国人的破解是不是离完美还差的很远?
A little statement about the work involved:To clear the minds of the individuals who think: "Game x was done fast and this one taking ages" etc. The way the Ubisoft DRM works, makes it so that every game is like a brand new challenge. What it does do, is offload certain parts of the game to a server, game then requests those things at runtime. These parts can be anything that the developer wants. In the case with Prince of Persia: The Forgotten Sands, those things were:
- Levers logic
- Door
- Upgrades
- Abilities
- XP & Levels
- Area codes
Every time you step on a button "in game", it sends a request to server asking what to do. Server then sends the door code to open, including how much time it stays open. Levers work similarly, every time you press the "TAB" button to display skills, game asks again server: "What skills do player have",and so on and on.
All that stuff takes a lot of time to implement right and we do implement it like the original do. All our doors open and close with exact same time factors as the retail do. We just wanted to clarify a little how the Ubisoft DRM really does work, because a lot of those individuals we mentioned in the beginning of this statement didn't seem to understand, yet what kind of monster this is. It's not some simply "Values" going around like it were with Assassin's Creed II. 没国人的破解~~S他们也不会这块的吧 貌似看懂了。 想靠人多破解游戏?真让人笑掉大牙 感叹这个破解作出来真够烦人,有那么多载入 完全看不懂的路过 那个来咱这吹牛逼的是隔壁的老鼠,一个鼠辈的话大家别相信他 听说隔壁破解的是一个女的。。。。。。。。。。 一个人都力量。。。。。 听说隔壁破解的是一个女的。。。。。。。。。。 一个人都力量。。。。。
wei398551162 发表于 2010/6/27 9:15:00http://3dmgame.chnren.com/bbs/images/common/back.gif
果然不明真相啊 都说了那是个马甲 YX的破解有logo,读档bug,预先开蓝,跳出。此补丁若被外国人看见,直接看不起我国的破解能力。
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