回复 7# 421655483 的帖子
这不是FPS,不要误会,这是RPG+TPS(角色扮演+第三人称射击) 真的那么差? 我目前刚玩到沙特,感觉没有那么差.技能丰富,任务完成方法众多.不同态度产生不同结果.对话也很风趣,当然你先要想风趣.
作为一个RPG,特别是谍战RPG,AP做的算是不错了.
玩这个游戏就是体验007或者伯恩式的特工生活,想爽快直接玩射击游戏得了.
补充一点,英文苦手的就暂时先不要玩了.不然好游戏也玩糟蹋了. 这游戏我玩了有两天了,解迷问题不在话下.就是TPS+RPG没有定位好.游戏前好后操蛋那种!决非慢热爽型那类,差就是差! 2分绝对是嘲讽了,没那么差,还是值得玩玩的. 2分高了点,延期那么久应该再扣1分
自己的制作小组成员都在Joystiq上出来吐槽这个游戏根本不应该做出来
以下是原文
I worked on this game (a fact of which I am not proud). I'm not here to defend it; I agree with all these reviews.
First, a comment for the guy at Cheesecake Factory - Most devs eat in the office most days, if they do go out they tend to grab something at the food court and head back. I know the execs take long lunches, but they often use them for informal meetings as well. Most of the programmers and designers very rarely ate outside the office during the time I was on this project.(no, seriously)
There was a ton of work put into this game. The problem is that is was a ton of undirected work, or work on things that were just stupid. The Executive Producer for the game, Chris Parker (also an owner of the company), seemed to think he was the world's greatest designer ever, and created all these absolutely shitty systems and wouldn't listen to any of the real designers or devs about things that just didn't work. And you can't exactly argue with one of the owners of the company when he doesn't want to listen. He basically took over the game and dictated exactly how everything would work (or not work, as the case may be). The other producers realized this early on and just gave up, leaving Parker to micromanage all the designers and programmers directly.
Sega also was a factor, because they kept changing the design requirements (yes they had heavy influence there), which never gave the producers and designers time to actually decide on one set of features to make and polish. The blame is still mostly Obsidian's because the execution was absolutely terrible, and it was obvious 2 years ago that this game should have been scrapped. Instead, though, they focused on adding still more features and never fixed the ones they already had. That is a recipe for tons of bugs and no polish... as is obvious.
This game was just an absolute failure of production, and it's no wonder that so many of the developers left the company, even after the 40% staff layoffs. I am still happy about some of Obsidian's other current projects, New Vegas included, because they are going pretty well. Their big unannounced project is looking great and is already much better than AP ever was, and that may end up being the game that everyone was looking for with AP.
Sega should have canceled AP instead of Aliens... 不管怎样,看了帖子,我不打算玩这个游戏先了;等汉化出来后,去体验一下,谁叫我是英文白痴呢。 谁能把那个吐槽翻译一下啊??????????????? 这个成员的吐槽强。。。。。。。。。。
回复 19# 黄骑士 的帖子
I worked on this game (a fact of which I am not proud). I'm not here to defend it; I agree with all these reviews.First, a comment for the guy at Cheesecake Factory - Most devs eat in the office most days, if they do go out they tend to grab something at the food court and head back. I know the execs take long lunches, but they often use them for informal meetings as well. Most of the programmers and designers very rarely ate outside the office during the time I was on this project.(no, seriously)
There was a ton of work put into this game. The problem is that is was a ton of undirected work, or work on things that were just stupid. The Executive Producer for the game, Chris Parker (also an owner of the company), seemed to think he was the world's greatest designer ever, and created all these absolutely shitty systems and wouldn't listen to any of the real designers or devs about things that just didn't work. And you can't exactly argue with one of the owners of the company when he doesn't want to listen. He basically took over the game and dictated exactly how everything would work (or not work, as the case may be). The other producers realized this early on and just gave up, leaving Parker to micromanage all the designers and programmers directly.
Sega also was a factor, because they kept changing the design requirements (yes they had heavy influence there), which never gave the producers and designers time to actually decide on one set of features to make and polish. The blame is still mostly Obsidian's because the execution was absolutely terrible, and it was obvious 2 years ago that this game should have been scrapped. Instead, though, they focused on adding still more features and never fixed the ones they already had. That is a recipe for tons of bugs and no polish... as is obvious.
This game was just an absolute failure of production, and it's no wonder that so many of the developers left the company, even after the 40% staff layoffs. I am still happy about some of Obsidian's other current projects, New Vegas included, because they are going pretty well. Their big unannounced project is looking great and is already much better than AP ever was, and that may end up being the game that everyone was looking for with AP.
Sega should have canceled AP instead of Aliens...
大致意思就是说这款游戏的监制Chris Parker (也是公司的老板)认为自己很nb,于是不同去其他设计师的意见自己一意孤行,搞出很多垃圾系统却不进行完善,于是很多制作人见状,也都闪到一旁任他乱搞。。
sega不停更改设计要求,却不给设计师时间完善和润色。。事实上还是黑曜石自己的失误,这个游戏早在2年前就应该废弃掉,可是他们仍然不断加入各种元素却不去修复原有的问题,导致这个游戏有海量的bug和未加优化的部分。。。。。
sega真是应该取消阿尔法协议而继续开发异形的。。。残念。。 既然OBSIDIAN的老板在AP上指手画脚不听意见,那NEW VEGAS就能幸免?前后矛盾,这个所谓制作小组成员的评论真蛋疼.... 也不用这么快找替罪羊,Chris Parker当初也是博德之门的设计。个人感觉黑曜石内部的工作氛围也有问题,缺少合理的沟通,大家都在死做这个游戏。 人云亦云的家伙还真多。
我觉得这个比细胞分裂5好玩。 刚开始玩,觉得不错!没说的那么差,还是那句话,还是要自己亲自玩玩,又不用你去买正版,下了一大半的同学就别半途而废了,别人不喜欢,也许你会喜欢。 越看越觉得的黑耀石悲剧 评两分我不打算下了 网速太慢
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