演更重要的角色,密切关心他们的野望(为赢家打球,钱和忠诚度),它们从来没有这么重要过!通过它,重要的是我们把所有的逻辑系统,从上述的系统到签约逻辑系统都连结起来,你将会在玩王朝模式的时候看到计算机智能的水平~
NBA Draft 2.0 + Draft Day Trades
With our under-the-hood logic tasks out of the way, I felt it was importantforyou to have some ‘tangible’ features. Something you really sink your teeth intoandplay with. At this point, the area most in need of a revamp in my eyes wasthe NBADraft. It’s always been a bit of an eye sore, no doubt. This year,we’re in a fullyrendered environment at Madison Square Garden with David Sternmanning the podium.This visual alone creates a much more intimate environmentthat draws you in closerto the experience.
NBA选秀2.0 + 选秀日交易
随着我们不同以往的智能管理逻辑作业,我感到使你有些"有形"的功能是非常重要的,一些能使真的能够专注去玩的东西,基于这点,在我看来最需要改进的地方就是NBA选秀,他总是成为人们的眼中钉,毫无疑问的,今年我们完整地呈现出麦迪逊花园的环境与戴维史汀主持的颁奖台,这种视觉单独呈现出一个非常相似的环境,来让你能更近距离的体验~
It’s not hard to see how the draft has improved visually this year. On theleftwe have NBA 2K10’s draftexperience. On the right is what you will see when youget your hands on NBA2K11. Which one would you rather play? Me too.
不难想见,今年的选秀会提升了视觉享受,在左边是2K10的选秀体验,右边的是2K11的,哪一边你比较想玩呢?我也是~ 帖子的字数有限制,所以只能分成这样了 我天 太NB了 这英文翻译的 翻译的很好啊,本身这些新特性也让人激动。。
这货不是王朝,是第二个NBA啊 BOSS太囧了`` 看得我全身酥软啊~~爽啊 期待啊!! 看了就后悔啦!!想玩啊!!!55555 很好,希望说的跟真的一样 太爽太牛逼了! 2k11的王朝模式有很大革新啊,严重支持,希望2k的王朝模式越来越好~ 完了。等待何时是个头啊,=这样的王朝才是希望的啊
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